mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2025-12-14 08:06:23 +08:00
[Refactor][Bug fix] World mode & skills
- Code refactor for world mode - Try to fix some skills to keep it same with the official server (especially `ayu_uncap`), and adjust the order of World Mode progress calculation (maybe still not right). - Uncap Kanae Note: not ready for Kanae's uncapping skill (I do not know its actual effect.)
This commit is contained in:
@@ -12,7 +12,7 @@ class Config:
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SONG_FILE_HASH_PRE_CALCULATE = True
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GAME_API_PREFIX = '/evolution/23'
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GAME_API_PREFIX = '/akeome/24'
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ALLOW_APPVERSION = [] # list[str]
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@@ -1,6 +1,6 @@
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from .config_manager import Config
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ARCAEA_SERVER_VERSION = 'v2.11.2.7'
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ARCAEA_SERVER_VERSION = 'v2.11.3.2.test'
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ARCAEA_LOG_DATBASE_VERSION = 'v1.1'
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@@ -11,7 +11,7 @@ from .item import ItemCore
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from .song import Chart
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from .sql import Connect, Query, Sql
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from .util import get_today_timestamp, md5
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from .world import WorldPlay
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from .world import WorldPlay, BeyondWorldPlay
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class Score:
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@@ -500,7 +500,8 @@ class UserPlay(UserScore):
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# 世界模式判断
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if self.is_world_mode:
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self.world_play = WorldPlay(self.c, self.user, self)
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self.world_play = WorldPlay(
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self.c, self.user, self) if self.beyond_gauge == 0 else BeyondWorldPlay(self.c, self.user, self)
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self.world_play.update()
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# 课题模式判断
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@@ -1,7 +1,7 @@
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import os
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from functools import lru_cache
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from json import load
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from random import random
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from random import randint
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from time import time
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from .character import Character
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@@ -438,226 +438,15 @@ class UserStamina(Stamina):
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'a': self.stamina, 'b': self.max_stamina_ts, 'c': self.user.user_id})
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class WorldPlay:
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'''
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世界模式打歌类,处理特殊角色技能,联动UserMap和UserPlay
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parameter: `user` - `UserOnline`类或子类的实例
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'user_play` - `UserPlay`类的实例
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'''
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def __init__(self, c=None, user=None, user_play=None) -> None:
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self.c = c
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self.user = user
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self.user_play = user_play
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self.character_used = None
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self.base_step_value: float = None
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self.step_value: float = None
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self.prog_tempest: float = None
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self.character_bonus_progress: float = None
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self.prog_skill_increase: float = None
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self.over_skill_increase: float = None
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def to_dict(self) -> dict:
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arcmap: 'UserMap' = self.user.current_map
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r = {
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"rewards": arcmap.rewards_for_climbing_to_dict(),
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"exp": self.character_used.level.exp,
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"level": self.character_used.level.level,
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"base_progress": self.base_step_value,
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"progress": self.step_value,
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"user_map": {
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"user_id": self.user.user_id,
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"curr_position": arcmap.curr_position,
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"curr_capture": arcmap.curr_capture,
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"is_locked": arcmap.is_locked,
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"map_id": arcmap.map_id,
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"prev_capture": arcmap.prev_capture,
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"prev_position": arcmap.prev_position,
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"beyond_health": arcmap.beyond_health
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},
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"char_stats": {
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"character_id": self.character_used.character_id,
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"frag": self.character_used.frag.get_value(self.character_used.level),
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"prog": self.character_used.prog.get_value(self.character_used.level),
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"overdrive": self.character_used.overdrive.get_value(self.character_used.level)
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},
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"current_stamina": self.user.stamina.stamina,
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"max_stamina_ts": self.user.stamina.max_stamina_ts,
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'world_mode_locked_end_ts': self.user.world_mode_locked_end_ts,
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'beyond_boost_gauge': self.user.beyond_boost_gauge
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}
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if self.over_skill_increase is not None:
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r['char_stats']['over_skill_increase'] = self.over_skill_increase
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if self.prog_skill_increase is not None:
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r['char_stats']['prog_skill_increase'] = self.prog_skill_increase
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if self.prog_tempest is not None:
