mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2026-02-13 03:27:26 +08:00
[Enhance] Link Play 2.0 e.t.c.
- For Arcaea 5.10.1(c) - Add support for Link Play 2.0. - New partners "Luna & Ilot" and "Eto & Hoppe" - Add support for the skill of "Eto & Hoppe". - Add support for refreshing ratings of Recent 30 via API and webpage. Note: This is a bug testing version.
This commit is contained in:
@@ -8,7 +8,7 @@ def encrypt(key, plaintext, associated_data):
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iv = urandom(12)
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encryptor = Cipher(
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algorithms.AES(key),
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modes.GCM(iv, min_tag_length=12),
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modes.GCM(iv, min_tag_length=16),
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).encryptor()
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encryptor.authenticate_additional_data(associated_data)
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ciphertext = encryptor.update(plaintext) + encryptor.finalize()
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@@ -18,7 +18,7 @@ def encrypt(key, plaintext, associated_data):
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def decrypt(key, associated_data, iv, ciphertext, tag):
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decryptor = Cipher(
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algorithms.AES(key),
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modes.GCM(iv, tag, min_tag_length=12),
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modes.GCM(iv, tag, min_tag_length=16),
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).decryptor()
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decryptor.authenticate_additional_data(associated_data)
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return decryptor.update(ciphertext) + decryptor.finalize()
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@@ -24,9 +24,16 @@ class Config:
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COMMAND_INTERVAL = 1000000
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COUNTDOWM_TIME = 3999
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PLAYER_PRE_TIMEOUT = 3000000
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PLAYER_TIMEOUT = 20000000
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PLAYER_TIMEOUT = 15000000
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LINK_PLAY_UNLOCK_LENGTH = 512
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COUNTDOWN_SONG_READY = 4 * 1000000
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COUNTDOWN_SONG_START = 6 * 1000000
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# 计时模式
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COUNTDOWN_MATCHING = 15 * 1000000
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COUNTDOWN_SELECT_SONG = 45 * 1000000
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COUNTDOWN_SELECT_DIFFICULTY = 45 * 1000000
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COUNTDOWN_RESULT = 60 * 1000000
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@@ -1,4 +1,4 @@
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# import binascii
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import binascii
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import logging
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import socketserver
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import threading
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@@ -21,11 +21,12 @@ class UDP_handler(socketserver.BaseRequestHandler):
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try:
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token = client_msg[:8]
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iv = client_msg[8:20]
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tag = client_msg[20:32]
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ciphertext = client_msg[32:]
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if bi(token) not in Store.link_play_data:
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tag = client_msg[20:36]
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ciphertext = client_msg[36:]
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user = Store.link_play_data.get(bi(token))
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if user is None:
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return None
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user = Store.link_play_data[bi(token)]
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plaintext = decrypt(user['key'], b'', iv, ciphertext, tag)
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except Exception as e:
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@@ -52,8 +53,7 @@ class UDP_handler(socketserver.BaseRequestHandler):
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# logging.info(
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# f'UDP-To-{self.client_address[0]}-{binascii.b2a_hex(i)}')
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server.sendto(token + iv + tag[:12] +
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ciphertext, self.client_address)
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server.sendto(token + iv + tag + ciphertext, self.client_address)
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AUTH_LEN = len(Config.AUTHENTICATION)
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@@ -77,7 +77,7 @@ class TCP_handler(socketserver.StreamRequestHandler):
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return None
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iv = self.rfile.read(12)
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tag = self.rfile.read(12)
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tag = self.rfile.read(16)
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ciphertext = self.rfile.read(cipher_len)
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self.data = decrypt(TCP_AES_KEY, b'', iv, ciphertext, tag)
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@@ -96,8 +96,8 @@ class TCP_handler(socketserver.StreamRequestHandler):
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if Config.DEBUG:
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logging.info(f'TCP-To-{self.client_address[0]}-{r}')
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iv, ciphertext, tag = encrypt(TCP_AES_KEY, r.encode('utf-8'), b'')
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r = len(ciphertext).to_bytes(8, byteorder='little') + \
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iv + tag[:12] + ciphertext
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r = len(ciphertext).to_bytes(
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8, byteorder='little') + iv + tag + ciphertext
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except Exception as e:
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logging.error(e)
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return None
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@@ -7,15 +7,18 @@ from time import time
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from .config import Config
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from .udp_class import Player, Room, bi
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from .udp_sender import CommandSender
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class Store:
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# token: {'key': key, 'room': Room, 'player_index': player_index, 'player_id': player_id}
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link_play_data = {}
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room_id_dict = {} # 'room_id': Room
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room_id_dict: "dict[int, Room]" = {} # 'room_id': Room
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room_code_dict = {} # 'room_code': Room
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player_dict = {} # 'player_id' : Player
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share_token_dict = {} # 'share_token': Room
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lock = RLock()
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@@ -28,6 +31,14 @@ def random_room_code():
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return re
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def random_share_token():
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CHARSET = 'abcdefghijklmnopqrstuvwxyz0123456789'
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re = ''
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for _ in range(10):
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re += CHARSET[randint(0, 35)]
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return re
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def unique_random(dataset, length=8, random_func=None):
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'''无重复随机,且默认非0,没处理可能的死循环'''
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if random_func is None:
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@@ -45,18 +56,27 @@ def clear_player(token):
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# 清除玩家信息和token
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player_id = Store.link_play_data[token]['player_id']
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logging.info(f'Clean player `{Store.player_dict[player_id].name}`')
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del Store.player_dict[player_id]
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del Store.link_play_data[token]
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with Store.lock:
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if player_id in Store.player_dict:
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del Store.player_dict[player_id]
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if token in Store.link_play_data:
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del Store.link_play_data[token]
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def clear_room(room):
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# 清除房间信息
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room_id = room.room_id
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room_code = room.room_code
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share_token = room.share_token
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logging.info(f'Clean room `{room_code}`')
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del Store.room_id_dict[room_id]
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del Store.room_code_dict[room_code]
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del room
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with Store.lock:
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if room_id in Store.room_id_dict:
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del Store.room_id_dict[room_id]
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if room_code in Store.room_code_dict:
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del Store.room_code_dict[room_code]
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if share_token in Store.share_token_dict:
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del Store.share_token_dict[share_token]
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del room
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def memory_clean(now):
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@@ -92,6 +112,8 @@ class TCPRouter:
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'join_room',
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'update_room',
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'get_rooms',
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'select_room',
