Code refactoring

- Code refactoring mainly for API
- Delete a useless option in `setting.py`
- Change some constants in Link Play mode
This commit is contained in:
Lost-MSth
2022-07-06 22:07:00 +08:00
parent 9d746eab2d
commit af3e91b3e8
43 changed files with 780 additions and 1867 deletions

View File

@@ -1,224 +0,0 @@
import os
import hashlib
from flask import url_for
import sqlite3
from server.sql import Connect
import time
from setting import Config
time_limit = Config.DOWNLOAD_TIMES_LIMIT # 每个玩家24小时下载次数限制
time_gap_limit = Config.DOWNLOAD_TIME_GAP_LIMIT # 下载链接有效秒数
def get_file_md5(file_path):
# 计算文件MD5
if not os.path.isfile(file_path):
return None
myhash = hashlib.md5()
with open(file_path, 'rb') as f:
while True:
b = f.read(8096)
if not b:
break
myhash.update(b)
return myhash.hexdigest()
def get_url(file_path, **kwargs):
# 获取下载地址
t = ''
if 't' in kwargs:
t = kwargs['t']
if Config.DOWNLOAD_LINK_PREFIX:
prefix = Config.DOWNLOAD_LINK_PREFIX
if prefix[-1] != '/':
prefix += '/'
return prefix + file_path + '?t=' + t
else:
return url_for('download', file_path=file_path, t=t, _external=True)
def get_one_song(c, user_id, song_id, file_dir='./database/songs', url_flag=True):
# 获取一首歌的下载链接,返回字典
dir_list = os.listdir(os.path.join(file_dir, song_id))
re = {}
now = int(time.time())
c.execute('''delete from download_token where user_id=:a and song_id=:b''', {
'a': user_id, 'b': song_id})
for i in dir_list:
if os.path.isfile(os.path.join(file_dir, song_id, i)) and i in ['0.aff', '1.aff', '2.aff', '3.aff', 'base.ogg', '3.ogg']:
token = hashlib.md5(
(str(user_id) + song_id + i + str(now)).encode(encoding='UTF-8')).hexdigest()
if i == 'base.ogg':
if 'audio' not in re:
re['audio'] = {}
c.execute(
'''select md5 from songfile where song_id=:a and file_type=-1''', {'a': song_id})
x = c.fetchone()
if x:
checksum = x[0]
else:
checksum = get_file_md5(os.path.join(
file_dir, song_id, 'base.ogg'))
re['audio']["checksum"] = checksum
if url_flag:
re['audio']["url"] = get_url(
file_path=song_id+'/base.ogg', t=token)
elif i == '3.ogg':
if 'audio' not in re:
re['audio'] = {}
c.execute(
'''select md5 from songfile where song_id=:a and file_type=-2''', {'a': song_id})
x = c.fetchone()
if x:
checksum = x[0]
else:
checksum = get_file_md5(os.path.join(
file_dir, song_id, '3.ogg'))
if url_flag:
re['audio']['3'] = {"checksum": checksum, "url": get_url(
file_path=song_id+'/3.ogg', t=token)}
else:
re['audio']['3'] = {"checksum": checksum}
else:
if 'chart' not in re:
re['chart'] = {}
c.execute(
'''select md5 from songfile where song_id=:a and file_type=:b''', {'a': song_id, 'b': int(i[0])})
x = c.fetchone()
if x:
checksum = x[0]
else:
checksum = get_file_md5(os.path.join(file_dir, song_id, i))
if url_flag:
re['chart'][i[0]] = {"checksum": checksum, "url": get_url(
file_path=song_id+'/'+i, t=token)}
else:
re['chart'][i[0]] = {"checksum": checksum}
if url_flag:
c.execute('''insert into download_token values(:a,:b,:c,:d,:e)''', {
'a': user_id, 'b': song_id, 'c': i, 'd': token, 'e': now})
return {song_id: re}
def get_all_songs(user_id, file_dir='./database/songs', url_flag=True):
# 获取所有歌的下载链接,返回字典
dir_list = os.listdir(file_dir)
re = {}
with Connect() as c:
for i in dir_list:
if os.path.isdir(os.path.join(file_dir, i)):
re.update(get_one_song(c, user_id, i, file_dir, url_flag))
return re
def get_some_songs(user_id, song_ids):
# 获取一些歌的下载链接,返回字典
re = {}
with Connect() as c:
for song_id in song_ids:
re.update(get_one_song(c, user_id, song_id))
return re
def is_token_able_download(t, path):
# token是否可以下载返回错误码0即可以
errorcode = 108
with Connect() as c:
c.execute('''select * from download_token where token = :t limit 1''',
{'t': t})
x = c.fetchone()
now = int(time.time())
if x and now - x[4] <= time_gap_limit and x[1]+'/'+x[2] == path:
c.execute(
'''select count(*) from user_download where user_id = :a''', {'a': x[0]})
y = c.fetchone()
if y and y[0] <= time_limit:
c.execute('''insert into user_download values(:a,:b,:c)''', {
'a': x[0], 'b': x[3], 'c': now})
errorcode = 0
else:
errorcode = 903
else:
errorcode = 108
return errorcode
def is_able_download(user_id):
# 是否可以下载,返回布尔值
f = False
with Connect() as c:
now = int(time.time())
c.execute(
'''delete from user_download where user_id = :a and time <= :b''', {'a': user_id, 'b': now - 24*3600})
c.execute(
'''select count(*) from user_download where user_id = :a''', {'a': user_id})
y = c.fetchone()
if y and y[0] <= time_limit:
f = True
else:
f = False
return f
def initialize_one_songfile(c, song_id, file_dir='./database/songs'):
# 计算并添加歌曲md5到表中无返回
dir_list = os.listdir(os.path.join(file_dir, song_id))
for i in dir_list:
if os.path.isfile(os.path.join(file_dir, song_id, i)) and i in ['0.aff', '1.aff', '2.aff', '3.aff', 'base.ogg', '3.ogg']:
if i == 'base.ogg':
c.execute('''insert into songfile values(:a,-1,:c)''', {
'a': song_id, 'c': get_file_md5(os.path.join(file_dir, song_id, 'base.ogg'))})
elif i == '3.ogg':
c.execute('''insert into songfile values(:a,-2,:c)''', {
'a': song_id, 'c': get_file_md5(os.path.join(file_dir, song_id, '3.ogg'))})
else:
c.execute('''insert into songfile values(:a,:b,:c)''', {
'a': song_id, 'b': int(i[0]), 'c': get_file_md5(os.path.join(file_dir, song_id, i))})
return
def initialize_songfile(file_dir='./database/songs'):
# 初始化歌曲数据的md5表返回错误信息
error = None
try:
dir_list = os.listdir(file_dir)
except:
error = 'OS error!'
return error
try:
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
except:
error = 'Database error!'
return error
try:
c.execute('''delete from songfile''')
for i in dir_list:
if os.path.isdir(os.path.join(file_dir, i)):
initialize_one_songfile(c, i, file_dir)
except:
error = 'Initialization error!'
finally:
conn.commit()
conn.close()
return error

