[Refactor][Bug fix] World mode & skills

- Code refactor for world mode
- Try to fix some skills to keep it same with the official server (especially `ayu_uncap`), and adjust the order of World Mode progress calculation (maybe still not right).
- Uncap Kanae

Note: not ready for Kanae's uncapping skill (I do not know its actual effect.)
This commit is contained in:
Lost-MSth
2024-01-13 15:14:54 +08:00
parent de701b4d1b
commit 746712718b
8 changed files with 379 additions and 264 deletions

View File

@@ -12,7 +12,7 @@ class Config:
SONG_FILE_HASH_PRE_CALCULATE = True
GAME_API_PREFIX = '/evolution/23'
GAME_API_PREFIX = '/akeome/24'
ALLOW_APPVERSION = [] # list[str]

View File

@@ -1,6 +1,6 @@
from .config_manager import Config
ARCAEA_SERVER_VERSION = 'v2.11.2.7'
ARCAEA_SERVER_VERSION = 'v2.11.3.2.test'
ARCAEA_LOG_DATBASE_VERSION = 'v1.1'

View File

@@ -11,7 +11,7 @@ from .item import ItemCore
from .song import Chart
from .sql import Connect, Query, Sql
from .util import get_today_timestamp, md5
from .world import WorldPlay
from .world import WorldPlay, BeyondWorldPlay
class Score:
@@ -500,7 +500,8 @@ class UserPlay(UserScore):
# 世界模式判断
if self.is_world_mode:
self.world_play = WorldPlay(self.c, self.user, self)
self.world_play = WorldPlay(
self.c, self.user, self) if self.beyond_gauge == 0 else BeyondWorldPlay(self.c, self.user, self)
self.world_play.update()
# 课题模式判断

