mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2025-12-14 08:06:23 +08:00
Merge pull request #183 from Lost-MSth/dev
Update to v2.12.0 close #110 #139 #166 #170
This commit is contained in:
6
.gitignore
vendored
6
.gitignore
vendored
@@ -21,3 +21,9 @@ latest version/config.py
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# song data
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latest version/database/songs/
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latest version/database/bundle/
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!latest version/database/bundle/README.md
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# backup
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latest version/database/backup/
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136
README.md
136
README.md
@@ -1,10 +1,10 @@
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# Arcaea-server
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一个微型的Arcaea本地服务器 A small local server for Arcaea
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一个微型的 Arcaea 本地服务器 A small local server for Arcaea
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## 简介 Introduction
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这是基于Python以及Flask的微型本地Arcaea服务器,可以模拟游戏的主要功能。这可能是我第一次写这种大程序,若有不妥之处,敬请谅解。
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这是基于 Python 以及 Flask 的微型本地 Arcaea 服务器,可以模拟游戏的主要功能。这可能是我第一次写这种大程序,若有不妥之处,敬请谅解。
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本程序主要用于学习研究,不得用于任何商业行为,否则后果自负,这不是强制要求,只是一个提醒与警告。
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@@ -26,16 +26,17 @@ This procedure is mainly used for study and research, and shall not be used for
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- 多设备自动封号 Auto-ban of multiple devices
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- :warning: 多设备登录 Multi device login
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- 登录频次限制 Login rate limit
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- :x: 销号 Destroy account
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- 注册频次限制 Register rate limit
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- :warning: 销号 Destroy account
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- 成绩上传 Score upload
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- 成绩校验 Score check
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- 成绩排名 Score rank
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- 潜力值机制 Potential
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- Best 30
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- :warning: Recent Top 10
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- :warning: 世界排名 Global rank
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- 世界排名 Global rank
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- 段位系统 Course system
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- :warning: Link Play
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- :warning: Link Play 2.0
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- 好友系统 Friends
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- :x: 好友位提升 Max friend number increase
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- 云端存档 Cloud save
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@@ -48,14 +49,17 @@ This procedure is mainly used for study and research, and shall not be used for
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- :x: 加密下载 Encrypted downloading
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- 下载校验 Download check
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- 下载频次限制 Download rate limit
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- 内容捆绑包热更新 Content bundle hot update
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- 购买系统 Purchase system
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- 单曲和曲包 Single & Pack
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- :x: 捆绑包 Bundle
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- :x: 捆绑包 Pack bundle
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- 折扣 Discount
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- 五周年兑换券 5-th anniversary ticket
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- 单曲兑换券 Pick ticket
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- :x: Extend 包自动降价 Extend pack automatic price reduction
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- 奖励系统 Present system
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- 兑换码系统 Redeem code system
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- 新手任务 Missions
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- 角色系统 Character system
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- 数据记录 Data recording
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- 用户成绩 Users' scores
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@@ -74,7 +78,6 @@ It is just so interesting. What it can do is under exploration.
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[这里 Here](https://github.com/Lost-MSth/Arcaea-server/releases)
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[Arcaea-CN official](https://arcaea.lowiro.com/zh)
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[Arcaea-Konmai Academy](https://616.sb)
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## 更新日志 Update log
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@@ -83,62 +86,118 @@ It is just so interesting. What it can do is under exploration.
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> 提醒:更新时请注意保留原先的数据库,以防数据丢失。
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> Tips: When updating, please keep the original database in case of data loss.
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>
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> 其它小改动请参考各个 commit 信息
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> 其它小改动请参考各个 commit 信息。
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> Please refer to the commit messages for other minor changes.
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### Version 2.11.3
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### Version 2.12.0
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> v2.11.2.1 ~ v2.11.2.7 for Arcaea 4.5.0 ~ 5.2.0
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> v2.11.3.1 ~ v2.11.3.20 for Arcaea 5.2.0 ~ 5.10.4
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>
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> Here are not some bug fixes.
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>
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> 注意:Link Play 2.0 无法兼容旧版本客户端。 Note: Link Play 2.0 is not compatible with older client versions.
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- 适用于 Arcaea 5.2.0 版本
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For Arcaea 5.2.0
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- 新搭档 **Ilith & Ivy**、**Hikari & Vanessa**、**摩耶**、**露恩** 已解锁(注意“ 洞烛(至高:第八探索者)”因客户端因素不可选用)
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Unlock the character **Ilith & Ivy**, **Hikari & Vanessa**, **Maya**, and **Luin**. (Note that "Insight(Ascendant - 8th Seeker)" is not available due to the client.)
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- 为以上角色的技能提供服务端支持
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Provide server-side support for the skills of the above characters.
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- 设置中新增可选选项 `DOWNLOAD_FORBID_WHEN_NO_ITEM` 使得当 `songlist` 文件存在时,没有购买的用户无法下载曲目文件(实验性)
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An option `DOWNLOAD_FORBID_WHEN_NO_ITEM` has been added to the config file to make that users cannot download the songs' files if they has not bought them when the `songlist` file exists. (Experimental)
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- 支持文件 `video_720.mp4` & `video_1080.mp4` 的下载
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Add support for downloading `video_720.mp4` & `video_1080.mp4`.
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- 在存档全解锁和 `songlist` 解析器中支持更多东西,以适应游戏更新
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Support more things in full cloud save unlocking and `songlist` parser, to adapt to game updates.
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- Link Play 拥有更详细的控制台日志了
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More detailed console log for Link Play.
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- 修复一些搭档的技能在世界模式进度中显示不正确的问题
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Fix a bug that some characters' skill cannot display proper values in world mode progression.
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- 修复技能 "skill_mithra" 导致了 `prog` 值增加而不是世界模式进度增加的问题
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Fix a bug that "skill_mithra" results in adding `prog` value instead of world mode progress.
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- 重构 Link Play TCP 数据交换部分,以获得更好的安全性和扩展性
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Code refactor of Link Play TCP data transmission for better security and scalability.
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- 新增一个 HTTP API 用来获取 Link Play 中当前的房间和玩家信息
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Add an HTTP API endpoint for getting the information of current rooms and players in Link Play.
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- 适用于 Arcaea 5.10.4 版本
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For Arcaea 5.10.4
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- 添加一些新搭档和搭档的觉醒形态,并支持他们的技能
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Add some new partners, uncap some others, and add support for their skills.
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- 支持 Link Play 2.0 的几乎所有功能
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Add almost whole support for Link Play 2.0.
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- 支持新谱面难度 ETR
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Adapt to the new difficulty ETR.
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- 支持内容捆绑包(热更新),包含两种更新模式
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Add support for content bundles (hot update), including two update modes.
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- 支持新手任务系统
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Add support for missions.
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- 更新 Recent 30 机制,修改其表结构
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Update Recent 30 mechanism. Alter Recent 30 table structure.
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- PTT 机制更新:添加了推分保护
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PTT mechanism: Change first play protection to new best protection.
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- 调整世界排名机制使其更接近于官服
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Adjust world rank mechanism to be closer to the official one.
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- 重构世界模式,并调整了一些搭档的技能效果和进度计算逻辑
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Code refactor for World Mode, and adjust some skills and the logic of progress calculation.
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- 支持世界模式的陷落梯子
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Add support for Breached World Map.
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- 添加了一个陷落梯子例子(#148)
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Add an example breached map. (#148)
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- 变更残片购买体力的恢复时间为 23 小时
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Change the recover time of using fragments buying stamina to 23 hours.
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- 支持设置多个可使用的和旧的游戏 API 前缀,其中旧的前缀会通知用户更新客户端
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Add some endpoints for old API prefixes to notify users to update the client; add support for multiple game prefixes.
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- 支持用户自销毁账号(默认不开启)
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Add support for users destroy their own accounts. (default unable)
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- 添加对“单曲兑换券”的不完整支持
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Incomplete support for "pick_ticket".
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- 世界模式地图文件夹中可以包含子文件夹了
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Make the world maps' folder can have sub folders.
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- 支持后台和 API 刷新 Recent 30 的定数评分
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Add support for refreshing ratings of Recent 30 via API and webpage.
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- 添加对 IP 及设备的用户注册频率限制
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Add the IP and the device rate limiters for user register.
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- 修复当用户再次通过已经通过的段位时无法正常上传分数的问题(by Guzi422)
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Fix the bug that the player cannot upload the score when completing a course again. (by Guzi422)
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- 修复段位模式最高分在用户未完整完成挑战时不更新的逻辑问题
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Fix a logical bug that the course's high score will not update if the user does not complete the whole course challenge.
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- 修复 Link Play 相关 API 接口报错的问题
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Fix a bug that API for Link Play cannot work.
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- 修复依赖问题:cryptography >= 35.0.0
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Fix requirements: cryptography >= 35.0.0
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- 修复 `songlist` 解析问题(#156)
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Fix a `songlist` parser problem. (#156)
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- 修复技能 skill_amane 在世界地图台阶类型为空时报错的问题
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Fix a bug that "skill_amane" may arise error when the step type of world map is null.
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- 支持自动添加搭档“光 & 对立 (Reunion)”和“光 (Fatalis)”,以尝试解决最终章的解锁问题(#110 #164)
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Add support for automatically adding partner "Hikari & Tairitsu (Reunion)" and "Hikari (Fatalis)", to try to unlock Finale stories correctly. (#110 #164)
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- 修复 `songlist` 文件存在时视频文件无法下载的问题(#177)
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Fix a bug that the video files cannot be downloaded when
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the `songlist` file exists. (#177)
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- 修复 Link Play 中玩家全部返回房间后上一首曲子成绩消失的问题
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Fix a bug that the last song's scores will disappear when all players return to room in Link Play.
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- 工具 `update_song.py` 支持 ETR 难度
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Add support for ETR difficulties in the `update_song.py` tool.
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- 添加发送错误信息的小工具测试服务端
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Add a small tool test server to send error message.
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## 运行环境与依赖 Running environment and requirements
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- Windows / Linux / Mac OS / Android...
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- Python >= 3.6
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- Flask >= 2.0
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- Cryptography >= 3.0.0
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- Cryptography >= 35.0.0
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- limits >= 2.7.0
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||||
- Charles, IDA, proxy app... (optional)
|
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|
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## 子项目 Sub repositories
|
||||
|
||||
[Arcaea-Server-Wiki](https://arcaea.lost-msth.cn/Arcaea-Server/)
|
||||
: 项目文档 Project documentation
|
||||
|
||||
[Arcaea-Bundler](https://github.com/Lost-MSth/Arcaea-Bundler)
|
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: 用于生成和解包内容捆绑包 Used to pack or unpack content bundles
|
||||
|
||||
[Arcaea-Server-Frontend](https://github.com/Lost-MSth/arcaea_server_frontend)
|
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: In building
|
||||
|
||||
## 旧的说明 Old wiki
|
||||
|
||||
<!--
|
||||
## 环境搭建 Environment construction
|
||||
### 环境搭建 Environment construction
|
||||
[中文](https://github.com/Lost-MSth/Arcaea-server/wiki/%E7%8E%AF%E5%A2%83%E6%90%AD%E5%BB%BA)
|
||||
[English](https://github.com/Lost-MSth/Arcaea-server/wiki/Environment-construction)
|
||||
-->
|
||||
|
||||
## 使用说明 Instruction for use
|
||||
### 使用说明 Instruction for use
|
||||
|
||||
[中文](https://github.com/Lost-MSth/Arcaea-server/wiki/%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E)
|
||||
[English](https://github.com/Lost-MSth/Arcaea-server/wiki/Instruction-for-use)
|
||||
|
||||
## 注意 Attentions
|
||||
### 注意 Attentions
|
||||
|
||||
[中文](https://github.com/Lost-MSth/Arcaea-server/wiki/%E6%B3%A8%E6%84%8F)
|
||||
[English](https://github.com/Lost-MSth/Arcaea-server/wiki/Attentions)
|
||||
|
||||
## Q&A
|
||||
### Q&A
|
||||
|
||||
[中文 / English](https://github.com/Lost-MSth/Arcaea-server/wiki/Q&A)
|
||||
|
||||
@@ -147,6 +206,7 @@ It is just so interesting. What it can do is under exploration.
|
||||
歌曲数据库来自 Using song database from
|
||||
~~[BotArcAPI releases](https://github.com/TheSnowfield/BotArcAPI/releases)~~
|
||||
[ArcaeaSongDatabase](https://github.com/Arcaea-Infinity/ArcaeaSongDatabase)
|
||||
[ArcaeaSongDatabase Fork](https://github.com/CuSO4Deposit/ArcaeaSongDatabase)
|
||||
|
||||
> 从v2.9开始不再提供歌曲数据
|
||||
> Since v2.9, song data will not be provided.
|
||||
@@ -156,7 +216,7 @@ It is just so interesting. What it can do is under exploration.
|
||||
## 联系方式 Contact
|
||||
|
||||
如有必要,可以联系本人 Contact me if necessary
|
||||
邮箱 Email:th84292@foxmail.com
|
||||
邮箱 Email:arcaea@lost-msth.cn
|
||||
|
||||
## 支持一下 Support me
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@ CODE_MSG = {
|
||||
-210: 'Username exists',
|
||||
-211: 'Email address exists',
|
||||
-212: 'User code exists',
|
||||
-213: 'Too many register attempts',
|
||||
-999: 'Unknown error'
|
||||
}
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ def songs_get(data, user):
|
||||
'''查询全歌曲信息'''
|
||||
A = ['song_id', 'name']
|
||||
B = ['song_id', 'name', 'rating_pst',
|
||||
'rating_prs', 'rating_ftr', 'rating_byn']
|
||||
'rating_prs', 'rating_ftr', 'rating_byn', 'rating_etr']
|
||||
with Connect() as c:
|
||||
query = Query(A, A, B).from_dict(data)
|
||||
x = Sql(c).select('chart', query=query)
|
||||
@@ -97,8 +97,8 @@ def songs_post(data, user):
|
||||
@api_try
|
||||
def songs_song_difficulty_rank_get(data, user, song_id, difficulty):
|
||||
'''查询歌曲某个难度的成绩排行榜,和游戏内接口相似,只允许limit'''
|
||||
if difficulty not in [0, 1, 2, 3]:
|
||||
raise InputError('Difficulty must be 0, 1, 2 or 3')
|
||||
if difficulty not in [0, 1, 2, 3, 4]:
|
||||
raise InputError('Difficulty must be 0, 1, 2, 3 or 4')
|
||||
limit = data.get('limit', 20)
|
||||
if not isinstance(limit, int):
|
||||
raise InputError('Limit must be int')
|
||||
|
||||
254
latest version/core/bundle.py
Normal file
254
latest version/core/bundle.py
Normal file
@@ -0,0 +1,254 @@
|
||||
import json
|
||||
import os
|
||||
from functools import lru_cache
|
||||
from time import time
|
||||
|
||||
from flask import url_for
|
||||
|
||||
from .config_manager import Config
|
||||
from .constant import Constant
|
||||
from .error import NoAccess, NoData, RateLimit
|
||||
from .limiter import ArcLimiter
|
||||
|
||||
|
||||
class ContentBundle:
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.version: str = None
|
||||
self.prev_version: str = None
|
||||
self.app_version: str = None
|
||||
self.uuid: str = None
|
||||
|
||||
self.json_size: int = None
|
||||
self.bundle_size: int = None
|
||||
self.json_path: str = None # relative path
|
||||
self.bundle_path: str = None # relative path
|
||||
|
||||
self.json_url: str = None
|
||||
self.bundle_url: str = None
|
||||
|
||||
@staticmethod
|
||||
def parse_version(version: str) -> tuple:
|
||||
try:
|
||||
r = tuple(map(int, version.split('.')))