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'get_match_rooms'
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}
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def __init__(self, raw_data: 'dict | list'):
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@@ -115,7 +137,7 @@ class TCPRouter:
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def handle(self) -> dict:
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self.clean_check()
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if self.endpoint not in self.router:
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return None
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return {'code': 999}
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try:
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r = getattr(self, self.endpoint)()
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except Exception as e:
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@@ -144,7 +166,7 @@ class TCPRouter:
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room_id = unique_random(Store.room_id_dict)
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room = Room()
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room.room_id = room_id
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room.timestamp = round(time() * 1000)
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room.timestamp = round(time() * 1000000)
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Store.room_id_dict[room_id] = room
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room_code = unique_random(
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@@ -152,6 +174,11 @@ class TCPRouter:
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room.room_code = room_code
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Store.room_code_dict[room_code] = room
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share_token = unique_random(
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Store.share_token_dict, random_func=random_share_token)
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room.share_token = share_token
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Store.share_token_dict[share_token] = room
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return room
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def create_room(self) -> dict:
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@@ -160,6 +187,9 @@ class TCPRouter:
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# song_unlock: base64 str
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name = self.data['name']
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song_unlock = b64decode(self.data['song_unlock'])
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rating_ptt = self.data.get('rating_ptt', 0)
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is_hide_rating = self.data.get('is_hide_rating', False)
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match_times = self.data.get('match_times', None)
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key = urandom(16)
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with Store.lock:
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@@ -167,6 +197,9 @@ class TCPRouter:
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player = self.generate_player(name)
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player.song_unlock = song_unlock
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player.rating_ptt = rating_ptt
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player.is_hide_rating = is_hide_rating
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player.player_index = 0
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room.song_unlock = song_unlock
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room.host_id = player.player_id
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room.players[0] = player
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@@ -174,6 +207,12 @@ class TCPRouter:
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token = room.room_id
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player.token = token
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# 匹配模式追加
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if match_times is not None:
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room.is_public = 1
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room.round_mode = 3
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room.timed_mode = 1
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Store.link_play_data[token] = {
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'key': key,
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'room': room,
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@@ -198,6 +237,9 @@ class TCPRouter:
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key = urandom(16)
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name = self.data['name']
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song_unlock = b64decode(self.data['song_unlock'])
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rating_ptt = self.data.get('rating_ptt', 0)
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is_hide_rating = self.data.get('is_hide_rating', False)
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match_times = self.data.get('match_times', None)
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with Store.lock:
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if room_code not in Store.room_code_dict:
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@@ -212,7 +254,7 @@ class TCPRouter:
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if player_num == 0:
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# 房间不存在
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return 1202
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if room.state != 2:
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if room.state not in (0, 1, 2) or (room.is_public and match_times is None):
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# 无法加入
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return 1205
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@@ -221,16 +263,18 @@ class TCPRouter:
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player = self.generate_player(name)
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player.token = token
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player.song_unlock = song_unlock
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player.rating_ptt = rating_ptt
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player.is_hide_rating = is_hide_rating
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room.update_song_unlock()
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for i in range(4):
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if room.players[i].player_id == 0:
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room.players[i] = player
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player_index = i
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player.player_index = i
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break
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Store.link_play_data[token] = {
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'key': key,
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'room': room,
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'player_index': player_index,
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'player_index': player.player_index,
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'player_id': player.player_id
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}
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@@ -248,11 +292,23 @@ class TCPRouter:
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# 房间信息更新
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# data = ['3', token]
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token = int(self.data['token'])
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rating_ptt = self.data.get('rating_ptt', 0)
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is_hide_rating = self.data.get('is_hide_rating', False)
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with Store.lock:
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if token not in Store.link_play_data:
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return 108
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r = Store.link_play_data[token]
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room = r['room']
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# 更新玩家信息
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player_index = r['player_index']
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player = room.players[player_index]
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player.rating_ptt = rating_ptt
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player.is_hide_rating = is_hide_rating
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cs = CommandSender(room)
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room.command_queue.append(cs.command_12(player_index))
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logging.info(f'TCP-Room `{room.room_code}` info update')
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return {
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'room_code': room.room_code,
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@@ -300,3 +356,55 @@ class TCPRouter:
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'has_more': f2,
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'rooms': rooms
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}
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def select_room(self) -> dict:
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# 查询房间信息
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room_code = self.data.get('room_code', None)
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share_token = self.data.get('share_token', None)
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if room_code is not None:
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room = Store.room_code_dict.get(room_code, None)
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elif share_token is not None:
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room = Store.share_token_dict.get(share_token, None)
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if room is None:
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return 108
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return {
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'room_id': room.room_id,
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'room_code': room.room_code,
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'share_token': room.share_token,
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'is_enterable': room.is_enterable,
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'is_matchable': room.is_matchable,
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'is_playing': room.is_playing,
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'is_public': room.is_public == 1,
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'timed_mode': room.timed_mode == 1,
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}
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def get_match_rooms(self):
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n = 0
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rooms = []
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for room in Store.room_id_dict.values():
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if not room.is_matchable:
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continue
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rooms.append({
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'room_id': room.room_id,