View File

@@ -1,7 +1,7 @@
import os
from functools import lru_cache
from json import load
from random import random
from random import randint
from time import time
from .character import Character
@@ -438,226 +438,15 @@ class UserStamina(Stamina):
'a': self.stamina, 'b': self.max_stamina_ts, 'c': self.user.user_id})
class WorldPlay:
'''
世界模式打歌类处理特殊角色技能联动UserMap和UserPlay
parameter: `user` - `UserOnline`类或子类的实例
'user_play` - `UserPlay`类的实例
'''
def __init__(self, c=None, user=None, user_play=None) -> None:
self.c = c
self.user = user
self.user_play = user_play
self.character_used = None
self.base_step_value: float = None
self.step_value: float = None
self.prog_tempest: float = None
self.character_bonus_progress: float = None
self.prog_skill_increase: float = None
self.over_skill_increase: float = None
def to_dict(self) -> dict:
arcmap: 'UserMap' = self.user.current_map
r = {
"rewards": arcmap.rewards_for_climbing_to_dict(),
"exp": self.character_used.level.exp,
"level": self.character_used.level.level,
"base_progress": self.base_step_value,
"progress": self.step_value,
"user_map": {
"user_id": self.user.user_id,
"curr_position": arcmap.curr_position,
"curr_capture": arcmap.curr_capture,
"is_locked": arcmap.is_locked,
"map_id": arcmap.map_id,
"prev_capture": arcmap.prev_capture,
"prev_position": arcmap.prev_position,
"beyond_health": arcmap.beyond_health
},
"char_stats": {
"character_id": self.character_used.character_id,
"frag": self.character_used.frag.get_value(self.character_used.level),
"prog": self.character_used.prog.get_value(self.character_used.level),
"overdrive": self.character_used.overdrive.get_value(self.character_used.level)
},
"current_stamina": self.user.stamina.stamina,
"max_stamina_ts": self.user.stamina.max_stamina_ts,
'world_mode_locked_end_ts': self.user.world_mode_locked_end_ts,
'beyond_boost_gauge': self.user.beyond_boost_gauge
}
if self.over_skill_increase is not None:
r['char_stats']['over_skill_increase'] = self.over_skill_increase
if self.prog_skill_increase is not None:
r['char_stats']['prog_skill_increase'] = self.prog_skill_increase
if self.prog_tempest is not None:
r['char_stats']['prog'] += self.prog_tempest # 没试过要不要这样
r['char_stats']['prog_tempest'] = self.prog_tempest
if self.character_bonus_progress is not None:
# 猜的,为了让客户端正确显示
r['progress'] -= self.character_bonus_progress
r['character_bonus_progress'] = self.character_bonus_progress
if self.character_used.skill_id_displayed == 'skill_maya':
r['char_stats']['skill_state'] = self.character_used.skill_state
if self.user_play.beyond_gauge == 0:
r["user_map"]["steps"] = [
x.to_dict() for x in arcmap.steps_for_climbing]
else:
r["user_map"]["steps"] = len(arcmap.steps_for_climbing)
if self.user_play.stamina_multiply != 1:
r['stamina_multiply'] = self.user_play.stamina_multiply
if self.user_play.fragment_multiply != 100:
r['fragment_multiply'] = self.user_play.fragment_multiply
if self.user_play.prog_boost_multiply != 0:
r['prog_boost_multiply'] = self.user_play.prog_boost_multiply
if self.user_play.beyond_boost_gauge_usage != 0:
r['beyond_boost_gauge_usage'] = self.user_play.beyond_boost_gauge_usage
return r
@property
def beyond_boost_gauge_addition(self) -> float:
# guessed by Lost-MSth
return 2.45 * self.user_play.rating ** 0.5 + 27
@property
def step_times(self) -> float:
prog_boost_multiply = self.user_play.prog_boost_multiply + 100
beyond_boost_times = 1
if self.user_play.beyond_gauge == 1:
if prog_boost_multiply > 100:
prog_boost_multiply -= 100
if self.user_play.beyond_boost_gauge_usage == 100:
beyond_boost_times = 2
elif self.user_play.beyond_boost_gauge_usage == 200:
beyond_boost_times = 3
return self.user_play.stamina_multiply * self.user_play.fragment_multiply / 100 * prog_boost_multiply / 100 * beyond_boost_times
@property
def exp_times(self) -> float:
prog_boost_multiply = self.user_play.prog_boost_multiply + 100
beyond_boost_times = 1
if self.user_play.beyond_gauge == 1:
if prog_boost_multiply > 100:
prog_boost_multiply -= 100
if self.user_play.beyond_boost_gauge_usage == 100:
beyond_boost_times = 2
elif self.user_play.beyond_boost_gauge_usage == 200:
beyond_boost_times = 3
