[RF] AquaMai configuration refactor (#82)

更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用)
旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们

Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default)
Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
This commit is contained in:
Menci
2024-11-25 01:25:19 +08:00
committed by GitHub
parent e9ee31b22a
commit 37044dae01
217 changed files with 6051 additions and 3040 deletions

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using AquaMai.Config.Attributes;
using AquaMai.Core.Helpers;
using HarmonyLib;
using Main;
using UnityEngine;
namespace AquaMai.Mods.Utils;
[ConfigSection(
en: "Display framerate.",
zh: "显示帧率")]
public class DisplayFrameRate
{
[HarmonyPatch(typeof(GameMainObject), "Awake")]
[HarmonyPostfix]
public static void ShowUi(GameMainObject __instance)
{
__instance.gameObject.AddComponent<Ui>();
}
private class Ui : MonoBehaviour
{
private static float sampleTime = 1f;
private static int frame;
private static float time;
private static float fps;
public void OnGUI()
{
var labelStyle = GUI.skin.GetStyle("label");
labelStyle.fontSize = GuiSizes.FontSize;
labelStyle.alignment = TextAnchor.MiddleCenter;
const float x = 10f;
const float y = 10f;
var width = GuiSizes.FontSize * 7f;
var height = GuiSizes.LabelHeight * 1.5f;
frame += 1;
time += Time.deltaTime;
if (time >= sampleTime)
{
fps = frame / time;
frame = 0;
time = 0;
}
GUI.Box(new Rect(x, y, width, height), "");
GUI.Label(new Rect(x, y, width, height), $"{fps:0.0} FPS");
}
}
}

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using System.Diagnostics;
using AquaMai.Config.Attributes;
using HarmonyLib;
using Manager;
using Manager.Operation;
using MelonLoader;
using Net.Packet;
namespace AquaMai.Mods.Utils;
[ConfigSection(exampleHidden: true, defaultOn: true)]
public class LogNetworkErrors
{
[HarmonyPostfix]
[HarmonyPatch(typeof(Packet), "ProcImpl")]
public static void Postfix(PacketState __result, Packet __instance)
{
if (__result == PacketState.Error)
{
MelonLogger.Msg($"[LogNetworkErrors] {__instance.Query.Api}: {__instance.Status}");
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(DataDownloader), "NotifyOffline")]
public static void DataDownloader()
{
MelonLogger.Msg("[LogNetworkErrors] DataDownloader NotifyOffline");
var stackTrace = new StackTrace();
MelonLogger.Msg(stackTrace.ToString());
}
[HarmonyPostfix]
[HarmonyPatch(typeof(OnlineCheckInterval), "NotifyOffline")]
public static void OnlineCheckInterval()
{
MelonLogger.Msg("[LogNetworkErrors] OnlineCheckInterval NotifyOffline");
var stackTrace = new StackTrace();
MelonLogger.Msg(stackTrace.ToString());
}
[HarmonyPostfix]
[HarmonyPatch(typeof(OperationManager), "IsAliveAimeServer", MethodType.Getter)]
public static void IsAliveAimeServer(bool __result)
{
if (__result == false)
MelonLogger.Msg($"[LogNetworkErrors] IsAliveAimeServer Is {__result}");
}
}

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using System;
using AquaMai.Config.Attributes;
using HarmonyLib;
using MelonLoader;
using Net.Packet;
using Net.Packet.Mai2;
using Net.VO.Mai2;
namespace AquaMai.Mods.Utils;
[ConfigSection(
en: "Log user ID on login.",
zh: "登录时将 UserID 输出到日志")]
public class LogUserId
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PacketGetUserPreview), MethodType.Constructor, typeof(ulong), typeof(string), typeof(Action<ulong, UserPreviewResponseVO>), typeof(Action<PacketStatus>))]
public static void Postfix(ulong userId)
{
MelonLogger.Msg($"[LogUserId] UserLogin: {userId}");
}
}

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# Utils
Debugging or diagnostic purpose utilities goes here. They don't affect the game play at all, but may show UIs if needed.

