mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2026-02-08 08:47:32 +08:00
Rearrange Link Play module
- Try to ensure thread safety by using TCP socket
This commit is contained in:
334
latest version/linkplay_server/udp_parser.py
Normal file
334
latest version/linkplay_server/udp_parser.py
Normal file
@@ -0,0 +1,334 @@
|
||||
import time
|
||||
|
||||
from .udp_class import Room, bi
|
||||
from .config import Config
|
||||
from .udp_sender import CommandSender
|
||||
|
||||
|
||||
class CommandParser:
|
||||
def __init__(self, room: Room, player_index: int = 0) -> None:
|
||||
self.room = room
|
||||
self.player_index = player_index
|
||||
|
||||
def get_commands(self, command):
|
||||
self.command = command
|
||||
l = {b'\x06\x16\x01': self.command_01,
|
||||
b'\x06\x16\x02': self.command_02,
|
||||
b'\x06\x16\x03': self.command_03,
|
||||
b'\x06\x16\x04': self.command_04,
|
||||
b'\x06\x16\x05': self.command_05,
|
||||
b'\x06\x16\x06': self.command_06,
|
||||
b'\x06\x16\x07': self.command_07,
|
||||
b'\x06\x16\x08': self.command_08,
|
||||
b'\x06\x16\x09': self.command_09,
|
||||
b'\x06\x16\x0a': self.command_0a,
|
||||
b'\x06\x16\x0b': self.command_0b
|
||||
}
|
||||
r = l[command[:3]]()
|
||||
|
||||
re = []
|
||||
|
||||
flag_13 = False
|
||||
for i in range(max(bi(self.command[12:16]), self.room.players[self.player_index].start_command_num), self.room.command_queue_length):
|
||||
if self.room.command_queue[i][:3] == b'\x06\x16\x13':
|
||||
if flag_13:
|
||||
break
|
||||
flag_13 = True
|
||||
re.append(self.room.command_queue[i])
|
||||
|
||||
if self.room.players[self.player_index].extra_command_queue:
|
||||
re += self.room.players[self.player_index].extra_command_queue
|
||||
self.room.players[self.player_index].extra_command_queue = []
|
||||
|
||||
if r:
|
||||
re += r
|
||||
|
||||
return re
|
||||
|
||||
def command_01(self):
|
||||
# 给房主
|
||||
player_id = bi(self.command[24:32])
|
||||
for i in self.room.players:
|
||||
if i.player_id == player_id and i.online == 1:
|
||||
self.room.host_id = player_id
|
||||
|
||||
x = CommandSender(self.room)
|
||||
x.random_code = self.command[16:24]
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_10())
|
||||
|
||||
return None
|
||||
|
||||
def command_02(self):
|
||||
x = CommandSender(self.room)
|
||||
x.random_code = self.command[16:24]
|
||||
song_idx = bi(self.command[24:26])
|
||||
|
||||
flag = 2
|
||||
if self.room.state == 2:
|
||||
flag = 0
|
||||
self.room.state = 3
|
||||
self.room.song_idx = song_idx
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_11())
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_13())
|
||||
|
||||
return [x.command_0d(flag)]
|
||||
|
||||
def command_03(self):
|
||||
# 尝试进入结算
|
||||
x = CommandSender(self.room)
|
||||
x.random_code = self.command[16:24]
|
||||
player = self.room.players[self.player_index]
|
||||
player.score = bi(self.command[24:28])
|
||||
player.cleartype = self.command[28]
|
||||
player.difficulty = self.command[29]
|
||||
player.best_score_flag = self.command[30]
|
||||
player.finish_flag = 1
|
||||
player.last_timestamp -= Config.COMMAND_INTERVAL
|
||||
self.room.last_song_idx = self.room.song_idx
|
||||
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_12(self.player_index))
|
||||
|
||||
if self.room.is_finish():
|
||||
self.room.make_finish()
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_13())
|
||||
|
||||
return None
|
||||
|
||||
def command_04(self):
|
||||
# 踢人
|
||||
x = CommandSender(self.room)
|
||||
x.random_code = self.command[16:24]
|
||||
player_id = bi(self.command[24:32])