return self.user_play.stamina_multiply * prog_boost_multiply / 100 * beyond_boost_times
def get_step(self) -> None:
if self.user_play.beyond_gauge == 0:
self.base_step_value = 2.5 + 2.45 * self.user_play.rating**0.5
prog = self.character_used.prog.get_value(
self.character_used.level)
if self.prog_tempest:
prog += self.prog_tempest
if self.prog_skill_increase:
prog += self.prog_skill_increase
self.step_value = self.base_step_value * prog / 50 * self.step_times
else:
if self.user_play.clear_type == 0:
self.base_step_value = 25/28 + \
(self.user_play.rating)**0.5 * 0.43
else:
self.base_step_value = 75/28 + \
(self.user_play.rating)**0.5 * 0.43
if self.character_used.character_id in self.user.current_map.character_affinity:
affinity_multiplier = self.user.current_map.affinity_multiplier[self.user.current_map.character_affinity.index(
self.character_used.character_id)]
else:
affinity_multiplier = 1
overdrive = self.character_used.overdrive.get_value(
self.character_used.level)
if self.over_skill_increase:
overdrive += self.over_skill_increase
self.step_value = self.base_step_value * overdrive / \
50 * self.step_times * affinity_multiplier
def update(self) -> None:
'''世界模式更新'''
if self.user_play.prog_boost_multiply != 0:
self.user.update_user_one_column('prog_boost', 0)
self.user_play.clear_play_state()
self.user.select_user_about_world_play()
if self.user_play.beyond_gauge == 0:
# 更新byd大招蓄力条
self.user.beyond_boost_gauge += self.beyond_boost_gauge_addition
self.user.beyond_boost_gauge = min(
self.user.beyond_boost_gauge, 200)
self.user.update_user_one_column(
'beyond_boost_gauge', self.user.beyond_boost_gauge)
elif self.user_play.beyond_boost_gauge_usage != 0 and self.user_play.beyond_boost_gauge_usage <= self.user.beyond_boost_gauge:
self.user.beyond_boost_gauge -= self.user_play.beyond_boost_gauge_usage
if abs(self.user.beyond_boost_gauge) <= 1e-5:
self.user.beyond_boost_gauge = 0
self.user.update_user_one_column(
'beyond_boost_gauge', self.user.beyond_boost_gauge)
self.character_used = Character()
self.user.character.select_character_info()
if not self.user.is_skill_sealed:
self.character_used = self.user.character
else:
self.character_used.character_id = self.user.character.character_id
self.character_used.level.level = self.user.character.level.level
self.character_used.level.exp = self.user.character.level.exp
self.character_used.frag.set_parameter(50, 50, 50)
self.character_used.prog.set_parameter(50, 50, 50)
self.character_used.overdrive.set_parameter(50, 50, 50)
self.user.current_map.select_map_info()
self.before_calculate()
self.get_step()
self.user.current_map.climb(self.step_value)
self.after_climb()
for i in self.user.current_map.rewards_for_climbing: # 物品分发
for j in i['items']:
j.c = self.c
j.user_claim_item(self.user)
x: 'Step' = self.user.current_map.steps_for_climbing[-1]
if x.step_type:
if 'plusstamina' in x.step_type and x.plus_stamina_value:
# 体力格子
self.user.stamina.stamina += x.plus_stamina_value
self.user.stamina.update()
# 角色升级
if self.character_used.database_table_name == 'user_char':
self.character_used.upgrade(
self.user, self.exp_times*self.user_play.rating*6)
if self.user.current_map.curr_position == self.user.current_map.step_count-1 and self.user.current_map.is_repeatable: # 循环图判断
self.user.current_map.curr_position = 0
self.user.current_map.update()
class WorldSkillMixin:
def before_calculate(self) -> None:
factory_dict = {'skill_vita': self._skill_vita, 'skill_mika': self._skill_mika, 'skill_ilith_ivy': self._skill_ilith_ivy,
'ilith_awakened_skill': self._ilith_awakened_skill, 'skill_hikari_vanessa': self._skill_hikari_vanessa}
factory_dict = {'skill_vita': self._skill_vita,
'skill_mika': self._skill_mika,
'skill_ilith_ivy': self._skill_ilith_ivy,
'ilith_awakened_skill': self._ilith_awakened_skill,
'skill_hikari_vanessa': self._skill_hikari_vanessa,
'skill_mithra': self._skill_mithra
}
if self.user_play.beyond_gauge == 0 and self.character_used.character_id == 35 and self.character_used.skill_id_displayed:
self._special_tempest()
@@ -665,8 +454,14 @@ class WorldPlay:
factory_dict[self.character_used.skill_id_displayed]()
def after_climb(self) -> None:
factory_dict = {'eto_uncap': self._eto_uncap, 'ayu_uncap': self._ayu_uncap,
