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https://github.com/Lost-MSth/Arcaea-server.git
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[Enhance][Bug fix] Support skill_maya & World mode value display bug
- Add support for the skill 'skill_maya' - Fix a bug that some characters' skill cannot display proper values in world mode progression - Fix a bug that 'skill_mithra' results in adding `prog` value instead of world mode progress - For Arcaea 4.7.0
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@@ -217,6 +217,8 @@ class UserCharacter(Character):
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self.character_id = character_id
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self.user = user
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self.skill_flag: bool = None
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@property
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def skill_id_displayed(self) -> str:
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'''对外显示的技能id'''
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@@ -226,6 +228,12 @@ class UserCharacter(Character):
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return self.skill.skill_id
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return None
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@property
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def skill_state(self) -> str:
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if self.skill_id_displayed == 'skill_maya':
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return 'add_random' if self.skill_flag else 'remove_random'
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return None
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def select_character_uncap_condition(self, user=None):
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# parameter: user - User类或子类的实例
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# 获取此角色的觉醒信息
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@@ -255,20 +263,22 @@ class UserCharacter(Character):
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if y is None:
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raise NoData('The character of the user does not exist.')
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self.name = y[7]
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self.char_type = y[22]
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self.name = y[8]
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self.char_type = y[23]
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self.is_uncapped = y[4] == 1
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self.is_uncapped_override = y[5] == 1
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self.level.level = y[2]
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self.level.exp = y[3]
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self.level.max_level = y[8]
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self.frag.set_parameter(y[9], y[12], y[15])
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self.prog.set_parameter(y[10], y[13], y[16])
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self.overdrive.set_parameter(y[11], y[14], y[17])
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self.skill.skill_id = y[18]
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self.skill.skill_id_uncap = y[21]
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self.skill.skill_unlock_level = y[19]
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self.skill.skill_requires_uncap = y[20] == 1
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self.level.max_level = y[9]
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self.frag.set_parameter(y[10], y[13], y[16])
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self.prog.set_parameter(y[11], y[14], y[17])
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self.overdrive.set_parameter(y[12], y[15], y[18])
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self.skill.skill_id = y[19]
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self.skill.skill_id_uncap = y[22]
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self.skill.skill_unlock_level = y[20]
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self.skill.skill_requires_uncap = y[21] == 1
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self.skill_flag = y[6] == 1
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if self.character_id in (21, 46):
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self.voice = [0, 1, 2, 3, 100, 1000, 1001]
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@@ -302,6 +312,11 @@ class UserCharacter(Character):
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r['fatalis_is_limited'] = False # emmmmmmm
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if self.character_id in [1, 6, 7, 17, 18, 24, 32, 35, 52]:
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r['base_character_id'] = 1
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x = self.skill_state
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if x:
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r['skill_state'] = x
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return r
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def change_uncap_override(self, user=None):
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@@ -409,6 +424,12 @@ class UserCharacter(Character):
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core.user_claim_item(self.user)
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self.upgrade(self.user, - core.amount * Constant.CORE_EXP)
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def change_skill_state(self) -> None:
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'''翻转技能状态,目前为 skill_miya 专用'''
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self.skill_flag = not self.skill_flag
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self.c.execute(f'''update {self.database_table_name} set skill_flag = ? where user_id = ? and character_id = ?''', (
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1 if self.skill_flag else 0, self.user.user_id, self.character_id))
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class UserCharacterList:
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'''
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