View File

@@ -1,125 +0,0 @@
from .sql import Connect
import base64
def get_song_unlock(client_song_map):
# 处理可用歌曲bit返回bytes
user_song_unlock = [0] * 512
for i in range(0, 1024, 2):
x = 0
y = 0
if str(i) in client_song_map:
if client_song_map[str(i)][0]:
x += 1
if client_song_map[str(i)][1]:
x += 2
if client_song_map[str(i)][2]:
x += 4
if client_song_map[str(i)][3]:
x += 8
if str(i+1) in client_song_map:
if client_song_map[str(i+1)][0]:
y += 1
if client_song_map[str(i+1)][1]:
y += 2
if client_song_map[str(i+1)][2]:
y += 4
if client_song_map[str(i+1)][3]:
y += 8
user_song_unlock[i // 2] = y*16 + x
return bytes(user_song_unlock)
def create_room(conn, user_id, client_song_map):
# 创建房间,返回错误码和房间与用户信息
error_code = 108
with Connect() as c:
c.execute('''select name from user where user_id=?''', (user_id,))
x = c.fetchone()
if x is not None:
name = x[0]
song_unlock = get_song_unlock(client_song_map)
conn.send((1, name, song_unlock))
if conn.poll(10):
data = conn.recv()
else:
data = (-1,)
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': str(data[3]),
'key': (base64.b64encode(data[4])).decode(),
'playerId': str(data[5]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(song_unlock)).decode()
}
return error_code, None
def join_room(conn, user_id, client_song_map, room_code):
# 加入房间,返回错误码和房间与用户信息
error_code = 108
with Connect() as c:
c.execute('''select name from user where user_id=?''', (user_id,))
x = c.fetchone()
if x is not None:
name = x[0]
song_unlock = get_song_unlock(client_song_map)
conn.send((2, name, song_unlock, room_code))
if conn.poll(10):
data = conn.recv()
else:
data = (-1,)
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': str(data[3]),
'key': (base64.b64encode(data[4])).decode(),
'playerId': str(data[5]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(data[6])).decode()
}
else:
error_code = data[0]
return error_code, None
def update_room(conn, user_id, token):
# 更新房间,返回错误码和房间与用户信息
error_code = 108
conn.send((3, int(token)))
if conn.poll(10):
data = conn.recv()
else:
data = (-1,)
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': token,
'key': (base64.b64encode(data[3])).decode(),
'playerId': str(data[4]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(data[5])).decode()
}
else:
error_code = data[0]
return error_code, None