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using System;
using System.Collections;
using System.IO;
using System.Text.RegularExpressions;
using System.Threading;
using AquaMai.Config.Attributes;
using AquaMai.Core.Helpers;
using HarmonyLib;
using Main;
using MelonLoader;
using UnityEngine;
namespace AquaMai.Mods.Utils;
[ConfigSection(
en: "Show error log in the game.",
zh: "在游戏中显示错误日志窗口而不是关闭游戏进程")]
public class ShowErrorLog
{
private static Ui _errorUi;
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), "ExceptionHandler")]
private static void ExceptionHandler(GameMain __instance, Exception e)
{
if (_errorUi == null)
{
_errorUi = new GameObject("ErrorUI").AddComponent<Ui>();
_errorUi.gameObject.SetActive(true);
}
string logFile = $"{MAI2System.Path.ErrorLogPath}{DateTime.Now:yyyyMMddHHmmss}.log";
MelonLogger.Msg("Error Log:");
if (File.Exists(logFile))
{
MelonLogger.Error(File.ReadAllText(logFile));
_errorUi.SetErrorLog(File.ReadAllText(logFile));
}
else
{
MelonLogger.Error(e);
_errorUi.SetErrorLog(e.ToString());
}
Application.quitting += ApplicationOnQuitting;
_errorUi.StartCoroutine(_errorUi.Show());
}
private static void ApplicationOnQuitting()
{
Thread.Sleep(Timeout.Infinite);
}
private class Ui : MonoBehaviour
{
private string _errorLog = "";
public void SetErrorLog(string text)
{
_errorLog = "Error Log:\n" + text;
}
public void OnGUI()
{
var labelStyle = new GUIStyle(GUI.skin.label)
{
fontSize = GuiSizes.FontSize,
alignment = TextAnchor.MiddleLeft,
normal = new GUIStyleState(){textColor = Color.black}
};
var boxStyle = new GUIStyle(GUI.skin.box)
{
normal = new GUIStyleState() { background = Texture2D.whiteTexture }
};
int logLineCount = Regex.Matches(_errorLog, "\n").Count + 1;
float offset = GuiSizes.PlayerCenter * 0.12f;
var x = GuiSizes.PlayerCenter / 2f + offset / 2f;
var y = Screen.height / 1.8f;
var width = GuiSizes.PlayerCenter - offset;
var height = GuiSizes.LabelHeight * logLineCount + GuiSizes.Margin * 2;
GUI.Box(new Rect(x, y, width, height), "", boxStyle);
GUI.Label(new Rect(x, y, width, height), _errorLog, labelStyle);
if (!GuiSizes.SinglePlayer)
{
GUI.Box(new Rect(x + GuiSizes.PlayerWidth, y, width, height), "", boxStyle);
GUI.Label(new Rect(x + GuiSizes.PlayerWidth, y, width, height), _errorLog, labelStyle);
}
}
public IEnumerator Show()
{
while (true)
{
yield return null; // 让 Unity 处理一帧
}
}
}
}

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using System.Collections.Generic;
using AquaMai.Config.Attributes;
using AquaMai.Core.Helpers;
using AquaMai.Core.Resources;
using HarmonyLib;
using MAI2.Util;
using Manager;
using Monitor;
using Process;
using UnityEngine;
namespace AquaMai.Mods.Utils;
[ConfigSection(
en: "Show Network error detail in the game when gray network icon appears.",
zh: "出现灰网时显示原因")]
public class ShowNetErrorDetail
{
[HarmonyPatch(typeof(CommonProcess), "OnStart")]
[HarmonyPostfix]
public static void SetIconStatus(CommonMonitor[] ____monitors)
{
____monitors[0].gameObject.AddComponent<DetailUi>();
}
private class DetailUi : MonoBehaviour
{
public void OnGUI()
{
var errors = new List<string>();
if (!Singleton<OperationManager>.Instance.IsAliveServer)
{
errors.Add(Locale.NetErrIsAliveServer);
}
if (!Singleton<OperationManager>.Instance.IsAliveAimeReader)
{
errors.Add(Locale.NetErrIsAliveAimeReader);
}
if (!Singleton<OperationManager>.Instance.IsAliveAimeServer)
{
errors.Add(Locale.NetErrIsAliveAimeServer);
}
if (!Singleton<OperationManager>.Instance.WasDownloadSuccessOnce)
{
errors.Add(Locale.NetErrWasDownloadSuccessOnce);
}
if (errors.Count == 0)
{
return;
}
var labelStyle = GUI.skin.GetStyle("label");
labelStyle.fontSize = GuiSizes.FontSize;
labelStyle.alignment = TextAnchor.MiddleCenter;
var x = GuiSizes.PlayerCenter + GuiSizes.PlayerWidth * .2f;
var y = Screen.height * .01f;
var width = GuiSizes.FontSize * 15f;
var height = GuiSizes.LabelHeight * errors.Count + GuiSizes.Margin * 2;
GUI.Box(new Rect(x, y, width, height), "");
for (var i = 0; i < errors.Count; i++)
{
GUI.Label(new Rect(x, y + GuiSizes.Margin + GuiSizes.LabelHeight * i, width, GuiSizes.LabelHeight), errors[i]);
}
}
}
}