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'room_code': room.room_code,
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'share_token': room.share_token,
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'is_matchable': room.is_matchable,
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'next_state_timestamp': room.next_state_timestamp,
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'song_unlock': b64encode(room.song_unlock).decode('utf-8'),
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'players': [{
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'player_id': i.player_id,
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'name': i.name,
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'rating_ptt': i.rating_ptt
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} for i in room.players]
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})
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if n >= 100:
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break
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return {
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'amount': n,
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'rooms': rooms
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}
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@@ -1,5 +1,6 @@
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import logging
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from time import time
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from random import randint
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from .config import Config
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@@ -12,26 +13,73 @@ def bi(value):
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return int.from_bytes(value, byteorder='little')
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class Player:
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class Score:
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def __init__(self) -> None:
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self.difficulty = 0xff
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self.score = 0
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self.cleartype = 0
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self.timer = 0
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self.best_score_flag = 0 # personal best
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self.best_player_flag = 0 # high score
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# 5.10 新增
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self.shiny_perfect_count = 0 # 2 bytes
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self.perfect_count = 0 # 2 bytes
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self.near_count = 0 # 2 bytes
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self.miss_count = 0 # 2 bytes
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self.early_count = 0 # 2 bytes
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self.late_count = 0 # 2 bytes
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self.healthy = 0 # 4 bytes signed? 不确定,但似乎没影响
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def copy(self, x: 'Score'):
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self.difficulty = x.difficulty
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self.score = x.score
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self.cleartype = x.cleartype
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self.timer = x.timer
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self.best_score_flag = x.best_score_flag
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self.best_player_flag = x.best_player_flag
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self.shiny_perfect_count = x.shiny_perfect_count
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self.perfect_count = x.perfect_count
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self.near_count = x.near_count
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self.miss_count = x.miss_count
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self.early_count = x.early_count
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self.late_count = x.late_count
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self.healthy = x.healthy
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def clear(self):
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self.difficulty = 0xff
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self.score = 0
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self.cleartype = 0
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self.timer = 0
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self.best_score_flag = 0
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self.best_player_flag = 0
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self.shiny_perfect_count = 0
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self.perfect_count = 0
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self.near_count = 0
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self.miss_count = 0
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self.early_count = 0
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self.late_count = 0
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self.healthy = 0
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def __str__(self):
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return f'Score: {self.score}, Cleartype: {self.cleartype}, Difficulty: {self.difficulty}, Timer: {self.timer}, Best Score Flag: {self.best_score_flag}, Best Player Flag: {self.best_player_flag}, Shiny Perfect: {self.shiny_perfect_count}, Perfect: {self.perfect_count}, Near: {self.near_count}, Miss: {self.miss_count}, Early: {self.early_count}, Late: {self.late_count}, Healthy: {self.healthy}'
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class Player:
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def __init__(self, player_index: int = 0) -> None:
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self.player_id = 0
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self.player_name = b'\x45\x6d\x70\x74\x79\x50\x6c\x61\x79\x65\x72\x00\x00\x00\x00\x00'
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self.token = 0
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self.character_id = 0xff
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self.last_character_id = 0xff
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self.is_uncapped = 0
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self.difficulty = 0xff
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self.last_difficulty = 0xff
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self.score = 0
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self.last_score = 0
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self.timer = 0
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self.last_timer = 0
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self.cleartype = 0
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self.last_cleartype = 0
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self.best_score_flag = 0
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self.best_player_flag = 0
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self.score = Score()
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self.last_score = Score()
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self.finish_flag = 0
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self.player_state = 1
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@@ -45,6 +93,16 @@ class Player:
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self.start_command_num = 0
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# 5.10 新增
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self.voting: int = 0x8000 # 2 bytes, song_idx, 0xffff 为不选择,0x8000 为默认值
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self.player_index: int = player_index # 1 byte 不确定对不对
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self.switch_2: int = 0 # 1 byte
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|
||||
self.rating_ptt: int = 0 # 2 bytes
|
||||
self.is_hide_rating: int = 0 # 1 byte
|
||||
self.switch_4: int = 0 # 1 byte 只能确定有 00 和 01
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self.player_name.decode('ascii').rstrip('\x00')
|
||||
@@ -56,15 +114,23 @@ class Player:
|
||||
'is_online': self.online == 1,
|
||||
'character_id': self.character_id,
|
||||
'is_uncapped': self.is_uncapped == 1,
|
||||
'rating_ptt': self.rating_ptt,
|
||||
'is_hide_rating': self.is_hide_rating == 1,
|
||||
'last_song': {
|
||||
'difficulty': self.last_difficulty,
|
||||
'score': self.last_score,
|
||||
'cleartype': self.last_cleartype,
|
||||
'difficulty': self.last_score.difficulty,
|
||||
'score': self.last_score.score,
|
||||
'cleartype': self.last_score.cleartype,
|
||||
'shine_perfect': self.last_score.shiny_perfect_count,
|
||||
'perfect': self.last_score.perfect_count,
|
||||
'near': self.last_score.near_count,
|
||||
'miss': self.last_score.miss_count,
|
||||
'early': self.last_score.early_count,
|
||||
'late': self.last_score.late_count,
|
||||
},
|
||||
'song': {
|
||||
'difficulty': self.difficulty,
|
||||
'score': self.score,
|
||||
'cleartype': self.cleartype,
|
||||
'difficulty': self.score.difficulty,
|
||||
'score': self.score.score,
|
||||
'cleartype': self.score.cleartype,
|
||||
},
|
||||
'player_state': self.player_state,
|
||||
'last_timestamp': self.last_timestamp,
|
||||
@@ -77,30 +143,92 @@ class Player:
|
||||
else:
|
||||
self.player_name += b'\x00' * (16 - len(self.player_name))
|
||||
|
||||
@property
|
||||
def info(self) -> bytes:
|
||||
re = bytearray()
|
||||
re.extend(b(self.player_id, 8))
|
||||
re.append(self.character_id)
|
||||
re.append(self.is_uncapped)
|
||||
re.append(self.score.difficulty)
|
||||
re.extend(b(self.score.score, 4))
|
||||
re.extend(b(self.score.timer, 4))
|
||||
re.append(self.score.cleartype)
|
||||
re.append(self.player_state)
|
||||
re.append(self.download_percent)
|
||||
re.append(self.online)
|
||||
|
||||
re.extend(b(self.voting, 2))
|
||||
re.append(self.player_index)
|
||||
re.append(self.switch_2)
|
||||
re.extend(b(self.rating_ptt, 2))
|
||||
re.append(self.is_hide_rating)
|
||||
re.append(self.switch_4)
|
||||
|
||||
return bytes(re)
|
||||
|
||||
@property
|
||||
def last_score_info(self) -> bytes:
|
||||
if self.player_id == 0:
|
||||
return b'\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00'
|
||||
x = self.last_score
|
||||
re = bytearray()
|
||||
re.append(self.character_id)
|
||||
re.append(x.difficulty)
|
||||
re.extend(b(x.score, 4))
|
||||
re.append(x.cleartype)
|
||||
re.append(x.best_score_flag)
|
||||
re.append(x.best_player_flag)
|
||||
re.extend(b(x.shiny_perfect_count, 2))
|
||||
re.extend(b(x.perfect_count, 2))
|
||||
re.extend(b(x.near_count, 2))
|
||||
re.extend(b(x.miss_count, 2))
|
||||
re.extend(b(x.early_count, 2))
|
||||
re.extend(b(x.late_count, 2))
|
||||
re.extend(b(x.healthy, 4))
|
||||
|
||||
return bytes(re)
|
||||
|
||||
|
||||
class Room:
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.room_id = 0
|
||||
self.room_code = 'AAAA00'
|
||||
self.share_token = 'abcde12345' # 5.10 新增
|
||||
|
||||
self.countdown = 0xffffffff
|
||||
self.timestamp = 0
|
||||
self.state = 0
|
||||
self.song_idx = 0xffff
|
||||
self.last_song_idx = 0xffff
|
||||
self._state = 0
|
||||
self.song_idx = 0xffff # 疑似 idx * 5
|
||||
self.last_song_idx = 0xffff # 疑似 idx * 5
|
||||
|
||||
self.song_unlock = b'\xFF' * Config.LINK_PLAY_UNLOCK_LENGTH
|
||||
|
||||
self.host_id = 0
|
||||
self.players = [Player(), Player(), Player(), Player()]
|
||||
self.players = [Player(0), Player(1), Player(2), Player(3)]
|
||||
|
||||
self.interval = 1000
|
||||
self.times = 100
|
||||
self.times = 100 # ???