View File

@@ -1,23 +0,0 @@
def buy_item(c, user_id, price):
# 购买接口,返回成功与否标识符和剩余源点数
c.execute('''select ticket from user where user_id = :a''',
{'a': user_id})
ticket = c.fetchone()
if ticket:
ticket = ticket[0]
else:
ticket = 0
if ticket < price:
return False, ticket
c.execute('''update user set ticket = :b where user_id = :a''',
{'a': user_id, 'b': ticket-price})
return True, ticket - price

View File

@@ -1,98 +1,4 @@
from core.sql import Connect
from setting import Config
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_score(c, user_id, song_id, difficulty):
# 根据user_id、song_id、难度得到该曲目最好成绩返回字典
c.execute('''select * from best_score where user_id = :a and song_id = :b and difficulty = :c''',
{'a': user_id, 'b': song_id, 'c': difficulty})
x = c.fetchone()
if x is not None:
c.execute('''select name, character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, favorite_character from user where user_id = :a''', {
'a': user_id})
y = c.fetchone()
if y is not None:
character = y[1]
is_char_uncapped = int2b(y[3])
if y[5] != -1:
character = y[5]
if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', {
'a': user_id, 'b': character})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id=:a and character_id=:b''', {
'a': user_id, 'b': character})
z = c.fetchone()
if z:
if z[1] == 0:
is_char_uncapped = int2b(z[0])
else:
is_char_uncapped = False
else:
if y[4] == 1:
is_char_uncapped = False
return {
"user_id": x[0],
"song_id": x[1],
"difficulty": x[2],
"score": x[3],
"shiny_perfect_count": x[4],
"perfect_count": x[5],
"near_count": x[6],
"miss_count": x[7],
"health": x[8],
"modifier": x[9],
"time_played": x[10],
"best_clear_type": x[11],
"clear_type": x[12],
"name": y[0],
"character": character,
"is_skill_sealed": int2b(y[2]),
"is_char_uncapped": is_char_uncapped
}
else:
return {}
else:
return {}
def arc_score_top(song_id, difficulty, limit=20):
# 得到top分数表默认最多20个如果是负数则全部查询
r = []
with Connect() as c:
if limit >= 0:
c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit''', {
'song_id': song_id, 'difficulty': difficulty, 'limit': limit})
else:
c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC''', {
'song_id': song_id, 'difficulty': difficulty})
x = c.fetchall()
if x != []:
rank = 0
for i in x:
rank += 1
y = get_score(c, i[0], song_id, difficulty)
y['rank'] = rank
r.append(y)
return r
def calculate_rating(defnum, score):
@@ -113,7 +19,7 @@ def refresh_all_score_rating():
# 刷新所有best成绩的rating
error = 'Unknown error.'
with Connect('') as c:
with Connect() as c:
c.execute(
'''select song_id, rating_pst, rating_prs, rating_ftr, rating_byn from chart''')
x = c.fetchall()

View File

@@ -1,56 +0,0 @@
import json
from .config import Constant
from setting import Config
import time
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def calc_stamina(max_stamina_ts, curr_stamina):
# 计算体力,返回剩余体力数值
stamina = int(Constant.MAX_STAMINA - (max_stamina_ts -
int(time.time()*1000)) / Constant.STAMINA_RECOVER_TICK)
if stamina >= Constant.MAX_STAMINA:
if curr_stamina >= Constant.MAX_STAMINA:
stamina = curr_stamina
else:
stamina = Constant.MAX_STAMINA
if stamina < 0:
stamina = 0
return stamina
def get_world_info(map_id):
# 读取json文件内容返回字典
world_info = {}
with open('./database/map/'+map_id+'.json', 'r') as f:
world_info = json.load(f)
return world_info
def get_available_maps():
# 获取当前可用图(用户设定的),返回字典列表
re = []
for i in Config.AVAILABLE_MAP:
info = get_world_info(i)
del info['steps']
try:
del info['is_locked']
del info['curr_position']
del info['curr_capture']
except:
pass
re.append(info)
return re

