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https://github.com/Lost-MSth/Arcaea-server.git
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Add Link Play
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223
latest version/udpserver/udp_main.py
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223
latest version/udpserver/udp_main.py
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import socketserver
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import threading
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import os
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import random
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import time
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# import binascii
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from . import aes
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from .udp_parser import CommandParser
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from .udp_class import Room, Player, bi
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from .udp_config import Config
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# token: {'key': key, 'room': Room, 'player_index': player_index, 'player_id': player_id}
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link_play_data = {}
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room_id_dict = {} # 'room_id': Room
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room_code_dict = {} # 'room_code': Room
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player_dict = {} # 'player_id' : Player
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clean_timer = 0
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def random_room_code():
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# 随机生成房间号
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re = ''
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for _ in range(4):
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re += chr(random.randint(65, 90))
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for _ in range(2):
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re += str(random.randint(0, 9))
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return re
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def clear_player(token):
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# 清除玩家信息和token
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del player_dict[link_play_data[token]['player_id']]
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del link_play_data[token]
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def clear_room(room):
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# 清除房间信息
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room_id = room.room_id
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room_code = room.room_code
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del room_id_dict[room_id]
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del room_code_dict[room_code]
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del room
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def memory_clean(now):
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# 内存清理
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clean_room_list = []
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clean_player_list = []
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for token in link_play_data:
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room = link_play_data[token]['room']
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if now - room.timestamp >= Config.TIME_LIMIT:
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clean_room_list.append(room.room_id)
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if now - room.players[link_play_data[token]['player_index']].last_timestamp // 1000 >= Config.TIME_LIMIT:
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clean_player_list.append(token)
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for room_id in room_id_dict:
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if now - room_id_dict[room_id].timestamp >= Config.TIME_LIMIT:
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clean_room_list.append(room_id)
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for room_id in clean_room_list:
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if room_id in room_id_dict:
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clear_room(room_id_dict[room_id])
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for token in clean_player_list:
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clear_player(token)
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class UDPhandler(socketserver.BaseRequestHandler):
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def handle(self):
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client_msg, server = self.request
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token = client_msg[:8]
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iv = client_msg[8:20]
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tag = client_msg[20:32]
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ciphertext = client_msg[32:]
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if int.from_bytes(token, byteorder='little') in link_play_data:
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user = link_play_data[bi(token)]
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else:
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return None
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plaintext = aes.decrypt(user['key'], b'', iv, ciphertext, tag)
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# print(binascii.b2a_hex(plaintext))
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commands = CommandParser(
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user['room'], user['player_index']).get_commands(plaintext)
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if user['room'].players[user['player_index']].player_id == 0:
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clear_player(bi(token))
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temp = []
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for i in commands:
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if i[:3] == b'\x06\x16\x12':
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temp.append(i)
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commands = temp
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# 处理不能正确被踢的问题
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for i in commands:
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iv, ciphertext, tag = aes.encrypt(user['key'], i, b'')
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# print(binascii.b2a_hex(i))
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server.sendto(token + iv + tag[:12] +
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ciphertext, self.client_address)
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def server_run(ip, port):
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server = socketserver.ThreadingUDPServer((ip, port), UDPhandler)
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server.serve_forever()
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def data_swap(conn):
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clean_timer = 0
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while True:
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try:
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data = conn.recv()
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except EOFError:
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break
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now = round(time.time() * 1000)
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if now - clean_timer >= Config.TIME_LIMIT:
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clean_timer = now
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memory_clean(now)
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if data[0] == 1:
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# 开房
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key = os.urandom(16)
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room_id = bi(os.urandom(8))
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while room_id in room_id_dict and room_id == 0:
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room_id = bi(os.urandom(8))
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room = Room()
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room.room_id = room_id
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room_id_dict[room_id] = room
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player_id = bi(os.urandom(3))
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while player_id in player_dict and player_id == 0:
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player_id = bi(os.urandom(3))
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player = Player()
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player.player_id = player_id
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player.set_player_name(data[1])
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player_dict[player_id] = player
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player.song_unlock = data[2]
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room.song_unlock = data[2]
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room.host_id = player_id
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room.players[0] = player
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room.player_num = 1
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room_code = random_room_code()
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while room_code in room_code_dict:
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room_code = random_room_code()
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room.room_code = room_code
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room_code_dict[room_code] = room
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token = room_id
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player.token = token
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link_play_data[token] = {'key': key,
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'room': room,
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'player_index': 0,
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'player_id': player_id}
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conn.send((0, room_code, room_id, token, key, player_id))
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elif data[0] == 2:
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room_code = data[3].upper()
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if room_code not in room_code_dict:
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# 房间号错误
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conn.send((1202, ))
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else:
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room = room_code_dict[room_code]
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if room.player_num == 4:
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# 满人
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conn.send((1201, ))
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elif room.state != 2:
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# 无法加入
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conn.send((1205, ))
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else:
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key = os.urandom(16)
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token = bi(os.urandom(8))
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player_id = bi(os.urandom(3))
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while player_id in player_dict and player_id == 0:
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player_id = bi(os.urandom(3))
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player = Player()
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player.player_id = player_id
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player.set_player_name(data[1])
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player.token = token
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player_dict[player_id] = player
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player.song_unlock = data[2]
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room.update_song_unlock()
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for i in range(4):
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if room.players[i].player_id == 0:
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room.players[i] = player
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player_index = i
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break
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link_play_data[token] = {'key': key,
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'room': room,
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'player_index': player_index,
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'player_id': player_id}
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conn.send((0, room_code, room.room_id,
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token, key, player_id, room.song_unlock))
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elif data[0] == 3:
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token = data[1]
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if token in link_play_data:
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r = link_play_data[token]
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conn.send((0, r['room'].room_code, r['room'].room_id, r['key'],
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r['room'].players[r['player_index']].player_id, r['room'].song_unlock))
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else:
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conn.send((108, ))
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def link_play(conn, ip: str, port: int):
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try:
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server = threading.Thread(target=server_run, args=(ip, port))
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data_exchange = threading.Thread(target=data_swap, args=(conn,))
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server.start()
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data_exchange.start()
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except:
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pass
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