'luna_uncap': self._luna_uncap, 'skill_fatalis': self._skill_fatalis, 'skill_amane': self._skill_amane, 'skill_maya': self._skill_maya, 'skill_mithra': self._skill_mithra}
factory_dict = {'eto_uncap': self._eto_uncap,
'ayu_uncap': self._ayu_uncap,
'skill_fatalis': self._skill_fatalis,
'skill_amane': self._skill_amane,
'skill_maya': self._skill_maya,
'luna_uncap': self._luna_uncap,
'skill_kanae_uncap': self._skill_kanae_uncap
}
if self.character_used.skill_id_displayed in factory_dict:
factory_dict[self.character_used.skill_id_displayed]()
@@ -706,32 +501,27 @@ class WorldPlay:
break
if fragment_flag:
self.character_bonus_progress = Constant.ETO_UNCAP_BONUS_PROGRESS
self.step_value += self.character_bonus_progress
self.character_bonus_progress_normalized = Constant.ETO_UNCAP_BONUS_PROGRESS
self.user.current_map.reclimb(self.step_value)
self.user.current_map.reclimb(self.final_progress)
def _luna_uncap(self) -> None:
'''luna觉醒技能限制格开始时世界模式进度加7'''
'''luna觉醒技能限制格开始时世界模式进度加 7偷懒重爬因为 map 信息还未获取)'''
x: 'Step' = self.user.current_map.steps_for_climbing[0]
if x.restrict_id and x.restrict_type:
self.character_bonus_progress = Constant.LUNA_UNCAP_BONUS_PROGRESS
self.step_value += self.character_bonus_progress
self.user.current_map.reclimb(self.step_value)
self.self.character_bonus_progress_normalized = Constant.LUNA_UNCAP_BONUS_PROGRESS
self.user.current_map.reclimb(self.final_progress)
def _ayu_uncap(self) -> None:
'''ayu觉醒技能世界模式进度+5或-5但不会小于0'''
'''ayu 觉醒技能,世界模式进度随机变动 [-5, -5],但不会小于 0'''
self.character_bonus_progress = Constant.AYU_UNCAP_BONUS_PROGRESS if random(
) >= 0.5 else -Constant.AYU_UNCAP_BONUS_PROGRESS
self.character_bonus_progress_normalized = randint(
-Constant.AYU_UNCAP_BONUS_PROGRESS, Constant.AYU_UNCAP_BONUS_PROGRESS)
self.step_value += self.character_bonus_progress
if self.step_value < 0:
self.character_bonus_progress += self.step_value
self.step_value = 0
if self.progress_normalized + self.character_bonus_progress_normalized < 0:
self.character_bonus_progress_normalized = -self.progress_normalized
self.user.current_map.reclimb(self.step_value)
self.user.current_map.reclimb(self.final_progress)
def _skill_fatalis(self) -> None:
'''hikari fatalis技能世界模式超载打完休息60分钟'''
@@ -743,13 +533,11 @@ class WorldPlay:
def _skill_amane(self) -> None:
'''
amane技能起始格为限速或随机成绩小于EX时世界模式进度减半
偷懒在after_climb里面需要重爬一次
'''
x: 'Step' = self.user.current_map.steps_for_climbing[0]
if ('randomsong' in x.step_type or 'speedlimit' in x.step_type) and self.user_play.song_grade < 5:
self.character_bonus_progress = -self.step_value / 2
self.step_value = self.step_value / 2
self.user.current_map.reclimb(self.step_value)
self.character_bonus_progress_normalized = -self.progress_normalized / 2
self.user.current_map.reclimb(self.final_progress)
def _ilith_awakened_skill(self) -> None:
'''
@@ -773,9 +561,7 @@ class WorldPlay:
mithra 技能,每 150 combo 增加世界模式进度+1
'''
if self.user_play.combo_interval_bonus:
self.character_bonus_progress = self.user_play.combo_interval_bonus
self.step_value += self.character_bonus_progress
self.user.current_map.reclimb(self.step_value)
self.character_bonus_progress_normalized = self.user_play.combo_interval_bonus
def _skill_ilith_ivy(self) -> None:
'''
@@ -804,7 +590,292 @@ class WorldPlay:
maya 技能skill_flag 为 1 时,世界模式进度翻倍
'''
if self.character_used.skill_flag:
self.character_bonus_progress = self.step_value
self.step_value += self.character_bonus_progress
self.user.current_map.reclimb(self.step_value)
self.character_bonus_progress_normalized = self.progress_normalized
self.user.current_map.reclimb(self.final_progress)
self.character_used.change_skill_state()
def _skill_kanae_uncap(self) -> None:
'''
kanae 觉醒技能,保存世界模式 progress 并在下次结算
'''
pass
class BaseWorldPlay(WorldSkillMixin):
'''
世界模式打歌类处理特殊角色技能联动UserMap和UserPlay
parameter: `user` - `UserOnline`类或子类的实例
'user_play` - `UserPlay`类的实例
'''
def __init__(self, c=None, user=None, user_play=None) -> None:
self.c = c
self.user = user
self.user_play = user_play
self.character_used = None
self.progress_normalized: float = None
self.character_bonus_progress_normalized: float = None