|
||||
except AttributeError:
|
||||
r = (0, 0, 0)
|
||||
return r
|
||||
|
||||
@property
|
||||
def version_tuple(self) -> tuple:
|
||||
return self.parse_version(self.version)
|
||||
|
||||
@classmethod
|
||||
def from_json(cls, json_data: dict) -> 'ContentBundle':
|
||||
x = cls()
|
||||
x.version = json_data['versionNumber']
|
||||
x.prev_version = json_data['previousVersionNumber']
|
||||
x.app_version = json_data['applicationVersionNumber']
|
||||
x.uuid = json_data['uuid']
|
||||
if x.prev_version is None:
|
||||
x.prev_version = '0.0.0'
|
||||
return x
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
r = {
|
||||
'contentBundleVersion': self.version,
|
||||
'appVersion': self.app_version,
|
||||
'jsonSize': self.json_size,
|
||||
'bundleSize': self.bundle_size,
|
||||
}
|
||||
if self.json_url and self.bundle_url:
|
||||
r['jsonUrl'] = self.json_url
|
||||
r['bundleUrl'] = self.bundle_url
|
||||
return r
|
||||
|
||||
def calculate_size(self) -> None:
|
||||
self.json_size = os.path.getsize(os.path.join(
|
||||
Constant.CONTENT_BUNDLE_FOLDER_PATH, self.json_path))
|
||||
self.bundle_size = os.path.getsize(os.path.join(
|
||||
Constant.CONTENT_BUNDLE_FOLDER_PATH, self.bundle_path))
|
||||
|
||||
|
||||
class BundleParser:
|
||||
|
||||
# {app_version: [ List[ContentBundle] ]}
|
||||
bundles: 'dict[str, list[ContentBundle]]' = {}
|
||||
# {app_version: max bundle version}
|
||||
max_bundle_version: 'dict[str, str]' = {}
|
||||
|
||||
# {bundle version: [next versions]} 宽搜索引
|
||||
next_versions: 'dict[str, list[str]]' = {}
|
||||
# {(bver, b prev version): ContentBundle} 正向索引
|
||||
version_tuple_bundles: 'dict[tuple[str, str], ContentBundle]' = {}
|
||||
|
||||
def __init__(self) -> None:
|
||||
if not self.bundles:
|
||||
self.parse()
|
||||
|
||||
def re_init(self) -> None:
|
||||
self.bundles.clear()
|
||||
self.max_bundle_version.clear()
|
||||
self.next_versions.clear()
|
||||
self.version_tuple_bundles.clear()
|
||||
self.get_bundles.cache_clear()
|
||||
self.parse()
|
||||
|
||||
def parse(self) -> None:
|
||||
for root, dirs, files in os.walk(Constant.CONTENT_BUNDLE_FOLDER_PATH):
|
||||
for file in files:
|
||||
if not file.endswith('.json'):
|
||||
continue
|
||||
|
||||
json_path = os.path.join(root, file)
|
||||
bundle_path = os.path.join(root, f'{file[:-5]}.cb')
|
||||
|
||||
with open(json_path, 'rb') as f:
|
||||
data = json.load(f)
|
||||
|
||||
x = ContentBundle.from_json(data)
|
||||
|
||||
x.json_path = os.path.relpath(
|
||||
json_path, Constant.CONTENT_BUNDLE_FOLDER_PATH)
|
||||
x.bundle_path = os.path.relpath(
|
||||
bundle_path, Constant.CONTENT_BUNDLE_FOLDER_PATH)
|
||||
|
||||
x.json_path = x.json_path.replace('\\', '/')
|
||||
x.bundle_path = x.bundle_path.replace('\\', '/')
|
||||
|
||||
if not os.path.isfile(bundle_path):
|
||||
raise FileNotFoundError(
|
||||
f'Bundle file not found: {bundle_path}')
|
||||
x.calculate_size()
|
||||
|
||||
self.bundles.setdefault(x.app_version, []).append(x)
|
||||
|
||||
self.version_tuple_bundles[(x.version, x.prev_version)] = x
|
||||
self.next_versions.setdefault(
|
||||
x.prev_version, []).append(x.version)
|
||||
|
||||
# sort by version
|
||||
for k, v in self.bundles.items():
|
||||
v.sort(key=lambda x: x.version_tuple)
|
||||
self.max_bundle_version[k] = v[-1].version
|
||||
|
||||
@staticmethod
|
||||
@lru_cache(maxsize=128)
|
||||
def get_bundles(app_ver: str, b_ver: str) -> 'list[ContentBundle]':
|
||||
if Config.BUNDLE_STRICT_MODE:
|
||||
return BundleParser.bundles.get(app_ver, [])
|
||||
|
||||
k = b_ver if b_ver else '0.0.0'
|
||||
|
||||
target_version = BundleParser.max_bundle_version.get(app_ver, '0.0.0')
|
||||
if k == target_version:
|
||||
return []
|
||||
|
||||
# BFS
|
||||
q = [[k]]
|
||||
ans = None
|
||||
while True:
|
||||
qq = []
|
||||
for x in q:
|
||||
if x[-1] == target_version:
|
||||
ans = x
|
||||
break
|
||||
for y in BundleParser.next_versions.get(x[-1], []):
|
||||
if y in x:
|
||||
continue
|
||||
qq.append(x + [y])
|
||||
|
||||
if ans is not None or not qq:
|
||||
break
|
||||
q = qq
|
||||
|
||||
if not ans:
|
||||
raise NoData(
|
||||
f'No bundles found for app version: {app_ver}, bundle version: {b_ver}', status=404)
|
||||
|
||||
r = []
|
||||
for i in range(1, len(ans)):
|
||||
r.append(BundleParser.version_tuple_bundles[(ans[i], ans[i-1])])
|
||||
|
||||
return r
|
||||
|
||||
|
||||
class BundleDownload:
|
||||
|
||||
limiter = ArcLimiter(
|
||||
Constant.BUNDLE_DOWNLOAD_TIMES_LIMIT, 'bundle_download')
|
||||
|
||||
def __init__(self, c_m=None):
|
||||
self.c_m = c_m
|
||||
|
||||
self.client_app_version = None
|
||||
self.client_bundle_version = None
|
||||
self.device_id = None
|
||||
|
||||
def set_client_info(self, app_version: str, bundle_version: str, device_id: str = None) -> None:
|
||||
self.client_app_version = app_version
|
||||
self.client_bundle_version = bundle_version
|
||||
self.device_id = device_id
|
||||
|
||||
def get_bundle_list(self) -> list:
|
||||
bundles: 'list[ContentBundle]' = BundleParser.get_bundles(
|
||||
self.client_app_version, self.client_bundle_version)
|
||||
|
||||
if not bundles:
|
||||
return []
|
||||
|
||||
now = time()
|
||||
|
||||
if Constant.BUNDLE_DOWNLOAD_LINK_PREFIX:
|
||||
prefix = Constant.BUNDLE_DOWNLOAD_LINK_PREFIX
|
||||
if prefix[-1] != '/':
|
||||
prefix += '/'
|
||||
|
||||
def url_func(x): return f'{prefix}{x}'
|
||||
else:
|
||||
def url_func(x): return url_for(
|
||||
'bundle_download', token=x, _external=True)
|
||||
|
||||
sql_list = []
|
||||
r = []
|
||||
for x in bundles:
|
||||
if x.version_tuple <= ContentBundle.parse_version(self.client_bundle_version):
|
||||
continue
|
||||
t1 = os.urandom(64).hex()
|
||||
t2 = os.urandom(64).hex()
|
||||
|
||||
x.json_url = url_func(t1)
|
||||
x.bundle_url = url_func(t2)
|
||||
|
||||
sql_list.append((t1, x.json_path, now, self.device_id))
|
||||
sql_list.append((t2, x.bundle_path, now, self.device_id))
|
||||
r.append(x.to_dict())
|
||||
|
||||
if not sql_list:
|
||||
return []
|
||||
|
||||
self.clear_expired_token()
|
||||
|
||||
self.c_m.executemany(
|
||||
'''insert into bundle_download_token values (?, ?, ?, ?)''', sql_list)
|
||||
|
||||
return r
|
||||
|
||||
def get_path_by_token(self, token: str, ip: str) -> str:
|
||||
r = self.c_m.execute(
|
||||
'''select file_path, time, device_id from bundle_download_token where token = ?''', (token,)).fetchone()
|
||||
if not r:
|
||||
raise NoAccess('Invalid token.', status=403)
|
||||
file_path, create_time, device_id = r
|
||||
|
||||
if time() - create_time > Constant.BUNDLE_DOWNLOAD_TIME_GAP_LIMIT:
|
||||
raise NoAccess('Expired token.', status=403)
|
||||
|
||||
if file_path.endswith('.cb') and not self.limiter.hit(ip):
|
||||
raise RateLimit(
|
||||
f'Too many content bundle downloads, IP: {ip}, DeviceID: {device_id}', status=429)
|
||||
|
||||
return file_path
|
||||
|
||||
def clear_expired_token(self) -> None:
|
||||
self.c_m.execute(
|
||||
'''delete from bundle_download_token where time < ?''', (int(time() - Constant.BUNDLE_DOWNLOAD_TIME_GAP_LIMIT),))
|
||||
@@ -120,6 +120,18 @@ class Character(CollectionItemMixin):
|
||||
self.uncap_cores: list = []
|
||||
self.voice: list = None
|
||||
|
||||
@property
|
||||
def frag_value(self) -> float:
|
||||
return self.frag.get_value(self.level)
|
||||
|
||||
@property
|
||||
def prog_value(self) -> float:
|
||||
return self.prog.get_value(self.level)
|
||||
|
||||
@property
|
||||
def overdrive_value(self) -> float:
|
||||
return self.overdrive.get_value(self.level)
|
||||
|
||||
@property
|
||||
def skill_id_displayed(self) -> str:
|
||||
return None
|
||||
|
||||
@@ -12,10 +12,13 @@ class Config:
|
||||
|
||||
SONG_FILE_HASH_PRE_CALCULATE = True
|
||||
|
||||
GAME_API_PREFIX = '/evolution/23'
|
||||
GAME_API_PREFIX = '/autumnequinox/33' # str | list[str]
|
||||
OLD_GAME_API_PREFIX = [] # str | list[str]
|
||||
|
||||
ALLOW_APPVERSION = [] # list[str]
|
||||
|
||||
BUNDLE_STRICT_MODE = True
|
||||
|
||||
SET_LINKPLAY_SERVER_AS_SUB_PROCESS = True
|
||||
|
||||
LINKPLAY_HOST = '0.0.0.0'
|
||||
@@ -41,16 +44,21 @@ class Config:
|
||||
|
||||
API_TOKEN = ''
|
||||
|
||||
DOWNLOAD_LINK_PREFIX = ''
|
||||
DOWNLOAD_LINK_PREFIX = '' # http(s)://host(:port)/download/
|
||||
BUNDLE_DOWNLOAD_LINK_PREFIX = '' # http(s)://host(:port)/bundle_download/
|
||||
|
||||
DOWNLOAD_USE_NGINX_X_ACCEL_REDIRECT = False
|
||||
NGINX_X_ACCEL_REDIRECT_PREFIX = '/nginx_download/'
|
||||
BUNDLE_NGINX_X_ACCEL_REDIRECT_PREFIX = '/nginx_bundle_download/'
|
||||
|
||||
DOWNLOAD_TIMES_LIMIT = 3000
|
||||
DOWNLOAD_TIME_GAP_LIMIT = 1000
|
||||
|
||||
DOWNLOAD_FORBID_WHEN_NO_ITEM = False
|
||||
|
||||
BUNDLE_DOWNLOAD_TIMES_LIMIT = '100/60 minutes'
|
||||
BUNDLE_DOWNLOAD_TIME_GAP_LIMIT = 3000
|
||||
|
||||
LOGIN_DEVICE_NUMBER_LIMIT = 1
|
||||
ALLOW_LOGIN_SAME_DEVICE = False
|
||||
ALLOW_BAN_MULTIDEVICE_USER_AUTO = True
|
||||
@@ -70,6 +78,8 @@ class Config:
|
||||
|
||||
SAVE_FULL_UNLOCK = False
|
||||
|
||||
ALLOW_SELF_ACCOUNT_DELETE = False
|
||||
|
||||
# ------------------------------------------
|
||||
|
||||
# You can change this to make another PTT mechanism.
|
||||
@@ -81,13 +91,21 @@ class Config:
|
||||
WORLD_MAP_FOLDER_PATH = './database/map/'
|
||||
SONG_FILE_FOLDER_PATH = './database/songs/'
|
||||
SONGLIST_FILE_PATH = './database/songs/songlist'
|
||||
CONTENT_BUNDLE_FOLDER_PATH = './database/bundle/'
|
||||
SQLITE_DATABASE_PATH = './database/arcaea_database.db'
|
||||
SQLITE_DATABASE_BACKUP_FOLDER_PATH = './database/backup/'
|
||||
DATABASE_INIT_PATH = './database/init/'
|
||||
SQLITE_LOG_DATABASE_PATH = './database/arcaea_log.db'
|
||||
SQLITE_DATABASE_DELETED_PATH = './database/arcaea_database_deleted.db'
|
||||
|
||||
GAME_LOGIN_RATE_LIMIT = '30/5 minutes'
|
||||
API_LOGIN_RATE_LIMIT = '10/5 minutes'
|
||||
GAME_REGISTER_IP_RATE_LIMIT = '10/1 day'
|
||||
GAME_REGISTER_DEVICE_RATE_LIMIT = '3/1 day'
|
||||
|
||||
|
||||
NOTIFICATION_EXPIRE_TIME = 3 * 60 * 1000
|
||||
|
||||
|
||||
|
||||
class ConfigManager:
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
from .config_manager import Config
|
||||
|
||||
ARCAEA_SERVER_VERSION = 'v2.11.2.7'
|
||||
ARCAEA_SERVER_VERSION = 'v2.11.3.20'
|
||||
ARCAEA_DATABASE_VERSION = 'v2.11.3.19'
|
||||
ARCAEA_LOG_DATBASE_VERSION = 'v1.1'
|
||||
|
||||
|
||||
@@ -11,6 +12,7 @@ class Constant:
|
||||
MAX_STAMINA = 12
|
||||
|
||||
STAMINA_RECOVER_TICK = 1800000
|
||||
FRAGSTAM_RECOVER_TICK = 23 * 3600 * 1000
|
||||
|
||||
COURSE_STAMINA_COST = 4
|
||||
|
||||
@@ -42,12 +44,17 @@ class Constant:
|
||||
WORLD_MAP_FOLDER_PATH = Config.WORLD_MAP_FOLDER_PATH
|
||||
SONG_FILE_FOLDER_PATH = Config.SONG_FILE_FOLDER_PATH
|
||||
SONGLIST_FILE_PATH = Config.SONGLIST_FILE_PATH
|
||||
CONTENT_BUNDLE_FOLDER_PATH = Config.CONTENT_BUNDLE_FOLDER_PATH
|
||||
SQLITE_DATABASE_PATH = Config.SQLITE_DATABASE_PATH
|
||||
SQLITE_LOG_DATABASE_PATH = Config.SQLITE_LOG_DATABASE_PATH
|
||||
SQLITE_DATABASE_DELETED_PATH = Config.SQLITE_DATABASE_DELETED_PATH
|
||||
|
||||
DOWNLOAD_TIMES_LIMIT = Config.DOWNLOAD_TIMES_LIMIT
|
||||
DOWNLOAD_TIME_GAP_LIMIT = Config.DOWNLOAD_TIME_GAP_LIMIT
|
||||
DOWNLOAD_LINK_PREFIX = Config.DOWNLOAD_LINK_PREFIX
|
||||
BUNDLE_DOWNLOAD_TIMES_LIMIT = Config.BUNDLE_DOWNLOAD_TIMES_LIMIT
|
||||
BUNDLE_DOWNLOAD_TIME_GAP_LIMIT = Config.BUNDLE_DOWNLOAD_TIME_GAP_LIMIT
|
||||
BUNDLE_DOWNLOAD_LINK_PREFIX = Config.BUNDLE_DOWNLOAD_LINK_PREFIX
|
||||
|
||||
LINKPLAY_UNLOCK_LENGTH = 512 # Units: bytes
|
||||
LINKPLAY_TIMEOUT = 5 # Units: seconds
|
||||
@@ -59,6 +66,13 @@ class Constant:
|
||||
LINKPLAY_TCP_SECRET_KEY = Config.LINKPLAY_TCP_SECRET_KEY
|
||||
LINKPLAY_TCP_MAX_LENGTH = 0x0FFFFFFF
|
||||
|
||||
|
||||
LINKPLAY_MATCH_GET_ROOMS_INTERVAL = 4 # Units: seconds
|
||||
LINKPLAY_MATCH_PTT_ABS = [5, 20, 50, 100, 200, 500, 1000, 2000]
|
||||
LINKPLAY_MATCH_UNLOCK_MIN = [1000, 800, 500, 300, 200, 100, 50, 1]
|
||||
LINKPLAY_MATCH_TIMEOUT = 15 # Units: seconds
|
||||
LINKPLAY_MATCH_MEMORY_CLEAN_INTERVAL = 60 # Units: seconds
|
||||
|
||||
# Well, I can't say a word when I see this.
|
||||
FINALE_SWITCH = [
|
||||
(0x0015F0, 0x00B032), (0x014C9A, 0x014408), (0x062585, 0x02783B),
|
||||
|
||||
@@ -39,7 +39,7 @@ class Course:
|
||||
|
||||
self.requirements: list = []
|
||||
self.charts: list = [None, None, None, None]
|
||||
self.items: list = None
|
||||
self.items: list = []
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
if self.course_name is None:
|
||||
@@ -160,13 +160,17 @@ class UserCourse(Course):
|
||||
super().__init__(c)
|
||||
self.user = user
|
||||
|
||||
self.is_completed: bool = False
|
||||
# self.is_completed: bool = False
|
||||
self.high_score: int = None
|
||||
self.best_clear_type: int = None
|
||||
|
||||
@property
|
||||
def is_completed(self) -> bool:
|
||||
return self.best_clear_type != 0
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
r = super().to_dict()
|
||||
if self.is_completed is None:
|
||||
if self.best_clear_type is None:
|
||||
self.select_user_course()
|
||||
r.update({
|
||||
'is_completed': self.is_completed,
|
||||
@@ -182,22 +186,16 @@ class UserCourse(Course):
|
||||
(self.user.user_id, self.course_id))
|
||||
x = self.c.fetchone()
|
||||
if x is None:
|
||||
self.is_completed = False
|
||||
self.high_score = 0
|
||||
self.best_clear_type = 0
|
||||
else:
|
||||
self.is_completed = True
|
||||
self.high_score = x[2]
|
||||
self.best_clear_type = x[3]
|
||||
|
||||
def insert_user_course(self) -> None:
|
||||
self.c.execute('''insert into user_course values (?,?,?,?)''',
|
||||
def insert_or_update_user_course(self) -> None:
|
||||
self.c.execute('''insert or replace into user_course values (?,?,?,?)''',
|
||||
(self.user.user_id, self.course_id, self.high_score, self.best_clear_type))
|
||||
|
||||
def update_user_course(self) -> None:
|
||||
self.c.execute('''update user_course set high_score = ?, best_clear_type = ? where user_id = ? and course_id = ?''',
|
||||
(self.high_score, self.best_clear_type, self.user.user_id, self.course_id))
|
||||
|
||||
|
||||
class UserCourseList:
|
||||
'''
|
||||
@@ -262,15 +260,27 @@ class CoursePlay(UserCourse):
|
||||
|
||||
def update(self) -> None:
|
||||
'''课题模式更新'''
|
||||
self.select_user_course()
|
||||
|
||||
self.score += self.user_play.score
|
||||
|
||||
flag = False
|
||||
if self.score > self.high_score:
|
||||
self.high_score = self.score
|
||||
flag = True
|
||||
|
||||
if self.user_play.health < 0:
|
||||
# 你挂了
|
||||
self.user_play.course_play_state = 5
|
||||
self.score = 0
|
||||
self.clear_type = 0
|
||||
self.user_play.update_play_state_for_course()
|
||||
if flag:
|
||||
self.insert_or_update_user_course()
|
||||
return None
|
||||
|
||||
self.user_play.course_play_state += 1
|
||||
self.score += self.user_play.score
|
||||
|
||||
from .score import Score
|
||||
if Score.get_song_state(self.clear_type) > Score.get_song_state(self.user_play.clear_type):
|
||||
self.clear_type = self.user_play.clear_type
|
||||
@@ -278,24 +288,14 @@ class CoursePlay(UserCourse):
|
||||
|
||||
if self.user_play.course_play_state == 4:
|
||||
self.user.select_user_about_stamina()
|
||||
self.select_course_item()
|
||||
for i in self.items:
|
||||
i.user_claim_item(self.user)
|
||||
|
||||
self.select_user_course()
|
||||
if not self.is_completed:
|
||||
self.high_score = self.score
|
||||
self.best_clear_type = self.clear_type
|
||||
self.is_completed = True
|
||||
self.insert_user_course()
|
||||
return None
|
||||
self.select_course_item()
|
||||
for i in self.items:
|
||||
i.user_claim_item(self.user)
|
||||
|
||||
flag = False
|
||||
if self.score > self.high_score:
|
||||
self.high_score = self.score
|
||||
flag = True
|
||||
if Score.get_song_state(self.clear_type) > Score.get_song_state(self.best_clear_type):
|
||||
self.best_clear_type = self.clear_type
|
||||
flag = True
|
||||
if flag:
|
||||
self.update_user_course()
|
||||
|
||||
if flag:
|
||||
self.insert_or_update_user_course()
|
||||
|
||||
@@ -24,20 +24,12 @@ def get_song_file_md5(song_id: str, file_name: str) -> str:
|
||||
class SonglistParser:
|
||||
'''songlist文件解析器'''
|
||||
|
||||
FILE_NAMES = ['0.aff', '1.aff', '2.aff', '3.aff',
|
||||
FILE_NAMES = ['0.aff', '1.aff', '2.aff', '3.aff', '4.aff',
|
||||
'base.ogg', '3.ogg', 'video.mp4', 'video_audio.ogg', 'video_720.mp4', 'video_1080.mp4']
|
||||
|
||||
has_songlist = False
|
||||
songs: dict = {} # {song_id: value, ...}
|
||||
# value: bit 76543210
|
||||
# 7: video_audio.ogg
|
||||
# 6: video.mp4
|
||||
# 5: 3.ogg
|
||||
# 4: base.ogg
|
||||
# 3: 3.aff
|
||||
# 2: 2.aff
|
||||
# 1: 1.aff
|
||||
# 0: 0.aff
|
||||
# value: bitmap
|
||||
|
||||
pack_info: 'dict[str, set]' = {} # {pack_id: {song_id, ...}, ...}
|
||||
free_songs: set = set() # {song_id, ...}
|
||||
@@ -55,8 +47,8 @@ class SonglistParser:
|
||||
# songlist没有,则只限制文件名
|
||||
return file_name in SonglistParser.FILE_NAMES
|
||||
rule = SonglistParser.songs[song_id]
|
||||
for i in range(10):
|
||||
if file_name == SonglistParser.FILE_NAMES[i] and rule & (1 << i) != 0:
|
||||
for i, v in enumerate(SonglistParser.FILE_NAMES):
|
||||
if file_name == v and rule & (1 << i) != 0:
|
||||
return True
|
||||
return False
|
||||
|
||||
@@ -88,10 +80,10 @@ class SonglistParser:
|
||||
return {}
|
||||
r = 0
|
||||
if 'remote_dl' in song and song['remote_dl']:
|
||||
r |= 16
|
||||
r |= 32
|
||||
for i in song.get('difficulties', []):
|
||||
if i['ratingClass'] == 3 and i.get('audioOverride', False):
|
||||
r |= 32
|
||||
r |= 64
|
||||
r |= 1 << i['ratingClass']
|
||||
else:
|
||||
if any(i['ratingClass'] == 3 for i in song.get('difficulties', [])):
|
||||
@@ -99,14 +91,14 @@ class SonglistParser:
|
||||
|
||||
for extra_file in song.get('additional_files', []):
|
||||
x = extra_file['file_name']
|
||||
if x == SonglistParser.FILE_NAMES[6]:
|
||||
r |= 64
|
||||
elif x == SonglistParser.FILE_NAMES[7]:
|
||||
if x == SonglistParser.FILE_NAMES[7]:
|
||||
r |= 128
|
||||
elif x == SonglistParser.FILE_NAMES[8]:
|
||||
r |= 256
|
||||
elif x == SonglistParser.FILE_NAMES[9]:
|
||||
r |= 512
|
||||
elif x == SonglistParser.FILE_NAMES[10]:
|
||||
r |= 1024
|
||||
|
||||
return {song['id']: r}
|
||||
|
||||
|
||||
@@ -101,6 +101,13 @@ class NoAccess(ArcError):
|
||||
super().__init__(message, error_code, api_error_code, extra_data, status)
|
||||
|
||||
|
||||
class LowVersion(ArcError):
|
||||
'''版本过低'''
|
||||
|
||||
def __init__(self, message=None, error_code=5, api_error_code=-999, extra_data=None, status=403) -> None:
|
||||
super().__init__(message, error_code, api_error_code, extra_data, status)
|
||||
|
||||
|
||||
class Timeout(ArcError):
|
||||
'''超时'''
|
||||
pass
|
||||
|
||||
@@ -6,8 +6,9 @@ from shutil import copy, copy2
|
||||
from time import time
|
||||
from traceback import format_exc
|
||||
|
||||
from core.bundle import BundleParser
|
||||
from core.config_manager import Config
|
||||
from core.constant import ARCAEA_LOG_DATBASE_VERSION, ARCAEA_SERVER_VERSION
|
||||
from core.constant import ARCAEA_DATABASE_VERSION, ARCAEA_LOG_DATBASE_VERSION
|
||||
from core.course import Course
|
||||
from core.download import DownloadList
|
||||
from core.purchase import Purchase
|
||||
@@ -15,6 +16,7 @@ from core.sql import (Connect, DatabaseMigrator, LogDatabaseMigrator,
|
||||
MemoryDatabase)
|
||||
from core.user import UserRegister
|
||||
from core.util import try_rename
|
||||
from core.world import MapParser
|
||||
|
||||
|
||||
class DatabaseInit:
|
||||
@@ -45,7 +47,7 @@ class DatabaseInit:
|
||||
with open(self.sql_path, 'r', encoding='utf-8') as f:
|
||||
self.c.executescript(f.read())
|
||||
self.c.execute('''insert into config values("version", :a);''', {
|
||||
'a': ARCAEA_SERVER_VERSION})
|
||||
'a': ARCAEA_DATABASE_VERSION})
|
||||
|
||||
def character_init(self) -> None:
|
||||
'''初始化搭档信息'''
|
||||
@@ -92,6 +94,8 @@ class DatabaseInit:
|
||||
('memory', 'memory', 1))
|
||||
self.c.execute('''insert into item values(?,?,?)''',
|
||||
('anni5tix', 'anni5tix', 1))
|
||||
self.c.execute('''insert into item values(?,?,?)''',
|
||||
('pick_ticket', 'pick_ticket', 1))
|
||||
|
||||
with open(self.pack_path, 'rb') as f:
|
||||
self.insert_purchase_item(load(f))
|
||||
@@ -99,6 +103,9 @@ class DatabaseInit:
|
||||
with open(self.single_path, 'rb') as f:
|
||||
self.insert_purchase_item(load(f))
|
||||
|
||||
self.c.execute('''insert into item values(?,?,?)''', # 新手任务奖励曲
|
||||
('innocence', 'world_song', 1))
|
||||
|
||||
def course_init(self) -> None:
|
||||
'''初始化课题信息'''
|
||||
courses = []
|
||||
@@ -135,8 +142,7 @@ class DatabaseInit:
|
||||
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled, current_map, ticket, prog_boost, email)
|
||||
values(:user_id, :name, :password, :join_date, :user_code, 0, 0, 0, 0, 0, 0, -1, 0, '', :memories, 0, :email)
|
||||
''', {'user_code': x.user_code, 'user_id': x.user_id, 'join_date': now, 'name': x.name, 'password': '41e5653fc7aeb894026d6bb7b2db7f65902b454945fa8fd65a6327047b5277fb', 'memories': 114514, 'email': x.email})
|
||||
self.c.execute('''insert into recent30(user_id) values(:user_id)''', {
|
||||
'user_id': x.user_id})
|
||||
|
||||
self.c.execute(
|
||||
'''insert into user_role values(?, "admin")''', (x.user_id,))
|
||||
|
||||
@@ -169,7 +175,17 @@ class LogDatabaseInit:
|
||||
with open(self.sql_path, 'r') as f:
|
||||
self.c.executescript(f.read())
|
||||
self.c.execute(
|
||||
'''insert into cache values("version", :a, -1);''', {'a': ARCAEA_SERVER_VERSION})
|
||||
'''insert into cache values("version", :a, -1);''', {'a': ARCAEA_LOG_DATBASE_VERSION})
|
||||
|
||||
def init(self) -> None:
|
||||
with Connect(self.db_path) as c:
|
||||
self.c = c
|
||||
self.table_init()
|
||||
|
||||
|
||||
class DeletedDatabaseInit(DatabaseInit):
|
||||
def __init__(self, db_path: str = Config.SQLITE_DATABASE_DELETED_PATH) -> None:
|
||||
super().__init__(db_path)
|
||||
|
||||
def init(self) -> None:
|
||||
with Connect(self.db_path) as c:
|
||||
@@ -195,7 +211,7 @@ class FileChecker:
|
||||
self.logger.warning('Folder `%s` is missing.' % folder_path)
|
||||
return f
|
||||
|
||||
def check_update_database(self) -> bool:
|
||||
def _check_update_database_log(self) -> bool:
|
||||
if not self.check_file(Config.SQLITE_LOG_DATABASE_PATH):
|
||||
# 新建日志数据库
|
||||
try:
|
||||
@@ -232,66 +248,69 @@ class FileChecker:
|
||||
f'Failed to update the file `{Config.SQLITE_LOG_DATABASE_PATH}`')
|
||||
return False
|
||||
|
||||
if not self.check_file(Config.SQLITE_DATABASE_PATH):
|
||||
return True
|
||||
|
||||
def _check_update_database_main(self, db_path=Config.SQLITE_DATABASE_PATH, init_class=DatabaseInit) -> bool:
|
||||
if not self.check_file(db_path):
|
||||
# 新建数据库
|
||||
try:
|
||||
self.logger.info(
|
||||
'Try to new the file `%s`.' % Config.SQLITE_DATABASE_PATH)
|
||||
DatabaseInit().init()
|
||||
self.logger.info(
|
||||
'Success to new the file `%s`.' % Config.SQLITE_DATABASE_PATH)
|
||||
self.logger.info(f'Try to new the file `{db_path}`.')
