mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2026-02-08 00:37:38 +08:00
[Enhance] Breached World
- Add support for Breached World Map - Change the recover time of using fragments buying stamina to 23 hours - For Arcaea 5.3.0
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@@ -12,7 +12,7 @@ class Config:
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SONG_FILE_HASH_PRE_CALCULATE = True
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GAME_API_PREFIX = '/akeome/24'
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GAME_API_PREFIX = '/samusugiru/26'
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ALLOW_APPVERSION = [] # list[str]
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@@ -1,6 +1,6 @@
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from .config_manager import Config
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ARCAEA_SERVER_VERSION = 'v2.11.3.2'
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ARCAEA_SERVER_VERSION = 'v2.11.3.3'
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ARCAEA_LOG_DATBASE_VERSION = 'v1.1'
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@@ -11,6 +11,7 @@ class Constant:
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MAX_STAMINA = 12
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STAMINA_RECOVER_TICK = 1800000
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FRAGSTAM_RECOVER_TICK = 23 * 3600 * 1000
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COURSE_STAMINA_COST = 4
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@@ -11,7 +11,7 @@ from .item import ItemCore
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from .song import Chart
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from .sql import Connect, Query, Sql
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from .util import get_today_timestamp, md5
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from .world import WorldPlay, BeyondWorldPlay
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from .world import WorldPlay, BeyondWorldPlay, BreachedWorldPlay
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class Score:
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@@ -500,8 +500,14 @@ class UserPlay(UserScore):
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# 世界模式判断
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if self.is_world_mode:
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self.world_play = WorldPlay(
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self.c, self.user, self) if self.beyond_gauge == 0 else BeyondWorldPlay(self.c, self.user, self)
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self.user.select_user_about_world_play()
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self.user.current_map.select_map_info()
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if self.user.current_map.is_breached:
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self.world_play = BreachedWorldPlay(self.c, self.user, self)
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elif self.user.current_map.is_beyond:
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self.world_play = BeyondWorldPlay(self.c, self.user, self)
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else:
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self.world_play = WorldPlay(self.c, self.user, self)
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self.world_play.update()
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# 课题模式判断
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@@ -99,6 +99,7 @@ class Map:
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self.map_id: str = map_id
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self.is_legacy: bool = None
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self.is_beyond: bool = None
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self.is_breached: bool = None
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self.beyond_health: int = None
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self.character_affinity: list = []
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self.affinity_multiplier: list = []
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@@ -119,6 +120,11 @@ class Map:
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self.require_localunlock_challengeid: str = None
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self.chain_info: dict = None
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# self.requires: list[dict] = None
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self.disable_over: bool = None
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self.new_law: str = None
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@property
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def rewards(self) -> list:
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if self.__rewards is None:
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@@ -145,6 +151,7 @@ class Map:
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'map_id': self.map_id,
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'is_legacy': self.is_legacy,
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'is_beyond': self.is_beyond,
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'is_breached': self.is_breached,
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'beyond_health': self.beyond_health,
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'character_affinity': self.character_affinity,
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'affinity_multiplier': self.affinity_multiplier,
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@@ -165,11 +172,16 @@ class Map:
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}
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if self.chain_info is not None:
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r['chain_info'] = self.chain_info
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if self.disable_over:
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r['disable_over'] = self.disable_over
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if self.new_law is not None and self.new_law != '':
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r['new_law'] = self.new_law
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return r
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def from_dict(self, raw_dict: dict) -> 'Map':
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self.is_legacy = raw_dict.get('is_legacy')
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self.is_beyond = raw_dict.get('is_beyond')
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self.is_legacy = raw_dict.get('is_legacy', False)
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self.is_beyond = raw_dict.get('is_beyond', False)
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self.is_breached = raw_dict.get('is_breached', False)
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self.beyond_health = raw_dict.get('beyond_health')
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self.character_affinity = raw_dict.get('character_affinity', [])
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self.affinity_multiplier = raw_dict.get('affinity_multiplier', [])
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@@ -189,6 +201,9 @@ class Map:
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'require_localunlock_challengeid', '')
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self.chain_info = raw_dict.get('chain_info')
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self.steps = [Step().from_dict(s) for s in raw_dict.get('steps')]
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self.disable_over = raw_dict.get('disable_over')
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self.new_law = raw_dict.get('new_law')
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return self
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def select_map_info(self):
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@@ -696,13 +711,12 @@ class BaseWorldPlay(WorldSkillMixin):
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def final_progress(self) -> float:
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raise NotImplementedError
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def update(self) -> None:
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'''世界模式更新'''
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def before_update(self) -> None:
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if self.user_play.prog_boost_multiply != 0:
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self.user.update_user_one_column('prog_boost', 0)
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self.user_play.clear_play_state()
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self.user.select_user_about_world_play()
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# self.user.select_user_about_world_play()
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self.character_used = Character()