# kanae_stored_progress: float
# kanae_added_progress: float
# partner_multiply: float
# wpaid: str
def to_dict(self) -> dict:
arcmap: 'UserMap' = self.user.current_map
r = {
"rewards": arcmap.rewards_for_climbing_to_dict(),
"exp": self.character_used.level.exp,
"level": self.character_used.level.level,
"base_progress": self.base_progress,
"progress": self.final_progress,
"user_map": {
"user_id": self.user.user_id,
"curr_position": arcmap.curr_position,
"curr_capture": arcmap.curr_capture,
"is_locked": arcmap.is_locked,
"map_id": arcmap.map_id,
"prev_capture": arcmap.prev_capture,
"prev_position": arcmap.prev_position,
"beyond_health": arcmap.beyond_health
},
"char_stats": {
"character_id": self.character_used.character_id,
"frag": self.character_used.frag.get_value(self.character_used.level),
"prog": self.character_used.prog.get_value(self.character_used.level),
"overdrive": self.character_used.overdrive.get_value(self.character_used.level)
},
"current_stamina": self.user.stamina.stamina,
"max_stamina_ts": self.user.stamina.max_stamina_ts,
'world_mode_locked_end_ts': self.user.world_mode_locked_end_ts,
'beyond_boost_gauge': self.user.beyond_boost_gauge,
# 'kanae_stored_progress': 7114000, # 往群愿里塞
# 'kanae_added_progress': 514000, # 群愿往外拿
# 'wpaid': 'helloworld', # world play id ???
# 'partner_multiply': 456, #
}
if self.character_used.skill_id_displayed == 'skill_maya':
r['char_stats']['skill_state'] = self.character_used.skill_state
if self.user_play.stamina_multiply != 1:
r['stamina_multiply'] = self.user_play.stamina_multiply
if self.user_play.fragment_multiply != 100:
r['fragment_multiply'] = self.user_play.fragment_multiply
if self.user_play.prog_boost_multiply != 0: # 源韵强化
r['prog_boost_multiply'] = self.user_play.prog_boost_multiply
return r
@property
def beyond_boost_gauge_addition(self) -> float:
# guessed by Lost-MSth
return 2.45 * self.user_play.rating ** 0.5 + 27
@property
def step_times(self) -> float:
raise NotImplementedError
@property
def exp_times(self) -> float:
return self.user_play.stamina_multiply * (self.user_play.prog_boost_multiply / 100 + 1)
@property
def character_bonus_progress(self) -> float:
return self.character_bonus_progress_normalized * self.step_times
@property
def base_progress(self) -> float:
raise NotImplementedError
@property
def final_progress(self) -> float:
raise NotImplementedError
def get_step(self) -> None:
# to get self.progress_normalized
raise NotImplementedError
def update(self) -> None:
'''世界模式更新'''
if self.user_play.prog_boost_multiply != 0:
self.user.update_user_one_column('prog_boost', 0)
self.user_play.clear_play_state()
self.user.select_user_about_world_play()
self.character_used = Character()
self.user.character.select_character_info()
if not self.user.is_skill_sealed:
self.character_used = self.user.character
else:
self.character_used.character_id = self.user.character.character_id
self.character_used.level.level = self.user.character.level.level
self.character_used.level.exp = self.user.character.level.exp
self.character_used.frag.set_parameter(50, 50, 50)
self.character_used.prog.set_parameter(50, 50, 50)
self.character_used.overdrive.set_parameter(50, 50, 50)
self.user.current_map.select_map_info()
self.before_calculate()
self.get_step()
self.user.current_map.climb(self.final_progress)
self.after_climb()
for i in self.user.current_map.rewards_for_climbing: # 物品分发
for j in i['items']:
j.c = self.c
j.user_claim_item(self.user)
x: 'Step' = self.user.current_map.steps_for_climbing[-1]
if x.step_type:
if 'plusstamina' in x.step_type and x.plus_stamina_value:
# 体力格子
self.user.stamina.stamina += x.plus_stamina_value
self.user.stamina.update()
# 角色升级
if self.character_used.database_table_name == 'user_char':
self.character_used.upgrade(
self.user, self.exp_times*self.user_play.rating*6)
if self.user.current_map.curr_position == self.user.current_map.step_count-1 and self.user.current_map.is_repeatable: # 循环图判断
self.user.current_map.curr_position = 0
self.user.current_map.update()
class WorldPlay(BaseWorldPlay):
def __init__(self, c=None, user=None, user_play=None) -> None:
super().__init__(c, user, user_play)
self.prog_tempest: float = None
self.prog_skill_increase: float = None