|
||||
init_class().init()
|
||||
self.logger.info(f'Success to new the file `{db_path}`.')
|
||||
except Exception as e:
|
||||
self.logger.error(format_exc())
|
||||
self.logger.warning(
|
||||
'Failed to new the file `%s`.' % Config.SQLITE_DATABASE_PATH)
|
||||
self.logger.warning(f'Failed to new the file `{db_path}`.')
|
||||
return False
|
||||
else:
|
||||
# 检查更新
|
||||
with Connect() as c:
|
||||
with Connect(db_path) as c:
|
||||
try:
|
||||
c.execute('''select value from config where id="version"''')
|
||||
x = c.fetchone()
|
||||
except:
|
||||
x = None
|
||||
# 数据库自动更新,不强求
|
||||
if not x or x[0] != ARCAEA_SERVER_VERSION:
|
||||
if not x or x[0] != ARCAEA_DATABASE_VERSION:
|
||||
self.logger.warning(
|
||||
'Maybe the file `%s` is an old version.' % Config.SQLITE_DATABASE_PATH)
|
||||
f'Maybe the file `{db_path}` is an old version. Version: {x[0] if x else "None"}')
|
||||
try:
|
||||
self.logger.info(
|
||||
'Try to update the file `%s`.' % Config.SQLITE_DATABASE_PATH)
|
||||
f'Try to update the file `{db_path}` to version {ARCAEA_DATABASE_VERSION}.')
|
||||
|
||||
if not os.path.isdir(Config.SQLITE_DATABASE_BACKUP_FOLDER_PATH):
|
||||
os.makedirs(Config.SQLITE_DATABASE_BACKUP_FOLDER_PATH)
|
||||
|
||||
backup_path = try_rename(Config.SQLITE_DATABASE_PATH, os.path.join(
|
||||
Config.SQLITE_DATABASE_BACKUP_FOLDER_PATH, os.path.split(Config.SQLITE_DATABASE_PATH)[-1] + '.bak'))
|
||||
backup_path = try_rename(db_path, os.path.join(
|
||||
Config.SQLITE_DATABASE_BACKUP_FOLDER_PATH, os.path.split(db_path)[-1] + '.bak'))
|
||||
|
||||
try:
|
||||
copy2(backup_path, Config.SQLITE_DATABASE_PATH)
|
||||
copy2(backup_path, db_path)
|
||||
except:
|
||||
copy(backup_path, Config.SQLITE_DATABASE_PATH)
|
||||
copy(backup_path, db_path)
|
||||
|
||||
temp_path = os.path.join(
|
||||
*os.path.split(Config.SQLITE_DATABASE_PATH)[:-1], 'old_arcaea_database.db')
|
||||
*os.path.split(db_path)[:-1], 'old_arcaea_database.db')
|
||||
if os.path.isfile(temp_path):
|
||||
os.remove(temp_path)
|
||||
|
||||
try_rename(Config.SQLITE_DATABASE_PATH, temp_path)
|
||||
try_rename(db_path, temp_path)
|
||||
|
||||
DatabaseInit().init()
|
||||
self.update_database(temp_path)
|
||||
init_class().init()
|
||||
self.update_database(temp_path, db_path)
|
||||
|
||||
self.logger.info(
|
||||
'Success to update the file `%s`.' % Config.SQLITE_DATABASE_PATH)
|
||||
f'Success to update the file `{db_path}`.')
|
||||
|
||||
except Exception as e:
|
||||
self.logger.error(format_exc())
|
||||
self.logger.warning(
|
||||
'Fail to update the file `%s`.' % Config.SQLITE_DATABASE_PATH)
|
||||
f'Fail to update the file `{db_path}`.')
|
||||
|
||||
return True
|
||||
|
||||
def check_update_database(self) -> bool:
|
||||
return self._check_update_database_main() and self._check_update_database_log() and self._check_update_database_main(Config.SQLITE_DATABASE_DELETED_PATH, DeletedDatabaseInit)
|
||||
|
||||
@staticmethod
|
||||
def update_database(old_path: str, new_path: str = Config.SQLITE_DATABASE_PATH) -> None:
|
||||
'''更新数据库,并删除旧文件'''
|
||||
@@ -308,19 +327,42 @@ class FileChecker:
|
||||
def check_song_file(self) -> bool:
|
||||
'''检查song有关文件并初始化缓存'''
|
||||
f = self.check_folder(Config.SONG_FILE_FOLDER_PATH)
|
||||
self.logger.info("Start to initialize song data...")
|
||||
self.logger.info("Initialize song data...")
|
||||
try:
|
||||
DownloadList.initialize_cache()
|
||||
if not Config.SONG_FILE_HASH_PRE_CALCULATE:
|
||||
self.logger.info('Song file hash pre-calculate is disabled.')
|
||||
self.logger.info('Complete!')
|
||||
except Exception as e:
|
||||
self.logger.error(format_exc())
|
||||
self.logger.warning('Initialization error!')
|
||||
self.logger.warning('Song data initialization error!')
|
||||
f = False
|
||||
return f
|
||||
|
||||
def check_content_bundle(self) -> bool:
|
||||
'''检查 content bundle 有关文件并初始化缓存'''
|
||||
f = self.check_folder(Config.CONTENT_BUNDLE_FOLDER_PATH)
|
||||
self.logger.info("Initialize content bundle data...")
|
||||
try:
|
||||
BundleParser()
|
||||
except Exception as e:
|
||||
self.logger.error(format_exc())
|
||||
self.logger.warning('Content bundle data initialization error!')
|
||||
f = False
|
||||
return f
|
||||
|
||||
def check_world_map(self) -> bool:
|
||||
'''检查 world map 有关文件并初始化缓存'''
|
||||
f = self.check_folder(Config.WORLD_MAP_FOLDER_PATH)
|
||||
self.logger.info("Initialize world map data...")
|
||||
try:
|
||||
MapParser()
|
||||
except Exception as e:
|
||||
self.logger.error(format_exc())
|
||||
self.logger.warning('World map data initialization error!')
|
||||
f = False
|
||||
return f
|
||||
|
||||
def check_before_run(self) -> bool:
|
||||
'''运行前检查,返回布尔值'''
|
||||
MemoryDatabase() # 初始化内存数据库
|
||||
return self.check_song_file() & self.check_update_database()
|
||||
return self.check_song_file() and self.check_content_bundle() and self.check_update_database() and self.check_world_map()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
from .config_manager import Config
|
||||
from .error import DataExist, InputError, ItemNotEnough, ItemUnavailable, NoData
|
||||
from .error import (DataExist, InputError, ItemNotEnough, ItemUnavailable,
|
||||
NoData)
|
||||
|
||||
|
||||
class Item:
|
||||
@@ -89,7 +90,7 @@ class UserItem(Item):
|
||||
|
||||
|
||||
class NormalItem(UserItem):
|
||||
def __init__(self, c) -> None:
|
||||
def __init__(self, c=None) -> None:
|
||||
super().__init__()
|
||||
self.c = c
|
||||
|
||||
@@ -115,7 +116,7 @@ class NormalItem(UserItem):
|
||||
|
||||
|
||||
class PositiveItem(UserItem):
|
||||
def __init__(self, c) -> None:
|
||||
def __init__(self, c=None) -> None:
|
||||
super().__init__()
|
||||
self.c = c
|
||||
|
||||
@@ -142,7 +143,7 @@ class PositiveItem(UserItem):
|
||||
class ItemCore(PositiveItem):
|
||||
item_type = 'core'
|
||||
|
||||
def __init__(self, c, core_type: str = '', amount: int = 0) -> None:
|
||||
def __init__(self, c=None, core_type: str = '', amount: int = 0) -> None:
|
||||
super().__init__(c)
|
||||
self.is_available = True
|
||||
self.item_id = core_type
|
||||
@@ -220,10 +221,12 @@ class Memory(UserItem):
|
||||
class Fragment(UserItem):
|
||||
item_type = 'fragment'
|
||||
|
||||
def __init__(self, c) -> None:
|
||||
def __init__(self, c=None, amount=0) -> None:
|
||||
super().__init__()
|
||||
self.c = c
|
||||
self.is_available = True
|
||||
self.item_id = self.item_type
|
||||
self.amount = amount
|
||||
|
||||
def user_claim_item(self, user):
|
||||
pass
|
||||
@@ -238,12 +241,24 @@ class Anni5tix(PositiveItem):
|
||||
def __init__(self, c) -> None:
|
||||
super().__init__(c)
|
||||
self.is_available = True
|
||||
self.item_id = self.item_type
|
||||
self.amount = 1
|
||||
|
||||
|
||||
class PickTicket(PositiveItem):
|
||||
item_type = 'pick_ticket'
|
||||
|
||||
def __init__(self, c=None) -> None:
|
||||
super().__init__(c)
|
||||
self.is_available = True
|
||||
self.item_id = self.item_type
|
||||
self.amount = 1
|
||||
|
||||
|
||||
class WorldSong(NormalItem):
|
||||
item_type = 'world_song'
|
||||
|
||||
def __init__(self, c) -> None:
|
||||
def __init__(self, c=None) -> None:
|
||||
super().__init__(c)
|
||||
self.is_available = True
|
||||
|
||||
@@ -293,8 +308,10 @@ class ProgBoost(UserItem):
|
||||
class Stamina6(UserItem):
|
||||
item_type = 'stamina6'
|
||||
|
||||
def __init__(self, c) -> None:
|
||||
def __init__(self, c=None) -> None:
|
||||
super().__init__(c)
|
||||
self.item_id = 'stamina6'
|
||||
self.amount = 1
|
||||
|
||||
def user_claim_item(self, user):
|
||||
'''
|
||||
@@ -307,6 +324,23 @@ class Stamina6(UserItem):
|
||||
user.update_user_one_column('world_mode_locked_end_ts', -1)
|
||||
|
||||
|
||||
class ItemStamina(UserItem):
|
||||
item_type = 'stamina'
|
||||
|
||||
def __init__(self, c=None, amount=1) -> None:
|
||||
super().__init__(c)
|
||||
self.item_id = 'stamina'
|
||||
self.amount = amount
|
||||
|
||||
def user_claim_item(self, user):
|
||||
'''
|
||||
新手任务奖励体力
|
||||
'''
|
||||
user.select_user_about_stamina()
|
||||
user.stamina.stamina += self.amount
|
||||
user.stamina.update()
|
||||
|
||||
|
||||
class ItemFactory:
|
||||
def __init__(self, c=None) -> None:
|
||||
self.c = c
|
||||
@@ -324,6 +358,8 @@ class ItemFactory:
|
||||
return Memory(self.c)
|
||||
elif item_type == 'anni5tix':
|
||||
return Anni5tix(self.c)
|
||||
elif item_type == 'pick_ticket':
|
||||
return PickTicket(self.c)
|
||||
elif item_type == 'world_song':
|
||||
return WorldSong(self.c)
|
||||
elif item_type == 'world_unlock':
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import socket
|
||||
from base64 import b64decode, b64encode
|
||||
from json import dumps, loads
|
||||
from threading import RLock
|
||||
from time import time
|
||||
|
||||
from core.error import ArcError, Timeout
|
||||
|
||||
@@ -11,33 +13,17 @@ from .util import aes_gcm_128_decrypt, aes_gcm_128_encrypt
|
||||
socket.setdefaulttimeout(Constant.LINKPLAY_TIMEOUT)
|
||||
|
||||
|
||||
def get_song_unlock(client_song_map: dict) -> bytes:
|
||||
def get_song_unlock(client_song_map: 'dict[str, list]') -> bytes:
|
||||
'''处理可用歌曲bit,返回bytes'''
|
||||
|
||||
user_song_unlock = [0] * Constant.LINKPLAY_UNLOCK_LENGTH
|
||||
for i in range(0, Constant.LINKPLAY_UNLOCK_LENGTH*2, 2):
|
||||
x = 0
|
||||
y = 0
|
||||
if str(i) in client_song_map:
|
||||
if client_song_map[str(i)][0]:
|
||||
x += 1
|
||||
if client_song_map[str(i)][1]:
|
||||
x += 2
|
||||
if client_song_map[str(i)][2]:
|
||||
x += 4
|
||||
if client_song_map[str(i)][3]:
|
||||
x += 8
|
||||
if str(i+1) in client_song_map:
|
||||
if client_song_map[str(i+1)][0]:
|
||||
y += 1
|
||||
if client_song_map[str(i+1)][1]:
|
||||
y += 2
|
||||
if client_song_map[str(i+1)][2]:
|
||||
y += 4
|
||||
if client_song_map[str(i+1)][3]:
|
||||
y += 8
|
||||
|
||||
user_song_unlock[i // 2] = y*16 + x
|
||||
for k, v in client_song_map.items():
|
||||
for i in range(5):
|
||||
if not v[i]:
|
||||
continue
|
||||
index = int(k) * 5 + i
|
||||
user_song_unlock[index // 8] |= 1 << (index % 8)
|
||||
|
||||
return bytes(user_song_unlock)
|
||||
|
||||
@@ -52,6 +38,10 @@ class Player(UserInfo):
|
||||
self.__song_unlock: bytes = None
|
||||
self.client_song_map: dict = None
|
||||
|
||||
self.last_match_timestamp: int = 0
|
||||
self.match_times: int = None # 已匹配次数,减 1 后乘 5 就大致是匹配时间
|
||||
self.match_room: Room = None # 匹配到的房间,这个仅用来在两个人同时匹配时使用,一人建房,通知另一个人加入
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
return {
|
||||
'userId': self.user_id,
|
||||
@@ -71,6 +61,16 @@ class Player(UserInfo):
|
||||
self.client_song_map = client_song_map
|
||||
self.__song_unlock = get_song_unlock(self.client_song_map)
|
||||
|
||||
def calc_available_chart_num(self, song_unlock: bytes) -> int:
|
||||
'''计算交叠后可用谱面数量'''
|
||||
new_unlock = [i & j for i, j in zip(self.song_unlock, song_unlock)]
|
||||
s = 0
|
||||
for i in range(len(new_unlock)):
|
||||
for j in range(8):
|
||||
if new_unlock[i] & (1 << j):
|
||||
s += 1
|
||||
return s
|
||||
|
||||
|
||||
class Room:
|
||||
def __init__(self) -> None:
|
||||
@@ -79,11 +79,14 @@ class Room:
|
||||
|
||||
self.song_unlock: bytes = None
|
||||
|
||||
self.share_token: str = 'abcde12345'
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
return {
|
||||
'roomId': str(self.room_id),
|
||||
'roomCode': self.room_code,
|
||||
'orderedAllowedSongs': (b64encode(self.song_unlock)).decode()
|
||||
'orderedAllowedSongs': (b64encode(self.song_unlock)).decode(),
|
||||
'shareToken': self.share_token
|
||||
}
|
||||
|
||||
|
||||
@@ -113,7 +116,7 @@ class RemoteMultiPlayer:
|
||||
raise ArcError(
|
||||
'Too long body from link play server', status=400)
|
||||
iv = sock.recv(12)
|
||||
tag = sock.recv(12)
|
||||
tag = sock.recv(16)
|
||||
ciphertext = sock.recv(cipher_len)
|
||||
received = aes_gcm_128_decrypt(
|
||||
RemoteMultiPlayer.TCP_AES_KEY, b'', iv, ciphertext, tag)
|
||||
@@ -128,7 +131,7 @@ class RemoteMultiPlayer:
|
||||
iv, ciphertext, tag = aes_gcm_128_encrypt(
|
||||
self.TCP_AES_KEY, dumps(data).encode('utf-8'), b'')
|
||||
send_data = Constant.LINKPLAY_AUTHENTICATION.encode(
|
||||
'utf-8') + len(ciphertext).to_bytes(8, byteorder='little') + iv + tag[:12] + ciphertext
|
||||
'utf-8') + len(ciphertext).to_bytes(8, byteorder='little') + iv + tag + ciphertext
|
||||
recv_data = self.tcp(send_data)
|
||||
self.data_recv = loads(recv_data)
|
||||
|
||||
@@ -142,12 +145,15 @@ class RemoteMultiPlayer:
|
||||
'''创建房间'''
|
||||
if user is not None:
|
||||
self.user = user
|
||||
user.select_user_one_column('name')
|
||||
user.select_user_about_link_play()
|
||||
self.data_swap({
|
||||
'endpoint': 'create_room',
|
||||
'data': {
|
||||
'name': self.user.name,
|
||||
'song_unlock': b64encode(self.user.song_unlock).decode('utf-8')
|
||||
'song_unlock': b64encode(self.user.song_unlock).decode('utf-8'),
|
||||
'rating_ptt': self.user.rating_ptt,
|
||||
'is_hide_rating': self.user.is_hide_rating,
|
||||
'match_times': self.user.match_times
|
||||
}
|
||||
})
|
||||
|
||||
@@ -167,13 +173,16 @@ class RemoteMultiPlayer:
|
||||
if room is not None:
|
||||
self.room = room
|
||||
|
||||
self.user.select_user_one_column('name')
|
||||
self.user.select_user_about_link_play()
|
||||
self.data_swap({
|
||||
'endpoint': 'join_room',
|
||||
'data': {
|
||||
'name': self.user.name,
|
||||
'song_unlock': b64encode(self.user.song_unlock).decode('utf-8'),
|
||||
'room_code': self.room.room_code
|
||||
'room_code': self.room.room_code,
|
||||
'rating_ptt': self.user.rating_ptt,
|
||||
'is_hide_rating': self.user.is_hide_rating,
|
||||
'match_times': self.user.match_times
|
||||
}
|
||||
})
|
||||
x = self.data_recv['data']
|
||||
@@ -188,10 +197,14 @@ class RemoteMultiPlayer:
|
||||
'''更新房间'''
|
||||
if user is not None:
|
||||
self.user = user
|
||||
|
||||
self.user.select_user_about_link_play()
|
||||
self.data_swap({
|
||||
'endpoint': 'update_room',
|
||||
'data': {
|
||||
'token': self.user.token
|
||||
'token': self.user.token,
|
||||
'rating_ptt': self.user.rating_ptt,
|
||||
'is_hide_rating': self.user.is_hide_rating
|
||||
}
|
||||
})
|
||||
|
||||
@@ -214,3 +227,133 @@ class RemoteMultiPlayer:
|
||||
})
|
||||
|
||||
return self.data_recv['data']
|
||||
|
||||
def select_room(self, room_code: str = None, share_token: str = None) -> dict:
|
||||
self.data_swap({
|
||||
'endpoint': 'select_room',
|
||||
'data': {
|
||||
'room_code': room_code,
|
||||
'share_token': share_token
|
||||
}
|
||||
})
|
||||
|
||||
return self.data_recv['data']
|
||||
|
||||
def get_match_rooms(self) -> dict:
|
||||
'''获取一定数量的公共房间列表'''
|
||||
self.data_swap({
|
||||
'endpoint': 'get_match_rooms',
|
||||
'data': {
|
||||
'limit': 100
|
||||
}
|
||||
})
|
||||
|
||||
return self.data_recv['data']
|
||||
|
||||
|
||||
class MatchStore:
|
||||
|
||||
last_get_rooms_timestamp = 0
|
||||
room_cache: 'list[Room]' = []
|
||||
|
||||
player_queue: 'dict[int, Player]' = {}
|
||||
|
||||
lock = RLock()
|
||||
|
||||
last_memory_clean_timestamp = 0
|
||||
|
||||
def __init__(self, c=None) -> None:
|
||||
self.c = c
|
||||
self.remote = RemoteMultiPlayer()