|
||||
|
||||
self.round_switch = 0
|
||||
self.round_mode: int = 1 # 5.10 从 bool 修改为 int 1~3
|
||||
self.is_public = 0 # 5.10 新增
|
||||
self.timed_mode = 0 # 5.10 新增
|
||||
|
||||
self.selected_voter_player_id: int = 0 # 5.10 新增
|
||||
|
||||
self.command_queue = []
|
||||
|
||||
self.next_state_timestamp = 0 # 计时模式下一个状态时间
|
||||
|
||||
@property
|
||||
def state(self) -> int:
|
||||
return self._state
|
||||
|
||||
@state.setter
|
||||
def state(self, value: int):
|
||||
self._state = value
|
||||
self.countdown = 0xffffffff
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
p = [i.to_dict() for i in self.players if i.player_id != 0]
|
||||
for i in p:
|
||||
@@ -108,21 +236,47 @@ class Room:
|
||||
return {
|
||||
'room_id': self.room_id,
|
||||
'room_code': self.room_code,
|
||||
'share_token': self.share_token,
|
||||
'state': self.state,
|
||||
'song_idx': self.song_idx,
|
||||
'last_song_idx': self.last_song_idx if not self.is_playing else 0xffff,
|
||||
'host_id': self.host_id,
|
||||
'players': p,
|
||||
'round_switch': self.round_switch == 1,
|
||||
'round_mode': self.round_mode,
|
||||
'last_timestamp': self.timestamp,
|
||||
'is_enterable': self.is_enterable,
|
||||
'is_matchable': self.is_matchable,
|
||||
'is_playing': self.is_playing,
|
||||
'is_public': self.is_public == 1,
|
||||
'timed_mode': self.timed_mode == 1,
|
||||
}
|
||||
|
||||
@property
|
||||
def room_info(self) -> bytes:
|
||||
re = bytearray()
|
||||
re.extend(b(self.host_id, 8))
|
||||
re.append(self.state)
|
||||
re.extend(b(self.countdown, 4))
|
||||
re.extend(b(self.timestamp, 8))
|
||||
re.extend(b(self.song_idx, 2))
|
||||
re.extend(b(self.interval, 2))
|
||||
re.extend(b(self.times, 7))
|
||||
re.extend(self.get_player_last_score())
|
||||
re.extend(b(self.last_song_idx, 2))
|
||||
re.append(self.round_mode)
|
||||
re.append(self.is_public)
|
||||
re.append(self.timed_mode)
|
||||
re.extend(b(self.selected_voter_player_id, 8))
|
||||
return bytes(re)
|
||||
|
||||
@property
|
||||
def is_enterable(self) -> bool:
|
||||
return 0 < self.player_num < 4 and self.state == 2
|
||||
|
||||
@property
|
||||
def is_matchable(self) -> bool:
|
||||
return self.is_public and 0 < self.player_num < 4 and self.state == 1
|
||||
|
||||
@property
|
||||
def is_playing(self) -> bool:
|
||||
return self.state in (4, 5, 6, 7)
|
||||
@@ -133,7 +287,9 @@ class Room:
|
||||
|
||||
@property
|
||||
def player_num(self) -> int:
|
||||
self.check_player_online()
|
||||
now = round(time() * 1000000)
|
||||
if now - self.timestamp >= 1000000:
|
||||
self.check_player_online(now)
|
||||
return sum(i.player_id != 0 for i in self.players)
|
||||
|
||||
def check_player_online(self, now: int = None):
|
||||
@@ -156,29 +312,18 @@ class Room:
|
||||
|
||||
def get_players_info(self):
|
||||
# 获取所有玩家信息
|
||||
re = b''
|
||||
re = bytearray()
|
||||
for i in self.players:
|
||||
re += b(i.player_id, 8) + b(i.character_id) + b(i.is_uncapped) + b(i.difficulty) + b(i.score, 4) + \
|
||||
b(i.timer, 4) + b(i.cleartype) + b(i.player_state) + \
|
||||
b(i.download_percent) + b(i.online) + b'\x00' + i.player_name
|
||||
return re
|
||||
re.extend(i.info)
|
||||
re.append(0)
|
||||
re.extend(i.player_name)
|
||||
return bytes(re)
|
||||
|
||||
def get_player_last_score(self):
|
||||
# 获取上次曲目玩家分数,返回bytes
|
||||
if self.last_song_idx == 0xffff:
|
||||
return b'\xff\xff\x00\x00\x00\x00\x00\x00\x00' * 4
|
||||
re = b''
|
||||
|
||||
for i in range(4):
|
||||
player = self.players[i]
|
||||
|
||||
if player.player_id != 0:
|
||||
re += b(player.last_character_id) + b(player.last_difficulty) + b(player.last_score, 4) + b(
|
||||
player.last_cleartype) + b(player.best_score_flag) + b(player.best_player_flag)
|
||||
else:
|
||||
re += b'\xff\xff\x00\x00\x00\x00\x00\x00\x00'
|
||||
|
||||
return re
|
||||
return b'\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00' * 4
|
||||
return b''.join(i.last_score_info for i in self.players)
|
||||
|
||||
def make_round(self):
|
||||
# 轮换房主
|
||||
@@ -203,9 +348,19 @@ class Room:
|
||||
f'Player `{player.name}` leaves room `{self.room_code}`')
|
||||
|
||||
self.players[player_index].online = 0
|
||||
self.players[player_index] = Player()
|
||||
self.players[player_index] = Player(player_index)
|
||||
self.update_song_unlock()
|
||||
|
||||
if self.state in (2, 3):
|
||||
self.state = 1
|
||||
self.song_idx = 0xffff
|
||||
self.voting_clear()
|
||||
|
||||
print(self.player_num)
|
||||
if self.state in (1, 2) and self.timed_mode and self.player_num <= 1:
|
||||
self.next_state_timestamp = 0
|
||||
self.countdown = 0xffffffff
|
||||
|
||||
def update_song_unlock(self):
|
||||
# 更新房间可用歌曲
|
||||
r = bi(b'\xff' * Config.LINK_PLAY_UNLOCK_LENGTH)
|
||||
@@ -245,27 +400,110 @@ class Room:
|
||||
max_score_i = []
|
||||
for i in range(4):
|
||||
player = self.players[i]
|
||||
if player.player_id != 0:
|
||||
player.finish_flag = 0
|
||||
player.last_timer = player.timer
|
||||
player.last_score = player.score
|
||||
player.last_cleartype = player.cleartype
|
||||
player.last_character_id = player.character_id
|
||||
player.last_difficulty = player.difficulty
|
||||
player.best_player_flag = 0
|
||||
if player.player_id == 0:
|
||||
continue
|
||||
player.finish_flag = 0
|
||||
player.last_score.copy(player.score)
|
||||
player.last_score.best_player_flag = 0
|
||||
|
||||
if player.last_score > max_score:
|
||||
max_score = player.last_score
|
||||
max_score_i = [i]
|
||||
elif player.last_score == max_score:
|
||||
max_score_i.append(i)
|
||||
if player.last_score.score > max_score:
|
||||
max_score = player.last_score.score
|
||||
max_score_i = [i]
|
||||
elif player.last_score.score == max_score:
|
||||
max_score_i.append(i)
|
||||
|
||||
for i in max_score_i:
|
||||
self.players[i].best_player_flag = 1
|
||||
self.players[i].last_score.best_player_flag = 1
|
||||
|
||||
self.voting_clear()
|
||||