View File

@@ -1,131 +0,0 @@
from setting import Config
from .config import Constant
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def calc_char_value(level, value1, value20, value30):
# 计算搭档数值的核心函数,返回浮点数
def calc_char_value_20(level, stata, statb, lva=1, lvb=20):
# 计算1~20级搭档数值的核心函数返回浮点数来自https://redive.estertion.win/arcaea/calc/
n = [0, 0, 0.0005831753900000081, 0.004665403120000065, 0.015745735529959858, 0.03732322495992008, 0.07289692374980007, 0.12596588423968, 0.2000291587694801, 0.29858579967923987, 0.42513485930893946,
0.5748651406910605, 0.7014142003207574, 0.7999708412305152, 0.8740341157603029, 0.9271030762501818, 0.962676775040091, 0.9842542644700301, 0.9953345968799998, 0.9994168246100001, 1]
e = n[lva] - n[lvb]
a = stata - statb
r = a / e
d = stata - n[lva] * r
return d + r * n[level]
def calc_char_value_30(level, stata, statb, lva=20, lvb=30):
# 计算21~30级搭档数值返回浮点数
return (level - lva) * (statb - stata) / (lvb - lva) + stata
if level < 1 or level > 30:
return 0
elif 1 <= level <= 20:
return calc_char_value_20(level, value1, value20)
else:
return calc_char_value_30(level, value20, value30)
def get_char_core(c, character_id):
# 得到对应角色觉醒所需的核心,返回字典列表
r = []
c.execute(
'''select item_id, amount from char_item where character_id = ? and type="core"''', (character_id,))
x = c.fetchall()
if x:
for i in x:
r.append({'core_type': i[0], 'amount': i[1]})
return r
def get_user_character(c, user_id):
# 得到用户拥有的角色列表,返回列表
if Config.CHARACTER_FULL_UNLOCK:
c.execute('''select * from user_char_full a,character b where a.user_id = :user_id and a.character_id=b.character_id''',
{'user_id': user_id})
else:
c.execute('''select * from user_char a,character b where a.user_id = :user_id and a.character_id=b.character_id''',
{'user_id': user_id})
x = c.fetchall()
if not x and not Config.CHARACTER_FULL_UNLOCK:
# 添加初始角色
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 0, 1, 0, 0, 0))
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 1, 1, 0, 0, 0))
c.execute('''select * from user_char a,character b where a.user_id = :user_id and a.character_id=b.character_id''',
{'user_id': user_id})
x = c.fetchall()
if not x:
return []
r = []
for i in x:
char = {
"is_uncapped_override": int2b(i[5]),
"is_uncapped": int2b(i[4]),
"uncap_cores": get_char_core(c, i[1]),
"char_type": i[22],
"skill_id_uncap": i[21],
"skill_requires_uncap": int2b(i[20]),
"skill_unlock_level": i[19],
"skill_id": i[18],
"overdrive": calc_char_value(i[2], i[11], i[14], i[17]),
"prog": calc_char_value(i[2], i[10], i[13], i[16]),
"frag": calc_char_value(i[2], i[9], i[12], i[15]),
"level_exp": Constant.LEVEL_STEPS[i[2]],
"exp": i[3],
"level": i[2],
"name": i[7],
"character_id": i[1]
}
if i[1] == 21:
char["voice"] = [0, 1, 2, 3, 100, 1000, 1001]
r.append(char)
return r
def calc_level_up(c, user_id, character_id, exp, exp_addition):
# 计算角色升级,返回当前经验和等级
exp += exp_addition
if exp >= Constant.LEVEL_STEPS[20]: # 未觉醒溢出
c.execute('''select is_uncapped from user_char where user_id=? and character_id=?''',
(user_id, character_id))
x = c.fetchone()
if x and x[0] == 0:
return Constant.LEVEL_STEPS[20], 20
a = []
b = []
for i in Constant.LEVEL_STEPS:
a.append(i)
b.append(Constant.LEVEL_STEPS[i])
if exp >= b[-1]: # 溢出
return b[-1], a[-1]
if exp < b[0]: # 向下溢出,是异常状态
return 0, 1
i = len(a) - 1
while exp < b[i]:
i -= 1
return exp, a[i]