def to_dict(self) -> dict:
r = super().to_dict()
# 基础进度加上搭档倍数 不带 character_bonus_progress 但是带 kanae 技能
r['progress_partial_after_stat'] = self.progress_normalized
if self.character_bonus_progress_normalized is not None:
r['character_bonus_progress'] = self.character_bonus_progress_normalized
# 不懂为什么两个玩意一样
r['character_bonus_progress_normalized'] = self.character_bonus_progress_normalized
if self.prog_skill_increase is not None:
r['char_stats']['prog_skill_increase'] = self.prog_skill_increase
if self.prog_tempest is not None:
r['char_stats']['prog'] += self.prog_tempest # 没试过要不要这样
r['char_stats']['prog_tempest'] = self.prog_tempest
r['partner_adjusted_prog'] = self.partner_adjusted_prog
r["user_map"]["steps"] = [x.to_dict()
for x in self.user.current_map.steps_for_climbing]
return r
@property
def step_times(self) -> float:
return self.user_play.stamina_multiply * self.user_play.fragment_multiply / 100 * (self.user_play.prog_boost_multiply / 100 + 1)
@property
def character_bonus_progress(self) -> float:
return self.character_bonus_progress_normalized * self.step_times
@property
def base_progress(self) -> float:
return 2.5 + 2.45 * self.user_play.rating**0.5
@property
def final_progress(self) -> float:
return (self.progress_normalized + (self.character_bonus_progress_normalized or 0)) * self.step_times
@property
def partner_adjusted_prog(self) -> float:
prog = self.character_used.prog.get_value(
self.character_used.level)
if self.prog_tempest:
prog += self.prog_tempest
if self.prog_skill_increase:
prog += self.prog_skill_increase
return prog
def get_step(self) -> None:
self.progress_normalized = self.base_progress * \
(self.partner_adjusted_prog / 50)
def update(self) -> None:
'''世界模式更新'''
super().update()
# 更新byd大招蓄力条
self.user.beyond_boost_gauge += self.beyond_boost_gauge_addition
self.user.beyond_boost_gauge = min(self.user.beyond_boost_gauge, 200)
self.user.update_user_one_column(
'beyond_boost_gauge', self.user.beyond_boost_gauge)
class BeyondWorldPlay(BaseWorldPlay):
def __init__(self, c=None, user=None, user_play=None) -> None:
super().__init__(c, user, user_play)
self.over_skill_increase: float = None
@property
def step_times(self) -> float:
return self.user_play.stamina_multiply * self.user_play.fragment_multiply / 100 * (1 + self.user_play.prog_boost_multiply / 100 + self.user_play.beyond_boost_gauge_usage / 100)
@property
def affinity_multiplier(self) -> float:
if self.user.current_map.character_affinity is not None and self.character_used.character_id is not None and self.character_used.character_id in self.user.current_map.character_affinity:
return self.user.current_map.affinity_multiplier[self.user.current_map.character_affinity.index(self.character_used.character_id)]
return 1
@property
def base_progress(self) -> float:
return self.user_play.rating**0.5 * 0.43 + (25/28 if self.user_play.clear_type == 0 else 75/28)
@property
def final_progress(self) -> float:
return self.progress_normalized * self.step_times
def to_dict(self) -> dict:
r = super().to_dict()
# byd 进度 没有加上源韵强化 和 boost 的数值
r['pre_boost_progress'] = self.progress_normalized * \
self.user_play.fragment_multiply / 100
if self.over_skill_increase is not None:
r['char_stats']['over_skill_increase'] = self.over_skill_increase
r["user_map"]["steps"] = len(self.user.current_map.steps_for_climbing)
r['affinity_multiply'] = self.affinity_multiplier
if self.user_play.beyond_boost_gauge_usage != 0:
r['beyond_boost_gauge_usage'] = self.user_play.beyond_boost_gauge_usage
return r
def update(self) -> None:
super().update()
if self.user_play.beyond_boost_gauge_usage != 0 and self.user_play.beyond_boost_gauge_usage <= self.user.beyond_boost_gauge:
self.user.beyond_boost_gauge -= self.user_play.beyond_boost_gauge_usage
if abs(self.user.beyond_boost_gauge) <= 1e-5:
self.user.beyond_boost_gauge = 0
self.user.update_user_one_column(
'beyond_boost_gauge', self.user.beyond_boost_gauge)
def get_step(self) -> None:
overdrive = self.character_used.overdrive.get_value(
self.character_used.level)
if self.over_skill_increase:
overdrive += self.over_skill_increase
self.progress_normalized = self.base_progress * \
(overdrive / 50) * self.affinity_multiplier