|
||||
flag = 2
|
||||
if self.room.players[self.player_index].player_id == self.room.host_id and player_id != self.room.host_id:
|
||||
for i in range(4):
|
||||
if self.room.players[i].player_id == player_id:
|
||||
flag = 1
|
||||
self.room.delete_player(i)
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_12(i))
|
||||
self.room.update_song_unlock()
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_14())
|
||||
break
|
||||
|
||||
return [x.command_0d(flag)]
|
||||
|
||||
def command_05(self):
|
||||
pass
|
||||
|
||||
def command_06(self):
|
||||
x = CommandSender(self.room)
|
||||
x.random_code = self.command[16:24]
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_13())
|
||||
return None
|
||||
|
||||
def command_07(self):
|
||||
x = CommandSender(self.room)
|
||||
x.random_code = self.command[16:24]
|
||||
self.room.players[self.player_index].song_unlock = self.command[24:536]
|
||||
self.room.update_song_unlock()
|
||||
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_14())
|
||||
return None
|
||||
|
||||
def command_08(self):
|
||||
self.room.round_switch = bi(self.command[24:25])
|
||||
x = CommandSender(self.room)
|
||||
x.random_code = self.command[16:24]
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_13())
|
||||
|
||||
return None
|
||||
|
||||
def command_09(self):
|
||||
re = []
|
||||
x = CommandSender(self.room)
|
||||
x.random_code = self.command[16:24]
|
||||
player = self.room.players[self.player_index]
|
||||
|
||||
if bi(self.command[12:16]) == 0:
|
||||
player.online = 1
|
||||
self.room.state = 1
|
||||
self.room.update_song_unlock()
|
||||
player.start_command_num = self.room.command_queue_length
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_15())
|
||||
else:
|
||||
if x.timestamp - player.last_timestamp >= Config.COMMAND_INTERVAL:
|
||||
re.append(x.command_0c())
|
||||
player.last_timestamp = x.timestamp
|
||||
|
||||
flag_13 = False
|
||||
# 离线判断
|
||||
for i in range(4):
|
||||
if i != self.player_index:
|
||||
t = self.room.players[i]
|
||||
if t.player_id != 0:
|
||||
if t.last_timestamp != 0:
|
||||
if t.online == 1 and x.timestamp - t.last_timestamp >= Config.PLAYER_PRE_TIMEOUT:
|
||||
t.online = 0
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_12(i))
|
||||
elif t.online == 0 and x.timestamp - t.last_timestamp >= Config.PLAYER_TIMEOUT:
|
||||
self.room.delete_player(i)
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_12(i))
|
||||
flag_13 = True
|
||||
|
||||
flag_11 = False
|
||||
flag_12 = False
|
||||
|
||||
if player.online == 0:
|
||||
flag_12 = True
|
||||
player.online = 1
|
||||
|
||||
if self.room.is_ready(1, 1):
|
||||
flag_13 = True
|
||||
self.room.state = 2
|
||||
|
||||
if player.player_state != self.command[32]:
|
||||
flag_12 = True
|
||||
player.player_state = self.command[32]
|
||||
|
||||
if player.difficulty != self.command[33] and player.player_state != 5 and player.player_state != 6 and player.player_state != 7 and player.player_state != 8:
|
||||
flag_12 = True
|
||||
player.difficulty = self.command[33]
|
||||
|
||||
if player.cleartype != self.command[34] and player.player_state != 7 and player.player_state != 8:
|
||||
flag_12 = True
|
||||
player.cleartype = self.command[34]
|
||||
|
||||
if player.download_percent != self.command[35]:
|
||||
flag_12 = True
|
||||
player.download_percent = self.command[35]
|
||||
|
||||
if player.character_id != self.command[36]:
|
||||
flag_12 = True
|
||||
player.character_id = self.command[36]
|
||||
|
||||
if player.is_uncapped != self.command[37]:
|
||||
flag_12 = True
|