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@@ -720,10 +734,9 @@ class BaseWorldPlay(WorldSkillMixin):
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self.character_used.prog.set_parameter(50, 50, 50)
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self.character_used.overdrive.set_parameter(50, 50, 50)
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self.user.current_map.select_map_info()
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self.before_calculate()
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self.user.current_map.climb(self.final_progress)
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self.after_climb()
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# self.user.current_map.select_map_info()
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def after_update(self) -> None:
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for i in self.user.current_map.rewards_for_climbing: # 物品分发
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for j in i['items']:
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@@ -747,6 +760,14 @@ class BaseWorldPlay(WorldSkillMixin):
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self.user.current_map.update()
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def update(self) -> None:
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'''世界模式更新'''
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self.before_update()
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self.before_calculate()
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self.user.current_map.climb(self.final_progress)
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self.after_climb()
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self.after_update()
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class WorldPlay(BaseWorldPlay):
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def __init__(self, c=None, user=None, user_play=None) -> None:
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@@ -819,9 +840,9 @@ class WorldPlay(BaseWorldPlay):
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def progress_normalized(self) -> float:
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return self.base_progress * (self.partner_adjusted_prog / 50)
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def update(self) -> None:
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def after_update(self) -> None:
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'''世界模式更新'''
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super().update()
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super().after_update()
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# 更新byd大招蓄力条
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self.user.beyond_boost_gauge += self.beyond_boost_gauge_addition
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@@ -892,12 +913,83 @@ class BeyondWorldPlay(BaseWorldPlay):
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return r
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def update(self) -> None:
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super().update()
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def after_update(self) -> None:
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super().after_update()
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if self.user_play.beyond_boost_gauge_usage != 0 and self.user_play.beyond_boost_gauge_usage <= self.user.beyond_boost_gauge:
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self.user.beyond_boost_gauge -= self.user_play.beyond_boost_gauge_usage
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if abs(self.user.beyond_boost_gauge) <= 1e-5:
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self.user.beyond_boost_gauge = 0
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self.user.update_user_one_column(
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'beyond_boost_gauge', self.user.beyond_boost_gauge)
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class WorldLawMixin:
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def breached_before_calculate(self) -> None:
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factory_dict = {
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'over100_step50': self._over100_step50,
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'frag50': self._frag50,
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'lowlevel': self._lowlevel,
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'antiheroism': self._antiheroism
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}
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if self.user.current_map.new_law in factory_dict:
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factory_dict[self.user.current_map.new_law]()
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def _over100_step50(self) -> None:
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'''PROG = OVER + STEP / 2'''
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self.new_law_prog = self.character_used.overdrive_value + \
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self.character_used.prog_value / 2
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def _frag50(self) -> None:
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'''PROG x= FRAG'''
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self.new_law_prog = self.character_used.frag_value
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def _lowlevel(self) -> None:
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'''PROG x= max(1.0, 2.0 - 0.1 x LEVEL)'''
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self.new_law_prog = 50 * \
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max(1, 2 - 0.1 * self.character_used.level.level)
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def _antiheroism(self) -> None:
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'''PROG = OVER - ||OVER-FRAG|-|OVER-STEP||'''
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over = self.character_used.overdrive_value
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x = abs(over - self.character_used.frag_value)
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y = abs(over - self.character_used.prog_value)
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self.new_law_prog = over - abs(x - y)
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class BreachedWorldPlay(BeyondWorldPlay, WorldLawMixin):
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def __init__(self, c=None, user=None, user_play=None) -> None:
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super().__init__(c, user, user_play)
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self.new_law_prog: float = None
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@property
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def new_law_multiply(self) -> float:
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if self.new_law_prog is None:
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return 1
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return self.new_law_prog / 50
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@property
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def affinity_multiplier(self) -> float:
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return 1
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@property
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def progress_normalized(self) -> float:
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if self.user.current_map.disable_over:
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return self.base_progress * self.new_law_multiply
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overdrive = self.character_used.overdrive_value
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if self.over_skill_increase:
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overdrive += self.over_skill_increase
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return self.base_progress * (overdrive / 50) * self.new_law_multiply
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def to_dict(self) -> dict:
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r = super().to_dict()
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r['new_law_multiply'] = self.new_law_multiply
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return r
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def update(self) -> None:
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self.before_update()
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self.before_calculate()
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self.breached_before_calculate()
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self.user.current_map.climb(self.final_progress)
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self.after_climb()
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self.after_update()
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