View File

@@ -6,7 +6,7 @@ class InitData:
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', '', '', 'visual_ghost_skynotes', 'skill_vita', 'skill_fatalis', 'frags_ongeki_slash', 'frags_ongeki_hard', 'skill_amane', 'skill_kou_winter', '', 'gauge_hard|note_mirror', 'skill_shama', 'skill_milk', 'skill_shikoku', 'skill_mika', 'skill_mithra', 'skill_toa', 'skill_nami_twilight', 'skill_ilith_ivy', 'skill_hikari_vanessa', 'skill_maya', 'skill_intruder', 'skill_luin']
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', 'ilith_awakened_skill', 'eto_uncap', 'luna_uncap', 'shirabe_entry_fee',
'', '', '', '', '', 'ayu_uncap', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', 'skill_luin_uncap']
'', '', '', '', '', 'ayu_uncap', '', 'frags_yume', '', '', '', '', '', '', '', '', 'skill_kanae_uncap', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', 'skill_luin_uncap']
skill_unlock_level = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0,
0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
@@ -30,13 +30,13 @@ class InitData:
46, 73, 95, 67, 84, 70, 78, 69, 70, 50, 80, 80, 63, 25, 50, 72, 55, 50, 95, 55, 70, 90, 70, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50, 75, 80, 49.5, 50, 100, 51, 54, 65.5, 59.5, 58, 96, 47, 50, 54]
frag30 = [88, 90, 100, 75, 80, 89, 70, 79, 65, 40, 50, 90, 100, 92, 0, 61, 67, 92, 85, 50, 86, 62,
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80, 61, 50, 68, 60, 90, 67, 50, 60, 51, 50, 35, 85, 47, 50, 75, 80, 90, 80, 50, 51, 64, 100, 50, 58, 51, 40, 50, 80]
65, 85, 67, 88, 74, 0.5, 105, 80, 105, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80, 61, 50, 68, 60, 90, 67, 50, 60, 51, 50, 35, 85, 47, 50, 75, 80, 90, 80, 50, 51, 64, 100, 50, 58, 51, 40, 50, 80]
prog30 = [71, 90, 80, 75, 100, 80, 90, 102, 84, 78, 110, 77, 73, 78, 0, 99, 80, 66, 46, 93, 40, 83,
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80, 79, 55, 65, 59, 90, 50, 90, 90, 75, 210, 35, 86, 92, 80, 75, 100, 60, 50, 68, 51, 60, 53, 85, 58, 96, 47, 50, 90]
80, 90, 93, 50, 96, 88, 99, 108, 85, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80, 79, 55, 65, 59, 90, 50, 90, 90, 75, 210, 35, 86, 92, 80, 75, 100, 60, 50, 68, 51, 60, 53, 85, 58, 96, 47, 50, 90]
overdrive30 = [71, 90, 57, 75, 80, 80, 95, 79, 65, 31, 50, 69, 100, 68, 0, 78, 50, 70, 62, 59, 64,
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50, 75, 80, 49.5, 50, 100, 51, 64, 65.5, 59.5, 58, 96, 47, 50, 64]
56, 73, 95, 67, 84, 80, 88, 79, 80, 60, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50, 75, 80, 49.5, 50, 100, 51, 64, 65.5, 59.5, 58, 96, 47, 50, 64]
char_type = [1, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 2, 3, 1, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 2, 2, 0, 0, 2, 0, 0, 2, 0, 2, 2, 1, 0, 2, 0, 0, 2]
@@ -61,14 +61,15 @@ class InitData:
10: [{'core_id': 'core_umbral', 'amount': 30}],
66: [{'core_id': 'core_chunithm', 'amount': 15}],
5: [{'core_id': 'core_hollow', 'amount': 0}],
73: [{'core_id': 'core_wacca', 'amount': 15}]
73: [{'core_id': 'core_wacca', 'amount': 15}],
30: [{'core_id': 'core_hollow', 'amount': 5}, {'core_id': 'core_sunset', 'amount': 25}]
}
cores = ['core_hollow', 'core_desolate', 'core_chunithm', 'core_crimson',
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary', 'core_colorful', 'core_course_skip_purchase', 'core_umbral', 'core_wacca']
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary', 'core_colorful', 'core_course_skip_purchase', 'core_umbral', 'core_wacca', 'core_sunset']
world_songs = ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster",
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger", "bookmaker3", "laqryma3", "kyogenkigo", "hivemind", "seclusion", "quonwacca3", "bluecomet", "energysynergymatrix", "gengaozo", "lastendconductor3", "antithese3", "qualia3", "kanagawa3", "heavensdoor3", "pragmatism3", "nulctrl", "avril", "ddd", "merlin3", "omakeno3", "nekonote", "sanskia", 'altair', 'mukishitsu', 'trapcrow', 'redandblue3', 'ignotus3', 'singularity3', 'dropdead3', 'arcahv', 'freefall3', 'partyvinyl3', 'tsukinimurakumo', 'mantis', 'worldfragments', 'astrawalkthrough', 'chronicle', 'trappola3', 'letsrock', 'shadesoflight3', 'teriqma3', 'impact3', 'lostemotion', 'gimmick', 'lawlesspoint', 'hybris', 'ultimatetaste', 'rgb', 'matenrou', 'dynitikos', 'amekagura', 'fantasy', 'aloneandlorn']
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger", "bookmaker3", "laqryma3", "kyogenkigo", "hivemind", "seclusion", "quonwacca3", "bluecomet", "energysynergymatrix", "gengaozo", "lastendconductor3", "antithese3", "qualia3", "kanagawa3", "heavensdoor3", "pragmatism3", "nulctrl", "avril", "ddd", "merlin3", "omakeno3", "nekonote", "sanskia", 'altair', 'mukishitsu', 'trapcrow', 'redandblue3', 'ignotus3', 'singularity3', 'dropdead3', 'arcahv', 'freefall3', 'partyvinyl3', 'tsukinimurakumo', 'mantis', 'worldfragments', 'astrawalkthrough', 'chronicle', 'trappola3', 'letsrock', 'shadesoflight3', 'teriqma3', 'impact3', 'lostemotion', 'gimmick', 'lawlesspoint', 'hybris', 'ultimatetaste', 'rgb', 'matenrou', 'dynitikos', 'amekagura', 'fantasy', 'aloneandlorn', 'felys', 'onandon', 'hotarubinoyuki']
world_unlocks = ["scenery_chap1", "scenery_chap2",
"scenery_chap3", "scenery_chap4", "scenery_chap5", "scenery_chap6", "scenery_chap7"]

