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https://github.com/Lost-MSth/Arcaea-server.git
synced 2026-02-09 17:27:27 +08:00
Rearrange Link Play module
- Try to ensure thread safety by using TCP socket
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253
latest version/linkplay_server/main.py
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253
latest version/linkplay_server/main.py
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import base64
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import random
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import socketserver
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import threading
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import time
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from os import urandom
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# import binascii
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from .aes import decrypt, encrypt
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from .config import Config
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from .udp_class import Player, Room, bi
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from .udp_parser import CommandParser
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# token: {'key': key, 'room': Room, 'player_index': player_index, 'player_id': player_id}
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link_play_data = {}
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room_id_dict = {} # 'room_id': Room
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room_code_dict = {} # 'room_code': Room
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player_dict = {} # 'player_id' : Player
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clean_timer = 0
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lock = threading.RLock()
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def random_room_code():
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# 随机生成房间号
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re = ''
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for _ in range(4):
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re += chr(random.randint(65, 90))
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for _ in range(2):
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re += str(random.randint(0, 9))
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return re
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def unique_random(dataset, length=8, random_func=None):
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'''无重复随机,且默认非0'''
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if random_func is None:
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x = bi(urandom(length))
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while x in dataset or x == 0:
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x = bi(urandom(length))
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else:
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x = random_func()
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while x in dataset:
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x = random_func()
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return x
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def clear_player(token):
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# 清除玩家信息和token
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del player_dict[link_play_data[token]['player_id']]
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del link_play_data[token]
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def clear_room(room):
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# 清除房间信息
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room_id = room.room_id
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room_code = room.room_code
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del room_id_dict[room_id]
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del room_code_dict[room_code]
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del room
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def memory_clean(now):
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# 内存清理
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lock.acquire()
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clean_room_list = []
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clean_player_list = []
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for token in link_play_data:
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room = link_play_data[token]['room']
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if now - room.timestamp >= Config.TIME_LIMIT:
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clean_room_list.append(room.room_id)
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if now - room.players[link_play_data[token]['player_index']].last_timestamp // 1000 >= Config.TIME_LIMIT:
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clean_player_list.append(token)
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for room_id in room_id_dict:
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if now - room_id_dict[room_id].timestamp >= Config.TIME_LIMIT:
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clean_room_list.append(room_id)
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for room_id in clean_room_list:
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if room_id in room_id_dict:
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clear_room(room_id_dict[room_id])
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for token in clean_player_list:
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clear_player(token)
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lock.release()
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class UDP_handler(socketserver.BaseRequestHandler):
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def handle(self):
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client_msg, server = self.request
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try:
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token = client_msg[:8]
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iv = client_msg[8:20]
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tag = client_msg[20:32]
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ciphertext = client_msg[32:]
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if int.from_bytes(token, byteorder='little') in link_play_data:
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user = link_play_data[bi(token)]
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else:
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return None
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plaintext = decrypt(user['key'], b'', iv, ciphertext, tag)
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except Exception as e:
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print(e)
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return None
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# print(binascii.b2a_hex(plaintext))
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commands = CommandParser(
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user['room'], user['player_index']).get_commands(plaintext)
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if user['room'].players[user['player_index']].player_id == 0:
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clear_player(bi(token))
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temp = []
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for i in commands:
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if i[:3] == b'\x06\x16\x12':
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temp.append(i)
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commands = temp
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# 处理不能正确被踢的问题
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for i in commands:
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iv, ciphertext, tag = encrypt(user['key'], i, b'')
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# print(binascii.b2a_hex(i))
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server.sendto(token + iv + tag[:12] +
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ciphertext, self.client_address)
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class TCP_handler(socketserver.StreamRequestHandler):
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def handle(self):
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self.data = self.rfile.readline().strip()
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message = self.data.decode('utf-8')
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# print(message)
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data = message.split('|')
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if data[0] != Config.AUTHENTICATION:
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self.wfile.write(b'No authentication')
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return None
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global clean_timer
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now = round(time.time() * 1000)
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if now - clean_timer >= Config.TIME_LIMIT:
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clean_timer = now
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memory_clean(now)
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self.wfile.write(data_swap(data[1:]).encode('utf-8'))
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def data_swap(data: list) -> str:
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# data: list[str] = [command, ...]
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if data[0] == '1':
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# 开房
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# data = ['1', name, song_unlock, ]
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# song_unlock: base64 str
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name = data[1]
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song_unlock = base64.b64decode(data[2])
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key = urandom(16)
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room_id = unique_random(room_id_dict)
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room = Room()
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room.room_id = room_id
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room_id_dict[room_id] = room
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player_id = unique_random(player_dict, 3)
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player = Player()
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player.player_id = player_id
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player.set_player_name(name)
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player_dict[player_id] = player
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player.song_unlock = song_unlock
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room.song_unlock = song_unlock
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room.host_id = player_id
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room.players[0] = player
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room.player_num = 1
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room_code = unique_random(room_code_dict, random_func=random_room_code)
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room.room_code = room_code
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room_code_dict[room_code] = room
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token = room_id
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player.token = token
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link_play_data[token] = {'key': key,
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'room': room,
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'player_index': 0,
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'player_id': player_id}
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return '|'.join([str(x) for x in (0, room_code, room_id, token, base64.b64encode(key).decode('utf-8'), player_id)])
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elif data[0] == '2':
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# 入房
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# data = ['2', name, song_unlock, room_code]
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# song_unlock: base64 str
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room_code = data[3].upper()
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if room_code not in room_code_dict:
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# 房间号错误
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return '1202'
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room = room_code_dict[room_code]
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if room.player_num == 4:
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# 满人
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return '1201'
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elif room.state != 2:
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# 无法加入
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return '1205'
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name = data[1]
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song_unlock = base64.b64decode(data[2])
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key = urandom(16)
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token = unique_random(link_play_data)
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player_id = unique_random(player_dict, 3)
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player = Player()
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player.player_id = player_id
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player.set_player_name(name)
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player.token = token
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player_dict[player_id] = player
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player.song_unlock = song_unlock
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room.update_song_unlock()
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for i in range(4):
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if room.players[i].player_id == 0:
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room.players[i] = player
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player_index = i
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break
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link_play_data[token] = {'key': key,
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'room': room,
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'player_index': player_index,
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'player_id': player_id}
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return '|'.join([str(x) for x in (0, room_code, room.room_id, token, base64.b64encode(key).decode('utf-8'), player_id, base64.b64encode(room.song_unlock).decode('utf-8'))])
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elif data[0] == '3':
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# 房间信息更新
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# data = ['3', token]
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token = int(data[1])
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if token in link_play_data:
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r = link_play_data[token]
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return '|'.join([str(x) for x in (0, r['room'].room_code, r['room'].room_id, base64.b64encode(r['key']).decode('utf-8'), r['room'].players[r['player_index']].player_id, base64.b64encode(r['room'].song_unlock).decode('utf-8'))])
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else:
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return '108'
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def link_play(ip: str = Config.HOST, udp_port: int = Config.UDP_PORT, tcp_port: int = Config.TCP_PORT):
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udp_server = socketserver.ThreadingUDPServer((ip, udp_port), UDP_handler)
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tcp_server = socketserver.ThreadingTCPServer((ip, tcp_port), TCP_handler)
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threads = [threading.Thread(target=udp_server.serve_forever), threading.Thread(
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target=tcp_server.serve_forever)]
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[t.start() for t in threads]
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[t.join() for t in threads]
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