for i in self.players:
|
||||
i.score.clear()
|
||||
|
||||
logging.info(
|
||||
f'Room `{self.room_code}` finishes song `{self.song_idx}`')
|
||||
for i in self.players:
|
||||
if i.player_id != 0:
|
||||
logging.info(
|
||||
f'- Player `{i.name}` - Score: {i.last_score} Cleartype: {i.last_cleartype} Difficulty: {i.last_difficulty}')
|
||||
logging.info(f'- Player `{i.name}` - {i.last_score}')
|
||||
|
||||
@property
|
||||
def is_all_player_voted(self) -> bool:
|
||||
# 是否所有玩家都投票
|
||||
if self.state != 2:
|
||||
return False
|
||||
|
||||
for i in self.players:
|
||||
if i.player_id != 0 and i.voting == 0x8000:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def random_song(self):
|
||||
random_list = []
|
||||
for i in range(Config.LINK_PLAY_UNLOCK_LENGTH):
|
||||
for j in range(8):
|
||||
if self.song_unlock[i] & (1 << j):
|
||||
random_list.append(i * 8 + j)
|
||||
|
||||
if not random_list:
|
||||
self.song_idx = 0
|
||||
else:
|
||||
self.song_idx = random_list[randint(0, len(random_list) - 1)]
|
||||
|
||||
def make_voting(self):
|
||||
# 投票
|
||||
self.state = 3
|
||||
self.selected_voter_player_id = 0
|
||||
|
||||
random_list = []
|
||||
random_list_player_id = []
|
||||
for i in self.players:
|
||||
if i.player_id == 0 or i.voting == 0xffff or i.voting == 0x8000:
|
||||
continue
|
||||
random_list.append(i.voting)
|
||||
random_list_player_id.append(i.player_id)
|
||||
|
||||
if random_list:
|
||||
idx = randint(0, len(random_list) - 1)
|
||||
self.song_idx = random_list[idx] * 5
|
||||
self.selected_voter_player_id = random_list_player_id[idx]
|
||||
else:
|
||||
self.random_song()
|
||||
|
||||
logging.info(
|
||||
f'Room `{self.room_code}` votes song `{self.song_idx}`')
|
||||
|
||||
def voting_clear(self):
|
||||
# 清除投票
|
||||
self.selected_voter_player_id = 0
|
||||
for i in self.players:
|
||||
i.voting = 0x8000
|
||||
|
||||
@property
|
||||
def should_next_state(self) -> bool:
|
||||
if not self.timed_mode and self.state not in (4, 5, 6):
|
||||
self.countdown = 0xffffffff
|
||||
return False
|
||||
now = round(time() * 1000000)
|
||||
if self.countdown == 0xffffffff:
|
||||
# 还没开始计时
|
||||
if self.is_public and self.state == 1:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_MATCHING
|
||||
elif self.state == 2:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_SELECT_SONG
|
||||
elif self.state == 3:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_SELECT_DIFFICULTY
|
||||
elif self.state == 4:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_SONG_READY
|
||||
elif self.state == 5 or self.state == 6:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_SONG_START
|
||||
elif self.state == 8:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_RESULT
|
||||
else:
|
||||
return False
|
||||
|
||||
# 不是哥们,616 你脑子怎么长的,上个版本是毫秒时间戳,新版本变成了微秒???那你这倒计时怎么还是毫秒啊!!!
|
||||
self.countdown = (self.next_state_timestamp - now) // 1000
|
||||
if self.countdown <= 0:
|
||||
self.countdown = 0
|
||||
return True
|
||||
return False
|
||||
|
||||
@@ -1,14 +1,27 @@
|
||||
import logging
|
||||
import time
|
||||
|
||||
from .udp_class import Room, bi
|
||||
from .config import Config
|
||||
from .udp_class import Room, bi
|
||||
from .udp_sender import CommandSender
|
||||
|
||||
|
||||
class CommandParser:
|
||||
route = [None, 'command_01', 'command_02', 'command_03', 'command_04', 'command_05',
|
||||
'command_06', 'command_07', 'command_08', 'command_09', 'command_0a', 'command_0b']
|
||||
|
||||
route = {
|
||||
0x01: 'command_01',
|
||||
0x02: 'command_02',
|
||||
0x03: 'command_03',
|
||||
0x04: 'command_04',
|
||||
0x06: 'command_06',
|
||||
0x07: 'command_07',
|
||||
0x08: 'command_08',
|
||||
0x09: 'command_09',
|
||||
0x0a: 'command_0a',
|
||||
0x0b: 'command_0b',
|
||||
0x20: 'command_20',
|
||||
0x22: 'command_22',
|
||||
0x23: 'command_23',
|
||||
}
|
||||
|
||||
def __init__(self, room: Room, player_index: int = 0) -> None:
|
||||
self.room = room
|
||||
@@ -31,7 +44,7 @@ class CommandParser:
|
||||
re.append(self.room.command_queue[i])
|
||||
|
||||
if self.room.players[self.player_index].extra_command_queue:
|
||||
re += self.room.players[self.player_index].extra_command_queue
|
||||
re += self.room.players[self.player_index].extra_command_queue[-12:]
|
||||
self.room.players[self.player_index].extra_command_queue = []
|
||||
|
||||
if r:
|
||||
@@ -52,10 +65,14 @@ class CommandParser:
|
||||
self.room.command_queue.append(self.s.command_10())
|
||||
|
||||
def command_02(self):
|
||||
# 房主选歌
|
||||
if self.room.round_mode == 3:
|
||||
logging.warning('Error: round_mode == 3 in command 02')
|
||||
return None
|
||||
self.s.random_code = self.command[16:24]
|
||||
song_idx = bi(self.command[24:26])
|
||||
|
||||
flag = 2
|
||||
flag = 5
|
||||
if self.room.state == 2:
|
||||
flag = 0
|
||||
self.room.state = 3
|
||||
@@ -69,10 +86,17 @@ class CommandParser:
|
||||
# 尝试进入结算
|
||||
self.s.random_code = self.command[16:24]
|
||||
player = self.room.players[self.player_index]
|
||||
player.score = bi(self.command[24:28])
|
||||
player.cleartype = self.command[28]
|
||||
player.difficulty = self.command[29]
|
||||
player.best_score_flag = self.command[30]
|
||||
player.score.score = bi(self.command[24:28])
|
||||
player.score.cleartype = self.command[28]
|
||||
player.score.difficulty = self.command[29]
|
||||
player.score.best_score_flag = self.command[30]
|
||||
player.score.shiny_perfect_count = bi(self.command[31:33])
|
||||
player.score.perfect_count = bi(self.command[33:35])
|
||||
player.score.near_count = bi(self.command[35:37])
|
||||
player.score.miss_count = bi(self.command[37:39])
|
||||
player.score.early_count = bi(self.command[39:41])
|
||||
player.score.late_count = bi(self.command[41:43])
|
||||
player.score.healthy = bi(self.command[43:47])
|
||||
player.finish_flag = 1
|
||||
player.last_timestamp -= Config.COMMAND_INTERVAL
|
||||