View File

@@ -1558,5 +1558,41 @@
],
"orig_price": 100,
"price": 100
},
{
"name": "overdrive",
"items": [
{
"type": "single",
"id": "overdrive",
"is_available": true
},
{
"type": "core",
"amount": 1,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 100,
"price": 100
},
{
"name": "lightmyway",
"items": [
{
"type": "single",
"id": "lightmyway",
"is_available": true
},
{
"type": "core",
"amount": 1,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 100,
"price": 100
}
]

View File

@@ -60,6 +60,12 @@ def finale_end():
return success_return({})
@bp.route('/applog/me', methods=['POST'])
def applog_me():
# 异常日志,不处理
return success_return({})
map_dict = {'/user/me': user_me,
'/purchase/bundle/pack': bundle_pack,
'/serve/download/me/song': download_song,

View File

@@ -422,7 +422,7 @@ def all_character():
def change_character():
# 修改角色数据
skill_ids = ['No_skill', 'gauge_easy', 'note_mirror', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', 'eto_uncap', 'luna_uncap', 'frags_preferred_song', 'visual_ghost_skynotes', 'ayu_uncap', 'skill_vita', 'skill_fatalis', 'skill_reunion', 'frags_ongeki_slash', 'frags_ongeki_hard', 'skill_amane', 'skill_kou_winter', 'gauge_hard|note_mirror', 'skill_shama', 'skill_milk', 'skill_shikoku', 'skill_mika', 'ilith_awakened_skill', 'skill_mithra', 'skill_toa', 'skill_nami_twilight', 'skill_ilith_ivy', 'skill_hikari_vanessa', 'skill_maya', 'skill_luin', 'skill_luin_uncap']
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', 'eto_uncap', 'luna_uncap', 'frags_preferred_song', 'visual_ghost_skynotes', 'ayu_uncap', 'skill_vita', 'skill_fatalis', 'skill_reunion', 'frags_ongeki_slash', 'frags_ongeki_hard', 'skill_amane', 'skill_kou_winter', 'gauge_hard|note_mirror', 'skill_shama', 'skill_milk', 'skill_shikoku', 'skill_mika', 'ilith_awakened_skill', 'skill_mithra', 'skill_toa', 'skill_nami_twilight', 'skill_ilith_ivy', 'skill_hikari_vanessa', 'skill_maya', 'skill_luin', 'skill_luin_uncap', 'skill_kanae_uncap']
return render_template('web/changechar.html', skill_ids=skill_ids)