forked from Cookies_Github_mirror/AquaDX
[RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
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70
AquaMai/AquaMai.Mods/UX/QuickEndPlay.cs
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70
AquaMai/AquaMai.Mods/UX/QuickEndPlay.cs
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using AquaMai.Config.Attributes;
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using AquaMai.Core.Helpers;
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using AquaMai.Core.Resources;
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using HarmonyLib;
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using MAI2.Util;
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using Manager;
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using Monitor;
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using Process;
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using UnityEngine;
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namespace AquaMai.Mods.UX;
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[ConfigSection(
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en: "Show a \"skip\" button like AstroDX after the notes end.",
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zh: "音符结束之后显示像 AstroDX 一样的「跳过」按钮")]
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public class QuickEndPlay
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{
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private static int _timer;
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[HarmonyPatch(typeof(GameProcess), "OnStart")]
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[HarmonyPostfix]
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public static void GameProcessPostStart(GameMonitor[] ____monitors)
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{
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_timer = 0;
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____monitors[0].gameObject.AddComponent<Ui>();
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}
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[HarmonyPatch(typeof(GameProcess), "OnUpdate")]
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[HarmonyPostfix]
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public static void GameProcessPostUpdate(GameProcess __instance, Message[] ____message, ProcessDataContainer ___container, byte ____sequence)
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{
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switch (____sequence)
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{
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case 9:
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_timer = 0;
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break;
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case > 4:
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_timer++;
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break;
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default:
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_timer = 0;
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break;
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}
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if (_timer > 60 && (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B4) || InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.E4)))
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{
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var traverse = Traverse.Create(__instance);
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___container.processManager.SendMessage(____message[0]);
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Singleton<GamePlayManager>.Instance.SetSyncResult(0);
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traverse.Method("SetRelease").GetValue();
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}
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}
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private class Ui : MonoBehaviour
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{
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public void OnGUI()
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{
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if (_timer < 60) return;
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// 这里重新 setup 一下 style 也可以
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var x = GuiSizes.PlayerCenter;
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var y = Screen.height - GuiSizes.PlayerWidth * .37f;
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var width = GuiSizes.PlayerWidth * .25f;
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var height = GuiSizes.PlayerWidth * .13f;
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GUI.Box(new Rect(x, y, width, height), "");
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GUI.Button(new Rect(x, y, width, height), Locale.Skip);
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}
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}
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}
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