self.room.last_song_idx = self.room.song_idx
|
||||
@@ -94,19 +118,16 @@ class CommandParser:
|
||||
flag = 1
|
||||
self.room.delete_player(i)
|
||||
self.room.command_queue.append(self.s.command_12(i))
|
||||
self.room.update_song_unlock()
|
||||
self.room.command_queue.append(self.s.command_14())
|
||||
break
|
||||
|
||||
return [self.s.command_0d(flag)]
|
||||
|
||||
def command_05(self):
|
||||
pass
|
||||
|
||||
def command_06(self):
|
||||
self.s.random_code = self.command[16:24]
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
self.room.voting_clear()
|
||||
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
|
||||
@@ -117,13 +138,17 @@ class CommandParser:
|
||||
|
||||
self.room.command_queue.append(self.s.command_14())
|
||||
|
||||
# 07 可能需要一个 0d 响应,code = 0x0b
|
||||
|
||||
def command_08(self):
|
||||
self.room.round_switch = bi(self.command[24:25])
|
||||
self.s.random_code = self.command[16:24]
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
# 可能弃用
|
||||
logging.warning('Command 08 is outdated')
|
||||
pass
|
||||
# self.room.round_mode = bi(self.command[24:25])
|
||||
# self.s.random_code = self.command[16:24]
|
||||
# self.room.command_queue.append(self.s.command_13())
|
||||
|
||||
def command_09(self):
|
||||
re = []
|
||||
self.s.random_code = self.command[16:24]
|
||||
player = self.room.players[self.player_index]
|
||||
|
||||
@@ -133,133 +158,166 @@ class CommandParser:
|
||||
self.room.update_song_unlock()
|
||||
player.start_command_num = self.room.command_queue_length
|
||||
self.room.command_queue.append(self.s.command_15())
|
||||
else:
|
||||
if self.s.timestamp - player.last_timestamp >= Config.COMMAND_INTERVAL:
|
||||
re.append(self.s.command_0c())
|
||||
player.last_timestamp = self.s.timestamp
|
||||
return None
|
||||
|
||||
# 离线判断
|
||||
flag_13, player_index_list = self.room.check_player_online(
|
||||
self.s.timestamp)
|
||||
for i in player_index_list:
|
||||
self.room.command_queue.append(self.s.command_12(i))
|
||||
flag_0c = False
|
||||
|
||||
flag_11 = False
|
||||
flag_12 = False
|
||||
if self.s.timestamp - player.last_timestamp >= Config.COMMAND_INTERVAL:
|
||||
flag_0c = True
|
||||
player.last_timestamp = self.s.timestamp
|
||||
|
||||
if player.online == 0:
|
||||
flag_12 = True
|
||||
player.online = 1
|
||||
# 离线判断
|
||||
flag_13, player_index_list = self.room.check_player_online(
|
||||
self.s.timestamp)
|
||||
for i in player_index_list:
|
||||
self.room.command_queue.append(self.s.command_12(i))
|
||||
|
||||
if self.room.is_ready(1, 1):
|
||||
flag_13 = True
|
||||
self.room.state = 2
|
||||
flag_11 = False
|
||||
flag_12 = False
|
||||
|
||||
if player.player_state != self.command[32]:
|
||||
flag_12 = True
|
||||
player.player_state = self.command[32]
|
||||
if player.online == 0:
|
||||
flag_12 = True
|
||||
player.online = 1
|
||||
|
||||
if player.difficulty != self.command[33] and player.player_state != 5 and player.player_state != 6 and player.player_state != 7 and player.player_state != 8:
|
||||
flag_12 = True
|
||||
player.difficulty = self.command[33]
|
||||
if self.room.state in (1, 2) and player.player_state == 8:
|
||||
# 还在结算给踢了
|
||||
# 冗余,为了保险
|
||||
self.room.delete_player(self.player_index)
|
||||
self.room.command_queue.append(
|
||||
self.s.command_12(self.player_index))
|
||||
self.room.command_queue.append(self.s.command_14())
|
||||
|
||||
if player.cleartype != self.command[34] and player.player_state != 7 and player.player_state != 8:
|
||||
flag_12 = True
|
||||
player.cleartype = self.command[34]
|
||||
if self.room.is_ready(1, 1) and ((self.room.player_num > 1 and not self.room.is_public) or (self.room.is_public and self.room.player_num == 4)):
|
||||
flag_13 = True
|
||||
self.room.state = 2
|
||||
|
||||
if player.download_percent != self.command[35]:
|
||||
flag_12 = True
|
||||
player.download_percent = self.command[35]
|
||||
if self.room.state == 1 and self.room.is_public and self.room.player_num > 1 and self.room.should_next_state:
|
||||
flag_0c = True
|
||||
flag_13 = True
|
||||
self.room.state = 2
|
||||
|
||||
if player.character_id != self.command[36]:
|
||||
flag_12 = True
|
||||
player.character_id = self.command[36]
|
||||
if self.room.state in (2, 3) and self.room.player_num < 2:
|
||||
flag_13 = True
|
||||
self.room.state = 1
|
||||
|
||||
if player.is_uncapped != self.command[37]:
|
||||
flag_12 = True
|
||||
player.is_uncapped = self.command[37]
|
||||
if self.room.state == 2 and self.room.should_next_state:
|
||||
flag_0c = True
|
||||
self.room.state = 3
|
||||
flag_13 = True
|
||||
if self.room.round_mode == 3:
|
||||
self.room.make_voting()
|
||||
else:
|
||||
self.room.random_song()
|
||||
|
||||
if self.room.state == 3 and player.score != bi(self.command[24:28]):
|
||||
flag_12 = True
|
||||
player.score = bi(self.command[24:28])
|
||||
if player.player_state != self.command[32]:
|
||||
flag_12 = True
|
||||
player.player_state = self.command[32]
|
||||
|
||||
if self.room.is_ready(3, 4):
|
||||
flag_13 = True
|
||||
self.room.countdown = Config.COUNTDOWM_TIME
|
||||
self.room.timestamp = round(time.time() * 1000)
|
||||
self.room.state = 4
|
||||
if self.room.round_switch == 1:
|
||||
# 将换房主时间提前到此刻
|
||||
self.room.make_round()
|
||||
if player.score.difficulty != self.command[33] and player.player_state not in (5, 6, 7, 8):
|
||||
flag_12 = True
|
||||
player.score.difficulty = self.command[33]
|
||||
|
||||
logging.info(f'Room `{self.room.room_code}` starts playing')
|
||||
if player.score.cleartype != self.command[34] and player.player_state != 7 and player.player_state != 8:
|
||||
flag_12 = True
|
||||
player.score.cleartype = self.command[34]
|
||||
|
||||
if self.room.state in (4, 5, 6):
|
||||
timestamp = round(time.time() * 1000)
|
||||
self.room.countdown -= timestamp - self.room.timestamp
|
||||
self.room.timestamp = timestamp
|
||||