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r['char_stats']['prog'] += self.prog_tempest # 没试过要不要这样
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r['char_stats']['prog_tempest'] = self.prog_tempest
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if self.character_bonus_progress is not None:
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# 猜的,为了让客户端正确显示
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r['progress'] -= self.character_bonus_progress
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r['character_bonus_progress'] = self.character_bonus_progress
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if self.character_used.skill_id_displayed == 'skill_maya':
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r['char_stats']['skill_state'] = self.character_used.skill_state
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if self.user_play.beyond_gauge == 0:
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r["user_map"]["steps"] = [
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x.to_dict() for x in arcmap.steps_for_climbing]
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else:
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r["user_map"]["steps"] = len(arcmap.steps_for_climbing)
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if self.user_play.stamina_multiply != 1:
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r['stamina_multiply'] = self.user_play.stamina_multiply
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if self.user_play.fragment_multiply != 100:
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r['fragment_multiply'] = self.user_play.fragment_multiply
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if self.user_play.prog_boost_multiply != 0:
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r['prog_boost_multiply'] = self.user_play.prog_boost_multiply
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if self.user_play.beyond_boost_gauge_usage != 0:
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r['beyond_boost_gauge_usage'] = self.user_play.beyond_boost_gauge_usage
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return r
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@property
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def beyond_boost_gauge_addition(self) -> float:
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# guessed by Lost-MSth
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return 2.45 * self.user_play.rating ** 0.5 + 27
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@property
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def step_times(self) -> float:
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prog_boost_multiply = self.user_play.prog_boost_multiply + 100
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beyond_boost_times = 1
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if self.user_play.beyond_gauge == 1:
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if prog_boost_multiply > 100:
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prog_boost_multiply -= 100
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if self.user_play.beyond_boost_gauge_usage == 100:
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beyond_boost_times = 2
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elif self.user_play.beyond_boost_gauge_usage == 200:
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beyond_boost_times = 3
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return self.user_play.stamina_multiply * self.user_play.fragment_multiply / 100 * prog_boost_multiply / 100 * beyond_boost_times
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@property
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def exp_times(self) -> float:
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prog_boost_multiply = self.user_play.prog_boost_multiply + 100
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beyond_boost_times = 1
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if self.user_play.beyond_gauge == 1:
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if prog_boost_multiply > 100:
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prog_boost_multiply -= 100
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if self.user_play.beyond_boost_gauge_usage == 100:
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beyond_boost_times = 2
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elif self.user_play.beyond_boost_gauge_usage == 200:
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beyond_boost_times = 3
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return self.user_play.stamina_multiply * prog_boost_multiply / 100 * beyond_boost_times
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def get_step(self) -> None:
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if self.user_play.beyond_gauge == 0:
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self.base_step_value = 2.5 + 2.45 * self.user_play.rating**0.5
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prog = self.character_used.prog.get_value(
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self.character_used.level)
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if self.prog_tempest:
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prog += self.prog_tempest
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if self.prog_skill_increase:
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prog += self.prog_skill_increase
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self.step_value = self.base_step_value * prog / 50 * self.step_times
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else:
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if self.user_play.clear_type == 0:
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self.base_step_value = 25/28 + \
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(self.user_play.rating)**0.5 * 0.43
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else:
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self.base_step_value = 75/28 + \
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(self.user_play.rating)**0.5 * 0.43
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if self.character_used.character_id in self.user.current_map.character_affinity:
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affinity_multiplier = self.user.current_map.affinity_multiplier[self.user.current_map.character_affinity.index(
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self.character_used.character_id)]
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else:
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affinity_multiplier = 1
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overdrive = self.character_used.overdrive.get_value(
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self.character_used.level)
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if self.over_skill_increase:
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overdrive += self.over_skill_increase
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self.step_value = self.base_step_value * overdrive / \
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50 * self.step_times * affinity_multiplier
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def update(self) -> None:
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'''世界模式更新'''
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if self.user_play.prog_boost_multiply != 0:
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self.user.update_user_one_column('prog_boost', 0)
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self.user_play.clear_play_state()
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self.user.select_user_about_world_play()
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if self.user_play.beyond_gauge == 0:
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# 更新byd大招蓄力条
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self.user.beyond_boost_gauge += self.beyond_boost_gauge_addition
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self.user.beyond_boost_gauge = min(
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self.user.beyond_boost_gauge, 200)
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self.user.update_user_one_column(
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'beyond_boost_gauge', self.user.beyond_boost_gauge)
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elif self.user_play.beyond_boost_gauge_usage != 0 and self.user_play.beyond_boost_gauge_usage <= self.user.beyond_boost_gauge:
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self.user.beyond_boost_gauge -= self.user_play.beyond_boost_gauge_usage
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if abs(self.user.beyond_boost_gauge) <= 1e-5:
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self.user.beyond_boost_gauge = 0
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self.user.update_user_one_column(
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'beyond_boost_gauge', self.user.beyond_boost_gauge)
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self.character_used = Character()
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self.user.character.select_character_info()
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if not self.user.is_skill_sealed:
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self.character_used = self.user.character
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else:
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self.character_used.character_id = self.user.character.character_id
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self.character_used.level.level = self.user.character.level.level
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self.character_used.level.exp = self.user.character.level.exp
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self.character_used.frag.set_parameter(50, 50, 50)
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self.character_used.prog.set_parameter(50, 50, 50)
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self.character_used.overdrive.set_parameter(50, 50, 50)
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self.user.current_map.select_map_info()
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self.before_calculate()
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self.get_step()
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self.user.current_map.climb(self.step_value)
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self.after_climb()
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for i in self.user.current_map.rewards_for_climbing: # 物品分发
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for j in i['items']:
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j.c = self.c
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j.user_claim_item(self.user)
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x: 'Step' = self.user.current_map.steps_for_climbing[-1]
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if x.step_type:
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if 'plusstamina' in x.step_type and x.plus_stamina_value:
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# 体力格子
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self.user.stamina.stamina += x.plus_stamina_value
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self.user.stamina.update()
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# 角色升级
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if self.character_used.database_table_name == 'user_char':
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self.character_used.upgrade(
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self.user, self.exp_times*self.user_play.rating*6)
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if self.user.current_map.curr_position == self.user.current_map.step_count-1 and self.user.current_map.is_repeatable: # 循环图判断
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self.user.current_map.curr_position = 0
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self.user.current_map.update()
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class WorldSkillMixin:
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def before_calculate(self) -> None:
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factory_dict = {'skill_vita': self._skill_vita, 'skill_mika': self._skill_mika, 'skill_ilith_ivy': self._skill_ilith_ivy,
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'ilith_awakened_skill': self._ilith_awakened_skill, 'skill_hikari_vanessa': self._skill_hikari_vanessa}
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factory_dict = {'skill_vita': self._skill_vita,
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'skill_mika': self._skill_mika,
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'skill_ilith_ivy': self._skill_ilith_ivy,
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'ilith_awakened_skill': self._ilith_awakened_skill,
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'skill_hikari_vanessa': self._skill_hikari_vanessa,
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'skill_mithra': self._skill_mithra
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}
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if self.user_play.beyond_gauge == 0 and self.character_used.character_id == 35 and self.character_used.skill_id_displayed:
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self._special_tempest()
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@@ -665,8 +454,14 @@ class WorldPlay:
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factory_dict[self.character_used.skill_id_displayed]()
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def after_climb(self) -> None:
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factory_dict = {'eto_uncap': self._eto_uncap, 'ayu_uncap': self._ayu_uncap,
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'luna_uncap': self._luna_uncap, 'skill_fatalis': self._skill_fatalis, 'skill_amane': self._skill_amane, 'skill_maya': self._skill_maya, 'skill_mithra': self._skill_mithra}
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factory_dict = {'eto_uncap': self._eto_uncap,
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'ayu_uncap': self._ayu_uncap,
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'skill_fatalis': self._skill_fatalis,
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'skill_amane': self._skill_amane,
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'skill_maya': self._skill_maya,
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'luna_uncap': self._luna_uncap,
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'skill_kanae_uncap': self._skill_kanae_uncap
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}
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if self.character_used.skill_id_displayed in factory_dict:
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factory_dict[self.character_used.skill_id_displayed]()
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@@ -706,32 +501,27 @@ class WorldPlay:
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break
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if fragment_flag:
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self.character_bonus_progress = Constant.ETO_UNCAP_BONUS_PROGRESS
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self.step_value += self.character_bonus_progress
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self.character_bonus_progress_normalized = Constant.ETO_UNCAP_BONUS_PROGRESS
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self.user.current_map.reclimb(self.step_value)