|
||||
|
||||
def refresh_rooms(self):
|
||||
now = time()
|
||||
if now - self.last_get_rooms_timestamp < Constant.LINKPLAY_MATCH_GET_ROOMS_INTERVAL:
|
||||
return
|
||||
MatchStore.room_cache = self.remote.get_match_rooms()['rooms']
|
||||
MatchStore.last_get_rooms_timestamp = now
|
||||
|
||||
def init_player(self, user: 'Player'):
|
||||
user.match_times = 0
|
||||
MatchStore.player_queue[user.user_id] = user
|
||||
user.last_match_timestamp = time()
|
||||
user.c = self.c
|
||||
user.select_user_about_link_play()
|
||||
user.c = None
|
||||
|
||||
def clear_player(self, user_id: int):
|
||||
MatchStore.player_queue.pop(user_id, None)
|
||||
|
||||
def clean_room_cache(self):
|
||||
MatchStore.room_cache = []
|
||||
MatchStore.last_get_rooms_timestamp = 0
|
||||
|
||||
def memory_clean(self):
|
||||
now = time()
|
||||
if now - self.last_memory_clean_timestamp < Constant.LINKPLAY_MEMORY_CLEAN_INTERVAL:
|
||||
return
|
||||
with self.lock:
|
||||
for i in MatchStore.player_queue:
|
||||
if now - i.last_match_timestamp > Constant.LINKPLAY_MATCH_TIMEOUT:
|
||||
self.clear_player(i)
|
||||
|
||||
def match(self, user_id: int):
|
||||
user = MatchStore.player_queue.get(user_id)
|
||||
if user is None:
|
||||
raise ArcError(
|
||||
f'User `{user_id}` not found in match queue.', code=999)
|
||||
|
||||
if user.match_room is not None:
|
||||
# 二人开新房,第二人加入
|
||||
user.c = self.c
|
||||
self.remote.join_room(user.match_room, user)
|
||||
self.clear_player(user_id)
|
||||
return self.remote.to_dict()
|
||||
|
||||
self.refresh_rooms()
|
||||
|
||||
rule = min(user.match_times, len(Constant.LINKPLAY_MATCH_PTT_ABS) -
|
||||
1, len(Constant.LINKPLAY_MATCH_UNLOCK_MIN) - 1)
|
||||
ptt_abs = Constant.LINKPLAY_MATCH_PTT_ABS[rule]
|
||||
unlock_min = Constant.LINKPLAY_MATCH_UNLOCK_MIN[rule]
|
||||
|
||||
# 加入已有房间
|
||||
for i in MatchStore.room_cache:
|
||||
f = True
|
||||
num = 0
|
||||
for j in i['players']:
|
||||
if j['player_id'] != 0:
|
||||
num += 1
|
||||
if abs(user.rating_ptt - j['rating_ptt']) >= ptt_abs:
|
||||
f = False
|
||||
break
|
||||
|
||||
# 有玩家非正常退房时,next_state_timestamp 不为 0,有概率新玩家进不来,所以使用 num 统计玩家数量
|
||||
|
||||
if f and user.calc_available_chart_num(b64decode(i['song_unlock'])) >= unlock_min and ((time() + 2) * 1000000 < i['next_state_timestamp'] or i['next_state_timestamp'] <= 0 or num == 1):
|
||||
room = Room()
|
||||
room.room_code = i['room_code']
|
||||
user.c = self.c
|
||||
self.remote.join_room(room, user)
|
||||
self.clean_room_cache()
|
||||
self.clear_player(user_id)
|
||||
return self.remote.to_dict()
|
||||
|
||||
now = time()
|
||||
|
||||
# 二人开新房,第一人开房
|
||||
for p in MatchStore.player_queue.values():
|
||||
if p.user_id == user_id or now - p.last_match_timestamp > Constant.LINKPLAY_MATCH_TIMEOUT:
|
||||
continue
|
||||
new_rule = min(rule, p.match_times)
|
||||
if abs(user.rating_ptt - p.rating_ptt) < Constant.LINKPLAY_MATCH_PTT_ABS[new_rule] and user.calc_available_chart_num(p.song_unlock) >= Constant.LINKPLAY_MATCH_UNLOCK_MIN[new_rule]:
|
||||
user.c = self.c
|
||||
self.remote.create_room(user)
|
||||
self.clear_player(user_id)
|
||||
p.match_room = self.remote.room
|
||||
return self.remote.to_dict()
|
||||
|
||||
user.match_times += 1
|
||||
user.last_match_timestamp = now
|
||||
|
||||
return None
|
||||
|
||||
240
latest version/core/mission.py
Normal file
240
latest version/core/mission.py
Normal file
@@ -0,0 +1,240 @@
|
||||
from .item import Fragment, ItemCore, ItemStamina, PickTicket, WorldSong
|
||||
|
||||
|
||||
class Mission:
|
||||
mission_id: str = None
|
||||
items: list = []
|
||||
|
||||
def __init__(self, c=None):
|
||||
self.c = c
|
||||
self.user = None
|
||||
self._status: int = None
|
||||
|
||||
if self.c is not None:
|
||||
for i in self.items:
|
||||
i.c = self.c
|
||||
|
||||
def to_dict(self, has_items=False) -> dict:
|
||||
r = {
|
||||
'mission_id': self.mission_id,
|
||||
'status': self.status,
|
||||
}
|
||||
if has_items:
|
||||
r['items'] = [x.to_dict() for x in self.items]
|
||||
return r
|
||||
|
||||
@property
|
||||
def status(self) -> str:
|
||||
if self._status == 1:
|
||||
return 'inprogress'
|
||||
elif self._status == 2:
|
||||
return 'cleared'
|
||||
elif self._status == 3:
|
||||
return 'prevclaimedfragmission'
|
||||
elif self._status == 4:
|
||||
return 'claimed'
|
||||
|
||||
return 'locked'
|
||||
|
||||
def user_claim_mission(self, user):
|
||||
# param: user - User 类或子类的实例
|
||||
if user is not None:
|
||||
self.user = user
|
||||
|
||||
self.c.execute('''insert or replace into user_mission (user_id, mission_id, status) values (?, ?, 4)''',
|
||||
(self.user.user_id, self.mission_id))
|
||||
for i in self.items:
|
||||
i.user_claim_item(self.user)
|
||||
self._status = 4
|
||||
|
||||
def user_clear_mission(self, user):
|
||||
# param: user - User 类或子类的实例
|
||||
if user is not None:
|
||||
self.user = user
|
||||
|
||||
self.c.execute('''insert or replace into user_mission (user_id, mission_id, status) values (?, ?, 2)''',
|
||||
(self.user.user_id, self.mission_id))
|
||||
self._status = 2
|
||||
|
||||
def select_user_mission(self, user):
|
||||
# param: user - User 类或子类的实例
|
||||
if user is not None:
|
||||
self.user = user
|
||||
|
||||
self._status = 0
|
||||
self.c.execute('''select status from user_mission where user_id=? and mission_id=?''',
|
||||
(self.user.user_id, self.mission_id))
|
||||
x = self.c.fetchone()
|
||||
|
||||
if x and x[0]:
|
||||
self._status = x[0]
|
||||
|
||||
|
||||
class M11(Mission):
|
||||
mission_id = 'mission_1_1_tutorial'
|
||||
items = [Fragment(amount=10)]
|
||||
|
||||
|
||||
class M12(Mission):
|
||||
mission_id = 'mission_1_2_clearsong'
|
||||
items = [Fragment(amount=10)]
|
||||
|
||||
|
||||
class M13(Mission):
|
||||
mission_id = 'mission_1_3_settings'
|
||||
items = [Fragment(amount=10)]
|
||||
|
||||
|
||||
class M14(Mission):
|
||||
mission_id = 'mission_1_4_allsongsview'
|
||||
items = [Fragment(amount=10)]
|
||||
|
||||
|
||||
class M15(Mission):
|
||||
mission_id = 'mission_1_5_fragunlock'
|
||||
items = [ItemCore(core_type='core_generic', amount=1)]
|
||||
|
||||
|
||||
class M1E(Mission):
|
||||
mission_id = 'mission_1_end'
|
||||
items = [Fragment(amount=100)]
|
||||
|
||||
|
||||
class M21(Mission):
|
||||
mission_id = 'mission_2_1_account'
|
||||
items = [Fragment(amount=20)]
|
||||
|
||||
|
||||
class M22(Mission):
|
||||
mission_id = 'mission_2_2_profile'
|
||||
items = [Fragment(amount=20)]
|
||||
|
||||
|
||||
class M23(Mission):
|
||||
mission_id = 'mission_2_3_partner'
|
||||
items = [Fragment(amount=20)]
|
||||
|
||||
|
||||
class M24(Mission):
|
||||
mission_id = 'mission_2_4_usestamina'
|
||||
items = [ItemCore(core_type='core_generic', amount=1)]
|
||||
|
||||
|
||||
class M25(Mission):
|
||||
mission_id = 'mission_2_5_prologuestart'
|
||||
items = [ItemCore(core_type='core_generic', amount=1)]
|
||||
|
||||
|
||||
class M2E(Mission):
|
||||
mission_id = 'mission_2_end'
|
||||
items = [ItemCore(core_type='core_generic', amount=3)]
|
||||
|
||||
|
||||
class M31(Mission):
|
||||
mission_id = 'mission_3_1_prsclear'
|
||||
items = [Fragment(amount=50)]
|
||||
|
||||
|
||||
class M32(Mission):
|
||||
mission_id = 'mission_3_2_etherdrop'
|
||||
items = [ItemStamina(amount=2)]
|
||||
|
||||
|
||||
class M33(Mission):
|
||||
mission_id = 'mission_3_3_step50'
|
||||
items = [Fragment(amount=50)]
|
||||
|
||||
|
||||
class M34(Mission):
|
||||
mission_id = 'mission_3_4_frag60'
|
||||
items = [ItemStamina(amount=2)]
|
||||
|
||||
|
||||
class M3E(Mission):
|
||||
mission_id = 'mission_3_end'
|
||||
items = [ItemStamina(amount=6)]
|
||||
|
||||
|
||||
class M41(Mission):
|
||||
mission_id = 'mission_4_1_exgrade'
|
||||
items = [Fragment(amount=100)]
|
||||
|
||||
|
||||
class M42(Mission):
|
||||
mission_id = 'mission_4_2_potential350'
|
||||
items = [ItemStamina(amount=2)]
|
||||
|
||||
|
||||
class M43(Mission):
|
||||
mission_id = 'mission_4_3_twomaps'
|
||||
items = [Fragment(amount=100)]
|
||||
|
||||
|
||||
class M44(Mission):
|
||||
mission_id = 'mission_4_4_worldsongunlock'
|
||||
items = [ItemCore(core_type='core_generic', amount=3)]
|
||||
|
||||
|
||||
class M45(Mission):
|
||||
mission_id = 'mission_4_5_prologuefinish'
|
||||
items = [ItemStamina(amount=2)]
|
||||
|
||||
|
||||
_innocence = WorldSong()
|
||||
_innocence.amount = 1
|
||||
_innocence.item_id = 'innocence'
|
||||
|
||||
|
||||
class M4E(Mission):
|
||||
mission_id = 'mission_4_end'
|
||||
items = [_innocence]
|
||||
|
||||
|
||||
class M51(Mission):
|
||||
mission_id = 'mission_5_1_songgrouping'
|
||||
items = [Fragment(amount=50)]
|
||||
|
||||
|
||||
class M52(Mission):
|
||||
mission_id = 'mission_5_2_partnerlv12'
|
||||
items = [Fragment(amount=250)]
|
||||
|
||||
|
||||
class M53(Mission):
|
||||
mission_id = 'mission_5_3_cores'
|
||||
items = [ItemCore(core_type='core_generic', amount=3)]
|
||||
|
||||
|
||||
class M54(Mission):
|
||||
mission_id = 'mission_5_4_courseclear'
|
||||
items = [ItemCore(core_type='core_generic', amount=3)]
|
||||
|
||||
|
||||
class M5E(Mission):
|
||||
mission_id = 'mission_5_end'
|
||||
items = [PickTicket()]
|
||||
|
||||
|
||||
MISSION_DICT = {i.mission_id: i for i in Mission.__subclasses__()}
|
||||
|
||||
|
||||
class UserMissionList:
|
||||
def __init__(self, c=None, user=None):
|
||||
self.c = c
|
||||
self.user = user
|
||||
|
||||
self.missions: list = []
|
||||
|
||||
def select_all(self):
|
||||
self.missions = []
|
||||
self.c.execute('''select mission_id, status from user_mission where user_id=?''',
|
||||
(self.user.user_id,))
|
||||
for i in self.c.fetchall():
|
||||
x = MISSION_DICT[i[0]]()
|
||||
x._status = i[1]
|
||||
self.missions.append(x)
|
||||
|
||||
return self
|
||||
|
||||
def to_dict_list(self) -> list:
|
||||
return [i.to_dict() for i in self.missions]
|
||||
101
latest version/core/notification.py
Normal file
101
latest version/core/notification.py
Normal file
@@ -0,0 +1,101 @@
|
||||
from .config_manager import Config
|
||||
from .user import User
|
||||
from .sql import Connect
|
||||
|
||||
from time import time
|
||||
|
||||
|
||||
class BaseNotification:
|
||||
|
||||
notification_type = None
|
||||
|
||||
def __init__(self, c_m=None) -> None:
|
||||
self.receiver = None
|
||||
self.sender = None
|
||||
self.timestamp = None
|
||||
self.content = None
|
||||
|
||||
self.c_m = c_m
|
||||
|
||||
@property
|
||||
def is_expired(self) -> bool:
|
||||
now = round(time() * 1000)
|
||||
return now - self.timestamp > Config.NOTIFICATION_EXPIRE_TIME
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
raise NotImplementedError()
|
||||
|
||||
def insert(self):
|
||||
self.receiver.select_user_one_column('mp_notification_enabled', True, bool)
|
||||
if not self.receiver.mp_notification_enabled:
|
||||
return
|
||||
|
||||
self.c_m.execute(
|
||||
'''select max(id) from notification where user_id = ?''', (self.receiver.user_id,))
|
||||
x = self.c_m.fetchone()
|
||||
if x is None or x[0] is None:
|
||||
x = 0
|
||||
else:
|
||||
x = x[0] + 1
|
||||
|
||||
self.c_m.execute(
|
||||
'''insert into notification values (?, ?, ?, ?, ?, ?, ?)''',
|
||||
(self.receiver.user_id, x, self.notification_type, self.content,
|
||||
self.sender.user_id, self.sender.name, self.timestamp)
|
||||
)
|
||||
|
||||
|
||||
class RoomInviteNotification(BaseNotification):
|
||||
|
||||
notification_type = 'room_inv'
|
||||
|
||||
@classmethod
|
||||
def from_list(cls, l: list, user: User = None) -> 'RoomInviteNotification':
|
||||
x = cls()
|
||||
x.sender = User()
|
||||
x.sender.user_id = l[2]
|
||||
x.sender.name = l[3]
|
||||
x.content = l[1]
|
||||
x.timestamp = l[4]
|
||||
x.receiver = user
|
||||
return x
|
||||
|
||||
@classmethod
|
||||
def from_sender(cls, sender: User, receiver: User, share_token: str, c_m) -> 'RoomInviteNotification':
|
||||
x = cls()
|
||||
x.c_m = c_m
|
||||
x.sender = sender
|
||||
x.receiver = receiver
|
||||
x.content = share_token
|
||||
x.timestamp = round(time() * 1000)
|
||||
return x
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
return {
|
||||
'sender': self.sender.name,
|
||||
'type': self.notification_type,
|
||||
'shareToken': self.content,
|
||||
'sendTs': self.timestamp
|
||||
}
|
||||
|
||||
|
||||
class NotificationFactory:
|
||||
def __init__(self, c_m: Connect, user=None):
|
||||
self.c_m = c_m
|
||||
self.user = user
|
||||
|
||||
def get_notification(self) -> 'list[BaseNotification]':
|
||||
r = []
|
||||
|
||||
self.c_m.execute('''select type, content, sender_user_id, sender_name, timestamp from notification where user_id = ?''',
|
||||
(self.user.user_id,))
|
||||
for i in self.c_m.fetchall():
|
||||
x = None
|
||||
if i[0] == 'room_inv':
|
||||
x = RoomInviteNotification.from_list(i, self.user)
|
||||
|
||||
if x is not None and not x.is_expired:
|
||||
r.append(x)
|
||||
self.c_m.execute(
|
||||
'''delete from notification where user_id = ?''', (self.user.user_id,))
|
||||
return r
|
||||
@@ -1,9 +1,12 @@
|
||||
from .bundle import BundleParser
|
||||
from .constant import Constant
|
||||
from .download import DownloadList
|
||||
from .error import NoData
|
||||
from .save import SaveData
|
||||
from .score import Score
|
||||
from .sql import Connect, Sql
|
||||
from .user import User
|
||||
from .world import MapParser
|
||||
|
||||
|
||||
class BaseOperation:
|
||||
@@ -25,6 +28,7 @@ class BaseOperation:
|
||||
class RefreshAllScoreRating(BaseOperation):
|
||||
'''
|
||||
刷新所有成绩的评分
|
||||
包括 score_v2
|
||||
'''
|
||||
_name = 'refresh_all_score_rating'
|
||||
|
||||
@@ -33,7 +37,7 @@ class RefreshAllScoreRating(BaseOperation):
|
||||
# 但其实还是很慢
|
||||
with Connect() as c:
|
||||
c.execute(
|
||||
'''select song_id, rating_pst, rating_prs, rating_ftr, rating_byn from chart''')
|
||||
'''select song_id, rating_pst, rating_prs, rating_ftr, rating_byn, rating_etr from chart''')
|
||||
x = c.fetchall()
|
||||
|
||||
songs = [i[0] for i in x]
|
||||
@@ -41,12 +45,12 @@ class RefreshAllScoreRating(BaseOperation):
|
||||
f'''update best_score set rating=0 where song_id not in ({','.join(['?']*len(songs))})''', songs)
|
||||
|
||||
for i in x:
|
||||
for j in range(0, 4):
|
||||
defnum = -10 # 没在库里的全部当做定数-10
|
||||
for j in range(0, 5):
|
||||
defnum = -10 # 没在库里的全部当做定数 -10
|
||||
if i[j+1] is not None and i[j+1] > 0:
|
||||
defnum = float(i[j+1]) / 10
|
||||
|
||||
c.execute('''select user_id, score from best_score where song_id=:a and difficulty=:b''', {
|
||||
c.execute('''select user_id, score, shiny_perfect_count, perfect_count, near_count, miss_count from best_score where song_id=:a and difficulty=:b''', {
|
||||
'a': i[0], 'b': j})
|
||||
y = c.fetchall()
|
||||
values = []
|
||||
@@ -54,12 +58,46 @@ class RefreshAllScoreRating(BaseOperation):
|
||||
for k in y:
|
||||
ptt = Score.calculate_rating(defnum, k[1])
|
||||
ptt = max(ptt, 0)
|
||||
values.append((ptt,))
|
||||
score_v2 = Score.calculate_score_v2(
|
||||
defnum, k[2], k[3], k[4], k[5])
|
||||
values.append((ptt, score_v2,))
|
||||
where_values.append((k[0], i[0], j))
|
||||
if values:
