[Enhance] New skills

- For Arcaea 6.0.3
- Add support for `skill_chinatsu` and `skill_intruder`.
- Add support for the invasion toggle (toggle intruder's skill states).

Note that the invasion toggle in 4 states, which is different from the official server.
This commit is contained in:
Lost-MSth
2024-11-25 15:29:11 +08:00
parent a6c26dedfe
commit 3f5281582c
12 changed files with 251 additions and 45 deletions

View File

@@ -29,11 +29,12 @@ def score_token_world(user_id):
d = request.args.get
stamina_multiply = int(d('stamina_multiply', 1))
fragment_multiply = int(d('fragment_multiply', 100))
prog_boost_multiply = int(d('prog_boost_multiply', 0))
beyond_boost_gauge_use = int(d('beyond_boost_gauge_use', 0))
stamina_multiply = d('stamina_multiply', 1, type=int)
fragment_multiply = d('fragment_multiply', 100, type=int)
prog_boost_multiply = d('prog_boost_multiply', 0, type=int)
beyond_boost_gauge_use = d('beyond_boost_gauge_use', 0, type=int)
skill_cytusii_flag = None
skill_chinatsu_flag = None
skill_id = d('skill_id')
if (skill_id == 'skill_ilith_ivy' or skill_id == 'skill_hikari_vanessa') and d('is_skill_sealed') == 'false':
@@ -41,23 +42,34 @@ def score_token_world(user_id):
# TODO: 需要重构整个 user_play世界模式 / 课题模式,所以现在临时 work 一下
skill_cytusii_flag = ''.join([str(randint(0, 2)) for _ in range(5)])
if skill_id == 'skill_chinatsu' and d('is_skill_sealed') == 'false':
skill_chinatsu_flag = ''.join([str(randint(0, 2)) for _ in range(7)])
skill_flag = skill_cytusii_flag or skill_chinatsu_flag
with Connect() as c:
x = UserPlay(c, UserOnline(c, user_id))
x.song.set_chart(request.args['song_id'], int(
request.args['difficulty']))
x.song.set_chart(d('song_id'), d('difficulty', type=int))
x.set_play_state_for_world(
stamina_multiply, fragment_multiply, prog_boost_multiply, beyond_boost_gauge_use, skill_cytusii_flag)
stamina_multiply, fragment_multiply, prog_boost_multiply, beyond_boost_gauge_use, skill_cytusii_flag, skill_chinatsu_flag)
r = {
"stamina": x.user.stamina.stamina,
"max_stamina_ts": x.user.stamina.max_stamina_ts,
"token": x.song_token,
'play_parameters': {},
}
if skill_cytusii_flag and skill_id:
if skill_flag and skill_id:
r['play_parameters'] = {
skill_id: list(
map(lambda x: Constant.WORLD_VALUE_NAME_ENUM[int(x)], skill_cytusii_flag))
map(lambda x: Constant.WORLD_VALUE_NAME_ENUM[int(x)], skill_flag)),
}
if x.invasion_flag == 1:
r['play_parameters']['invasion_start'] = True
elif x.invasion_flag == 2:
r['play_parameters']['invasion_hard'] = True
return success_return(r)
@@ -115,11 +127,14 @@ def song_score_post(user_id):
x.submission_hash = request.form['submission_hash']
if 'combo_interval_bonus' in request.form:
x.combo_interval_bonus = int(request.form['combo_interval_bonus'])
if 'hp_interval_bonus' in request.form:
x.hp_interval_bonus = int(request.form['hp_interval_bonus'])
x.highest_health = request.form.get("highest_health", type=int)
x.lowest_health = request.form.get("lowest_health", type=int)
if not x.is_valid:
raise InputError('Invalid score.', 107)
x.upload_score()
# room_code???
return success_return(x.to_dict())

View File

@@ -50,6 +50,16 @@ def user_me(user_id):
return success_return(UserOnline(c, user_id).to_dict())
@bp.route('/me/toggle_invasion', methods=['POST']) # insight skill
@auth_required(request)
@arc_try
def toggle_invasion(user_id):
with Connect() as c:
user = UserOnline(c, user_id)
user.toggle_invasion()
return success_return({'user_id': user.user_id, 'insight_state': user.insight_state})
@bp.route('/me/character', methods=['POST']) # 角色切换
@auth_required(request)
@arc_try