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AquaDX/AquaNet/src/libs/scoring.ts
2024-02-26 20:16:49 -05:00

55 lines
1.2 KiB
TypeScript

export type GameName = 'mai2' | 'chu3' | 'ongeki'
const multTable = {
'mai2': [
[ 100.5, 22.4, 'SSSp' ],
[ 100.0, 21.6, 'SSS' ],
[ 99.5, 21.1, 'SSp' ],
[ 99, 20.8, 'SS' ],
[ 98, 20.3, 'Sp' ],
[ 97, 20, 'S' ],
[ 94, 16.8, 'AAA' ],
[ 90, 15.2, 'AA' ],
[ 80, 13.6, 'A' ]
],
// TODO: Fill in multipliers for Chunithm and Ongeki
'chu3': [
[ 100.75, 0, 'SSS' ],
[ 100.0, 0, 'SS' ],
[ 97.5, 0, 'S' ],
[ 95.0, 0, 'AAA' ],
[ 92.5, 0, 'AA' ],
[ 90.0, 0, 'A' ],
[ 80.0, 0, 'BBB' ],
[ 70.0, 0, 'BB' ],
[ 60.0, 0, 'B' ],
[ 50.0, 0, 'C' ],
[ 0.0, 0, 'D' ]
],
'ongeki': [
[ 100.75, 0, 'SSS+' ],
[ 100.0, 0, 'SSS' ],
[ 99.0, 0, 'SS' ],
[ 97.0, 0, 'S' ],
[ 94.0, 0, 'AAA' ],
[ 90.0, 0, 'AA' ],
[ 85.0, 0, 'A' ],
[ 80.0, 0, 'BBB' ],
[ 75.0, 0, 'BB' ],
[ 70.0, 0, 'B' ],
[ 50.0, 0, 'C' ],
[ 0.0, 0, 'D' ]
]
}
export function getMult(achievement: number, game: GameName) {
achievement /= 10000
const mt = multTable[game]
for (let i = 0; i < mt.length; i++) {
if (achievement >= (mt[i][0] as number)) return mt[i]
}
return [ 0, 0, 0 ]
}