|
||||
Sql(c).update_many('best_score', ['rating'], values, [
|
||||
Sql(c).update_many('best_score', ['rating', 'score_v2'], values, [
|
||||
'user_id', 'song_id', 'difficulty'], where_values)
|
||||
|
||||
# 更新 recent30
|
||||
song_defum: 'dict[str, list[int]]' = {}
|
||||
for i in x:
|
||||
song_defum[i[0]] = []
|
||||
for j in range(0, 5):
|
||||
defnum = -10
|
||||
if i[j+1] is not None and i[j+1] > 0:
|
||||
defnum = float(i[j+1]) / 10
|
||||
song_defum[i[0]].append(defnum)
|
||||
|
||||
users = c.execute('''select user_id from user''').fetchall()
|
||||
for i in users:
|
||||
values = []
|
||||
where_values = []
|
||||
user_id = i[0]
|
||||
c.execute(
|
||||
'''select r_index, song_id, difficulty, score from recent30 where user_id = ?''', (user_id,))
|
||||
for j in c.fetchall():
|
||||
if j[1] in song_defum:
|
||||
defnum = song_defum[j[1]][j[2]]
|
||||
else:
|
||||
defnum = -10
|
||||
ptt = Score.calculate_rating(defnum, j[3])
|
||||
ptt = max(ptt, 0)
|
||||
|
||||
values.append((ptt,))
|
||||
where_values.append((user_id, j[0]))
|
||||
|
||||
if values:
|
||||
Sql(c).update_many('recent30', ['rating'], values, [
|
||||
'user_id', 'r_index'], where_values)
|
||||
|
||||
|
||||
class RefreshSongFileCache(BaseOperation):
|
||||
'''
|
||||
@@ -73,6 +111,26 @@ class RefreshSongFileCache(BaseOperation):
|
||||
DownloadList.initialize_cache()
|
||||
|
||||
|
||||
class RefreshBundleCache(BaseOperation):
|
||||
'''
|
||||
刷新 bundle 缓存
|
||||
'''
|
||||
_name = 'refresh_content_bundle_cache'
|
||||
|
||||
def run(self):
|
||||
BundleParser().re_init()
|
||||
|
||||
|
||||
class RefreshWorldMapCache(BaseOperation):
|
||||
'''
|
||||
刷新 map 缓存
|
||||
'''
|
||||
_name = 'refresh_world_map_cache'
|
||||
|
||||
def run(self):
|
||||
MapParser().re_init()
|
||||
|
||||
|
||||
class SaveUpdateScore(BaseOperation):
|
||||
'''
|
||||
云存档更新成绩,是覆盖式更新
|
||||
@@ -121,11 +179,16 @@ class SaveUpdateScore(BaseOperation):
|
||||
new_scores = []
|
||||
for i in save.scores_data:
|
||||
rating = 0
|
||||
score_v2 = 0
|
||||
if i['song_id'] in song_chart_const:
|
||||
rating = Score.calculate_rating(
|
||||
song_chart_const[i['song_id']][i['difficulty']] / 10, i['score'])
|
||||
defnum = song_chart_const[i['song_id']
|
||||
][i['difficulty']] / 10
|
||||
rating = Score.calculate_rating(defnum, i['score'])
|
||||
rating = max(rating, 0)
|
||||
|
||||
score_v2 = Score.calculate_score_v2(
|
||||
defnum, i['shiny_perfect_count'], i['perfect_count'], i['near_count'], i['miss_count'])
|
||||
|
||||
y = f'{i["song_id"]}{i["difficulty"]}'
|
||||
if y in clear_state:
|
||||
clear_type = clear_state[y]
|
||||
@@ -133,10 +196,10 @@ class SaveUpdateScore(BaseOperation):
|
||||
clear_type = 0
|
||||
|
||||
new_scores.append((self.user.user_id, i['song_id'], i['difficulty'], i['score'], i['shiny_perfect_count'], i['perfect_count'],
|
||||
i['near_count'], i['miss_count'], i['health'], i['modifier'], i['time_played'], clear_type, clear_type, rating))
|
||||
i['near_count'], i['miss_count'], i['health'], i['modifier'], i['time_played'], clear_type, clear_type, rating, score_v2))
|
||||
|
||||
c.executemany(
|
||||
'''insert or replace into best_score values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)''', new_scores)
|
||||
'''insert or replace into best_score values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)''', new_scores)
|
||||
|
||||
def _all_update(self):
|
||||
with Connect() as c:
|
||||
@@ -157,11 +220,16 @@ class SaveUpdateScore(BaseOperation):
|
||||
new_scores = []
|
||||
for i in save.scores_data:
|
||||
rating = 0
|
||||
score_v2 = 0
|
||||
if i['song_id'] in song_chart_const:
|
||||
rating = Score.calculate_rating(
|
||||
song_chart_const[i['song_id']][i['difficulty']] / 10, i['score'])
|
||||
defnum = song_chart_const[i['song_id']
|
||||
][i['difficulty']] / 10
|
||||
rating = Score.calculate_rating(defnum, i['score'])
|
||||
rating = max(rating, 0)
|
||||
|
||||
score_v2 = Score.calculate_score_v2(
|
||||
defnum, i['shiny_perfect_count'], i['perfect_count'], i['near_count'], i['miss_count'])
|
||||
|
||||
y = f'{i["song_id"]}{i["difficulty"]}'
|
||||
if y in clear_state:
|
||||
clear_type = clear_state[y]
|
||||
@@ -169,10 +237,10 @@ class SaveUpdateScore(BaseOperation):
|
||||
clear_type = 0
|
||||
|
||||
new_scores.append((user.user_id, i['song_id'], i['difficulty'], i['score'], i['shiny_perfect_count'], i['perfect_count'],
|
||||
i['near_count'], i['miss_count'], i['health'], i['modifier'], i['time_played'], clear_type, clear_type, rating))
|
||||
i['near_count'], i['miss_count'], i['health'], i['modifier'], i['time_played'], clear_type, clear_type, rating, score_v2))
|
||||
|
||||
c.executemany(
|
||||
'''insert or replace into best_score values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)''', new_scores)
|
||||
'''insert or replace into best_score values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)''', new_scores)
|
||||
|
||||
|
||||
class UnlockUserItem(BaseOperation):
|
||||
@@ -245,3 +313,75 @@ class UnlockUserItem(BaseOperation):
|
||||
with Connect() as c:
|
||||
c.execute(
|
||||
f'''delete from user_item where type in ({','.join(['?'] * len(self.item_types))})''', self.item_types)
|
||||
|
||||
|
||||
def _delete_one_table(c, table_name, user_id):
|
||||
c.execute(
|
||||
f'''insert into db_deleted.{table_name} select * from {table_name} where user_id = ?''', (user_id,))
|
||||
c.execute(f'''delete from {table_name} where user_id = ?''', (user_id,))
|
||||
|
||||
|
||||
class DeleteUserScore(BaseOperation):
|
||||
'''
|
||||
删除单用户成绩,不包含 recent 数据
|
||||
'''
|
||||
_name = 'delete_user_score'
|
||||
|
||||
def __init__(self, user=None):
|
||||
self.user = user
|
||||
|
||||
def set_params(self, user_id: int = None, *args, **kwargs):
|
||||
if user_id is not None:
|
||||
self.user = User()
|
||||
self.user.user_id = int(user_id)
|
||||
return self
|
||||
|
||||
def run(self):
|
||||
assert self.user is not None
|
||||
with Connect() as c:
|
||||
c.execute('''attach database ? as db_deleted''',
|
||||
(Constant.SQLITE_DATABASE_DELETED_PATH,))
|
||||
_delete_one_table(c, 'best_score', self.user.user_id)
|
||||
_delete_one_table(c, 'recent30', self.user.user_id)
|
||||
|
||||
|
||||
class DeleteOneUser(BaseOperation):
|
||||
'''
|
||||
删除单用户
|
||||
'''
|
||||
_name = 'delete_one_user'
|
||||
|
||||
TABLES = ['best_score', 'recent30', 'user_char', 'user_course', 'user_item',
|
||||
'user_present', 'user_redeem', 'user_role', 'user_save', 'user_world', 'user']
|
||||
|
||||
def __init__(self, user=None):
|
||||
self.user = user
|
||||
|
||||
def set_params(self, user_id: int = None, *args, **kwargs):
|
||||
if user_id is not None:
|
||||
self.user = User()
|
||||
self.user.user_id = int(user_id)
|
||||
return self
|
||||
|
||||
def run(self):
|
||||
assert self.user is not None
|
||||
with Connect() as c:
|
||||
c.execute('''attach database ? as db_deleted''',
|
||||
(Constant.SQLITE_DATABASE_DELETED_PATH,))
|
||||
|
||||
self._clear_login(c)
|
||||
self._data_save(c)
|
||||
|
||||
def _data_save(self, c):
|
||||
c.execute(
|
||||
f'''insert into db_deleted.friend select * from friend where user_id_me = ? or user_id_other = ?''', (self.user.user_id, self.user.user_id))
|
||||
c.execute(f'''delete from friend where user_id_me = ? or user_id_other = ?''',
|
||||
(self.user.user_id, self.user.user_id))
|
||||
|
||||
[_delete_one_table(c, x, self.user.user_id) for x in self.TABLES]
|
||||
|
||||
def _clear_login(self, c):
|
||||
c.execute('''delete from login where user_id = ?''',
|
||||
(self.user.user_id,))
|
||||
c.execute('''delete from api_login where user_id = ?''',
|
||||
(self.user.user_id,))
|
||||
|
||||
@@ -29,7 +29,7 @@ class Purchase(CollectionItemMixin):
|
||||
|
||||
self.items: list = []
|
||||
|
||||
# TODO: "discount_reason": "extend"
|
||||
# TODO: "discount_reason": extend, sale
|
||||
|
||||
@property
|
||||
def price_displayed(self) -> int:
|
||||
@@ -44,6 +44,12 @@ class Purchase(CollectionItemMixin):
|
||||
x.select_user_item(self.user)
|
||||
if x.amount >= 1:
|
||||
return 0
|
||||
elif self.discount_reason == 'pick_ticket':
|
||||
x = ItemFactory(self.c).get_item('pick_ticket')
|
||||
x.item_id = 'pick_ticket'
|
||||
x.select_user_item(self.user)
|
||||
if x.amount >= 1:
|
||||
return 0
|
||||
return self.price
|
||||
return self.orig_price
|
||||
|
||||
@@ -60,7 +66,7 @@ class Purchase(CollectionItemMixin):
|
||||
if self.discount_from > 0 and self.discount_to > 0:
|
||||
r['discount_from'] = self.discount_from
|
||||
r['discount_to'] = self.discount_to
|
||||
if not show_real_price or (self.discount_reason == 'anni5tix' and price == 0):
|
||||
if not show_real_price or (self.discount_reason in ('anni5tix', 'pick_ticket') and price == 0):
|
||||
r['discount_reason'] = self.discount_reason
|
||||
return r
|
||||
|
||||
@@ -186,10 +192,10 @@ class Purchase(CollectionItemMixin):
|
||||
raise TicketNotEnough(
|
||||
'The user does not have enough memories.', -6)
|
||||
|
||||
if not(self.orig_price == 0 or self.price == 0 and self.discount_from <= int(time() * 1000) <= self.discount_to):
|
||||
if not (self.orig_price == 0 or self.price == 0 and self.discount_from <= int(time() * 1000) <= self.discount_to):
|
||||
if price_used == 0:
|
||||
x = ItemFactory(self.c).get_item('anni5tix')
|
||||
x.item_id = 'anni5tix'
|
||||
x = ItemFactory(self.c).get_item(self.discount_reason)
|
||||
x.item_id = self.discount_reason
|
||||
x.amount = -1
|
||||
x.user_claim_item(self.user)
|
||||
else:
|
||||
|
||||
@@ -107,6 +107,8 @@ class SaveData:
|
||||
i['complete'] = 3
|
||||
elif x[-5:-2] == '109':
|
||||
i['complete'] = 3
|
||||
elif x.endswith('112'):
|
||||
i['complete'] = 999
|
||||
else:
|
||||
i['complete'] = 1
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ from .item import ItemCore
|
||||
from .song import Chart
|
||||
from .sql import Connect, Query, Sql
|
||||
from .util import get_today_timestamp, md5
|
||||
from .world import WorldPlay
|
||||
from .world import BeyondWorldPlay, BreachedWorldPlay, WorldPlay
|
||||
|
||||
|
||||
class Score:
|
||||
@@ -30,6 +30,7 @@ class Score:
|
||||
self.best_clear_type: int = None
|
||||
self.clear_type: int = None
|
||||
self.rating: float = None
|
||||
self.score_v2: float = None # for `world_rank_score` of global rank
|
||||
|
||||
def set_score(self, score: int, shiny_perfect_count: int, perfect_count: int, near_count: int, miss_count: int, health: int, modifier: int, time_played: int, clear_type: int):
|
||||
self.score = int(score) if score is not None else 0
|
||||
@@ -93,7 +94,7 @@ class Score:
|
||||
'''分数有效性检查'''
|
||||
if self.shiny_perfect_count < 0 or self.perfect_count < 0 or self.near_count < 0 or self.miss_count < 0 or self.score < 0 or self.time_played <= 0:
|
||||
return False
|
||||
if self.song.difficulty not in (0, 1, 2, 3):
|
||||
if self.song.difficulty not in (0, 1, 2, 3, 4):
|
||||
return False
|
||||
|
||||
all_note = self.all_note_count
|
||||
@@ -124,12 +125,31 @@ class Score:
|
||||
|
||||
return ptt
|
||||
|
||||
@staticmethod
|
||||
def calculate_score_v2(defnum: float, shiny_perfect_count: int, perfect_count: int, near_count: int, miss_count: int) -> float:
|
||||
# 计算score_v2 refer: https://www.bilibili.com/video/BV1ys421u7BY
|
||||
# 谱面定数小于等于 0 视为 unranked,返回值会为 0
|
||||
if not defnum or defnum <= 0:
|
||||
return 0
|
||||
|
||||
all_note = perfect_count + near_count + miss_count
|
||||
if all_note == 0:
|
||||
return 0
|
||||
shiny_ratio = shiny_perfect_count / all_note
|
||||
score_ratio = (perfect_count + near_count/2) / \
|
||||
all_note + shiny_perfect_count / 10000000
|
||||
acc_rating = max(0, min(shiny_ratio - 0.9, 0.095)) / 9.5 * 25
|
||||
score_rating = max(0, min(score_ratio - 0.99, 0.01)) * 75
|
||||
return defnum * (acc_rating + score_rating)
|
||||
|
||||
def get_rating_by_calc(self) -> float:
|
||||
# 通过计算得到本成绩的rating
|
||||
# 通过计算得到本成绩的 rating & score_v2
|
||||
if not self.song.defnum:
|
||||
self.song.c = self.c
|
||||
self.song.select()
|
||||
self.rating = self.calculate_rating(self.song.chart_const, self.score)
|
||||
self.score_v2 = self.calculate_score_v2(
|
||||
self.song.chart_const, self.shiny_perfect_count, self.perfect_count, self.near_count, self.miss_count)
|
||||
return self.rating
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
@@ -181,6 +201,7 @@ class UserScore(Score):
|
||||
self.set_score(x[3], x[4], x[5], x[6], x[7], x[8], x[9], x[10], x[12])
|
||||
self.best_clear_type = int(x[11])
|
||||
self.rating = float(x[13])
|
||||
self.score_v2 = float(x[14])
|
||||
|
||||
return self
|
||||
|
||||
@@ -207,7 +228,7 @@ class UserPlay(UserScore):
|
||||
self.submission_hash: str = None
|
||||
self.beyond_gauge: int = None
|
||||
self.unrank_flag: bool = None
|
||||
self.first_protect_flag: bool = None
|
||||
self.new_best_protect_flag: bool = None
|
||||
self.ptt: 'Potential' = None
|
||||
|
||||
self.is_world_mode: bool = None
|
||||
@@ -245,7 +266,7 @@ class UserPlay(UserScore):
|
||||
|
||||
@property
|
||||
def is_protected(self) -> bool:
|
||||
return self.health == -1 or int(self.score) >= 9800000 or self.first_protect_flag
|
||||
return self.health == -1 or int(self.score) >= 9800000 or self.new_best_protect_flag
|
||||
|
||||
@property
|
||||
def is_valid(self) -> bool:
|
||||
@@ -260,7 +281,8 @@ class UserPlay(UserScore):
|
||||
if songfile_hash and songfile_hash != self.song_hash:
|
||||
return False
|
||||
|
||||
x = f'''{self.song_token}{self.song_hash}{self.song.song_id}{self.song.difficulty}{self.score}{self.shiny_perfect_count}{self.perfect_count}{self.near_count}{self.miss_count}{self.health}{self.modifier}{self.clear_type}'''
|
||||
x = f'''{self.song_token}{self.song_hash}{self.song.song_id}{self.song.difficulty}{self.score}{self.shiny_perfect_count}{
|
||||
self.perfect_count}{self.near_count}{self.miss_count}{self.health}{self.modifier}{self.clear_type}'''
|
||||
if self.combo_interval_bonus is not None:
|
||||
if self.combo_interval_bonus < 0 or self.combo_interval_bonus > self.all_note_count / 150:
|
||||
return False
|
||||
@@ -385,53 +407,9 @@ class UserPlay(UserScore):
|
||||
(self.course_play_state, self.course_play.score, self.course_play.clear_type, self.song_token))
|
||||
|
||||
def clear_play_state(self) -> None:
|
||||
self.c.execute('''delete from songplay_token where user_id=:a ''', {
|
||||
self.c.execute('''delete from songplay_token where user_id=:a''', {
|
||||
'a': self.user.user_id})
|
||||
|
||||
def update_recent30(self) -> None:
|
||||
'''更新此分数对应用户的recent30'''
|
||||
old_recent_10 = self.ptt.recent_10
|
||||
if self.is_protected:
|
||||
old_r30 = self.ptt.r30.copy()
|
||||
old_s30 = self.ptt.s30.copy()
|
||||
|
||||
# 寻找pop位置
|
||||
songs = list(set(self.ptt.s30))
|
||||
if '' in self.ptt.s30:
|
||||
r30_id = 29
|
||||
else:
|
||||
n = len(songs)
|
||||
if n >= 11:
|
||||
r30_id = 29
|
||||
elif self.song.song_id_difficulty not in songs and n == 10:
|
||||
r30_id = 29
|
||||
elif self.song.song_id_difficulty in songs and n == 10:
|
||||
i = 29
|
||||