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self.user.current_map.reclimb(self.final_progress)
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def _luna_uncap(self) -> None:
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'''luna觉醒技能,限制格开始时世界模式进度加7'''
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'''luna觉醒技能,限制格开始时世界模式进度加 7,偷懒重爬(因为 map 信息还未获取)'''
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x: 'Step' = self.user.current_map.steps_for_climbing[0]
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if x.restrict_id and x.restrict_type:
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self.character_bonus_progress = Constant.LUNA_UNCAP_BONUS_PROGRESS
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self.step_value += self.character_bonus_progress
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self.user.current_map.reclimb(self.step_value)
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self.self.character_bonus_progress_normalized = Constant.LUNA_UNCAP_BONUS_PROGRESS
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self.user.current_map.reclimb(self.final_progress)
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def _ayu_uncap(self) -> None:
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'''ayu觉醒技能,世界模式进度+5或-5,但不会小于0'''
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'''ayu 觉醒技能,世界模式进度随机变动 [-5, -5],但不会小于 0'''
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self.character_bonus_progress = Constant.AYU_UNCAP_BONUS_PROGRESS if random(
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) >= 0.5 else -Constant.AYU_UNCAP_BONUS_PROGRESS
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self.character_bonus_progress_normalized = randint(
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-Constant.AYU_UNCAP_BONUS_PROGRESS, Constant.AYU_UNCAP_BONUS_PROGRESS)
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self.step_value += self.character_bonus_progress
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if self.step_value < 0:
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self.character_bonus_progress += self.step_value
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self.step_value = 0
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if self.progress_normalized + self.character_bonus_progress_normalized < 0:
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self.character_bonus_progress_normalized = -self.progress_normalized
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self.user.current_map.reclimb(self.step_value)
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self.user.current_map.reclimb(self.final_progress)
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def _skill_fatalis(self) -> None:
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'''hikari fatalis技能,世界模式超载,打完休息60分钟'''
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@@ -743,13 +533,11 @@ class WorldPlay:
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def _skill_amane(self) -> None:
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'''
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amane技能,起始格为限速或随机,成绩小于EX时,世界模式进度减半
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偷懒在after_climb里面,需要重爬一次
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'''
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x: 'Step' = self.user.current_map.steps_for_climbing[0]
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if ('randomsong' in x.step_type or 'speedlimit' in x.step_type) and self.user_play.song_grade < 5:
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self.character_bonus_progress = -self.step_value / 2
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self.step_value = self.step_value / 2
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self.user.current_map.reclimb(self.step_value)
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self.character_bonus_progress_normalized = -self.progress_normalized / 2
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self.user.current_map.reclimb(self.final_progress)
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def _ilith_awakened_skill(self) -> None:
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'''
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@@ -773,9 +561,7 @@ class WorldPlay:
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mithra 技能,每 150 combo 增加世界模式进度+1
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'''
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if self.user_play.combo_interval_bonus:
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self.character_bonus_progress = self.user_play.combo_interval_bonus
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self.step_value += self.character_bonus_progress
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self.user.current_map.reclimb(self.step_value)
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self.character_bonus_progress_normalized = self.user_play.combo_interval_bonus
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def _skill_ilith_ivy(self) -> None:
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'''
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@@ -804,7 +590,292 @@ class WorldPlay:
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maya 技能,skill_flag 为 1 时,世界模式进度翻倍
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'''
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if self.character_used.skill_flag:
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self.character_bonus_progress = self.step_value
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self.step_value += self.character_bonus_progress
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self.user.current_map.reclimb(self.step_value)
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self.character_bonus_progress_normalized = self.progress_normalized
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self.user.current_map.reclimb(self.final_progress)
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||||
self.character_used.change_skill_state()
|
||||
|
||||
def _skill_kanae_uncap(self) -> None:
|
||||
'''
|
||||
kanae 觉醒技能,保存世界模式 progress 并在下次结算
|
||||
'''
|
||||
pass
|
||||
|
||||
|
||||
class BaseWorldPlay(WorldSkillMixin):
|
||||
'''
|
||||
世界模式打歌类,处理特殊角色技能,联动UserMap和UserPlay
|
||||
|
||||
parameter: `user` - `UserOnline`类或子类的实例
|
||||
'user_play` - `UserPlay`类的实例
|
||||
'''
|
||||
|
||||
def __init__(self, c=None, user=None, user_play=None) -> None:
|
||||
self.c = c
|
||||
self.user = user
|
||||
self.user_play = user_play
|
||||
self.character_used = None
|
||||
|
||||
self.progress_normalized: float = None
|
||||
self.character_bonus_progress_normalized: float = None
|
||||
|
||||
# kanae_stored_progress: float
|
||||
# kanae_added_progress: float
|
||||
# partner_multiply: float
|
||||
# wpaid: str
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
arcmap: 'UserMap' = self.user.current_map
|
||||
r = {
|
||||
"rewards": arcmap.rewards_for_climbing_to_dict(),
|
||||
"exp": self.character_used.level.exp,
|
||||
"level": self.character_used.level.level,
|
||||
"base_progress": self.base_progress,
|
||||
"progress": self.final_progress,
|
||||
"user_map": {
|
||||
"user_id": self.user.user_id,
|
||||
"curr_position": arcmap.curr_position,
|
||||
"curr_capture": arcmap.curr_capture,
|
||||
"is_locked": arcmap.is_locked,
|
||||
"map_id": arcmap.map_id,
|
||||
"prev_capture": arcmap.prev_capture,
|
||||
"prev_position": arcmap.prev_position,
|
||||
"beyond_health": arcmap.beyond_health
|
||||
},
|
||||
"char_stats": {
|
||||
"character_id": self.character_used.character_id,
|
||||
"frag": self.character_used.frag.get_value(self.character_used.level),
|
||||
"prog": self.character_used.prog.get_value(self.character_used.level),
|
||||
"overdrive": self.character_used.overdrive.get_value(self.character_used.level)