View File

@@ -1,14 +0,0 @@
class Constant:
MAX_STAMINA = 12
STAMINA_RECOVER_TICK = 1800000
CORE_EXP = 250
LEVEL_STEPS = {1: 0, 2: 50, 3: 100, 4: 150, 5: 200, 6: 300, 7: 450, 8: 650, 9: 900, 10: 1200, 11: 1600, 12: 2100, 13: 2700, 14: 3400, 15: 4200, 16: 5100,
17: 6100, 18: 7200, 19: 8500, 20: 10000, 21: 11500, 22: 13000, 23: 14500, 24: 16000, 25: 17500, 26: 19000, 27: 20500, 28: 22000, 29: 23500, 30: 25000}
ETO_UNCAP_BONUS_PROGRESS = 7
LUNA_UNCAP_BONUS_PROGRESS = 7
AYU_UNCAP_BONUS_PROGRESS = 5

View File

@@ -1,195 +0,0 @@
import server.arcworld
import server.arcpurchase
import server.character
import server.item
from setting import Config
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_recent_score(c, user_id):
# 得到用户最近一次的成绩,返回列表
c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone()
if x is not None:
if x[11] is not None:
c.execute('''select best_clear_type from best_score where user_id=:u and song_id=:s and difficulty=:d''', {
'u': user_id, 's': x[11], 'd': x[12]})
y = c.fetchone()
if y is not None:
best_clear_type = y[0]
else:
best_clear_type = x[21]
return [{
"rating": x[22],
"modifier": x[19],
"time_played": x[20],
"health": x[18],
"best_clear_type": best_clear_type,
"clear_type": x[21],
"miss_count": x[17],
"near_count": x[16],
"perfect_count": x[15],
"shiny_perfect_count": x[14],
"score": x[13],
"difficulty": x[12],
"song_id": x[11]
}]
return []
def get_user_friend(c, user_id):
# 得到用户的朋友列表,返回列表
c.execute('''select user_id_other from friend where user_id_me = :user_id''', {
'user_id': user_id})
x = c.fetchall()
s = []
if x != [] and x[0][0] is not None:
for i in x:
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': i[0], 'y': user_id})
if c.fetchone() == (1,):
is_mutual = True
else:
is_mutual = False
c.execute('''select * from user where user_id = :x''', {'x': i[0]})
y = c.fetchone()
if y is not None:
character = y[6]
is_char_uncapped = int2b(y[8])
is_char_uncapped_override = int2b(y[9])
if y[23] != -1:
character = y[23]
if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', {
'a': i[0], 'b': character})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id=:a and character_id=:b''', {
'a': i[0], 'b': character})
z = c.fetchone()
if z:
is_char_uncapped = int2b(z[0])
is_char_uncapped_override = int2b(z[1])
rating = y[5]
if int2b(y[10]):
rating = -1
s.append({
"is_mutual": is_mutual,
"is_char_uncapped_override": is_char_uncapped_override,
"is_char_uncapped": is_char_uncapped,
"is_skill_sealed": int2b(y[7]),
"rating": rating,
"join_date": int(y[3]),
"character": character,
"recent_score": get_recent_score(c, i[0]),
"name": y[1],
"user_id": i[0]
})
s.sort(key=lambda item: item["recent_score"][0]["time_played"] if len(
item["recent_score"]) > 0 else 0, reverse=True)
return s
def get_user_me(c, user_id):
# 构造user/me的数据返回字典
c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone()
r = {}
if x is not None:
user_character = server.character.get_user_character(c, user_id)
# 下面没有使用get_user_characters函数是为了节省一次查询
characters = []
for i in user_character:
characters.append(i['character_id'])
character_id = x[6]
if character_id not in characters:
character_id = 0
c.execute(
'''update user set character_id=0 where user_id=?''', (user_id,))
favorite_character_id = x[23]
if favorite_character_id not in characters: # 这是考虑有可能favourite_character设置了用户未拥有的角色
favorite_character_id = -1
c.execute(
'''update user set favorite_character=-1 where user_id=?''', (user_id,))
# 计算世界排名
c.execute(
'''select world_rank_score from user where user_id=?''', (user_id,))
y = c.fetchone()
if y and y[0]:
c.execute(
'''select count(*) from user where world_rank_score > ?''', (y[0],))
y = c.fetchone()
if y and y[0] + 1 <= Config.WORLD_RANK_MAX:
world_rank = y[0] + 1
else:
world_rank = 0
else:
world_rank = 0
# 源点强化
prog_boost = 0
if x[27] and x[27] != 0:
prog_boost = 300
# 体力计算
next_fragstam_ts = -1
max_stamina_ts = 1586274871917
stamina = 12
if x[31]:
next_fragstam_ts = x[31]
if x[32]:
max_stamina_ts = x[32]
if x[33]:
stamina = x[33]
r = {"is_aprilfools": Config.IS_APRILFOOLS,
"curr_available_maps": server.arcworld.get_available_maps(),
"character_stats": user_character,
"friends": get_user_friend(c, user_id),
"settings": {
"favorite_character": favorite_character_id,
"is_hide_rating": int2b(x[10]),
"max_stamina_notification_enabled": int2b(x[24])
},
"user_id": user_id,
"name": x[1],
"user_code": x[4],
"display_name": x[1],
"ticket": x[26],
"character": character_id,
"is_locked_name_duplicate": False,
"is_skill_sealed": int2b(x[7]),
"current_map": x[25],
"prog_boost": prog_boost,
"next_fragstam_ts": next_fragstam_ts,
"max_stamina_ts": max_stamina_ts,
"stamina": server.arcworld.calc_stamina(max_stamina_ts, stamina),
"world_unlocks": server.item.get_user_items(c, user_id, 'world_unlock'),
"world_songs": server.item.get_user_items(c, user_id, 'world_song'),
"singles": server.item.get_user_items(c, user_id, 'single'),
"packs": server.item.get_user_items(c, user_id, 'pack'),
"characters": characters,
"cores": server.item.get_user_cores(c, user_id),
"recent_score": get_recent_score(c, user_id),
"max_friend": 50,
"rating": x[5],
"join_date": int(x[3]),
"global_rank": world_rank
}
return r