if self.room.state == 4 and self.room.countdown <= 0:
|
||||
# 此处不清楚
|
||||
self.room.state = 5
|
||||
self.room.countdown = 5999
|
||||
flag_11 = True
|
||||
flag_13 = True
|
||||
if player.download_percent != self.command[35]:
|
||||
flag_12 = True
|
||||
player.download_percent = self.command[35]
|
||||
|
||||
if self.room.state == 5 and self.room.is_ready(5, 6):
|
||||
self.room.state = 6
|
||||
flag_13 = True
|
||||
if player.character_id != self.command[36]:
|
||||
flag_12 = True
|
||||
player.character_id = self.command[36]
|
||||
|
||||
if self.room.state == 5 and self.room.is_ready(5, 7):
|
||||
self.room.state = 7
|
||||
self.room.countdown = 0xffffffff
|
||||
flag_13 = True
|
||||
if player.is_uncapped != self.command[37]:
|
||||
flag_12 = True
|
||||
player.is_uncapped = self.command[37]
|
||||
|
||||
if self.room.state == 5 and self.room.countdown <= 0:
|
||||
print('我怎么知道这是啥')
|
||||
if self.room.state == 3 and player.score.score != bi(self.command[24:28]):
|
||||
flag_12 = True
|
||||
player.score.score = bi(self.command[24:28])
|
||||
|
||||
if self.room.state == 6 and self.room.countdown <= 0:
|
||||
# 此处不清楚
|
||||
self.room.state = 7
|
||||
self.room.countdown = 0xffffffff
|
||||
flag_13 = True
|
||||
if self.room.is_ready(3, 4) or (self.room.state == 3 and self.room.should_next_state):
|
||||
flag_13 = True
|
||||
flag_0c = True
|
||||
self.room.state = 4
|
||||
|
||||
self.room.countdown = self.room.countdown if self.room.countdown > 0 else 0
|
||||
if self.room.round_mode == 2:
|
||||
# 将换房主时间提前到此刻
|
||||
self.room.make_round()
|
||||
logging.info(f'Room `{self.room.room_code}` starts playing')
|
||||
|
||||
if self.room.state in (7, 8):
|
||||
if player.timer < bi(self.command[28:32]) or bi(self.command[28:32]) == 0 and player.timer != 0:
|
||||
player.last_timer = player.timer
|
||||
player.last_score = player.score
|
||||
player.timer = bi(self.command[28:32])
|
||||
player.score = bi(self.command[24:28])
|
||||
|
||||
if player.timer != 0 or self.room.state != 8:
|
||||
for i in self.room.players:
|
||||
i.extra_command_queue.append(
|
||||
self.s.command_0e(self.player_index))
|
||||
|
||||
if self.room.is_ready(8, 1):
|
||||
flag_13 = True
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
|
||||
for i in self.room.players:
|
||||
i.timer = 0
|
||||
i.score = 0
|
||||
|
||||
if self.room.is_finish():
|
||||
# 有人退房导致的结算
|
||||
self.room.make_finish()
|
||||
flag_13 = True
|
||||
|
||||
if flag_11:
|
||||
self.room.command_queue.append(self.s.command_11())
|
||||
if flag_12:
|
||||
if self.room.state == 4:
|
||||
if player.download_percent != 0xff:
|
||||
# 有人没下载完把他踢了!
|
||||
self.room.delete_player(self.player_index)
|
||||
self.room.command_queue.append(
|
||||
self.s.command_12(self.player_index))
|
||||
if flag_13:
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
self.room.command_queue.append(self.s.command_14())
|
||||
|
||||
return re
|
||||
if self.room.should_next_state:
|
||||
self.room.state = 5
|
||||
flag_11 = True
|
||||
flag_13 = True
|
||||
|
||||
if self.room.state == 5:
|
||||
flag_13 = True
|
||||
if self.room.is_ready(5, 6):
|
||||
self.room.state = 6
|
||||
if self.room.is_ready(5, 7):
|
||||
self.room.state = 7
|
||||
|
||||
if self.room.state in (5, 6) and self.room.should_next_state:
|
||||
# 此处不清楚
|
||||
self.room.state = 7
|
||||
flag_13 = True
|
||||
|
||||
if self.room.state in (7, 8):
|
||||
player_now_timer = bi(self.command[28:32])
|
||||
if player.score.timer < player_now_timer or player_now_timer == 0 and player.score.timer != 0:
|
||||
player.last_score.timer = player.score.timer
|
||||
player.last_score.score = player.score.score
|
||||
player.score.timer = player_now_timer
|
||||
player.score.score = bi(self.command[24:28])
|
||||
|
||||
if player.score.timer != 0 or self.room.state != 8:
|
||||
for i in self.room.players:
|
||||
i.extra_command_queue.append(
|
||||
self.s.command_0e(self.player_index))
|
||||
|
||||
if self.room.is_ready(8, 1):
|
||||
flag_13 = True
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
|
||||
if self.room.state == 8 and self.room.should_next_state:
|
||||
flag_0c = True
|
||||
flag_13 = True
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
|
||||
if self.room.state in (1, 2) and player.player_state == 8:
|
||||
# 还在结算给踢了
|
||||
self.room.delete_player(self.player_index)
|
||||
self.room.command_queue.append(
|
||||
self.s.command_12(self.player_index))
|
||||
self.room.command_queue.append(self.s.command_14())
|
||||
|
||||
if self.room.is_finish():
|
||||
# 有人退房导致的结算
|
||||
self.room.make_finish()
|
||||
flag_13 = True
|
||||
|
||||
if flag_11:
|
||||
self.room.command_queue.append(self.s.command_11())
|
||||
if flag_12:
|
||||
self.room.command_queue.append(
|
||||
self.s.command_12(self.player_index))
|
||||
if flag_13:
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
|
||||
if flag_0c:
|
||||
return [self.s.command_0c()]
|
||||
|
||||
def command_0a(self):
|
||||
# 退出房间
|
||||
@@ -267,9 +325,6 @@ class CommandParser:
|
||||
|
||||
self.room.command_queue.append(self.s.command_12(self.player_index))
|
||||
|
||||
if self.room.state in (2, 3):
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
# self.room.command_queue.append(self.s.command_11())
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
self.room.command_queue.append(self.s.command_14())
|
||||
@@ -281,3 +336,45 @@ class CommandParser:
|
||||
if self.player_index != i and self.room.players[i].online == 1:
|
||||
self.room.players[i].extra_command_queue.append(
|
||||
self.s.command_0f(self.player_index, song_idx))
|
||||
|
||||
def command_20(self):
|
||||
# 表情
|
||||
sticker_id = bi(self.command[16:18])
|
||||
for i in range(4):
|
||||
if self.player_index != i and self.room.players[i].online == 1:
|
||||
self.room.players[i].extra_command_queue.append(
|
||||
self.s.command_21(self.player_index, sticker_id))
|