while self.ptt.s30[i] == self.song.song_id_difficulty and i > 0:
|
||||
i -= 1
|
||||
r30_id = i
|
||||
elif self.song.song_id_difficulty not in songs and n == 9:
|
||||
i = 29
|
||||
while self.ptt.s30.count(self.ptt.s30[i]) == 1 and i > 0:
|
||||
i -= 1
|
||||
r30_id = i
|
||||
else:
|
||||
r30_id = 29
|
||||
|
||||
self.ptt.recent_30_update(
|
||||
r30_id, self.rating, self.song.song_id_difficulty)
|
||||
if self.is_protected and old_recent_10 > self.ptt.recent_10:
|
||||
if self.song.song_id_difficulty in old_s30:
|
||||
# 发现重复歌曲,更新到最高rating
|
||||
index = old_s30.index(self.song.song_id_difficulty)
|
||||
if old_r30[index] < self.rating:
|
||||
old_r30[index] = self.rating
|
||||
|
||||
self.ptt.r30 = old_r30
|
||||
self.ptt.s30 = old_s30
|
||||
|
||||
self.ptt.insert_recent_30()
|
||||
|
||||
def record_score(self) -> None:
|
||||
'''向log数据库记录分数,请注意列名不同'''
|
||||
logdb_execute('''insert into user_score values(?,?,?,?,?,?,?,?,?,?,?,?,?)''', (self.user.user_id, self.song.song_id, self.song.difficulty, self.time_played,
|
||||
@@ -473,23 +451,25 @@ class UserPlay(UserScore):
|
||||
'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty})
|
||||
x = self.c.fetchone()
|
||||
if not x:
|
||||
self.first_protect_flag = True # 初见保护
|
||||
self.c.execute('''insert into best_score values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n)''', {
|
||||
'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.score, 'e': self.shiny_perfect_count, 'f': self.perfect_count, 'g': self.near_count, 'h': self.miss_count, 'i': self.health, 'j': self.modifier, 'k': self.time_played, 'l': self.clear_type, 'm': self.clear_type, 'n': self.rating})
|
||||
self.new_best_protect_flag = True # 初见保护
|
||||
self.c.execute('''insert into best_score values(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)''',
|
||||
(self.user.user_id, self.song.song_id, self.song.difficulty, self.score, self.shiny_perfect_count, self.perfect_count, self.near_count, self.miss_count,
|
||||
self.health, self.modifier, self.time_played, self.clear_type, self.clear_type, self.rating, self.score_v2))
|
||||
self.user.update_global_rank()
|
||||
else:
|
||||
self.first_protect_flag = False
|
||||
self.new_best_protect_flag = False
|
||||
if self.song_state > self.get_song_state(int(x[1])): # best状态更新
|
||||
self.c.execute('''update best_score set best_clear_type = :a where user_id = :b and song_id = :c and difficulty = :d''', {
|
||||
'a': self.clear_type, 'b': self.user.user_id, 'c': self.song.song_id, 'd': self.song.difficulty})
|
||||
if self.score >= int(x[0]): # best成绩更新
|
||||
self.c.execute('''update best_score set score = :d, shiny_perfect_count = :e, perfect_count = :f, near_count = :g, miss_count = :h, health = :i, modifier = :j, clear_type = :k, rating = :l, time_played = :m where user_id = :a and song_id = :b and difficulty = :c ''', {
|
||||
'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.score, 'e': self.shiny_perfect_count, 'f': self.perfect_count, 'g': self.near_count, 'h': self.miss_count, 'i': self.health, 'j': self.modifier, 'k': self.clear_type, 'l': self.rating, 'm': self.time_played})
|
||||
self.new_best_protect_flag = True
|
||||
self.c.execute('''update best_score set score = :d, shiny_perfect_count = :e, perfect_count = :f, near_count = :g, miss_count = :h, health = :i, modifier = :j, clear_type = :k, rating = :l, time_played = :m, score_v2 = :n where user_id = :a and song_id = :b and difficulty = :c ''', {
|
||||
'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.score, 'e': self.shiny_perfect_count, 'f': self.perfect_count, 'g': self.near_count, 'h': self.miss_count, 'i': self.health, 'j': self.modifier, 'k': self.clear_type, 'l': self.rating, 'm': self.time_played, 'n': self.score_v2})
|
||||
self.user.update_global_rank()
|
||||
|
||||
self.ptt = Potential(self.c, self.user)
|
||||
if not self.unrank_flag:
|
||||
self.update_recent30()
|
||||
self.ptt.r30_push_score(self)
|
||||
|
||||
# 总PTT更新
|
||||
user_rating_ptt = self.ptt.value
|
||||
@@ -500,7 +480,14 @@ class UserPlay(UserScore):
|
||||
|
||||
# 世界模式判断
|
||||
if self.is_world_mode:
|
||||
self.world_play = WorldPlay(self.c, self.user, self)
|
||||
self.user.select_user_about_world_play()
|
||||
self.user.current_map.select_map_info()
|
||||
if self.user.current_map.is_breached:
|
||||
self.world_play = BreachedWorldPlay(self.c, self.user, self)
|
||||
elif self.user.current_map.is_beyond:
|
||||
self.world_play = BeyondWorldPlay(self.c, self.user, self)
|
||||
else:
|
||||
self.world_play = WorldPlay(self.c, self.user, self)
|
||||
self.world_play.update()
|
||||
|
||||
# 课题模式判断
|
||||
@@ -519,9 +506,8 @@ class Potential:
|
||||
self.c = c
|
||||
self.user = user
|
||||
|
||||
self.r30: 'list[float]' = None
|
||||
self.s30: 'list[str]' = None
|
||||
self.songs_selected: list = None
|
||||
self.r30_tuples: 'list[tuple[int, str, int, float]]' = None
|
||||
self.r30: 'list[Score]' = None
|
||||
|
||||
self.b30: list = None
|
||||
|
||||
@@ -537,75 +523,122 @@ class Potential:
|
||||
'a': self.user.user_id})
|
||||
return sum(x[0] for x in self.c.fetchall())
|
||||
|
||||
def select_recent_30(self) -> None:
|
||||
def select_recent_30_tuple(self) -> None:
|
||||
'''获取用户recent30数据'''
|
||||
self.c.execute(
|
||||
'''select * from recent30 where user_id = :a''', {'a': self.user.user_id})
|
||||
x = self.c.fetchone()
|
||||
if not x:
|
||||
raise NoData(
|
||||
f'No recent30 data for user `{self.user.user_id}`', api_error_code=-3)
|
||||
'''select r_index, song_id, difficulty, rating from recent30 where user_id = ? order by time_played DESC''', (self.user.user_id,))
|
||||
|
||||
self.r30_tuples = [x for x in self.c.fetchall() if x[1] != '']
|
||||
|
||||
def select_recent_30(self) -> None:
|
||||
self.c.execute(
|
||||
'''select song_id, difficulty, score, shiny_perfect_count, perfect_count, near_count, miss_count, health, modifier, time_played, clear_type, rating from recent30 where user_id = ? order by time_played DESC''', (self.user.user_id,))
|
||||
|
||||
self.r30 = []
|
||||
self.s30 = []
|
||||
if not x:
|
||||
return None
|
||||
for i in range(1, 61, 2):
|
||||
if x[i] is not None:
|
||||
self.r30.append(float(x[i]))
|
||||
self.s30.append(x[i+1])
|
||||
else:
|
||||
self.r30.append(0)
|
||||
self.s30.append('')
|
||||
for x in self.c.fetchall():
|
||||
if x[0] == '':
|
||||
continue
|
||||
s = Score()
|
||||
s.song.set_chart(x[0], x[1])
|
||||
s.set_score(*x[2:-1])
|
||||
s.rating = x[-1]
|
||||
self.r30.append(s)
|
||||
|
||||
@property
|
||||
def recent_10(self) -> float:
|
||||
'''获取用户recent10的总潜力值'''
|
||||
if self.r30 is None:
|
||||
self.select_recent_30()
|
||||
if self.r30_tuples is None:
|
||||
self.select_recent_30_tuple()
|
||||
|
||||
rating_sum = 0
|
||||
r30, s30 = (list(t) for t in zip(
|
||||
*sorted(zip(self.r30, self.s30), reverse=True)))
|
||||
max_dict = {}
|
||||
for x in self.r30_tuples:
|
||||
if (x[1], x[2]) not in max_dict or max_dict[(x[1], x[2])] < x[3]:
|
||||
max_dict[(x[1], x[2])] = x[3]
|
||||
|
||||
self.songs_selected = []
|
||||
i = 0
|
||||
while len(self.songs_selected) < 10 and i <= 29 and s30[i] != '' and s30[i] is not None:
|
||||
if s30[i] not in self.songs_selected:
|
||||
rating_sum += r30[i]
|
||||
self.songs_selected.append(s30[i])
|
||||
i += 1
|
||||
return rating_sum
|
||||
top_10_rating = sorted(max_dict.values(), reverse=True)[:10]
|
||||
return sum(top_10_rating)
|
||||
|
||||
def recent_30_to_dict_list(self) -> list:
|
||||
if self.r30 is None:
|
||||
self.select_recent_30()
|
||||
r = []
|
||||
for x, y in zip(self.s30, self.r30):
|
||||
if x:
|
||||
r.append({
|
||||
'song_id': x[:-1],
|
||||
'difficulty': int(x[-1]),
|
||||
'rating': y
|
||||
})
|
||||
return r
|
||||
|
||||
def recent_30_update(self, pop_index: int, rating: float, song_id_difficulty: str) -> None:
|
||||
self.r30.pop(pop_index)
|
||||
self.s30.pop(pop_index)
|
||||
self.r30.insert(0, rating)
|
||||
self.s30.insert(0, song_id_difficulty)
|
||||
return [x.to_dict() for x in self.r30]
|
||||
|
||||
def update_one_r30(self, r_index: int, user_score: 'UserPlay | UserScore') -> None:
|
||||
'''更新数据表中的一条数据'''
|
||||
self.c.execute('''insert or replace into recent30 values(?,?,?,?,?,?,?,?,?,?,?,?,?,?)''',
|
||||
(self.user.user_id, r_index, user_score.time_played, user_score.song.song_id, user_score.song.difficulty,
|
||||
user_score.score, user_score.shiny_perfect_count, user_score.perfect_count, user_score.near_count, user_score.miss_count, user_score.health, user_score.modifier, user_score.clear_type, user_score.rating))
|
||||
|
||||
# 更新内存中的数据
|
||||
x = (r_index, user_score.song.song_id,
|
||||
user_score.song.difficulty, user_score.rating)
|
||||
if len(self.r30_tuples) < 30:
|
||||
self.r30_tuples.append(x)
|
||||
return
|
||||
|
||||
def insert_recent_30(self) -> None:
|
||||
'''更新r30表数据'''
|
||||
sql = '''update recent30 set r0=?,song_id0=?,r1=?,song_id1=?,r2=?,song_id2=?,r3=?,song_id3=?,r4=?,song_id4=?,r5=?,song_id5=?,r6=?,song_id6=?,r7=?,song_id7=?,r8=?,song_id8=?,r9=?,song_id9=?,r10=?,song_id10=?,r11=?,song_id11=?,r12=?,song_id12=?,r13=?,song_id13=?,r14=?,song_id14=?,r15=?,song_id15=?,r16=?,song_id16=?,r17=?,song_id17=?,r18=?,song_id18=?,r19=?,song_id19=?,r20=?,song_id20=?,r21=?,song_id21=?,r22=?,song_id22=?,r23=?,song_id23=?,r24=?,song_id24=?,r25=?,song_id25=?,r26=?,song_id26=?,r27=?,song_id27=?,r28=?,song_id28=?,r29=?,song_id29=? where user_id=?'''
|
||||
sql_list = []
|
||||
for i in range(30):
|
||||
sql_list.append(self.r30[i])
|
||||
sql_list.append(self.s30[i])
|
||||
if self.r30_tuples[i][0] == r_index:
|
||||
self.r30_tuples[i] = x
|
||||
break
|
||||
|
||||
sql_list.append(self.user.user_id)
|
||||
def r30_push_score(self, user_score: 'UserPlay | UserScore') -> None:
|
||||
'''根据新成绩调整 r30'''
|
||||
if self.r30_tuples is None:
|
||||
self.select_recent_30_tuple()
|
||||
|
||||
self.c.execute(sql, sql_list)
|
||||
if len(self.r30_tuples) < 30:
|
||||
self.update_one_r30(len(self.r30_tuples), user_score)
|
||||
return None
|
||||
|
||||
if user_score.is_protected:
|
||||
# 保护,替换最低的最旧的成绩
|
||||
f_tuples = list(
|
||||
filter(lambda x: x[-1] <= user_score.rating, self.r30_tuples))
|
||||
f_tuples.reverse() # 从旧到新
|
||||
f_tuples = sorted(f_tuples, key=lambda x: x[-1])
|
||||
if not f_tuples:
|
||||
# 找不到更低的成绩,不更新
|
||||
return None
|
||||
|
||||
unique_songs: 'dict[tuple[str, int], list[tuple[int, int, float]]]' = {}
|
||||
for i, x in enumerate(self.r30_tuples):
|
||||
unique_songs.setdefault((x[1], x[2]), []).append((i, x[0], x[3]))
|
||||
|
||||
new_song = user_score.song.to_tuple()
|
||||
|
||||
if len(unique_songs) >= 11 or (len(unique_songs) == 10 and new_song not in unique_songs):
|
||||
if user_score.is_protected:
|
||||
# 保护,替换最低的最旧的成绩
|
||||
self.update_one_r30(f_tuples[0][0], user_score)
|
||||
else:
|
||||
self.update_one_r30(self.r30_tuples[-1][0], user_score)
|
||||
return None
|
||||
|
||||
filtered_songs = dict(filter(lambda x: len(
|
||||
x[1]) > 1, unique_songs.items())) # 过滤掉只有单个成绩的
|
||||
|
||||
if new_song in unique_songs and new_song not in filtered_songs:
|
||||
# 如果新成绩有相同谱面的唯一成绩在 r30 中,则它也应该有可能被替换
|
||||
filtered_songs[new_song] = unique_songs[new_song]
|
||||
|
||||
if user_score.is_protected:
|
||||
# 保护,替换最低的最旧的成绩,此时需在 filtered_songs 中
|
||||
for x in f_tuples:
|
||||
if (x[1], x[2]) in filtered_songs:
|
||||
self.update_one_r30(x[0], user_score)
|
||||
return None
|
||||
else:
|
||||
# 找到符合条件的最旧成绩
|
||||
max_idx = -1
|
||||
max_r_index = -1
|
||||
for x in filtered_songs.values():
|
||||
for y in x:
|
||||
if y[0] > max_idx:
|
||||
max_idx = y[0]
|
||||
max_r_index = y[1]
|
||||
|
||||
self.update_one_r30(max_r_index, user_score)
|
||||
|
||||
|
||||
class UserScoreList:
|
||||
|
||||
@@ -18,6 +18,9 @@ class Chart:
|
||||
'difficulty': self.difficulty,
|
||||
'chart_const': self.chart_const
|
||||
}
|
||||
|
||||
def to_tuple(self) -> tuple:
|
||||
return (self.song_id, self.difficulty)
|
||||
|
||||
@property
|
||||
def chart_const(self) -> float:
|
||||
@@ -33,7 +36,7 @@ class Chart:
|
||||
|
||||
def select(self) -> None:
|
||||
self.c.execute(
|
||||
'''select rating_pst, rating_prs, rating_ftr, rating_byn from chart where song_id=:a''', {'a': self.song_id})
|
||||
'''select rating_pst, rating_prs, rating_ftr, rating_byn, rating_etr from chart where song_id=:a''', {'a': self.song_id})
|
||||
x = self.c.fetchone()
|
||||
if x is None:
|
||||
if Config.ALLOW_SCORE_WITH_NO_SONG:
|
||||
@@ -63,19 +66,20 @@ class Song:
|
||||
self.song_id = x[0]
|
||||
self.name = x[1]
|
||||
self.charts = [Chart(self.c, self.song_id, 0), Chart(self.c, self.song_id, 1), Chart(
|
||||
self.c, self.song_id, 2), Chart(self.c, self.song_id, 3)]
|
||||
self.c, self.song_id, 2), Chart(self.c, self.song_id, 3), Chart(self.c, self.song_id, 4)]
|
||||
self.charts[0].defnum = x[2]
|
||||
self.charts[1].defnum = x[3]
|
||||
self.charts[2].defnum = x[4]
|
||||
self.charts[3].defnum = x[5]
|
||||
self.charts[4].defnum = x[6]
|
||||
return self
|
||||
|
||||
def from_dict(self, d: dict) -> 'Song':
|
||||
self.song_id = d['song_id']
|
||||
self.name = d.get('name', '')
|
||||
self.charts = [Chart(self.c, self.song_id, 0), Chart(self.c, self.song_id, 1), Chart(
|
||||
self.c, self.song_id, 2), Chart(self.c, self.song_id, 3)]
|
||||
for i in range(4):
|
||||
self.c, self.song_id, 2), Chart(self.c, self.song_id, 3), Chart(self.c, self.song_id, 4)]
|
||||
for i in range(5):
|
||||
self.charts[i].defnum = -10
|
||||
for chart in d['charts']:
|
||||
self.charts[chart['difficulty']].defnum = round(
|
||||
@@ -89,11 +93,11 @@ class Song:
|
||||
def update(self) -> None:
|
||||
'''全部更新'''
|
||||
self.c.execute(
|
||||
'''update chart set name=?, rating_pst=?, rating_prs=?, rating_ftr=?, rating_byn=? where song_id=?''', (self.name, self.charts[0].defnum, self.charts[1].defnum, self.charts[2].defnum, self.charts[3].defnum, self.song_id))
|
||||
'''update chart set name=?, rating_pst=?, rating_prs=?, rating_ftr=?, rating_byn=?, rating_etr=? where song_id=?''', (self.name, self.charts[0].defnum, self.charts[1].defnum, self.charts[2].defnum, self.charts[3].defnum, self.charts[4].defnum, self.song_id))
|
||||
|
||||
def insert(self) -> None:
|
||||
self.c.execute(
|
||||
'''insert into chart values (?,?,?,?,?,?)''', (self.song_id, self.name, self.charts[0].defnum, self.charts[1].defnum, self.charts[2].defnum, self.charts[3].defnum))
|
||||
'''insert into chart values (?,?,?,?,?,?,?)''', (self.song_id, self.name, self.charts[0].defnum, self.charts[1].defnum, self.charts[2].defnum, self.charts[3].defnum, self.charts[4].defnum))
|
||||
|
||||
def select_exists(self, song_id: str = None) -> bool:
|
||||
if song_id is not None:
|
||||
|
||||
@@ -6,6 +6,7 @@ from atexit import register
|
||||
from .config_manager import Config
|
||||
from .constant import ARCAEA_LOG_DATBASE_VERSION, Constant
|
||||
from .error import ArcError, InputError
|
||||
from .util import parse_version
|
||||
|
||||
|
||||
class Connect:
|
||||
@@ -349,10 +350,20 @@ class Sql:
|
||||
|
||||
class DatabaseMigrator:
|
||||
|
||||
