mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2026-02-07 16:27:26 +08:00
Ready to update to v2.8.1
Wait for chart constants and character values.
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@@ -508,7 +508,7 @@ def arc_score_post(user_id, song_id, difficulty, score, shiny_perfect_count, per
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x = c.fetchone()
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if x:
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re = server.arcworld.world_update(
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c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, x[0], x[1], x[2])
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c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, health, x[0], x[1], x[2])
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re['global_rank'] = get_user_world_rank(c, user_id) # 更新世界排名
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re["user_rating"] = ptt
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else:
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@@ -352,7 +352,7 @@ def climb_step(user_id, map_id, step, prev_capture, prev_position):
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return rewards, steps, curr_position, curr_capture, info
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def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, stamina_multiply=1, fragment_multiply=100, prog_boost_multiply=0):
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def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, health, stamina_multiply=1, fragment_multiply=100, prog_boost_multiply=0):
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# 成绩上传后世界模式更新,返回字典
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step_times = stamina_multiply * fragment_multiply / \
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@@ -373,6 +373,11 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
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is_skill_sealed = x[3] if x and x[3] is not None else 1
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skill = False
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skill_uncap = False
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level = 1
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exp = 0
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frag = 50
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prog = 50
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overdrive = 50
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if not is_skill_sealed:
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if x:
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skill = True
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@@ -381,55 +386,76 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
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if x[5] is not None and x[5] == 1:
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skill_uncap = False
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c.execute('''select frag1,prog1,overdrive1,frag20,prog20,overdrive20,frag30,prog30,overdrive30,skill_id,skill_id_uncap from character where character_id=?''', (character_id,))
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x = c.fetchone()
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c.execute('''select frag1,prog1,overdrive1,frag20,prog20,overdrive20,frag30,prog30,overdrive30,skill_id,skill_id_uncap from character where character_id=?''', (character_id,))
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x = c.fetchone()
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if Config.CHARACTER_FULL_UNLOCK:
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c.execute('''select level, exp from user_char_full where user_id = :a and character_id = :b''', {
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'a': user_id, 'b': character_id})
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else:
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c.execute('''select level, exp from user_char where user_id = :a and character_id = :b''', {
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'a': user_id, 'b': character_id})
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y = c.fetchone()
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if y:
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level = y[0]
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exp = y[1]
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else:
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level = 1
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exp = 0
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if x:
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flag = server.character.calc_char_value(level, x[0], x[3], x[6])
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prog = server.character.calc_char_value(level, x[1], x[4], x[7])
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overdrive = server.character.calc_char_value(level, x[2], x[5], x[8])
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if x[9] is not None and x[9] != '' and skill:
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skill = x[9]
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if Config.CHARACTER_FULL_UNLOCK:
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c.execute('''select level, exp from user_char_full where user_id = :a and character_id = :b''', {
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'a': user_id, 'b': character_id})
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else:
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c.execute('''select level, exp from user_char where user_id = :a and character_id = :b''', {
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'a': user_id, 'b': character_id})
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y = c.fetchone()
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if y:
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level = y[0]
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exp = y[1]
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else:
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level = 1
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exp = 0
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if x:
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frag = server.character.calc_char_value(level, x[0], x[3], x[6])
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prog = server.character.calc_char_value(level, x[1], x[4], x[7])
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overdrive = server.character.calc_char_value(
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level, x[2], x[5], x[8])
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if x[9] is not None and x[9] != '' and skill:
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skill = x[9]
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else:
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skill = None
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if x[10] is not None and x[9] != '' and skill_uncap:
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skill_uncap = x[10]
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else:
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skill_uncap = None
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else:
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frag = 0
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prog = 0
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overdrive = 0
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skill = None
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if x[10] is not None and x[9] != '' and skill_uncap:
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skill_uncap = x[10]
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else:
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skill_uncap = None
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else:
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flag = 0
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prog = 0
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overdrive = 0
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skill = None
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skill_uncap = None
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skill_special = ''
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if skill_uncap is not None and skill_uncap and skill_uncap in ['eto_uncap', 'luna_uncap', 'ayu_uncap', 'skill_vita']:
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skill_special = skill_uncap
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elif skill is not None and skill and skill in ['eto_uncap', 'luna_uncap', 'ayu_uncap', 'skill_vita']:
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skill_special = skill
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c.execute('''select current_map from user where user_id = :a''', {
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'a': user_id})
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map_id = c.fetchone()[0]
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if beyond_gauge == 0: # 是否是beyond挑战
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prog_tempest = 0
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if not is_skill_sealed and character_id == 35:
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# 风暴对立
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if Config.CHARACTER_FULL_UNLOCK:
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prog_tempest = 60
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else:
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c.execute(
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'''select sum(level) from user_char where user_id=?''', (user_id,))
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prog_tempest = int(x[0]) / 10 if x else 0
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if prog_tempest > 60:
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prog_tempest = 60
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elif prog_tempest < 0:
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prog_tempest = 0
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base_step = 2.5 + 2.45*rating**0.5
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step = base_step * (prog/50) * step_times
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step = base_step * (prog + prog_tempest) / 50 * step_times
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else:
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info = get_world_info(map_id)
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if clear_type == 0:
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base_step = 8/9 + (rating/1.3)**0.5
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base_step = 25/28 + (rating)**0.5 * 0.43
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else:
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base_step = 8/3 + (rating/1.3)**0.5
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base_step = 75/28 + (rating)**0.5 * 0.43
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if character_id in info['character_affinity']:
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affinity_multiplier = info['affinity_multiplier'][info['character_affinity'].index(
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@@ -437,7 +463,17 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
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else:
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affinity_multiplier = 1
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step = base_step * (prog/50) * step_times * affinity_multiplier
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if skill_special == 'skill_vita':
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# vita技能,overdrive随回忆率提升,提升量最多为10
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# 此处采用线性函数
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overdrive_extra = 0
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if 0 < health <= 100:
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overdrive_extra = health / 10
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overdrive += overdrive_extra
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step = base_step * overdrive / 50 * \
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step_times * affinity_multiplier
