[Enhance] Support 'skill_hikari_vanessa'

- Add support for the skill 'skill_hikari_vanessa'
- For Arcaea 4.6.0
This commit is contained in:
Lost-MSth
2023-07-19 23:27:21 +08:00
parent 4527339d78
commit 41409dee27
7 changed files with 75 additions and 47 deletions

View File

@@ -653,20 +653,13 @@ class WorldPlay:
self.user.current_map.update()
def before_calculate(self) -> None:
if self.user_play.beyond_gauge == 0:
if self.character_used.character_id == 35 and self.character_used.skill_id_displayed:
self._special_tempest()
elif self.character_used.skill_id_displayed == 'ilith_awakened_skill':
self._ilith_awakened_skill()
elif self.character_used.skill_id_displayed == 'skill_mithra':
self._skill_mithra()
else:
if self.character_used.skill_id_displayed == 'skill_vita':
self._skill_vita()
if self.character_used.skill_id_displayed == 'skill_mika':
self._skill_mika()
elif self.character_used.skill_id_displayed == 'skill_ilith_ivy':
self._skill_ilith_ivy()
factory_dict = {'skill_vita': self._skill_vita, 'skill_mika': self._skill_mika, 'skill_ilith_ivy': self._skill_ilith_ivy,
'skill_mithra': self._skill_mithra, 'ilith_awakened_skill': self._ilith_awakened_skill, 'skill_hikari_vanessa': self._skill_hikari_vanessa}
if self.user_play.beyond_gauge == 0 and self.character_used.character_id == 35 and self.character_used.skill_id_displayed:
self._special_tempest()
if self.character_used.skill_id_displayed in factory_dict:
factory_dict[self.character_used.skill_id_displayed]()
def after_climb(self) -> None:
factory_dict = {'eto_uncap': self._eto_uncap, 'ayu_uncap': self._ayu_uncap,
@@ -781,11 +774,22 @@ class WorldPlay:
def _skill_ilith_ivy(self) -> None:
'''
ilith & ivy 技能,根据 skill_ilith_ivy_flag 来增加三个数值,最高生命每过 20 就对应数值 +10
ilith & ivy 技能,根据 skill_cytusii_flag 来增加三个数值,最高生命每过 20 就对应数值 +10
'''
if not self.user_play.skill_ilith_ivy_flag:
if not self.user_play.skill_cytusii_flag:
return
x = self.user_play.skill_ilith_ivy_flag[:
self.user_play.highest_health // 20]
x = self.user_play.skill_cytusii_flag[:
self.user_play.highest_health // 20]
self.over_skill_increase = x.count('2') * 10
self.prog_skill_increase = x.count('1') * 10
def _skill_hikari_vanessa(self) -> None:
'''
hikari & vanessa 技能,根据 skill_cytusii_flag 来减少三个数值,最高生命每过 20 就对应数值 -10
'''
if not self.user_play.skill_cytusii_flag:
return
x = self.user_play.skill_cytusii_flag[:5 -
self.user_play.lowest_health // 20]
self.over_skill_increase = -x.count('2') * 10
self.prog_skill_increase = -x.count('1') * 10