Files
AquaDX/AquaMai/AquaMai.Mods/GameSystem/TestProof.cs
Menci 37044dae01 [RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用)
旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们

Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default)
Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
2024-11-25 01:25:19 +08:00

70 lines
2.5 KiB
C#

using System.Diagnostics;
using System.Linq;
using AquaMai.Config.Attributes;
using AquaMai.Config.Types;
using AquaMai.Core;
using AquaMai.Core.Attributes;
using AquaMai.Core.Helpers;
using AquaMai.Mods.UX;
using AquaMai.Mods.UX.PracticeMode;
using HarmonyLib;
using Manager;
namespace AquaMai.Mods.GameSystem;
[ConfigSection(
en: """
When enabled, test button must be long pressed to enter game test mode.
When test button is bound to other features, this option is enabled automatically.
""",
zh: """
启用后,测试键必须长按才能进入游戏测试模式
当测试键被绑定到其它功能时,此选项自动开启
""")]
[EnableImplicitlyIf(nameof(ShouldEnableImplicitly))]
public class TestProof
{
public static bool ShouldEnableImplicitly
{
get
{
(System.Type section, KeyCodeOrName key)[] featureKeys =
[
(typeof(OneKeyEntryEnd), OneKeyEntryEnd.key),
(typeof(OneKeyRetrySkip), OneKeyRetrySkip.retryKey),
(typeof(OneKeyRetrySkip), OneKeyRetrySkip.skipKey),
(typeof(HideSelfMadeCharts), HideSelfMadeCharts.key),
(typeof(PracticeMode), PracticeMode.key),
];
var keyMapEnabled = ConfigLoader.Config.GetSectionState(typeof(KeyMap)).Enabled;
return featureKeys.Any(it =>
// The feature is enabled and...
ConfigLoader.Config.GetSectionState(it.section).Enabled &&
(
// and the key is test, or...
it.key == KeyCodeOrName.Test ||
// or the key have been mapped to the same key as test.
(keyMapEnabled && it.key.ToString() == KeyMap.Test.ToString())));
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(InputManager), "GetSystemInputDown")]
public static bool GetSystemInputDown(ref bool __result, InputManager.SystemButtonSetting button, bool[] ___SystemButtonDown)
{
__result = ___SystemButtonDown[(int)button];
if (button != InputManager.SystemButtonSetting.ButtonTest)
return false;
var stackTrace = new StackTrace(); // get call stack
var stackFrames = stackTrace.GetFrames(); // get method calls (frames)
if (stackFrames.Any(it => it.GetMethod().Name == "DMD<Main.GameMainObject::Update>"))
{
__result = KeyListener.GetKeyDownOrLongPress(KeyCodeOrName.Test, true);
}
return false;
}
}