[+] Generalize game trend & summary apis

This commit is contained in:
Azalea
2024-02-26 11:54:31 -05:00
parent fcbe52539a
commit 0b29ac00a7
11 changed files with 331 additions and 222 deletions

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package icu.samnyan.aqua.net.utils
import ext.minus
import icu.samnyan.aqua.net.db.AquaNetUser
import icu.samnyan.aqua.net.games.GenericGamePlaylog
import icu.samnyan.aqua.net.games.GenericGameSummary
import icu.samnyan.aqua.net.games.RankCount
import icu.samnyan.aqua.net.games.TrendOut
import icu.samnyan.aqua.sega.general.model.Card
data class TrendLog(val date: String, val rating: Int)
/**
* Find the trend of a user's rating
*/
fun findTrend(log: List<TrendLog>): List<TrendOut> {
// O(n log n)
val d = log.sortedBy { it.date }.toList()
// Precompute the play counts for each date in O(n)
val playCounts = d.groupingBy { it.date }.eachCount()
// Find the max afterRating on each date
val maxRating = d.groupingBy { it.date }.fold(0) { acc, e -> maxOf(acc, e.rating) }
// Use the precomputed play counts
return d.distinctBy { it.date }
.map { TrendOut(it.date, maxRating[it.date] ?: 0,
playCounts[it.date] ?: 0) }
.sortedBy { it.date }
}
// Here are some interfaces to generalize across multiple games
interface IGenericUserData {
val userName: String
val iconId: Int
val playerRating: Int
val highestRating: Int
val firstPlayDate: Any
val lastPlayDate: Any
val lastRomVersion: String
val totalScore: Long
}
interface GenericUserDataRepo {
fun findByCard(card: Card): IGenericUserData?
fun getRanking(rating: Int): Long
}
interface IGenericGamePlaylog {
val date: Any
val achievement: Int
val maxCombo: Int
val totalCombo: Int
val afterRating: Int
}
interface GenericPlaylogRepo {
fun findByUserCardExtId(extId: Long): List<IGenericGamePlaylog>
}
fun genericUserSummary(
u: AquaNetUser,
userDataRepo: GenericUserDataRepo,
userPlaylogRepo: GenericPlaylogRepo,
shownRanks: List<Pair<Int, String>>,
ratingComposition: Map<String, String>,
): GenericGameSummary {
// Summary values: total plays, player rating, server-wide ranking
// number of each rank, max combo, number of full combo, number of all perfect
val user = userDataRepo.findByCard(u.ghostCard) ?: (404 - "User not found")
val plays = userPlaylogRepo.findByUserCardExtId(u.ghostCard.extId)
// O(6n) ranks algorithm: Loop through the entire list of plays,
// count the number of each rank
val ranks = shownRanks.associate { (_, v) -> v to 0 }.toMutableMap()
plays.forEach {
shownRanks.find { (s, _) -> it.achievement > s }?.let { (_, v) -> ranks[v] = ranks[v]!! + 1 }
}
return GenericGameSummary(
name = user.userName,
iconId = user.iconId,
serverRank = userDataRepo.getRanking(user.playerRating),
accuracy = plays.sumOf { it.achievement }.toDouble() / plays.size,
rating = user.playerRating,
ratingHighest = user.highestRating,
ranks = ranks.map { (k, v) -> RankCount(k, v) },
maxCombo = plays.maxOf { it.maxCombo },
fullCombo = plays.count { it.totalCombo == it.maxCombo },
allPerfect = plays.count { it.achievement == 1010000 },
totalScore = user.totalScore,
plays = plays.size,
totalPlayTime = plays.count() * 3L, // TODO: Give a better estimate
joined = user.firstPlayDate.toString(),
lastSeen = user.lastPlayDate.toString(),
lastVersion = user.lastRomVersion,
ratingComposition = ratingComposition,
recent = plays.sortedBy { it.date.toString() }.takeLast(15).map {
GenericGamePlaylog(it.date.toString(), it.achievement, it.maxCombo, it.totalCombo, it.afterRating)
}
)
}