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c.execute('''select * from user_world where user_id = :a and map_id =:b''',
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{'a': user_id, 'b': map_id})
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@@ -447,13 +483,9 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
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rewards, steps, curr_position, curr_capture, info = climb_step(
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user_id, map_id, step, y[3], y[2])
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# Eto和Luna的技能
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# Eto、Luna、Ayu的技能
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character_bonus_progress = None
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skill_special = ''
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if skill_uncap is not None and skill_uncap and skill_uncap in ['eto_uncap', 'luna_uncap', 'ayu_uncap']:
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skill_special = skill_uncap
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elif skill is not None and skill and skill in ['eto_uncap', 'luna_uncap', 'ayu_uncap']:
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skill_special = skill
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if skill_special == 'eto_uncap':
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# eto觉醒技能,获得残片奖励时世界模式进度加7
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fragment_flag = False
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@@ -513,60 +545,40 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
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else:
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exp = Constant.LEVEL_STEPS[level]
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re = {
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"rewards": rewards,
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"exp": exp,
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"level": level,
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"base_progress": base_step,
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"progress": step,
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"user_map": {
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"user_id": user_id,
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"curr_position": curr_position,
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"curr_capture": curr_capture,
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"is_locked": int2b(y[4]),
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"map_id": map_id,
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"prev_capture": y[3],
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"prev_position": y[2],
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"beyond_health": info['beyond_health']
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},
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"char_stats": {
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"character_id": character_id,
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"frag": frag,
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"prog": prog,
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"overdrive": overdrive
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},
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"current_stamina": calc_stamina(max_stamina_ts, stamina),
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"max_stamina_ts": max_stamina_ts
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}
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if beyond_gauge == 0:
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re = {
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"rewards": rewards,
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"exp": exp,
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"level": level,
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"base_progress": base_step,
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"progress": step,
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"user_map": {
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"user_id": user_id,
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"curr_position": curr_position,
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"curr_capture": curr_capture,
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"is_locked": int2b(y[4]),
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"map_id": map_id,
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"prev_capture": y[3],
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"prev_position": y[2],
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"beyond_health": info['beyond_health'],
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"steps": steps
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},
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"char_stats": {
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"character_id": character_id,
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"frag": flag,
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"prog": prog,
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"overdrive": overdrive
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},
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"current_stamina": calc_stamina(max_stamina_ts, stamina),
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"max_stamina_ts": max_stamina_ts
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}
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re["user_map"]["steps"] = steps
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else:
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re = {
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"rewards": rewards,
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"exp": exp,
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"level": level,
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"base_progress": base_step,
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"progress": step,
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"user_map": {
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"user_id": user_id,
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"curr_position": curr_position,
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"curr_capture": curr_capture,
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"is_locked": int2b(y[4]),
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"map_id": map_id,
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"prev_capture": y[3],
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"prev_position": y[2],
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"beyond_health": info['beyond_health'],
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"step_count": len(steps)
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},
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"char_stats": {
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"character_id": character_id,
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"frag": flag,
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"prog": prog,
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"overdrive": overdrive
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},
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"current_stamina": calc_stamina(max_stamina_ts, stamina),
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"max_stamina_ts": max_stamina_ts
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}
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re["user_map"]["steps"] = len(steps)
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if character_id == 35 and not is_skill_sealed:
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re['char_stats']['prog_tempest'] = prog_tempest
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re['char_stats']['prog'] += prog_tempest
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if character_bonus_progress is not None:
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re['character_bonus_progress'] = character_bonus_progress
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@@ -433,7 +433,23 @@ class Constant:
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"mi": 3,
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"c": True,
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"r": True
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}, {
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"ma": 12,
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"mi": 1,
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"c": True,
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"r": True
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}, {
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"ma": 12,
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"mi": 2,
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"c": True,
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"r": True
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}, {
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"ma": 12,
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"mi": 3,
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"c": True,
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"r": True
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}]
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unlocklist_data = [{
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"unlock_key": "worldvanquisher|1|0",
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"complete": 1
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@@ -476,6 +492,9 @@ class Constant:
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}, {
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"unlock_key": "snowwhite|2|0",
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"complete": 1
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}, {
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"unlock_key": "snowwhite|1|0",
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"complete": 1
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}, {
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"unlock_key": "senkyou|1|0",
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"complete": 1
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@@ -650,6 +669,9 @@ class Constant:
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}, {
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"unlock_key": "lucifer|1|0",
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"complete": 1
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}, {
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"unlock_key": "nulctrl|2|0",
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"complete": 1
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}, {
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"unlock_key": "lostdesire|2|0",
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"complete": 1
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@@ -872,6 +894,9 @@ class Constant:
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}, {
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"unlock_key": "equilibrium_challenge|1|102",
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"complete": 1
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}, {
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"unlock_key": "nulctrl|1|0",
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"complete": 1
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}, {
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"unlock_key": "aterlbus|2|0",
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"complete": 1
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@@ -1052,9 +1077,6 @@ class Constant:
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}, {
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"unlock_key": "grievouslady|0|101",
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"complete": 100
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}, {
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"unlock_key": "snowwhite|1|0",
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"complete": 1
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}, {
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"unlock_key": "partyvinyl|1|0",
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"complete": 1
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