|
||||
},
|
||||
"current_stamina": self.user.stamina.stamina,
|
||||
"max_stamina_ts": self.user.stamina.max_stamina_ts,
|
||||
'world_mode_locked_end_ts': self.user.world_mode_locked_end_ts,
|
||||
'beyond_boost_gauge': self.user.beyond_boost_gauge,
|
||||
# 'kanae_stored_progress': 7114000, # 往群愿里塞
|
||||
# 'kanae_added_progress': 514000, # 群愿往外拿
|
||||
# 'wpaid': 'helloworld', # world play id ???
|
||||
# 'partner_multiply': 456, # ?
|
||||
}
|
||||
|
||||
if self.character_used.skill_id_displayed == 'skill_maya':
|
||||
r['char_stats']['skill_state'] = self.character_used.skill_state
|
||||
|
||||
if self.user_play.stamina_multiply != 1:
|
||||
r['stamina_multiply'] = self.user_play.stamina_multiply
|
||||
if self.user_play.fragment_multiply != 100:
|
||||
r['fragment_multiply'] = self.user_play.fragment_multiply
|
||||
if self.user_play.prog_boost_multiply != 0: # 源韵强化
|
||||
r['prog_boost_multiply'] = self.user_play.prog_boost_multiply
|
||||
|
||||
return r
|
||||
|
||||
@property
|
||||
def beyond_boost_gauge_addition(self) -> float:
|
||||
# guessed by Lost-MSth
|
||||
return 2.45 * self.user_play.rating ** 0.5 + 27
|
||||
|
||||
@property
|
||||
def step_times(self) -> float:
|
||||
raise NotImplementedError
|
||||
|
||||
@property
|
||||
def exp_times(self) -> float:
|
||||
return self.user_play.stamina_multiply * (self.user_play.prog_boost_multiply / 100 + 1)
|
||||
|
||||
@property
|
||||
def character_bonus_progress(self) -> float:
|
||||
return self.character_bonus_progress_normalized * self.step_times
|
||||
|
||||
@property
|
||||
def base_progress(self) -> float:
|
||||
raise NotImplementedError
|
||||
|
||||
@property
|
||||
def final_progress(self) -> float:
|
||||
raise NotImplementedError
|
||||
|
||||
def get_step(self) -> None:
|
||||
# to get self.progress_normalized
|
||||
raise NotImplementedError
|
||||
|
||||
def update(self) -> None:
|
||||
'''世界模式更新'''
|
||||
if self.user_play.prog_boost_multiply != 0:
|
||||
self.user.update_user_one_column('prog_boost', 0)
|
||||
|
||||
self.user_play.clear_play_state()
|
||||
self.user.select_user_about_world_play()
|
||||
|
||||
self.character_used = Character()
|
||||
|
||||
self.user.character.select_character_info()
|
||||
if not self.user.is_skill_sealed:
|
||||
self.character_used = self.user.character
|
||||
else:
|
||||
self.character_used.character_id = self.user.character.character_id
|
||||
self.character_used.level.level = self.user.character.level.level
|
||||
self.character_used.level.exp = self.user.character.level.exp
|
||||
self.character_used.frag.set_parameter(50, 50, 50)
|
||||
self.character_used.prog.set_parameter(50, 50, 50)
|
||||
self.character_used.overdrive.set_parameter(50, 50, 50)
|
||||
|
||||
self.user.current_map.select_map_info()
|
||||
self.before_calculate()
|
||||
self.get_step()
|
||||
self.user.current_map.climb(self.final_progress)
|
||||
self.after_climb()
|
||||
|
||||
for i in self.user.current_map.rewards_for_climbing: # 物品分发
|
||||
for j in i['items']:
|
||||
j.c = self.c
|
||||
j.user_claim_item(self.user)
|
||||
|
||||
x: 'Step' = self.user.current_map.steps_for_climbing[-1]
|
||||
if x.step_type:
|
||||
if 'plusstamina' in x.step_type and x.plus_stamina_value:
|
||||
# 体力格子
|
||||
self.user.stamina.stamina += x.plus_stamina_value
|
||||
self.user.stamina.update()
|
||||
|
||||
# 角色升级
|
||||
if self.character_used.database_table_name == 'user_char':
|
||||
self.character_used.upgrade(
|
||||
self.user, self.exp_times*self.user_play.rating*6)
|
||||
|
||||
if self.user.current_map.curr_position == self.user.current_map.step_count-1 and self.user.current_map.is_repeatable: # 循环图判断
|
||||
self.user.current_map.curr_position = 0
|
||||
|
||||
self.user.current_map.update()
|
||||
|
||||
|
||||
class WorldPlay(BaseWorldPlay):
|
||||
def __init__(self, c=None, user=None, user_play=None) -> None:
|
||||
super().__init__(c, user, user_play)
|
||||
|
||||
self.prog_tempest: float = None
|
||||
self.prog_skill_increase: float = None
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
r = super().to_dict()
|
||||
|
||||
# 基础进度加上搭档倍数 不带 character_bonus_progress 但是带 kanae 技能
|
||||