View File

@@ -1,106 +0,0 @@
from setting import Config
def get_user_items(c, user_id, item_type):
# 得到用户的物品,返回列表,不包含数量信息
if item_type == 'world_song' and Config.WORLD_SONG_FULL_UNLOCK or item_type == 'world_unlock' and Config.WORLD_SCENERY_FULL_UNLOCK:
c.execute('''select item_id from item where type=?''', (item_type,))
else:
c.execute('''select item_id from user_item where user_id = :user_id and type = :item_type''',
{'user_id': user_id, 'item_type': item_type})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
re.append(i[0])
return re
def get_user_cores(c, user_id):
# 得到用户的core返回字典列表
r = []
c.execute(
'''select item_id, amount from user_item where user_id = ? and type="core"''', (user_id,))
x = c.fetchall()
if x:
for i in x:
if i[1]:
amount = i[1]
else:
amount = 0
r.append({'core_type': i[0], 'amount': amount})
return r
def claim_user_item(c, user_id, item_id, item_type, amount=1):
# 处理用户物品,包括添加和删除操作,返回成功与否布尔值
# 这个接口允许memory变成负数所以不能用来购买
try:
amount = int(amount)
except:
return False
if item_type not in ['memory', 'character']:
c.execute('''select is_available from item where item_id=? and type=?''',
(item_id, item_type))
x = c.fetchone()
if x:
if x[0] == 0:
return False
else:
return False
if item_type in ['core', 'anni5tix']:
c.execute(
'''select amount from user_item where user_id=? and item_id=? and type=?''', (user_id, item_id, item_type))
x = c.fetchone()
if x:
if x[0] + amount < 0: # 数量不足
return False
c.execute('''update user_item set amount=? where user_id=? and item_id=? and type=?''',
(x[0]+amount, user_id, item_id, item_type))
else:
if amount < 0: # 添加数量错误
return False
c.execute('''insert into user_item values(?,?,?,?)''',
(user_id, item_id, item_type, amount))
elif item_type == 'memory':
c.execute('''select ticket from user where user_id=?''', (user_id,))
x = c.fetchone()
if x is not None:
c.execute('''update user set ticket=? where user_id=?''',
(x[0]+amount, user_id))
else:
return False
elif item_type == 'character':
if not item_id.isdigit():
c.execute(
'''select character_id from character where name=?''', (item_id,))
x = c.fetchone()
if x:
character_id = x[0]
else:
return False
else:
character_id = int(item_id)
c.execute(
'''select exists(select * from user_char where user_id=? and character_id=?)''', (user_id, character_id))
if c.fetchone() == (0,):
c.execute('''insert into user_char values(?,?,1,0,0,0)''',
(user_id, character_id))
elif item_type in ['world_song', 'world_unlock', 'single', 'pack']:
c.execute('''select exists(select * from user_item where user_id=? and item_id=? and type=?)''',
(user_id, item_id, item_type))
if c.fetchone() == (0,):
c.execute('''insert into user_item values(:a,:b,:c,1)''',
{'a': user_id, 'b': item_id, 'c': item_type})
return True

