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https://github.com/Lost-MSth/Arcaea-server.git
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[Enhance] [Refactor] Add API about characters
- Add API endpoints about characters - Some small changes in refactoring
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@@ -1,6 +1,6 @@
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import json
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import os
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from functools import lru_cache
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from json import load
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from random import random
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from time import time
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@@ -25,15 +25,15 @@ def get_world_name(file_dir: str = Constant.WORLD_MAP_FOLDER_PATH) -> list:
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def get_world_info(map_id: str) -> dict:
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'''读取json文件内容,返回字典'''
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world_info = {}
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with open(os.path.join(Constant.WORLD_MAP_FOLDER_PATH, map_id+'.json'), 'r') as f:
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world_info = json.load(f)
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with open(os.path.join(Constant.WORLD_MAP_FOLDER_PATH, f'{map_id}.json'), 'rb') as f:
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world_info = load(f)
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return world_info
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def get_world_all(c, user) -> list:
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'''
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读取所有地图信息,返回列表\
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读取所有地图信息,返回列表
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parameter: `user` - `User`类或子类的实例
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'''
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worlds = get_world_name()
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@@ -44,7 +44,7 @@ class Step:
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'''台阶类'''
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def __init__(self) -> None:
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self.postion: int = None
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self.position: int = None
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self.capture: int = None
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self.items: list = []
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self.restrict_id: str = None
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@@ -198,7 +198,7 @@ class Map:
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class UserMap(Map):
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'''
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用户地图类\
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用户地图类
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parameters: `user` - `User`类或者子类的实例
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'''
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@@ -413,7 +413,8 @@ class Stamina:
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class UserStamina(Stamina):
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'''
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用户体力类\
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用户体力类
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parameter: `user` - `User`类或子类的实例
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'''
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@@ -439,8 +440,9 @@ class UserStamina(Stamina):
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class WorldPlay:
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'''
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世界模式打歌类,处理特殊角色技能,联动UserMap和UserPlay\
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parameter: `user` - `UserOnline`类或子类的实例\
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世界模式打歌类,处理特殊角色技能,联动UserMap和UserPlay
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parameter: `user` - `UserOnline`类或子类的实例
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'user_play` - `UserPlay`类的实例
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'''
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@@ -598,8 +600,8 @@ class WorldPlay:
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if self.user_play.beyond_gauge == 0:
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# 更新byd大招蓄力条
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self.user.beyond_boost_gauge += self.beyond_boost_gauge_addition
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if self.user.beyond_boost_gauge > 200:
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self.user.beyond_boost_gauge = 200
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self.user.beyond_boost_gauge = min(
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self.user.beyond_boost_gauge, 200)
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self.user.update_user_one_column(
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'beyond_boost_gauge', self.user.beyond_boost_gauge)
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elif self.user_play.beyond_boost_gauge_usage != 0 and self.user_play.beyond_boost_gauge_usage <= self.user.beyond_boost_gauge:
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@@ -684,7 +686,7 @@ class WorldPlay:
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def _skill_vita(self) -> None:
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'''
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vita技能,overdrive随回忆率提升,提升量最多为10\
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vita技能,overdrive随回忆率提升,提升量最多为10
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此处采用线性函数
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'''
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self.over_skill_increase = 0
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@@ -745,7 +747,7 @@ class WorldPlay:
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'''
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x: 'Step' = self.user.current_map.steps_for_climbing[0]
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if ('randomsong' in x.step_type or 'speedlimit' in x.step_type) and self.user_play.song_grade < 5:
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self.character_bonus_progress = -self.step_value / 2 / self.step_times
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self.character_bonus_progress = -1 * self.step_value / 2 / self.step_times
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self.step_value = self.step_value / 2
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self.user.current_map.reclimb(self.step_value)
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