SPECIAL_UPDATE_VERSION = {
|
||||
'2.11.3.11': '_version_2_11_3_11',
|
||||
'2.11.3.13': '_version_2_11_3_13'
|
||||
}
|
||||
|
||||
def __init__(self, c1_path: str, c2_path: str) -> None:
|
||||
self.c1_path = c1_path
|
||||
self.c2_path = c2_path
|
||||
|
||||
self.c1 = None
|
||||
self.c2 = None
|
||||
|
||||
self.tables = Constant.DATABASE_MIGRATE_TABLES
|
||||
|
||||
@staticmethod
|
||||
def update_one_table(c1, c2, table_name: str) -> bool:
|
||||
'''从c1向c2更新数据表,c1中存在的信息不变,即c2中的冲突信息会被覆盖'''
|
||||
@@ -397,7 +408,11 @@ class DatabaseMigrator:
|
||||
'''
|
||||
with Connect(self.c2_path) as c2:
|
||||
with Connect(self.c1_path) as c1:
|
||||
for i in Constant.DATABASE_MIGRATE_TABLES:
|
||||
self.c1 = c1
|
||||
self.c2 = c2
|
||||
self.special_update()
|
||||
|
||||
for i in self.tables:
|
||||
self.update_one_table(c1, c2, i)
|
||||
|
||||
if not Constant.UPDATE_WITH_NEW_CHARACTER_DATA:
|
||||
@@ -405,6 +420,57 @@ class DatabaseMigrator:
|
||||
|
||||
self.update_user_char_full(c2) # 更新user_char_full
|
||||
|
||||
def special_update(self):
|
||||
old_version = self.c1.execute(
|
||||
'''select value from config where id = "version"''').fetchone()
|
||||
new_version = self.c2.execute(
|
||||
'''select value from config where id = "version"''').fetchone()
|
||||
old_version = old_version[0] if old_version else '0.0.0'
|
||||
new_version = new_version[0] if new_version else '0.0.0'
|
||||
old_version = parse_version(old_version)
|
||||
new_version = parse_version(new_version)
|
||||
|
||||
for k, v in self.SPECIAL_UPDATE_VERSION.items():
|
||||
if old_version < parse_version(k) <= new_version:
|
||||
getattr(self, v)()
|
||||
|
||||
def _version_2_11_3_11(self):
|
||||
'''
|
||||
2.11.3.11 版本特殊更新,调整 recent30 表结构
|
||||
recent30 表从 (user_id: int PK, rating<index>: real, song_id<index>: text, ...) \
|
||||
更改为 (user_id: int PK, r_index: int PK, time_played: int, song_id: text, difficulty: int, score: int, sp, p, n, m, hp, mod, clear_type, rating: real)
|
||||
'''
|
||||
|
||||
self.tables = [x for x in self.tables if x != 'recent30']
|
||||
|
||||
x = self.c1.execute('''select * from recent30''')
|
||||
sql_list = []
|
||||
for i in x:
|
||||
user_id = int(i[0])
|
||||
for j in range(30):
|
||||
rating = i[1 + j * 2]
|
||||
rating = float(rating) if rating else 0
|
||||
song_id_difficulty: str = i[2 + j * 2]
|
||||
if song_id_difficulty:
|
||||
song_id = song_id_difficulty[:-1]
|
||||
difficulty = song_id_difficulty[-1]
|
||||
difficulty = int(difficulty) if difficulty.isdigit() else 0
|
||||
else:
|
||||
song_id = ''
|
||||
difficulty = 0
|
||||
|
||||
sql_list.append(
|
||||
(user_id, j, 100-j, song_id, difficulty, rating))
|
||||
|
||||
self.c2.executemany(
|
||||
'''insert into recent30(user_id, r_index, time_played, song_id, difficulty, rating) values(?,?,?,?,?,?)''', sql_list)
|
||||
|
||||
def _version_2_11_3_13(self):
|
||||
'''
|
||||
2.11.3.13 版本特殊更新,world_rank_score 机制调整,需清空用户分数
|
||||
'''
|
||||
self.c1.execute('''update user set world_rank_score = 0''')
|
||||
|
||||
|
||||
class LogDatabaseMigrator:
|
||||
|
||||
@@ -440,8 +506,19 @@ class MemoryDatabase:
|
||||
self.c.execute('''PRAGMA synchronous = 0''')
|
||||
self.c.execute('''create table if not exists download_token(user_id int,
|
||||
song_id text,file_name text,token text,time int,primary key(user_id, song_id, file_name));''')
|
||||
self.c.execute('''create table if not exists bundle_download_token(token text primary key,
|
||||
file_path text, time int, device_id text);''')
|
||||
self.c.execute(
|
||||
'''create index if not exists download_token_1 on download_token (song_id, file_name);''')
|
||||
self.c.execute('''
|
||||
create table if not exists notification(
|
||||
user_id int, id int,
|
||||
type text, content text,
|
||||
sender_user_id int, sender_name text,
|
||||
timestamp int,
|
||||
primary key(user_id, id)
|
||||
)
|
||||
''')
|
||||
self.conn.commit()
|
||||
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ from .error import (ArcError, DataExist, FriendError, InputError, NoAccess,
|
||||
NoData, RateLimit, UserBan)
|
||||
from .item import UserItemList
|
||||
from .limiter import ArcLimiter
|
||||
from .mission import UserMissionList
|
||||
from .score import Score
|
||||
from .sql import Query, Sql
|
||||
from .world import Map, UserMap, UserStamina
|
||||
@@ -53,6 +54,12 @@ class User:
|
||||
|
||||
|
||||
class UserRegister(User):
|
||||
|
||||
limiter_ip = ArcLimiter(
|
||||
Config.GAME_REGISTER_IP_RATE_LIMIT, 'game_register_ip')
|
||||
limiter_device = ArcLimiter(
|
||||
Config.GAME_REGISTER_DEVICE_RATE_LIMIT, 'game_register_device')
|
||||
|
||||
def __init__(self, c) -> None:
|
||||
super().__init__()
|
||||
self.c = c
|
||||
@@ -137,10 +144,16 @@ class UserRegister(User):
|
||||
if x:
|
||||
for i in x:
|
||||
exp = 25000 if i[1] == 30 else 10000
|
||||
self.c.execute('''insert into user_char_full values(?,?,?,?,?,?,0)''',
|
||||
self.c.execute('''insert or replace into user_char_full values(?,?,?,?,?,?,0)''',
|
||||
(self.user_id, i[0], i[1], exp, i[2], 0))
|
||||
|
||||
def register(self):
|
||||
def register(self, device_id: str = None, ip: str = None):
|
||||
if device_id is not None and not self.limiter_device.hit(device_id):
|
||||
raise RateLimit(f'''Too many register attempts of device `{
|
||||
device_id}`''', 124, -213)
|
||||
if ip is not None and ip != '127.0.0.1' and not self.limiter_ip.hit(ip):
|
||||
raise RateLimit(f'''Too many register attempts of ip `{
|
||||
ip}`''', 124, -213)
|
||||
now = int(time.time() * 1000)
|
||||
if self.user_code is None:
|
||||
self._build_user_code()
|
||||
@@ -152,8 +165,6 @@ class UserRegister(User):
|
||||
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled, current_map, ticket, prog_boost, email)
|
||||
values(:user_id, :name, :password, :join_date, :user_code, 0, 0, 0, 0, 0, 0, -1, 0, '', :memories, 0, :email)
|
||||
''', {'user_code': self.user_code, 'user_id': self.user_id, 'join_date': now, 'name': self.name, 'password': self.hash_pwd, 'memories': Config.DEFAULT_MEMORIES, 'email': self.email})
|
||||
self.c.execute('''insert into recent30(user_id) values(:user_id)''', {
|
||||
'user_id': self.user_id})
|
||||
|
||||
|
||||
class UserLogin(User):
|
||||
@@ -306,8 +317,10 @@ class UserInfo(User):
|
||||
self.recent_score = Score()
|
||||
self.favorite_character = None
|
||||
self.max_stamina_notification_enabled = False
|
||||
self.mp_notification_enabled = True
|
||||
self.prog_boost: int = 0
|
||||
self.beyond_boost_gauge: float = 0
|
||||
self.kanae_stored_prog: float = 0
|
||||
self.next_fragstam_ts: int = None
|
||||
self.world_mode_locked_end_ts: int = None
|
||||
self.current_map: 'Map' = None
|
||||
@@ -348,6 +361,13 @@ class UserInfo(User):
|
||||
|
||||
return self.__packs
|
||||
|
||||
@property
|
||||
def pick_ticket(self) -> int:
|
||||
x = UserItemList(self.c, self).select_from_type('pick_ticket')
|
||||
if not x.items:
|
||||
return 0
|
||||
return x.items[0].amount
|
||||
|
||||
@property
|
||||
def world_unlocks(self) -> list:
|
||||
if self.__world_unlocks is None:
|
||||
@@ -488,7 +508,8 @@ class UserInfo(User):
|
||||
"settings": {
|
||||
"favorite_character": favorite_character_id,
|
||||
"is_hide_rating": self.is_hide_rating,
|
||||
"max_stamina_notification_enabled": self.max_stamina_notification_enabled
|
||||
"max_stamina_notification_enabled": self.max_stamina_notification_enabled,
|
||||
"mp_notification_enabled": self.mp_notification_enabled,
|
||||
},
|
||||
"user_id": self.user_id,
|
||||
"name": self.name,
|
||||
@@ -501,6 +522,7 @@ class UserInfo(User):
|
||||
"current_map": self.current_map.map_id,
|
||||
"prog_boost": self.prog_boost,
|
||||
"beyond_boost_gauge": self.beyond_boost_gauge,
|
||||
"kanae_stored_prog": self.kanae_stored_prog,
|
||||
"next_fragstam_ts": self.next_fragstam_ts,
|
||||
"max_stamina_ts": self.stamina.max_stamina_ts,
|
||||
"stamina": self.stamina.stamina,
|
||||
@@ -518,7 +540,13 @@ class UserInfo(User):
|
||||
'country': '',
|
||||
'course_banners': self.course_banners,
|
||||
'world_mode_locked_end_ts': self.world_mode_locked_end_ts,
|
||||
'locked_char_ids': [] # [1]
|
||||
'locked_char_ids': [], # [1]
|
||||
'user_missions': UserMissionList(self.c, self).select_all().to_dict_list(),
|
||||
'pick_ticket': self.pick_ticket,
|
||||
|
||||
# 'custom_banner': 'online_banner_2024_06',
|
||||
# 'subscription_multiplier': 114,
|
||||
# 'memory_boost_ticket': 5,
|
||||
}
|
||||
|
||||
def from_list(self, x: list) -> 'UserInfo':
|
||||
@@ -559,6 +587,9 @@ class UserInfo(User):
|
||||
self.stamina.set_value(x[32], x[33])
|
||||
self.world_mode_locked_end_ts = x[34] if x[34] else -1
|
||||
self.beyond_boost_gauge = x[35] if x[35] else 0
|
||||
self.kanae_stored_prog = x[36] if x[36] else 0
|
||||
|
||||
self.mp_notification_enabled = x[37] == 1
|
||||
|
||||
return self
|
||||
|
||||
@@ -616,7 +647,7 @@ class UserInfo(User):
|
||||
查询user表有关世界模式打歌的信息
|
||||
'''
|
||||
self.c.execute(
|
||||
'''select character_id, max_stamina_ts, stamina, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, current_map, world_mode_locked_end_ts, beyond_boost_gauge from user where user_id=?''', (self.user_id,))
|
||||
'''select character_id, max_stamina_ts, stamina, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, current_map, world_mode_locked_end_ts, beyond_boost_gauge, kanae_stored_prog from user where user_id=?''', (self.user_id,))
|
||||
x = self.c.fetchone()
|
||||
if not x:
|
||||
raise NoData('No user.', 108, -3)
|
||||
@@ -630,14 +661,29 @@ class UserInfo(User):
|
||||
self.current_map = UserMap(self.c, x[6], self)
|
||||
self.world_mode_locked_end_ts = x[7] if x[7] else -1
|
||||
self.beyond_boost_gauge = x[8] if x[8] else 0
|
||||
self.kanae_stored_prog = x[9] if x[9] else 0
|
||||
|
||||
def select_user_about_link_play(self) -> None:
|
||||
'''
|
||||
查询 user 表有关 link play 的信息
|
||||
'''
|
||||
self.c.execute(
|
||||
'''select name, rating_ptt, is_hide_rating from user where user_id=?''', (self.user_id,))
|
||||
x = self.c.fetchone()
|
||||
if not x:
|
||||
raise NoData('No user.', 108, -3)
|
||||
|
||||
self.name = x[0]
|
||||
self.rating_ptt = x[1]
|
||||
self.is_hide_rating = x[2] == 1
|
||||
|
||||
@property
|
||||
def global_rank(self) -> int:
|
||||
'''用户世界排名,如果超过设定最大值,返回0'''
|
||||
if self.world_rank_score is None:
|
||||
self.select_user_one_column('world_rank_score', 0)
|
||||
if self.world_rank_score is None:
|
||||
return 0
|
||||
if not self.world_rank_score:
|
||||
return 0
|
||||
|
||||
self.c.execute(
|
||||
'''select count(*) from user where world_rank_score > ?''', (self.world_rank_score,))
|
||||
@@ -650,40 +696,30 @@ class UserInfo(User):
|
||||
def update_global_rank(self) -> None:
|
||||
'''用户世界排名计算,有新增成绩则要更新'''
|
||||
|
||||
self.c.execute('''select song_id, rating_ftr, rating_byn from chart''')
|
||||
x = self.c.fetchall()
|
||||
self.c.execute(
|
||||
'''
|
||||
with user_scores as (
|
||||
select song_id, difficulty, score_v2 from best_score where user_id = ? and difficulty in (2, 3, 4)
|
||||
)
|
||||
select sum(a) from(
|
||||
select sum(score_v2) as a from user_scores where difficulty = 2 and song_id in (select song_id from chart where rating_ftr > 0)
|
||||
union
|
||||
select sum(score_v2) as a from user_scores where difficulty = 3 and song_id in (select song_id from chart where rating_byn > 0)
|
||||
union
|
||||
select sum(score_v2) as a from user_scores where difficulty = 4 and song_id in (select song_id from chart where rating_etr > 0)
|
||||
)
|
||||
''',
|
||||
(self.user_id,)
|
||||
)
|
||||
x = self.c.fetchone()
|
||||
if x[0] is None:
|
||||
return
|
||||
|
||||
song_list_ftr = [self.user_id]
|
||||
song_list_byn = [self.user_id]
|
||||
for i in x:
|
||||
if i[1] > 0:
|
||||
song_list_ftr.append(i[0])
|
||||
if i[2] > 0:
|
||||
song_list_byn.append(i[0])
|
||||
self.c.execute(
|
||||
'''update user set world_rank_score = ? where user_id = ?''', (x[0], self.user_id))
|
||||
self.world_rank_score = x[0]
|
||||
|
||||
score_sum = 0
|
||||
if len(song_list_ftr) >= 2:
|
||||
self.c.execute(
|
||||
f'''select sum(score) from best_score where user_id=? and difficulty=2 and song_id in ({','.join(['?']*(len(song_list_ftr)-1))})''', tuple(song_list_ftr))
|
||||
|
||||
x = self.c.fetchone()
|
||||
if x[0] is not None:
|
||||
score_sum += x[0]
|
||||
|
||||
if len(song_list_byn) >= 2:
|
||||
self.c.execute(
|
||||
f'''select sum(score) from best_score where user_id=? and difficulty=3 and song_id in ({','.join(['?']*(len(song_list_byn)-1))})''', tuple(song_list_byn))
|
||||
|
||||
x = self.c.fetchone()
|
||||
if x[0] is not None:
|
||||
score_sum += x[0]
|
||||
|
||||
self.c.execute('''update user set world_rank_score = :b where user_id = :a''', {
|
||||
'a': self.user_id, 'b': score_sum})
|
||||
|
||||
self.world_rank_score = score_sum
|
||||
|
||||
def select_user_one_column(self, column_name: str, default_value=None) -> None:
|
||||
def select_user_one_column(self, column_name: str, default_value=None, data_type=None) -> None:
|
||||
'''
|
||||
查询user表的某个属性
|
||||
请注意必须是一个普通属性,不能是一个类的实例
|
||||
@@ -696,7 +732,12 @@ class UserInfo(User):
|
||||
if not x:
|
||||
raise NoData('No user.', 108, -3)
|
||||
|
||||
self.__dict__[column_name] = x[0] if x[0] else default_value
|
||||
data = x[0] if x[0] is not None else default_value
|
||||
|
||||
if data_type is not None:
|
||||
data = data_type(data)
|
||||
|
||||
self.__dict__[column_name] = data
|
||||
|
||||
def update_user_one_column(self, column_name: str, value=None) -> None:
|
||||
'''
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
import hashlib
|
||||
import os
|
||||
from cryptography.hazmat.primitives.ciphers import Cipher, algorithms, modes
|
||||
from datetime import date
|
||||
from time import mktime
|
||||
|
||||
from cryptography.hazmat.primitives.ciphers import Cipher, algorithms, modes
|
||||
|
||||
|
||||
def aes_gcm_128_encrypt(key, plaintext, associated_data):
|
||||
iv = os.urandom(12)
|
||||
encryptor = Cipher(
|
||||
algorithms.AES(key),
|
||||
modes.GCM(iv, min_tag_length=12),
|
||||
modes.GCM(iv, min_tag_length=16),
|
||||
).encryptor()
|
||||
encryptor.authenticate_additional_data(associated_data)
|
||||
ciphertext = encryptor.update(plaintext) + encryptor.finalize()
|
||||
@@ -19,7 +20,7 @@ def aes_gcm_128_encrypt(key, plaintext, associated_data):
|
||||
def aes_gcm_128_decrypt(key, associated_data, iv, ciphertext, tag):
|
||||
decryptor = Cipher(
|
||||
algorithms.AES(key),
|
||||
modes.GCM(iv, tag, min_tag_length=12),
|
||||
modes.GCM(iv, tag, min_tag_length=16),
|
||||
).decryptor()
|
||||
decryptor.authenticate_additional_data(associated_data)
|
||||
return decryptor.update(ciphertext) + decryptor.finalize()
|
||||
@@ -65,3 +66,9 @@ def try_rename(path: str, new_path: str) -> str:
|
||||
def get_today_timestamp():
|
||||
'''相对于本机本地时间的今天0点的时间戳'''
|
||||
return int(mktime(date.today().timetuple()))
|
||||
|
||||
|
||||
def parse_version(s: str) -> 'list[int]':
|
||||
'''解析版本号'''
|
||||
s_number = "".join(x for x in s if x.isdigit() or x == '.')