r['progress_partial_after_stat'] = self.progress_normalized
|
||||
|
||||
if self.character_bonus_progress_normalized is not None:
|
||||
r['character_bonus_progress'] = self.character_bonus_progress_normalized
|
||||
# 不懂为什么两个玩意一样
|
||||
r['character_bonus_progress_normalized'] = self.character_bonus_progress_normalized
|
||||
|
||||
if self.prog_skill_increase is not None:
|
||||
r['char_stats']['prog_skill_increase'] = self.prog_skill_increase
|
||||
|
||||
if self.prog_tempest is not None:
|
||||
r['char_stats']['prog'] += self.prog_tempest # 没试过要不要这样
|
||||
r['char_stats']['prog_tempest'] = self.prog_tempest
|
||||
|
||||
r['partner_adjusted_prog'] = self.partner_adjusted_prog
|
||||
|
||||
r["user_map"]["steps"] = [x.to_dict()
|
||||
for x in self.user.current_map.steps_for_climbing]
|
||||
return r
|
||||
|
||||
@property
|
||||
def step_times(self) -> float:
|
||||
return self.user_play.stamina_multiply * self.user_play.fragment_multiply / 100 * (self.user_play.prog_boost_multiply / 100 + 1)
|
||||
|
||||
@property
|
||||
def character_bonus_progress(self) -> float:
|
||||
return self.character_bonus_progress_normalized * self.step_times
|
||||
|
||||
@property
|
||||
def base_progress(self) -> float:
|
||||
return 2.5 + 2.45 * self.user_play.rating**0.5
|
||||
|
||||
@property
|
||||
def final_progress(self) -> float:
|
||||
return (self.progress_normalized + (self.character_bonus_progress_normalized or 0)) * self.step_times
|
||||
|
||||
@property
|
||||
def partner_adjusted_prog(self) -> float:
|
||||
prog = self.character_used.prog.get_value(
|
||||
self.character_used.level)
|
||||
if self.prog_tempest:
|
||||
prog += self.prog_tempest
|
||||
if self.prog_skill_increase:
|
||||
prog += self.prog_skill_increase
|
||||
return prog
|
||||
|
||||
def get_step(self) -> None:
|
||||
self.progress_normalized = self.base_progress * \
|
||||
(self.partner_adjusted_prog / 50)
|
||||
|
||||
def update(self) -> None:
|
||||
'''世界模式更新'''
|
||||
super().update()
|
||||
|
||||
# 更新byd大招蓄力条
|
||||
self.user.beyond_boost_gauge += self.beyond_boost_gauge_addition
|
||||
self.user.beyond_boost_gauge = min(self.user.beyond_boost_gauge, 200)
|
||||
self.user.update_user_one_column(
|
||||
'beyond_boost_gauge', self.user.beyond_boost_gauge)
|
||||
|
||||
|
||||
class BeyondWorldPlay(BaseWorldPlay):
|
||||
|
||||
def __init__(self, c=None, user=None, user_play=None) -> None:
|
||||
super().__init__(c, user, user_play)
|
||||
self.over_skill_increase: float = None
|
||||
|
||||
@property
|
||||
def step_times(self) -> float:
|
||||
return self.user_play.stamina_multiply * self.user_play.fragment_multiply / 100 * (1 + self.user_play.prog_boost_multiply / 100 + self.user_play.beyond_boost_gauge_usage / 100)
|
||||
|
||||
@property
|
||||
def affinity_multiplier(self) -> float:
|
||||
if self.user.current_map.character_affinity is not None and self.character_used.character_id is not None and self.character_used.character_id in self.user.current_map.character_affinity:
|
||||
return self.user.current_map.affinity_multiplier[self.user.current_map.character_affinity.index(self.character_used.character_id)]
|
||||
return 1
|
||||
|
||||
@property
|
||||
def base_progress(self) -> float:
|
||||
return self.user_play.rating**0.5 * 0.43 + (25/28 if self.user_play.clear_type == 0 else 75/28)
|
||||
|
||||
@property
|
||||
def final_progress(self) -> float:
|
||||
return self.progress_normalized * self.step_times
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
r = super().to_dict()
|
||||
|
||||
# byd 进度 没有加上源韵强化 和 boost 的数值
|
||||
r['pre_boost_progress'] = self.progress_normalized * \
|
||||
self.user_play.fragment_multiply / 100
|
||||
|
||||
if self.over_skill_increase is not None:
|
||||
r['char_stats']['over_skill_increase'] = self.over_skill_increase
|
||||
|
||||
r["user_map"]["steps"] = len(self.user.current_map.steps_for_climbing)
|
||||
r['affinity_multiply'] = self.affinity_multiplier
|
||||
if self.user_play.beyond_boost_gauge_usage != 0:
|
||||
r['beyond_boost_gauge_usage'] = self.user_play.beyond_boost_gauge_usage
|
||||
|
||||
return r
|
||||
|
||||
def update(self) -> None:
|
||||
super().update()
|
||||
|
||||
