mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2026-02-11 02:17:28 +08:00
Update to v2.8.6 without release
- Code refactoring - Update the song database - Fix a bug of the friend system which arose in the last version - Fix a bug of duplicate calculating finishing states when players finish playing the chart in Link Play.
This commit is contained in:
@@ -1,54 +1,72 @@
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from setting import Config
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from .error import ArcError, NoData
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from .error import ArcError, InputError, NoData, ItemNotEnough
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from .constant import Constant
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from .item import Item
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from .item import Item, ItemCore
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class Level:
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max_level = None
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mid_level = 20
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min_level = 1
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level = None
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exp = None
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def __init__(self) -> None:
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pass
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self.max_level = None
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self.level = None
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self.exp = None
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@property
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def level_exp(self):
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return Constant.LEVEL_STEPS[self.level]
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def add_exp(self, exp_addition: float):
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# 添加经验计算
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exp = self.exp + exp_addition
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if exp >= Constant.LEVEL_STEPS[self.max_level]:
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self.exp = Constant.LEVEL_STEPS[self.max_level]
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self.level = self.max_level
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a = []
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b = []
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for i in Constant.LEVEL_STEPS:
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a.append(i)
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b.append(Constant.LEVEL_STEPS[i])
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if exp < b[0]: # 向下溢出,是异常状态,不该被try捕获,不然数据库无法回滚
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raise ValueError('EXP value error.')
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i = len(a) - 1
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while exp < b[i]:
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i -= 1
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self.exp = exp
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self.level = a[i]
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class Skill:
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skill_id = None
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skill_id_uncap = None
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skill_unlock_level = None
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skill_requires_uncap = None
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def __init__(self) -> None:
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pass
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self.skill_id = None
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self.skill_id_uncap = None
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self.skill_unlock_level = None
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self.skill_requires_uncap = None
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class Core(Item):
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item_type = 'core'
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amount = None
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def __init__(self, core_type: str = '', amount: int = 0) -> None:
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super().__init__()
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self.item_id = core_type
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self.amount = amount
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self.is_available = True
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def to_dict(self):
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return {'core_type': self.item_id, 'amount': self.amount}
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class CharacterValue:
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start = None
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mid = None
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end = None
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def __init__(self) -> None:
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pass
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def __init__(self, start: float = 0, mid: float = 0, end: float = 0) -> None:
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self.set_parameter(start, mid, end)
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@staticmethod
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def _calc_char_value_20(level, stata, statb, lva=1, lvb=20):
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@@ -82,20 +100,19 @@ class CharacterValue:
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class Character:
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character_id = None
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name = None
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char_type = None
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is_uncapped = None
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is_uncapped_override = None
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skill = Skill()
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level = Level()
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frag = CharacterValue()
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prog = CharacterValue()
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overdrive = CharacterValue()
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uncap_cores = None
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def __init__(self) -> None:
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pass
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self.character_id = None
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self.name = None
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self.char_type = None
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self.is_uncapped = None
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self.is_uncapped_override = None
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self.skill = Skill()
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self.level = Level()
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self.frag = CharacterValue()
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self.prog = CharacterValue()
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self.overdrive = CharacterValue()
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self.uncap_cores = []
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self.voice = None
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@property
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def uncap_cores_to_dict(self):
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@@ -103,6 +120,7 @@ class Character:
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class UserCharacter(Character):
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database_table_name = 'user_char_full' if Config.CHARACTER_FULL_UNLOCK else 'user_char'
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def __init__(self, c, character_id=None) -> None:
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super().__init__()
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@@ -122,12 +140,10 @@ class UserCharacter(Character):
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def select_character_uncap_condition(self, user):
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# parameter: user - User类或子类的实例
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# 获取此角色的觉醒信息
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if Config.CHARACTER_FULL_UNLOCK:
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self.c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id = :a and character_id = :b''',
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{'a': user.user_id, 'b': self.character_id})
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else:
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self.c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
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{'a': user.user_id, 'b': self.character_id})
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self.c.execute('''select is_uncapped, is_uncapped_override from %s where user_id = :a and character_id = :b''' % self.database_table_name,
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{'a': user.user_id, 'b': self.character_id})
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x = self.c.fetchone()
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if not x:
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raise NoData('The character of the user does not exist.')
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@@ -138,12 +154,10 @@ class UserCharacter(Character):
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def select_character_info(self, user):
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# parameter: user - User类或子类的实例
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# 获取所给用户此角色信息
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if not Config.CHARACTER_FULL_UNLOCK:
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self.c.execute('''select * from user_char a,character b where a.user_id=? and a.character_id=b.character_id and a.character_id=?''',
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(user.user_id, self.character_id))
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else:
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self.c.execute('''select * from user_char_full a,character b where a.user_id=? and a.character_id=b.character_id and a.character_id=?''',
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(user.user_id, self.character_id))
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self.c.execute('''select * from %s a,character b where a.user_id=? and a.character_id=b.character_id and a.character_id=?''' % self.database_table_name,
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(user.user_id, self.character_id))
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y = self.c.fetchone()
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if y is None:
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raise NoData('The character of the user does not exist.')