View File

@@ -18,7 +18,7 @@ def present_info(user_id):
x = UserPresentList(c, UserOnline(c, user_id))
x.select_user_presents()
return success_return(x.to_dict())
return success_return(x.to_dict_list())
except ArcError as e:
return error_return(e)
return error_return()

View File

@@ -21,7 +21,7 @@ def bundle_pack(user_id):
try:
x = PurchaseList(c, UserOnline(c, user_id)
).select_from_type('pack')
return success_return(x.to_dict)
return success_return(x.to_dict_list())
except ArcError as e:
return error_return(e)
return error_return()
@@ -34,7 +34,7 @@ def get_single(user_id):
try:
x = PurchaseList(c, UserOnline(c, user_id)
).select_from_type('single')
return success_return(x.to_dict)
return success_return(x.to_dict_list())
except ArcError as e:
return error_return(e)
return error_return()

View File

@@ -63,7 +63,7 @@ def song_score_post(user_id):
if not x.is_valid:
raise InputError('Invalid score.', 107)
x.upload_score()
return success_return(x.to_dict)
return success_return(x.to_dict())
except ArcError as e:
return error_return(e)
return error_return()
@@ -78,7 +78,7 @@ def song_score_top(user_id):
rank_list.song.set_chart(request.args.get(
'song_id'), request.args.get('difficulty'))
rank_list.select_top()
return success_return(rank_list.to_dict_list)
return success_return(rank_list.to_dict_list())
except ArcError as e:
return error_return(e)
return error_return()
@@ -93,7 +93,7 @@ def song_score_me(user_id):
rank_list.song.set_chart(request.args.get(
'song_id'), request.args.get('difficulty'))
rank_list.select_me(UserOnline(c, user_id))
return success_return(rank_list.to_dict_list)
return success_return(rank_list.to_dict_list())
except ArcError as e:
return error_return(e)
return error_return()
@@ -108,7 +108,7 @@ def song_score_friend(user_id):
rank_list.song.set_chart(request.args.get(
'song_id'), request.args.get('difficulty'))
rank_list.select_friend(UserOnline(c, user_id))
return success_return(rank_list.to_dict_list)
return success_return(rank_list.to_dict_list())
except ArcError as e:
return error_return(e)
return error_return()

View File

@@ -1,160 +0,0 @@
from server.sql import Connect
from setting import Config
from .config import Constant
import server.info
import server.character
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def change_char(user_id, character_id, skill_sealed):
# 角色改变,包括技能封印的改变,返回成功与否的布尔值
re = False
with Connect() as c:
if Config.CHARACTER_FULL_UNLOCK:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
if x:
is_uncapped = x[0]
is_uncapped_override = x[1]
else:
return False
if skill_sealed == 'false':
skill_sealed = False
else:
skill_sealed = True
c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': b2int(skill_sealed), 'b': character_id, 'c': is_uncapped, 'd': is_uncapped_override, 'e': user_id})
re = True
return re
def change_char_uncap(user_id, character_id):
# 角色觉醒改变,返回字典
r = None
with Connect() as c:
if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
if x is not None and x[0] == 1:
c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
'a': b2int(x[1] == 0), 'b': user_id})
if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute(
'''select * from user_char a,character b where a.user_id=? and a.character_id=b.character_id and a.character_id=?''', (user_id, character_id))
else:
c.execute('''update user_char_full set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute(
'''select * from user_char_full a,character b where a.user_id=? and a.character_id=b.character_id and a.character_id=?''', (user_id, character_id))
y = c.fetchone()
if y is not None:
r = {
"is_uncapped_override": int2b(y[5]),
"is_uncapped": int2b(y[4]),
"uncap_cores": server.character.get_char_core(c, y[1]),
"char_type": y[22],
"skill_id_uncap": y[21],
"skill_requires_uncap": int2b(y[20]),
"skill_unlock_level": y[19],
"skill_id": y[18],
"overdrive": server.character.calc_char_value(y[2], y[11], y[14], y[17]),
"prog": server.character.calc_char_value(y[2], y[10], y[13], y[16]),
"frag": server.character.calc_char_value(y[2], y[9], y[12], y[15]),
"level_exp": Constant.LEVEL_STEPS[y[2]],
"exp": y[3],
"level": y[2],
"name": y[7],
"character_id": y[1]
}
return r
def arc_sys_set(user_id, value, set_arg):
# 三个设置PTT隐藏、体力满通知、最爱角色无返回
with Connect() as c:
if 'favorite_character' in set_arg:
value = int(value)
c.execute('''update user set favorite_character = :a where user_id = :b''', {
'a': value, 'b': user_id})
else:
if value == 'false':
value = False
else:
value = True
if 'is_hide_rating' in set_arg:
c.execute('''update user set is_hide_rating = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
if 'max_stamina_notification_enabled' in set_arg:
c.execute('''update user set max_stamina_notification_enabled = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
return None
def arc_add_friend(user_id, friend_id):
# 加好友返回好友列表或者是错误码602、604
if user_id == friend_id:
return 604
r = None
with Connect() as c:
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
if c.fetchone() == (0,):
c.execute('''insert into friend values(:a, :b)''',
{'a': user_id, 'b': friend_id})
r = server.info.get_user_friend(c, user_id)
else:
r = 602
return r
def arc_delete_friend(user_id, friend_id):
# 删好友,返回好友列表
r = None
with Connect() as c:
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
if c.fetchone() == (1,):
c.execute('''delete from friend where user_id_me = :x and user_id_other = :y''',
{'x': user_id, 'y': friend_id})
r = server.info.get_user_friend(c, user_id)
return r