||||
player.is_uncapped = self.command[37]
|
||||
|
||||
if self.room.state == 3 and player.score != bi(self.command[24:28]):
|
||||
flag_12 = True
|
||||
player.score = bi(self.command[24:28])
|
||||
|
||||
if self.room.is_ready(3, 4):
|
||||
flag_13 = True
|
||||
self.room.countdown = Config.COUNTDOWM_TIME
|
||||
self.room.timestamp = round(time.time() * 1000)
|
||||
self.room.state = 4
|
||||
|
||||
if self.room.state == 4 or self.room.state == 5 or self.room.state == 6:
|
||||
timestamp = round(time.time() * 1000)
|
||||
self.room.countdown -= timestamp - self.room.timestamp
|
||||
self.room.timestamp = timestamp
|
||||
if self.room.state == 4 and self.room.countdown <= 0:
|
||||
# 此处不清楚
|
||||
self.room.state = 5
|
||||
self.room.countdown = 5999
|
||||
flag_11 = True
|
||||
flag_13 = True
|
||||
|
||||
if self.room.state == 5 and self.room.is_ready(5, 6):
|
||||
self.room.state = 6
|
||||
flag_13 = True
|
||||
|
||||
if self.room.state == 5 and self.room.is_ready(5, 7):
|
||||
self.room.state = 7
|
||||
self.room.countdown = 0xffffffff
|
||||
flag_13 = True
|
||||
|
||||
if self.room.state == 5 and self.room.countdown <= 0:
|
||||
print('我怎么知道这是啥')
|
||||
|
||||
if self.room.state == 6 and self.room.countdown <= 0:
|
||||
# 此处不清楚
|
||||
self.room.state = 7
|
||||
self.room.countdown = 0xffffffff
|
||||
flag_13 = True
|
||||
|
||||
if self.room.countdown <= 0:
|
||||
self.room.countdown = 0
|
||||
|
||||
if self.room.state == 7 or self.room.state == 8:
|
||||
if player.timer < bi(self.command[28:32]) or bi(self.command[28:32]) == 0 and player.timer != 0:
|
||||
player.last_timer = player.timer
|
||||
player.last_score = player.score
|
||||
player.timer = bi(self.command[28:32])
|
||||
player.score = bi(self.command[24:28])
|
||||
|
||||
if player.timer != 0 or self.room.state != 8:
|
||||
for i in self.room.players:
|
||||
i.extra_command_queue.append(
|
||||
x.command_0e(self.player_index))
|
||||
|
||||
if self.room.is_ready(8, 1):
|
||||
flag_13 = True
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
if self.room.round_switch == 1:
|
||||
self.room.make_round()
|
||||
|
||||
for i in self.room.players:
|
||||
i.timer = 0
|
||||
i.score = 0
|
||||
|
||||
if self.room.is_finish():
|
||||
# 有人退房导致的结算
|
||||
self.room.make_finish()
|
||||
flag_13 = True
|
||||
|
||||
if flag_11:
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_11())
|
||||
if flag_12:
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_12(self.player_index))
|
||||
if flag_13:
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_13())
|
||||
|
||||
return re
|
||||
|
||||
def command_0a(self):
|
||||
# 退出房间
|
||||
self.room.delete_player(self.player_index)
|
||||
|
||||
x = CommandSender(self.room)
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_12(self.player_index))
|
||||
|
||||
if self.room.state == 3 or self.room.state == 2:
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
# self.room.command_queue_length += 1
|
||||
# self.room.command_queue.append(x.command_11())
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_13())
|
||||
self.room.command_queue_length += 1
|
||||
self.room.command_queue.append(x.command_14())
|
||||
return None
|
||||
|
||||
def command_0b(self):
|
||||
# 推荐歌曲
|
||||
song_idx = bi(self.command[16:18])
|
||||
x = CommandSender(self.room)
|
||||
for i in range(4):
|
||||
if self.player_index != i and self.room.players[i].online == 1:
|
||||
self.room.players[i].extra_command_queue.append(
|
||||
x.command_0f(self.player_index, song_idx))
|
||||
|
||||
return None
|
||||
Reference in New Issue
Block a user