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[Enhance] Support 'skill_ilith_ivy'
- Add support for the skill 'skill_ilith_ivy' - For Arcaea 4.5.0
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@@ -223,6 +223,8 @@ class UserPlay(UserScore):
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self.course_play: 'CoursePlay' = None
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self.combo_interval_bonus: int = None # 不能给 None 以外的默认值
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self.skill_ilith_ivy_flag: str = None
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self.highest_health: int = None
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def to_dict(self) -> dict:
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# 不能super
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@@ -300,15 +302,17 @@ class UserPlay(UserScore):
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self.fragment_multiply = int(x[9])
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self.prog_boost_multiply = int(x[10])
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self.beyond_boost_gauge_usage = int(x[11])
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self.skill_ilith_ivy_flag = x[12]
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self.is_world_mode = True
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self.course_play_state = -1
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def set_play_state_for_world(self, stamina_multiply: int = 1, fragment_multiply: int = 100, prog_boost_multiply: int = 0, beyond_boost_gauge_usage: int = 0) -> None:
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def set_play_state_for_world(self, stamina_multiply: int = 1, fragment_multiply: int = 100, prog_boost_multiply: int = 0, beyond_boost_gauge_usage: int = 0, skill_ilith_ivy_flag: str = None) -> None:
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self.song_token = b64encode(urandom(64)).decode()
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self.stamina_multiply = int(stamina_multiply)
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self.fragment_multiply = int(fragment_multiply)
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self.prog_boost_multiply = int(prog_boost_multiply)
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self.beyond_boost_gauge_usage = int(beyond_boost_gauge_usage)
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self.skill_ilith_ivy_flag = skill_ilith_ivy_flag
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if self.prog_boost_multiply != 0 or self.beyond_boost_gauge_usage != 0:
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self.c.execute('''select prog_boost, beyond_boost_gauge from user where user_id=:a''', {
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'a': self.user.user_id})
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@@ -320,8 +324,8 @@ class UserPlay(UserScore):
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self.beyond_boost_gauge_usage = 0
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self.clear_play_state()
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self.c.execute('''insert into songplay_token values(:t,:a,:b,:c,'',-1,0,0,:d,:e,:f,:g)''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.stamina_multiply, 'e': self.fragment_multiply, 'f': self.prog_boost_multiply, 'g': self.beyond_boost_gauge_usage, 't': self.song_token})
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self.c.execute('''insert into songplay_token values(:t,:a,:b,:c,'',-1,0,0,:d,:e,:f,:g,:h)''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.stamina_multiply, 'e': self.fragment_multiply, 'f': self.prog_boost_multiply, 'g': self.beyond_boost_gauge_usage, 'h': self.skill_ilith_ivy_flag, 't': self.song_token})
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self.user.select_user_about_current_map()
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self.user.current_map.select_map_info()
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@@ -353,8 +357,8 @@ class UserPlay(UserScore):
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self.course_play.score = 0
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self.course_play.clear_type = 3 # 设置为PM,即最大值
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self.c.execute('''insert into songplay_token values(?,?,?,?,?,?,?,?,1,100,0,0)''', (self.song_token, self.user.user_id, self.song.song_id,
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self.song.difficulty, self.course_play.course_id, self.course_play_state, self.course_play.score, self.course_play.clear_type))
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self.c.execute('''insert into songplay_token values(?,?,?,?,?,?,?,?,1,100,0,0,"")''', (self.song_token, self.user.user_id, self.song.song_id,
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self.song.difficulty, self.course_play.course_id, self.course_play_state, self.course_play.score, self.course_play.clear_type))
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self.user.select_user_about_stamina()
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if use_course_skip_purchase:
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x = ItemCore(self.c)
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