View File

@@ -1,83 +0,0 @@
import sqlite3
from flask import current_app
import traceback
class Connect():
# 数据库连接类,上下文管理
def __init__(self, file_path='./database/arcaea_database.db'):
"""
数据库连接默认连接arcaea_database.db
接受:文件路径
返回sqlite3连接操作对象
"""
self.file_path = file_path
def __enter__(self):
self.conn = sqlite3.connect(self.file_path)
self.c = self.conn.cursor()
return self.c
def __exit__(self, exc_type, exc_val, exc_tb):
if self.conn:
self.conn.commit()
self.conn.close()
if exc_type is not None:
current_app.logger.error(
traceback.format_exception(exc_type, exc_val, exc_tb))
return True
class Sql():
@staticmethod
def select(c, table_name, target_column=[], query=None):
# 执行查询单句sql语句返回fetchall数据
# 使用准确查询,且在单表内
sql = 'select '
sql_dict = {}
if len(target_column) >= 2:
sql += target_column[0]
for i in range(1, len(target_column)):
sql += ',' + target_column[i]
sql += ' from ' + table_name
elif len(target_column) == 1:
sql += target_column[0] + ' from ' + table_name
else:
sql += '* from ' + table_name
where_field = []
where_value = []
if query:
for i in query.query:
where_field.append(i)
where_value.append(query.query[i])
if where_field and where_value:
sql += ' where '
sql += where_field[0] + '=:' + where_field[0]
sql_dict[where_field[0]] = where_value[0]
if len(where_field) >= 2:
for i in range(1, len(where_field)):
sql_dict[where_field[i]] = where_value[i]
sql += ' and ' + where_field[i] + '=:' + where_field[i]
if query and query.sort:
sql += ' order by ' + \
query.sort[0]['column'] + ' ' + query.sort[0]['order']
for i in range(1, len(query.sort)):
sql += ', ' + query.sort[i]['column'] + \
' ' + query.sort[i]['order']
if query and query.limit >= 0:
sql += ' limit :limit offset :offset'
sql_dict['limit'] = query.limit
sql_dict['offset'] = query.offset
c.execute(sql, sql_dict)
return c.fetchall()

View File

@@ -80,7 +80,7 @@ def toggle_uncap(user_id, character_id):
character = UserCharacter(c, character_id)
character.change_uncap_override(user)
character.select_character_info(user)
return success_return({'user_id': user.user_id, 'character': [character.to_dict]})
return success_return({'user_id': user.user_id, 'character': [character.to_dict()]})
except ArcError as e:
return error_return(e)
return error_return()
@@ -96,7 +96,7 @@ def character_first_uncap(user_id, character_id):
character = UserCharacter(c, character_id)
character.select_character_info(user)
character.character_uncap(user)
return success_return({'user_id': user.user_id, 'character': [character.to_dict], 'cores': user.cores})
return success_return({'user_id': user.user_id, 'character': [character.to_dict()], 'cores': user.cores})
except ArcError as e:
return error_return(e)
return error_return()
@@ -130,7 +130,7 @@ def cloud_get(user_id):
user.user_id = user_id
save = SaveData(c)
save.select_all(user)
return success_return(save.to_dict)
return success_return(save.to_dict())
except ArcError as e:
return error_return(e)
return error_return()