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https://github.com/Lost-MSth/Arcaea-server.git
synced 2026-02-10 01:37:27 +08:00
Rearrange Link Play module
- Try to ensure thread safety by using TCP socket
This commit is contained in:
180
latest version/linkplay_server/udp_class.py
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180
latest version/linkplay_server/udp_class.py
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from .config import Config
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def b(value, length=1):
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return value.to_bytes(length=length, byteorder='little')
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def bi(value):
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return int.from_bytes(value, byteorder='little')
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class Player:
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def __init__(self) -> None:
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self.player_id = 0
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self.player_name = b'\x45\x6d\x70\x74\x79\x50\x6c\x61\x79\x65\x72\x00\x00\x00\x00\x00'
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self.token = 0
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self.character_id = 0xff
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self.last_character_id = 0xff
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self.is_uncapped = 0
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self.difficulty = 0xff
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self.last_difficulty = 0xff
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self.score = 0
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self.last_score = 0
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self.timer = 0
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self.last_timer = 0
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self.cleartype = 0
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self.last_cleartype = 0
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self.best_score_flag = 0
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self.best_player_flag = 0
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self.finish_flag = 0
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self.player_state = 1
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self.download_percent = 0
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self.online = 0
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self.last_timestamp = 0
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self.extra_command_queue = []
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self.song_unlock: bytes = b'\x00' * Config.LINK_PLAY_UNLOCK_LENGTH
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self.start_command_num = 0
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def set_player_name(self, player_name: str):
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self.player_name = player_name.encode('ascii')
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if len(self.player_name) > 16:
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self.player_name = self.player_name[:16]
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else:
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self.player_name += b'\x00' * (16 - len(self.player_name))
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class Room:
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def __init__(self) -> None:
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self.room_id = 0
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self.room_code = 'AAAA00'
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self.countdown = 0xffffffff
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self.timestamp = 0
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self.state = 0
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self.song_idx = 0xffff
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self.last_song_idx = 0xffff
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self.song_unlock = b'\x00' * Config.LINK_PLAY_UNLOCK_LENGTH
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self.host_id = 0
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self.players = [Player(), Player(), Player(), Player()]
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self.player_num = 0
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self.interval = 1000
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self.times = 100
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self.round_switch = 0
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self.command_queue = []
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self.command_queue_length = 0
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def get_players_info(self):
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# 获取所有玩家信息
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re = b''
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for i in self.players:
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re += b(i.player_id, 8) + b(i.character_id) + b(i.is_uncapped) + b(i.difficulty) + b(i.score, 4) + \
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b(i.timer, 4) + b(i.cleartype) + b(i.player_state) + \
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b(i.download_percent) + b(i.online) + b'\x00' + i.player_name
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return re
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def get_player_last_score(self):
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# 获取上次曲目玩家分数,返回bytes
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if self.last_song_idx == 0xffff:
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return b'\xff\xff\x00\x00\x00\x00\x00\x00\x00' * 4
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re = b''
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for i in range(4):
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player = self.players[i]
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if player.player_id != 0:
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re += b(player.last_character_id) + b(player.last_difficulty) + b(player.last_score, 4) + b(
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player.last_cleartype) + b(player.best_score_flag) + b(player.best_player_flag)
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else:
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re += b'\xff\xff\x00\x00\x00\x00\x00\x00\x00'
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return re
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def make_round(self):
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# 轮换房主
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for i in range(4):
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if self.players[i].player_id == self.host_id:
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for j in range(1, 4):
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if self.players[(i + j) % 4].player_id != 0:
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self.host_id = self.players[(i + j) % 4].player_id
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break
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break
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def delete_player(self, player_index: int):
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# 删除某个玩家
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self.player_num -= 1
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if self.players[player_index].player_id == self.host_id:
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self.make_round()
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self.players[player_index].online = 0
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self.players[player_index] = Player()
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self.update_song_unlock()
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def update_song_unlock(self):
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# 更新房间可用歌曲
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r = bi(b'\xff' * Config.LINK_PLAY_UNLOCK_LENGTH)
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for i in self.players:
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if i.player_id != 0:
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r &= bi(i.song_unlock)
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self.song_unlock = b(r, Config.LINK_PLAY_UNLOCK_LENGTH)
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def is_ready(self, old_state: int, player_state: int):
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# 是否全部准备就绪
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if self.state == old_state:
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for i in self.players:
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if i.player_id != 0 and (i.player_state != player_state or i.online == 0):
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return False
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return True
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else:
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return False
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def is_finish(self):
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# 是否全部进入结算
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if self.state == 8:
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return False
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for i in self.players:
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if i.player_id != 0 and (i.finish_flag == 0 or i.online == 0):
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return False
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return True
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def make_finish(self):
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# 结算
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self.state = 8
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self.last_song_idx = self.song_idx
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max_score = 0
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max_score_i = []
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for i in range(4):
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player = self.players[i]
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if player.player_id != 0:
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player.finish_flag = 0
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player.last_timer = player.timer
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player.last_score = player.score
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player.last_cleartype = player.cleartype
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player.last_character_id = player.character_id
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player.last_difficulty = player.difficulty
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player.best_player_flag = 0
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if player.last_score > max_score:
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max_score = player.last_score
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max_score_i = [i]
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elif player.last_score == max_score:
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max_score_i.append(i)
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for i in max_score_i:
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self.players[i].best_player_flag = 1
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