forked from Cookies_Public/AquaDX
[PR] #7 from tc21: skip-to-music
Add ability to skip a bunch of stuff directly to music selection
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commit
fb58f08e44
@ -270,6 +270,7 @@
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<Compile Include="Main.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="UX\SinglePlayer.cs" />
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<Compile Include="UX\SinglePlayer.cs" />
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<Compile Include="UX\SkipWarningScreen.cs" />
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<Compile Include="UX\SkipWarningScreen.cs" />
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<Compile Include="UX\SkipToMusicSelection.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="App.config" />
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@ -17,6 +17,7 @@ namespace AquaMai
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{
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{
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public bool SkipWarningScreen { get; set; }
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public bool SkipWarningScreen { get; set; }
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public bool SinglePlayer { get; set; }
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public bool SinglePlayer { get; set; }
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public bool SkipToMusicSelection { get; set; }
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}
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}
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}
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}
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}
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}
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@ -50,6 +50,11 @@ namespace AquaMai
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if (AppConfig.Cheat.TicketUnlock)
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if (AppConfig.Cheat.TicketUnlock)
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Patch(typeof(TicketUnlock));
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Patch(typeof(TicketUnlock));
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if (AppConfig.UX.SkipToMusicSelection)
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{
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Patch(typeof(SkipToMusicSelection));
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}
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// Fixes that does not have side effects
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// Fixes that does not have side effects
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// These don't need to be configurable
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// These don't need to be configurable
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Patch(typeof(FixCharaCrash));
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Patch(typeof(FixCharaCrash));
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26
AquaMai/UX/SkipToMusicSelection.cs
Normal file
26
AquaMai/UX/SkipToMusicSelection.cs
Normal file
@ -0,0 +1,26 @@
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using HarmonyLib;
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using Manager;
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using Process;
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using Process.Information;
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namespace AquaMai.UX
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{
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public class SkipToMusicSelection
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{
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/*
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* Highly experimental, may well break some stuff
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* Works by overriding the info screen (where it shows new events and stuff)
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* to directly exit to the music selection screen, skipping character and
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* event selection, among others
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*/
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[HarmonyPrefix]
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[HarmonyPatch(typeof(InformationProcess), "OnUpdate")]
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public static bool OnUpdate(InformationProcess __instance, ProcessDataContainer ___container)
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{
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GameManager.SetMaxTrack();
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___container.processManager.AddProcess(new MusicSelectProcess(___container), 50);
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___container.processManager.ReleaseProcess(__instance);
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return false;
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}
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}
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}
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