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@@ -162,37 +176,40 @@ class UserCharacter(Character):
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self.skill.skill_id_uncap = y[21]
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self.skill.skill_unlock_level = y[19]
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self.skill.skill_requires_uncap = y[20] == 1
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if self.character_id == 21 or self.character_id == 46:
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self.voice = [0, 1, 2, 3, 100, 1000, 1001]
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self.select_character_core()
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@property
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def to_dict(self):
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return {"is_uncapped_override": self.is_uncapped_override,
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"is_uncapped": self.is_uncapped,
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"uncap_cores": self.uncap_cores_to_dict,
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"char_type": self.char_type,
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"skill_id_uncap": self.skill.skill_id_uncap,
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"skill_requires_uncap": self.skill.skill_requires_uncap,
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"skill_unlock_level": self.skill.skill_unlock_level,
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"skill_id": self.skill.skill_id,
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"overdrive": self.overdrive.get_value(self.level),
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"prog": self.overdrive.get_value(self.level),
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"frag": self.overdrive.get_value(self.level),
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"level_exp": self.level.level_exp,
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"exp": self.level.exp,
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"level": self.level.level,
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"name": self.name,
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"character_id": self.character_id
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}
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r = {"is_uncapped_override": self.is_uncapped_override,
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"is_uncapped": self.is_uncapped,
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"uncap_cores": self.uncap_cores_to_dict,
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"char_type": self.char_type,
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"skill_id_uncap": self.skill.skill_id_uncap,
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"skill_requires_uncap": self.skill.skill_requires_uncap,
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"skill_unlock_level": self.skill.skill_unlock_level,
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"skill_id": self.skill.skill_id,
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"overdrive": self.overdrive.get_value(self.level),
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"prog": self.overdrive.get_value(self.level),
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"frag": self.overdrive.get_value(self.level),
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"level_exp": self.level.level_exp,
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"exp": self.level.exp,
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"level": self.level.level,
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"name": self.name,
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"character_id": self.character_id
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}
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if self.voice:
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r['voice'] = self.voice
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return r
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def change_uncap_override(self, user):
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# parameter: user - User类或子类的实例
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# 切换觉醒状态
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if not Config.CHARACTER_FULL_UNLOCK:
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self.c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
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{'a': user.user_id, 'b': self.character_id})
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else:
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self.c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id = :a and character_id = :b''',
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{'a': user.user_id, 'b': self.character_id})
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self.c.execute('''select is_uncapped, is_uncapped_override from %s where user_id = :a and character_id = :b''' % self.database_table_name,
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{'a': user.user_id, 'b': self.character_id})
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x = self.c.fetchone()
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if x is None or x[0] == 0:
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@@ -201,13 +218,80 @@ class UserCharacter(Character):
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self.c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
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'a': 1 if x[1] == 0 else 0, 'b': user.user_id})
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if not Config.CHARACTER_FULL_UNLOCK:
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self.c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
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'a': 1 if x[1] == 0 else 0, 'b': user.user_id, 'c': self.character_id})
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else:
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self.c.execute('''update user_char_full set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
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'a': 1 if x[1] == 0 else 0, 'b': user.user_id, 'c': self.character_id})
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self.c.execute('''update %s set is_uncapped_override = :a where user_id = :b and character_id = :c''' % self.database_table_name, {
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'a': 1 if x[1] == 0 else 0, 'b': user.user_id, 'c': self.character_id})
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def character_uncap(self):
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self.is_uncapped_override = x[1] == 0
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def character_uncap(self, user):
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# parameter: user - User类或子类的实例
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# 觉醒角色
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pass
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if Config.CHARACTER_FULL_UNLOCK:
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# 全解锁了你觉醒个鬼啊
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raise ArcError('All characters are available.')
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if not self.uncap_cores:
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self.select_character_core()
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if self.is_uncapped is None:
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self.c.execute(
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'''select is_uncapped from user_char where user_id=? and character_id=?''', (user.user_id, self.character_id))
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x = self.c.fetchone()
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if x and x[0] == 1:
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raise ArcError('The character has been uncapped.')
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elif self.is_uncapped:
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raise ArcError('The character has been uncapped.')
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for i in self.uncap_cores:
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self.c.execute(
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'''select amount from user_item where user_id=? and item_id=? and type="core"''', (user.user_id, i.item_id))
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y = self.c.fetchone()
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if not y or i.amount > y[0]:
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raise ItemNotEnough('The cores are not enough.')
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for i in self.uncap_cores:
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ItemCore(self.c, i, reverse=True).user_claim_item(user)
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self.c.execute('''update user_char set is_uncapped=1, is_uncapped_override=0 where user_id=? and character_id=?''',
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(user.user_id, self.character_id))
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self.is_uncapped = True
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self.is_uncapped_override = False
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def upgrade(self, user, exp_addition: float):
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# parameter: user - User类或子类的实例
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# 升级角色
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if Config.CHARACTER_FULL_UNLOCK:
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# 全解锁了你升级个鬼啊
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raise ArcError('All characters are available.')
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if self.level.exp is None:
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self.select_character_info(user)
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if self.is_uncapped is None:
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self.c.execute(
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'''select is_uncapped from user_char where user_id=? and character_id=?''', (user.user_id, self.character_id))
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x = self.c.fetchone()
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if x:
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self.is_uncapped = x[0] == 1
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self.level.max_level = 30 if self.is_uncapped else 20
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self.level.add_exp(exp_addition)
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self.c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
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(self.level.level, self.level.exp, user.user_id, self.character_id))
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def upgrade_by_core(self, user, core):
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# parameter: user - User类或子类的实例
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# core - ItemCore类或子类的实例
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# 以太之滴升级,注意这里core.amount应该是负数
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if core.item_id != 'core_generic':
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raise ArcError('Core type error.')
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if core.amount >= 0:
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raise InputError(
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'The amount of `core_generic` should be negative.')
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core.user_claim_item(user)
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self.upgrade(user, - core.amount * Constant.CORE_EXP)
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