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[Enhance] Support 'skill_ilith_ivy'
- Add support for the skill 'skill_ilith_ivy' - For Arcaea 4.5.0
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@@ -1,6 +1,6 @@
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from .config_manager import Config
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ARCAEA_SERVER_VERSION = 'v2.11.2'
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ARCAEA_SERVER_VERSION = 'v2.11.2.1'
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ARCAEA_LOG_DATBASE_VERSION = 'v1.1'
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@@ -19,6 +19,8 @@ class Constant:
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LEVEL_STEPS = {1: 0, 2: 50, 3: 100, 4: 150, 5: 200, 6: 300, 7: 450, 8: 650, 9: 900, 10: 1200, 11: 1600, 12: 2100, 13: 2700, 14: 3400, 15: 4200, 16: 5100,
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17: 6100, 18: 7200, 19: 8500, 20: 10000, 21: 11500, 22: 13000, 23: 14500, 24: 16000, 25: 17500, 26: 19000, 27: 20500, 28: 22000, 29: 23500, 30: 25000}
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WORLD_VALUE_NAME_ENUM = ['frag', 'prog', 'over']
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ETO_UNCAP_BONUS_PROGRESS = 7
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LUNA_UNCAP_BONUS_PROGRESS = 7
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AYU_UNCAP_BONUS_PROGRESS = 5
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@@ -223,6 +223,8 @@ class UserPlay(UserScore):
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self.course_play: 'CoursePlay' = None
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self.combo_interval_bonus: int = None # 不能给 None 以外的默认值
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self.skill_ilith_ivy_flag: str = None
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self.highest_health: int = None
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def to_dict(self) -> dict:
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# 不能super
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@@ -300,15 +302,17 @@ class UserPlay(UserScore):
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self.fragment_multiply = int(x[9])
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self.prog_boost_multiply = int(x[10])
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self.beyond_boost_gauge_usage = int(x[11])
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self.skill_ilith_ivy_flag = x[12]
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self.is_world_mode = True
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self.course_play_state = -1
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def set_play_state_for_world(self, stamina_multiply: int = 1, fragment_multiply: int = 100, prog_boost_multiply: int = 0, beyond_boost_gauge_usage: int = 0) -> None:
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def set_play_state_for_world(self, stamina_multiply: int = 1, fragment_multiply: int = 100, prog_boost_multiply: int = 0, beyond_boost_gauge_usage: int = 0, skill_ilith_ivy_flag: str = None) -> None:
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self.song_token = b64encode(urandom(64)).decode()
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self.stamina_multiply = int(stamina_multiply)
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self.fragment_multiply = int(fragment_multiply)
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self.prog_boost_multiply = int(prog_boost_multiply)
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self.beyond_boost_gauge_usage = int(beyond_boost_gauge_usage)
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self.skill_ilith_ivy_flag = skill_ilith_ivy_flag
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if self.prog_boost_multiply != 0 or self.beyond_boost_gauge_usage != 0:
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self.c.execute('''select prog_boost, beyond_boost_gauge from user where user_id=:a''', {
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'a': self.user.user_id})
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@@ -320,8 +324,8 @@ class UserPlay(UserScore):
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self.beyond_boost_gauge_usage = 0
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self.clear_play_state()
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self.c.execute('''insert into songplay_token values(:t,:a,:b,:c,'',-1,0,0,:d,:e,:f,:g)''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.stamina_multiply, 'e': self.fragment_multiply, 'f': self.prog_boost_multiply, 'g': self.beyond_boost_gauge_usage, 't': self.song_token})
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self.c.execute('''insert into songplay_token values(:t,:a,:b,:c,'',-1,0,0,:d,:e,:f,:g,:h)''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.stamina_multiply, 'e': self.fragment_multiply, 'f': self.prog_boost_multiply, 'g': self.beyond_boost_gauge_usage, 'h': self.skill_ilith_ivy_flag, 't': self.song_token})
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self.user.select_user_about_current_map()
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self.user.current_map.select_map_info()
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@@ -353,8 +357,8 @@ class UserPlay(UserScore):
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self.course_play.score = 0
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self.course_play.clear_type = 3 # 设置为PM,即最大值
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self.c.execute('''insert into songplay_token values(?,?,?,?,?,?,?,?,1,100,0,0)''', (self.song_token, self.user.user_id, self.song.song_id,
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self.song.difficulty, self.course_play.course_id, self.course_play_state, self.course_play.score, self.course_play.clear_type))
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self.c.execute('''insert into songplay_token values(?,?,?,?,?,?,?,?,1,100,0,0,"")''', (self.song_token, self.user.user_id, self.song.song_id,
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self.song.difficulty, self.course_play.course_id, self.course_play_state, self.course_play.score, self.course_play.clear_type))
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self.user.select_user_about_stamina()
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if use_course_skip_purchase:
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x = ItemCore(self.c)
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@@ -665,6 +665,8 @@ class WorldPlay:
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self._skill_vita()
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if self.character_used.skill_id_displayed == 'skill_mika':
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self._skill_mika()
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elif self.character_used.skill_id_displayed == 'skill_ilith_ivy':
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self._skill_ilith_ivy()
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def after_climb(self) -> None:
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factory_dict = {'eto_uncap': self._eto_uncap, 'ayu_uncap': self._ayu_uncap,
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@@ -776,3 +778,14 @@ class WorldPlay:
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'''
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if self.user_play.combo_interval_bonus:
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self.prog_skill_increase = self.user_play.combo_interval_bonus
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def _skill_ilith_ivy(self) -> None:
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'''
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ilith & ivy 技能,根据 skill_ilith_ivy_flag 来增加三个数值,最高生命每过 20 就对应数值 +10
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'''
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if not self.user_play.skill_ilith_ivy_flag:
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return
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x = self.user_play.skill_ilith_ivy_flag[:
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self.user_play.highest_health // 20]
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self.over_skill_increase = x.count('2') * 10
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self.prog_skill_increase = x.count('1') * 10
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