export type GameName = 'mai2' | 'chu3' | 'ongeki' const multTable = { 'mai2': [ [ 100.5, 22.4, 'SSSp' ], [ 100.0, 21.6, 'SSS' ], [ 99.5, 21.1, 'SSp' ], [ 99, 20.8, 'SS' ], [ 98, 20.3, 'Sp' ], [ 97, 20, 'S' ], [ 94, 16.8, 'AAA' ], [ 90, 15.2, 'AA' ], [ 80, 13.6, 'A' ] ], // TODO: Fill in multipliers for Chunithm and Ongeki 'chu3': [ [ 100.75, 0, 'SSS' ], [ 100.0, 0, 'SS' ], [ 97.5, 0, 'S' ], [ 95.0, 0, 'AAA' ], [ 92.5, 0, 'AA' ], [ 90.0, 0, 'A' ], [ 80.0, 0, 'BBB' ], [ 70.0, 0, 'BB' ], [ 60.0, 0, 'B' ], [ 50.0, 0, 'C' ], [ 0.0, 0, 'D' ] ], 'ongeki': [ [ 100.75, 0, 'SSS+' ], [ 100.0, 0, 'SSS' ], [ 99.0, 0, 'SS' ], [ 97.0, 0, 'S' ], [ 94.0, 0, 'AAA' ], [ 90.0, 0, 'AA' ], [ 85.0, 0, 'A' ], [ 80.0, 0, 'BBB' ], [ 75.0, 0, 'BB' ], [ 70.0, 0, 'B' ], [ 50.0, 0, 'C' ], [ 0.0, 0, 'D' ] ] } export function getMult(achievement: number, game: GameName) { achievement /= 10000 const mt = multTable[game] for (let i = 0; i < mt.length; i++) { if (achievement >= (mt[i][0] as number)) return mt[i] } return [ 0, 0, 0 ] }