||||
|
||||
def command_22(self):
|
||||
# 房间设置,懒得判断房主
|
||||
self.s.random_code = self.command[16:24]
|
||||
self.room.is_public = self.command[25]
|
||||
if self.room.is_public == 0:
|
||||
self.room.round_mode = self.command[24]
|
||||
self.room.timed_mode = self.command[26]
|
||||
else:
|
||||
self.room.round_mode = 3
|
||||
self.room.timed_mode = 1
|
||||
self.room.state = 1
|
||||
self.room.command_queue.append(self.s.command_11())
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
return [self.s.command_0d(1)]
|
||||
|
||||
def command_23(self):
|
||||
# 歌曲投票
|
||||
self.s.random_code = self.command[16:24]
|
||||
if self.room.player_num < 2:
|
||||
return [self.s.command_0d(6)]
|
||||
if self.room.state != 2:
|
||||
return [self.s.command_0d(5)]
|
||||
player = self.room.players[self.player_index]
|
||||
player.voting = bi(self.command[24:26])
|
||||
logging.info(
|
||||
f'Player `{player.name}` votes for song `{player.voting}`')
|
||||
self.room.command_queue.append(self.s.command_12(self.player_index))
|
||||
|
||||
if self.room.is_all_player_voted:
|
||||
self.room.make_voting()
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
|
||||
return [self.s.command_0d(1)]
|
||||
|
||||
@@ -1,28 +1,43 @@
|
||||
from os import urandom
|
||||
from time import time
|
||||
|
||||
from .udp_class import Room, b
|
||||
|
||||
|
||||
PADDING = [b(i) * i for i in range(16)] + [b'']
|
||||
|
||||
|
||||
class CommandSender:
|
||||
|
||||
PROTOCOL_NAME = b'\x06\x16'
|
||||
PROTOCOL_VERSION = b'\x09'
|
||||
PROTOCOL_VERSION = b'\x0D'
|
||||
|
||||
def __init__(self, room: Room = None) -> None:
|
||||
self.room = room
|
||||
self.timestamp = round(time() * 1000000)
|
||||
self.room.timestamp = self.timestamp + 1
|
||||
|
||||
self.random_code = b'\x11\x11\x11\x11\x00\x00\x00\x00'
|
||||
self._random_code = None
|
||||
|
||||
@property
|
||||
def random_code(self):
|
||||
if self._random_code is None:
|
||||
self._random_code = urandom(4) + b'\x00\x00\x00\x00'
|
||||
return self._random_code
|
||||
|
||||
@random_code.setter
|
||||
def random_code(self, value):
|
||||
self._random_code = value
|
||||
|
||||
@staticmethod
|
||||
def command_encode(t: tuple):
|
||||
r = b''.join(t)
|
||||
x = 16 - len(r) % 16
|
||||
return r + b(x) * x
|
||||
return r + PADDING[x]
|
||||
|
||||
def command_prefix(self, command: bytes):
|
||||
length = self.room.command_queue_length
|
||||
if command >= b'\x10':
|
||||
if b'\x10' <= command <= b'\x1f':
|
||||
length += 1
|
||||
|
||||
return (self.PROTOCOL_NAME, command, self.PROTOCOL_VERSION, b(self.room.room_id, 8), b(length, 4))
|
||||
@@ -31,12 +46,18 @@ class CommandSender:
|
||||
return self.command_encode((*self.command_prefix(b'\x0c'), self.random_code, b(self.room.state), b(self.room.countdown, 4), b(self.timestamp, 8)))
|
||||
|
||||
def command_0d(self, code: int):
|
||||
# 3 你不是房主
|
||||
# 5 有玩家目前无法开始
|
||||
# 6 需要更多玩家以开始
|
||||
# 7 有玩家无法游玩这首歌
|
||||
|
||||
return self.command_encode((*self.command_prefix(b'\x0d'), self.random_code, b(code)))
|
||||
|
||||
def command_0e(self, player_index: int):
|
||||
# 分数广播
|
||||
# 我猜,616 写错了,首先 4 个 00 大概是分数使用了 8 bytes 转换,其次上一个分数根本就不需要哈哈哈哈哈哈!
|
||||
player = self.room.players[player_index]
|
||||
return self.command_encode((*self.command_prefix(b'\x0e'), b(player.player_id, 8), b(player.character_id), b(player.is_uncapped), b(player.difficulty), b(player.score, 4), b(player.timer, 4), b(player.cleartype), b(player.player_state), b(player.download_percent), b'\x01', b(player.last_score, 4), b(player.last_timer, 4), b(player.online)))
|
||||
return self.command_encode((*self.command_prefix(b'\x0e'), player.info, b(player.last_score.score, 4), b'\x00' * 4, b(player.last_score.timer, 4), b'\x00' * 4))
|
||||
|
||||
def command_0f(self, player_index: int, song_idx: int):
|
||||
# 歌曲推荐
|
||||
@@ -52,13 +73,17 @@ class CommandSender:
|
||||
|
||||
def command_12(self, player_index: int):
|
||||
player = self.room.players[player_index]
|
||||
return self.command_encode((*self.command_prefix(b'\x12'), self.random_code, b(player_index), b(player.player_id, 8), b(player.character_id), b(player.is_uncapped), b(player.difficulty), b(player.score, 4), b(player.timer, 4), b(player.cleartype), b(player.player_state), b(player.download_percent), b(player.online)))
|
||||
return self.command_encode((*self.command_prefix(b'\x12'), self.random_code, b(player_index), player.info))
|
||||
|
||||
def command_13(self):
|
||||
return self.command_encode((*self.command_prefix(b'\x13'), self.random_code, b(self.room.host_id, 8), b(self.room.state), b(self.room.countdown, 4), b(self.timestamp, 8), b(self.room.song_idx, 2), b(self.room.interval, 2), b(self.room.times, 7), self.room.get_player_last_score(), b(self.room.last_song_idx, 2), b(self.room.round_switch, 1)))
|
||||
return self.command_encode((*self.command_prefix(b'\x13'), self.random_code, self.room.room_info))
|
||||
|
||||
def command_14(self):
|
||||
return self.command_encode((*self.command_prefix(b'\x14'), self.random_code, self.room.song_unlock))
|
||||
|
||||
def command_15(self):
|
||||
return self.command_encode((*self.command_prefix(b'\x15'), self.room.get_players_info(), self.room.song_unlock, b(self.room.host_id, 8), b(self.room.state), b(self.room.countdown, 4), b(self.timestamp, 8), b(self.room.song_idx, 2), b(self.room.interval, 2), b(self.room.times, 7), self.room.get_player_last_score(), b(self.room.last_song_idx, 2), b(self.room.round_switch, 1)))
|
||||
return self.command_encode((*self.command_prefix(b'\x15'), self.room.get_players_info(), self.room.song_unlock, self.room.room_info))
|
||||
|
||||
def command_21(self, player_index: int, sticker_id: int):
|
||||
player = self.room.players[player_index]
|
||||
return self.command_encode((*self.command_prefix(b'\x21'), b(player.player_id, 8), b(sticker_id, 2)))
|
||||
|
||||
Reference in New Issue
Block a user