if self.user_play.beyond_boost_gauge_usage != 0 and self.user_play.beyond_boost_gauge_usage <= self.user.beyond_boost_gauge:
|
||||
self.user.beyond_boost_gauge -= self.user_play.beyond_boost_gauge_usage
|
||||
if abs(self.user.beyond_boost_gauge) <= 1e-5:
|
||||
self.user.beyond_boost_gauge = 0
|
||||
self.user.update_user_one_column(
|
||||
'beyond_boost_gauge', self.user.beyond_boost_gauge)
|
||||
|
||||
def get_step(self) -> None:
|
||||
overdrive = self.character_used.overdrive.get_value(
|
||||
self.character_used.level)
|
||||
if self.over_skill_increase:
|
||||
overdrive += self.over_skill_increase
|
||||
|
||||
self.progress_normalized = self.base_progress * \
|
||||
(overdrive / 50) * self.affinity_multiplier
|
||||
|
||||
@@ -6,7 +6,7 @@ class InitData:
|
||||
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', '', '', 'visual_ghost_skynotes', 'skill_vita', 'skill_fatalis', 'frags_ongeki_slash', 'frags_ongeki_hard', 'skill_amane', 'skill_kou_winter', '', 'gauge_hard|note_mirror', 'skill_shama', 'skill_milk', 'skill_shikoku', 'skill_mika', 'skill_mithra', 'skill_toa', 'skill_nami_twilight', 'skill_ilith_ivy', 'skill_hikari_vanessa', 'skill_maya', 'skill_intruder', 'skill_luin']
|
||||
|
||||
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', 'ilith_awakened_skill', 'eto_uncap', 'luna_uncap', 'shirabe_entry_fee',
|
||||
'', '', '', '', '', 'ayu_uncap', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', 'skill_luin_uncap']
|
||||
'', '', '', '', '', 'ayu_uncap', '', 'frags_yume', '', '', '', '', '', '', '', '', 'skill_kanae_uncap', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', 'skill_luin_uncap']
|
||||
|
||||
skill_unlock_level = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
@@ -30,13 +30,13 @@ class InitData:
|
||||
46, 73, 95, 67, 84, 70, 78, 69, 70, 50, 80, 80, 63, 25, 50, 72, 55, 50, 95, 55, 70, 90, 70, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50, 75, 80, 49.5, 50, 100, 51, 54, 65.5, 59.5, 58, 96, 47, 50, 54]
|
||||
|
||||
frag30 = [88, 90, 100, 75, 80, 89, 70, 79, 65, 40, 50, 90, 100, 92, 0, 61, 67, 92, 85, 50, 86, 62,
|
||||
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80, 61, 50, 68, 60, 90, 67, 50, 60, 51, 50, 35, 85, 47, 50, 75, 80, 90, 80, 50, 51, 64, 100, 50, 58, 51, 40, 50, 80]
|
||||
65, 85, 67, 88, 74, 0.5, 105, 80, 105, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80, 61, 50, 68, 60, 90, 67, 50, 60, 51, 50, 35, 85, 47, 50, 75, 80, 90, 80, 50, 51, 64, 100, 50, 58, 51, 40, 50, 80]
|
||||
|
||||
prog30 = [71, 90, 80, 75, 100, 80, 90, 102, 84, 78, 110, 77, 73, 78, 0, 99, 80, 66, 46, 93, 40, 83,
|
||||
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80, 79, 55, 65, 59, 90, 50, 90, 90, 75, 210, 35, 86, 92, 80, 75, 100, 60, 50, 68, 51, 60, 53, 85, 58, 96, 47, 50, 90]
|
||||
80, 90, 93, 50, 96, 88, 99, 108, 85, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80, 79, 55, 65, 59, 90, 50, 90, 90, 75, 210, 35, 86, 92, 80, 75, 100, 60, 50, 68, 51, 60, 53, 85, 58, 96, 47, 50, 90]
|
||||
|
||||
overdrive30 = [71, 90, 57, 75, 80, 80, 95, 79, 65, 31, 50, 69, 100, 68, 0, 78, 50, 70, 62, 59, 64,
|
||||
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50, 75, 80, 49.5, 50, 100, 51, 64, 65.5, 59.5, 58, 96, 47, 50, 64]
|
||||
56, 73, 95, 67, 84, 80, 88, 79, 80, 60, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50, 75, 80, 49.5, 50, 100, 51, 64, 65.5, 59.5, 58, 96, 47, 50, 64]
|
||||
|
||||
char_type = [1, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 2, 3, 1, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 2, 2, 0, 0, 2, 0, 0, 2, 0, 2, 2, 1, 0, 2, 0, 0, 2]
|
||||
@@ -61,14 +61,15 @@ class InitData:
|
||||
10: [{'core_id': 'core_umbral', 'amount': 30}],
|
||||
66: [{'core_id': 'core_chunithm', 'amount': 15}],
|
||||
5: [{'core_id': 'core_hollow', 'amount': 0}],
|
||||
73: [{'core_id': 'core_wacca', 'amount': 15}]
|
||||
73: [{'core_id': 'core_wacca', 'amount': 15}],
|
||||
30: [{'core_id': 'core_hollow', 'amount': 5}, {'core_id': 'core_sunset', 'amount': 25}]
|
||||
}
|
||||
|
||||
cores = ['core_hollow', 'core_desolate', 'core_chunithm', 'core_crimson',
|
||||
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary', 'core_colorful', 'core_course_skip_purchase', 'core_umbral', 'core_wacca']
|
||||
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary', 'core_colorful', 'core_course_skip_purchase', 'core_umbral', 'core_wacca', 'core_sunset']
|
||||
|
||||
world_songs = ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster",
|
||||
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger", "bookmaker3", "laqryma3", "kyogenkigo", "hivemind", "seclusion", "quonwacca3", "bluecomet", "energysynergymatrix", "gengaozo", "lastendconductor3", "antithese3", "qualia3", "kanagawa3", "heavensdoor3", "pragmatism3", "nulctrl", "avril", "ddd", "merlin3", "omakeno3", "nekonote", "sanskia", 'altair', 'mukishitsu', 'trapcrow', 'redandblue3', 'ignotus3', 'singularity3', 'dropdead3', 'arcahv', 'freefall3', 'partyvinyl3', 'tsukinimurakumo', 'mantis', 'worldfragments', 'astrawalkthrough', 'chronicle', 'trappola3', 'letsrock', 'shadesoflight3', 'teriqma3', 'impact3', 'lostemotion', 'gimmick', 'lawlesspoint', 'hybris', 'ultimatetaste', 'rgb', 'matenrou', 'dynitikos', 'amekagura', 'fantasy', 'aloneandlorn']
|
||||
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger", "bookmaker3", "laqryma3", "kyogenkigo", "hivemind", "seclusion", "quonwacca3", "bluecomet", "energysynergymatrix", "gengaozo", "lastendconductor3", "antithese3", "qualia3", "kanagawa3", "heavensdoor3", "pragmatism3", "nulctrl", "avril", "ddd", "merlin3", "omakeno3", "nekonote", "sanskia", 'altair', 'mukishitsu', 'trapcrow', 'redandblue3', 'ignotus3', 'singularity3', 'dropdead3', 'arcahv', 'freefall3', 'partyvinyl3', 'tsukinimurakumo', 'mantis', 'worldfragments', 'astrawalkthrough', 'chronicle', 'trappola3', 'letsrock', 'shadesoflight3', 'teriqma3', 'impact3', 'lostemotion', 'gimmick', 'lawlesspoint', 'hybris', 'ultimatetaste', 'rgb', 'matenrou', 'dynitikos', 'amekagura', 'fantasy', 'aloneandlorn', 'felys', 'onandon', 'hotarubinoyuki']
|
||||
|
||||
world_unlocks = ["scenery_chap1", "scenery_chap2",
|
||||
"scenery_chap3", "scenery_chap4", "scenery_chap5", "scenery_chap6", "scenery_chap7"]
|
||||
|
||||
@@ -1558,5 +1558,41 @@
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "overdrive",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "overdrive",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "lightmyway",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "lightmyway",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
}
|
||||
]
|
||||
@@ -60,6 +60,12 @@ def finale_end():
|
||||
return success_return({})
|
||||
|
||||
|
||||
@bp.route('/applog/me', methods=['POST'])
|
||||
def applog_me():
|
||||
# 异常日志,不处理
|
||||
return success_return({})
|
||||
|
||||
|
||||
map_dict = {'/user/me': user_me,
|
||||
'/purchase/bundle/pack': bundle_pack,
|
||||
'/serve/download/me/song': download_song,
|
||||
|
||||
@@ -422,7 +422,7 @@ def all_character():
|
||||
def change_character():
|
||||
# 修改角色数据
|
||||
skill_ids = ['No_skill', 'gauge_easy', 'note_mirror', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
|
||||
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', 'eto_uncap', 'luna_uncap', 'frags_preferred_song', 'visual_ghost_skynotes', 'ayu_uncap', 'skill_vita', 'skill_fatalis', 'skill_reunion', 'frags_ongeki_slash', 'frags_ongeki_hard', 'skill_amane', 'skill_kou_winter', 'gauge_hard|note_mirror', 'skill_shama', 'skill_milk', 'skill_shikoku', 'skill_mika', 'ilith_awakened_skill', 'skill_mithra', 'skill_toa', 'skill_nami_twilight', 'skill_ilith_ivy', 'skill_hikari_vanessa', 'skill_maya', 'skill_luin', 'skill_luin_uncap']
|
||||
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', 'eto_uncap', 'luna_uncap', 'frags_preferred_song', 'visual_ghost_skynotes', 'ayu_uncap', 'skill_vita', 'skill_fatalis', 'skill_reunion', 'frags_ongeki_slash', 'frags_ongeki_hard', 'skill_amane', 'skill_kou_winter', 'gauge_hard|note_mirror', 'skill_shama', 'skill_milk', 'skill_shikoku', 'skill_mika', 'ilith_awakened_skill', 'skill_mithra', 'skill_toa', 'skill_nami_twilight', 'skill_ilith_ivy', 'skill_hikari_vanessa', 'skill_maya', 'skill_luin', 'skill_luin_uncap', 'skill_kanae_uncap']
|
||||
return render_template('web/changechar.html', skill_ids=skill_ids)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user