|
||||
return list(map(int, [x for x in s_number.split('.') if x != '']))
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import os
|
||||
from functools import lru_cache
|
||||
from json import load
|
||||
from random import random
|
||||
from random import randint
|
||||
from time import time
|
||||
|
||||
from .character import Character
|
||||
@@ -10,34 +10,46 @@ from .error import InputError, MapLocked, NoData
|
||||
from .item import ItemFactory
|
||||
|
||||
|
||||
@lru_cache(maxsize=128)
|
||||
def get_world_name(file_dir: str = Constant.WORLD_MAP_FOLDER_PATH) -> list:
|
||||
'''获取所有地图名称,返回列表'''
|
||||
file_list = []
|
||||
for root, dirs, files in os.walk(file_dir):
|
||||
for file in files:
|
||||
if os.path.splitext(file)[1] == '.json':
|
||||
file_list.append(os.path.splitext(file)[0])
|
||||
return file_list
|
||||
class MapParser:
|
||||
|
||||
map_id_path: 'dict[str, str]' = {}
|
||||
|
||||
@lru_cache(maxsize=128)
|
||||
def get_world_info(map_id: str) -> dict:
|
||||
'''读取json文件内容,返回字典'''
|
||||
world_info = {}
|
||||
with open(os.path.join(Constant.WORLD_MAP_FOLDER_PATH, f'{map_id}.json'), 'rb') as f:
|
||||
world_info = load(f)
|
||||
def __init__(self) -> None:
|
||||
if not self.map_id_path:
|
||||
self.parse()
|
||||
|
||||
return world_info
|
||||
def parse(self) -> None:
|
||||
for root, dirs, files in os.walk(Constant.WORLD_MAP_FOLDER_PATH):
|
||||
for file in files:
|
||||
if not file.endswith('.json'):
|
||||
continue
|
||||
|
||||
path = os.path.join(root, file)
|
||||
self.map_id_path[file[:-5]] = path
|
||||
|
||||
def get_world_all(c, user) -> list:
|
||||
'''
|
||||
读取所有地图信息,返回列表
|
||||
parameter: `user` - `User`类或子类的实例
|
||||
'''
|
||||
worlds = get_world_name()
|
||||
return [UserMap(c, map_id, user) for map_id in worlds]
|
||||
def re_init(self) -> None:
|
||||
self.map_id_path.clear()
|
||||
self.get_world_info.cache_clear()
|
||||
self.parse()
|
||||
|
||||
@staticmethod
|
||||
@lru_cache(maxsize=128)
|
||||
def get_world_info(map_id: str) -> dict:
|
||||
'''读取json文件内容,返回字典'''
|
||||
world_info = {}
|
||||
with open(MapParser.map_id_path[map_id], 'rb') as f:
|
||||
world_info = load(f)
|
||||
|
||||
return world_info
|
||||
|
||||
@staticmethod
|
||||
def get_world_all(c, user) -> list:
|
||||
'''
|
||||
读取所有地图信息,返回列表
|
||||
parameter: `user` - `User` 类或子类的实例
|
||||
`c` - 数据库连接
|
||||
'''
|
||||
return [UserMap(c, map_id, user) for map_id in MapParser.map_id_path.keys()]
|
||||
|
||||
|
||||
class Step:
|
||||
@@ -86,7 +98,7 @@ class Step:
|
||||
self.restrict_ids = d.get('restrict_ids')
|
||||
self.restrict_type = d.get('restrict_type')
|
||||
self.restrict_difficulty = d.get('restrict_difficulty')
|
||||
self.step_type = d.get('step_type')
|
||||
self.step_type = d.get('step_type', [])
|
||||
self.speed_limit_value = d.get('speed_limit_value')
|
||||
self.plus_stamina_value = d.get('plus_stamina_value')
|
||||
if 'items' in d:
|
||||
@@ -99,6 +111,7 @@ class Map:
|
||||
self.map_id: str = map_id
|
||||
self.is_legacy: bool = None
|
||||
self.is_beyond: bool = None
|
||||
self.is_breached: bool = None
|
||||
self.beyond_health: int = None
|
||||
self.character_affinity: list = []
|
||||
self.affinity_multiplier: list = []
|
||||
@@ -119,6 +132,11 @@ class Map:
|
||||
self.require_localunlock_challengeid: str = None
|
||||
self.chain_info: dict = None
|
||||
|
||||
# self.requires: list[dict] = None
|
||||
|
||||
self.disable_over: bool = None
|
||||
self.new_law: str = None
|
||||
|
||||
@property
|
||||
def rewards(self) -> list:
|
||||
if self.__rewards is None:
|
||||
@@ -145,6 +163,7 @@ class Map:
|
||||
'map_id': self.map_id,
|
||||
'is_legacy': self.is_legacy,
|
||||
'is_beyond': self.is_beyond,
|
||||
'is_breached': self.is_breached,
|
||||
'beyond_health': self.beyond_health,
|
||||
'character_affinity': self.character_affinity,
|
||||
'affinity_multiplier': self.affinity_multiplier,
|
||||
@@ -165,11 +184,16 @@ class Map:
|
||||
}
|
||||
if self.chain_info is not None:
|
||||
r['chain_info'] = self.chain_info
|
||||
if self.disable_over:
|
||||
r['disable_over'] = self.disable_over
|
||||
if self.new_law is not None and self.new_law != '':
|
||||
r['new_law'] = self.new_law
|
||||
return r
|
||||
|
||||
def from_dict(self, raw_dict: dict) -> 'Map':
|
||||
self.is_legacy = raw_dict.get('is_legacy')
|
||||
self.is_beyond = raw_dict.get('is_beyond')
|
||||
self.is_legacy = raw_dict.get('is_legacy', False)
|
||||
self.is_beyond = raw_dict.get('is_beyond', False)
|
||||
self.is_breached = raw_dict.get('is_breached', False)
|
||||
self.beyond_health = raw_dict.get('beyond_health')
|
||||
self.character_affinity = raw_dict.get('character_affinity', [])
|
||||
self.affinity_multiplier = raw_dict.get('affinity_multiplier', [])
|
||||
@@ -189,11 +213,14 @@ class Map:
|
||||
'require_localunlock_challengeid', '')
|
||||
self.chain_info = raw_dict.get('chain_info')
|
||||
self.steps = [Step().from_dict(s) for s in raw_dict.get('steps')]
|
||||
|
||||
self.disable_over = raw_dict.get('disable_over')
|
||||
self.new_law = raw_dict.get('new_law')
|
||||
return self
|
||||
|
||||
def select_map_info(self):
|
||||
'''获取地图信息'''
|
||||
self.from_dict(get_world_info(self.map_id))
|
||||
self.from_dict(MapParser.get_world_info(self.map_id))
|
||||
|
||||
|
||||
class UserMap(Map):
|
||||
@@ -250,6 +277,7 @@ class UserMap(Map):
|
||||
r['curr_capture'] = self.curr_capture
|
||||
r['is_locked'] = self.is_locked
|
||||
r['user_id'] = self.user.user_id
|
||||
# memory_boost_ticket
|
||||
if not has_steps:
|
||||
del r['steps']
|
||||
if has_rewards:
|
||||
@@ -438,226 +466,16 @@ class UserStamina(Stamina):
|
||||
'a': self.stamina, 'b': self.max_stamina_ts, 'c': self.user.user_id})
|
||||
|
||||
|
||||
class WorldPlay:
|
||||
'''
|
||||
世界模式打歌类,处理特殊角色技能,联动UserMap和UserPlay
|
||||
|
||||
parameter: `user` - `UserOnline`类或子类的实例
|
||||
'user_play` - `UserPlay`类的实例
|
||||
'''
|
||||
|
||||
def __init__(self, c=None, user=None, user_play=None) -> None:
|
||||
self.c = c
|
||||
self.user = user
|
||||
self.user_play = user_play
|
||||
self.character_used = None
|
||||
|
||||
self.base_step_value: float = None
|
||||
self.step_value: float = None
|
||||
|
||||
self.prog_tempest: float = None
|
||||
self.character_bonus_progress: float = None
|
||||
self.prog_skill_increase: float = None
|
||||
self.over_skill_increase: float = None
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
arcmap: 'UserMap' = self.user.current_map
|
||||
r = {
|
||||
"rewards": arcmap.rewards_for_climbing_to_dict(),
|
||||
"exp": self.character_used.level.exp,
|
||||
"level": self.character_used.level.level,
|
||||
"base_progress": self.base_step_value,
|
||||
"progress": self.step_value,
|
||||
"user_map": {
|
||||
"user_id": self.user.user_id,
|
||||
"curr_position": arcmap.curr_position,
|
||||
"curr_capture": arcmap.curr_capture,
|
||||
"is_locked": arcmap.is_locked,
|
||||
"map_id": arcmap.map_id,
|
||||
"prev_capture": arcmap.prev_capture,
|
||||
"prev_position": arcmap.prev_position,
|
||||
"beyond_health": arcmap.beyond_health
|
||||
},
|
||||
"char_stats": {
|
||||
"character_id": self.character_used.character_id,
|
||||
"frag": self.character_used.frag.get_value(self.character_used.level),
|
||||
"prog": self.character_used.prog.get_value(self.character_used.level),
|
||||
"overdrive": self.character_used.overdrive.get_value(self.character_used.level)
|
||||
},
|
||||
"current_stamina": self.user.stamina.stamina,
|
||||
"max_stamina_ts": self.user.stamina.max_stamina_ts,
|
||||
'world_mode_locked_end_ts': self.user.world_mode_locked_end_ts,
|
||||
'beyond_boost_gauge': self.user.beyond_boost_gauge
|
||||
}
|
||||
|
||||
if self.over_skill_increase is not None:
|
||||
r['char_stats']['over_skill_increase'] = self.over_skill_increase
|
||||
if self.prog_skill_increase is not None:
|
||||
r['char_stats']['prog_skill_increase'] = self.prog_skill_increase
|
||||
|
||||
if self.prog_tempest is not None:
|
||||
r['char_stats']['prog'] += self.prog_tempest # 没试过要不要这样
|
||||
r['char_stats']['prog_tempest'] = self.prog_tempest
|
||||
|
||||
if self.character_bonus_progress is not None:
|
||||
# 猜的,为了让客户端正确显示
|
||||
r['progress'] -= self.character_bonus_progress
|
||||
r['character_bonus_progress'] = self.character_bonus_progress
|
||||
|
||||
if self.character_used.skill_id_displayed == 'skill_maya':
|
||||
r['char_stats']['skill_state'] = self.character_used.skill_state
|
||||
|
||||
if self.user_play.beyond_gauge == 0:
|
||||
r["user_map"]["steps"] = [
|
||||
x.to_dict() for x in arcmap.steps_for_climbing]
|
||||
else:
|
||||
r["user_map"]["steps"] = len(arcmap.steps_for_climbing)
|
||||
|
||||
if self.user_play.stamina_multiply != 1:
|
||||
r['stamina_multiply'] = self.user_play.stamina_multiply
|
||||
if self.user_play.fragment_multiply != 100:
|
||||
r['fragment_multiply'] = self.user_play.fragment_multiply
|
||||
if self.user_play.prog_boost_multiply != 0:
|
||||
r['prog_boost_multiply'] = self.user_play.prog_boost_multiply
|
||||
if self.user_play.beyond_boost_gauge_usage != 0:
|
||||
r['beyond_boost_gauge_usage'] = self.user_play.beyond_boost_gauge_usage
|
||||
|
||||
return r
|
||||
|
||||
@property
|
||||
def beyond_boost_gauge_addition(self) -> float:
|
||||
# guessed by Lost-MSth
|
||||
return 2.45 * self.user_play.rating ** 0.5 + 27
|
||||
|
||||
@property
|
||||
def step_times(self) -> float:
|
||||
prog_boost_multiply = self.user_play.prog_boost_multiply + 100
|
||||
beyond_boost_times = 1
|
||||
|
||||
if self.user_play.beyond_gauge == 1:
|
||||
if prog_boost_multiply > 100:
|
||||
prog_boost_multiply -= 100
|
||||
if self.user_play.beyond_boost_gauge_usage == 100:
|
||||
beyond_boost_times = 2
|
||||
elif self.user_play.beyond_boost_gauge_usage == 200:
|
||||
beyond_boost_times = 3
|
||||
|
||||
return self.user_play.stamina_multiply * self.user_play.fragment_multiply / 100 * prog_boost_multiply / 100 * beyond_boost_times
|
||||
|
||||
@property
|
||||
def exp_times(self) -> float:
|
||||
prog_boost_multiply = self.user_play.prog_boost_multiply + 100
|
||||
beyond_boost_times = 1
|
||||
|
||||
if self.user_play.beyond_gauge == 1:
|
||||
if prog_boost_multiply > 100:
|
||||
prog_boost_multiply -= 100
|
||||
if self.user_play.beyond_boost_gauge_usage == 100:
|
||||
beyond_boost_times = 2
|
||||
elif self.user_play.beyond_boost_gauge_usage == 200:
|
||||
beyond_boost_times = 3
|
||||
|
||||
return self.user_play.stamina_multiply * prog_boost_multiply / 100 * beyond_boost_times
|
||||
|
||||
def get_step(self) -> None:
|
||||
if self.user_play.beyond_gauge == 0:
|
||||
self.base_step_value = 2.5 + 2.45 * self.user_play.rating**0.5
|
||||
prog = self.character_used.prog.get_value(
|
||||
self.character_used.level)
|
||||
if self.prog_tempest:
|
||||
prog += self.prog_tempest
|
||||
if self.prog_skill_increase:
|
||||
prog += self.prog_skill_increase
|
||||
|
||||
self.step_value = self.base_step_value * prog / 50 * self.step_times
|
||||
else:
|
||||
if self.user_play.clear_type == 0:
|
||||
self.base_step_value = 25/28 + \
|
||||
(self.user_play.rating)**0.5 * 0.43
|
||||
else:
|
||||
self.base_step_value = 75/28 + \
|
||||
(self.user_play.rating)**0.5 * 0.43
|
||||
|
||||
if self.character_used.character_id in self.user.current_map.character_affinity:
|
||||
affinity_multiplier = self.user.current_map.affinity_multiplier[self.user.current_map.character_affinity.index(
|
||||
self.character_used.character_id)]
|
||||
else:
|
||||
affinity_multiplier = 1
|
||||
|
||||
overdrive = self.character_used.overdrive.get_value(
|
||||
self.character_used.level)
|
||||
if self.over_skill_increase:
|
||||
overdrive += self.over_skill_increase
|
||||
|
||||
self.step_value = self.base_step_value * overdrive / \
|
||||
50 * self.step_times * affinity_multiplier
|
||||
|
||||
def update(self) -> None:
|
||||
'''世界模式更新'''
|
||||
if self.user_play.prog_boost_multiply != 0:
|
||||
self.user.update_user_one_column('prog_boost', 0)
|
||||
|
||||
self.user_play.clear_play_state()
|
||||
self.user.select_user_about_world_play()
|
||||
|
||||
if self.user_play.beyond_gauge == 0:
|
||||
# 更新byd大招蓄力条
|
||||
self.user.beyond_boost_gauge += self.beyond_boost_gauge_addition
|
||||
self.user.beyond_boost_gauge = min(
|
||||
self.user.beyond_boost_gauge, 200)
|
||||
self.user.update_user_one_column(
|
||||
'beyond_boost_gauge', self.user.beyond_boost_gauge)
|
||||
elif self.user_play.beyond_boost_gauge_usage != 0 and self.user_play.beyond_boost_gauge_usage <= self.user.beyond_boost_gauge:
|
||||
self.user.beyond_boost_gauge -= self.user_play.beyond_boost_gauge_usage
|
||||
if abs(self.user.beyond_boost_gauge) <= 1e-5:
|
||||
self.user.beyond_boost_gauge = 0
|
||||
self.user.update_user_one_column(
|
||||
'beyond_boost_gauge', self.user.beyond_boost_gauge)
|
||||
|
||||
self.character_used = Character()
|
||||
|
||||
self.user.character.select_character_info()
|
||||
if not self.user.is_skill_sealed:
|
||||
self.character_used = self.user.character
|
||||
else:
|
||||
self.character_used.character_id = self.user.character.character_id
|
||||
self.character_used.level.level = self.user.character.level.level
|
||||
self.character_used.level.exp = self.user.character.level.exp
|
||||
self.character_used.frag.set_parameter(50, 50, 50)
|
||||
self.character_used.prog.set_parameter(50, 50, 50)
|
||||
self.character_used.overdrive.set_parameter(50, 50, 50)
|
||||
|
||||
self.user.current_map.select_map_info()
|
||||
self.before_calculate()
|
||||
self.get_step()
|
||||
self.user.current_map.climb(self.step_value)
|
||||
self.after_climb()
|
||||
|
||||
for i in self.user.current_map.rewards_for_climbing: # 物品分发
|
||||
for j in i['items']:
|
||||
j.c = self.c
|
||||
j.user_claim_item(self.user)
|
||||
|
||||
x: 'Step' = self.user.current_map.steps_for_climbing[-1]
|
||||
if x.step_type:
|
||||
if 'plusstamina' in x.step_type and x.plus_stamina_value:
|
||||
# 体力格子
|
||||
self.user.stamina.stamina += x.plus_stamina_value
|
||||
self.user.stamina.update()
|
||||
|
||||
# 角色升级
|
||||
if self.character_used.database_table_name == 'user_char':
|
||||
self.character_used.upgrade(
|
||||
self.user, self.exp_times*self.user_play.rating*6)
|
||||
|
||||
if self.user.current_map.curr_position == self.user.current_map.step_count-1 and self.user.current_map.is_repeatable: # 循环图判断
|
||||
self.user.current_map.curr_position = 0
|
||||
|
||||
self.user.current_map.update()
|
||||
|
||||
class WorldSkillMixin:
|
||||
def before_calculate(self) -> None:
|
||||
factory_dict = {'skill_vita': self._skill_vita, 'skill_mika': self._skill_mika, 'skill_ilith_ivy': self._skill_ilith_ivy,
|
||||
'ilith_awakened_skill': self._ilith_awakened_skill, 'skill_hikari_vanessa': self._skill_hikari_vanessa}
|
||||
factory_dict = {
|
||||
'skill_vita': self._skill_vita,
|
||||
'skill_mika': self._skill_mika,
|
||||
'skill_ilith_ivy': self._skill_ilith_ivy,
|
||||
'ilith_awakened_skill': self._ilith_awakened_skill,
|
||||
'skill_hikari_vanessa': self._skill_hikari_vanessa,
|
||||
'skill_mithra': self._skill_mithra
|
||||
}
|
||||
if self.user_play.beyond_gauge == 0 and self.character_used.character_id == 35 and self.character_used.skill_id_displayed:
|
||||
self._special_tempest()
|
||||
|
||||
@@ -665,8 +483,16 @@ class WorldPlay:
|
||||
factory_dict[self.character_used.skill_id_displayed]()
|
||||
|
||||
def after_climb(self) -> None:
|
||||
factory_dict = {'eto_uncap': self._eto_uncap, 'ayu_uncap': self._ayu_uncap,
|
||||
'luna_uncap': self._luna_uncap, 'skill_fatalis': self._skill_fatalis, 'skill_amane': self._skill_amane, 'skill_maya': self._skill_maya, 'skill_mithra': self._skill_mithra}
|
||||
factory_dict = {
|
||||
'eto_uncap': self._eto_uncap,
|
||||
'ayu_uncap': self._ayu_uncap,
|
||||
'skill_fatalis': self._skill_fatalis,
|
||||
'skill_amane': self._skill_amane,
|
||||
'skill_maya': self._skill_maya,
|
||||
'luna_uncap': self._luna_uncap,
|
||||
'skill_kanae_uncap': self._skill_kanae_uncap,
|
||||
'skill_eto_hoppe': self._skill_eto_hoppe,
|
||||
}
|
||||
if self.character_used.skill_id_displayed in factory_dict:
|
||||
factory_dict[self.character_used.skill_id_displayed]()
|
||||
|
||||
@@ -706,32 +532,27 @@ class WorldPlay:
|
||||
break
|
||||
|
||||
if fragment_flag:
|
||||
self.character_bonus_progress = Constant.ETO_UNCAP_BONUS_PROGRESS
|
||||
self.step_value += self.character_bonus_progress
|
||||
self.character_bonus_progress_normalized = Constant.ETO_UNCAP_BONUS_PROGRESS
|
||||
|
||||
self.user.current_map.reclimb(self.step_value)
|
||||
self.user.current_map.reclimb(self.final_progress)
|
||||
|
||||
def _luna_uncap(self) -> None:
|
||||
'''luna觉醒技能,限制格开始时世界模式进度加7'''
|
||||
'''luna觉醒技能,限制格开始时世界模式进度加 7,偷懒重爬(因为 map 信息还未获取)'''
|
||||
x: 'Step' = self.user.current_map.steps_for_climbing[0]
|
||||
if x.restrict_id and x.restrict_type:
|
||||
self.character_bonus_progress = Constant.LUNA_UNCAP_BONUS_PROGRESS
|
||||
self.step_value += self.character_bonus_progress
|
||||
|
||||
self.user.current_map.reclimb(self.step_value)
|
||||
self.self.character_bonus_progress_normalized = Constant.LUNA_UNCAP_BONUS_PROGRESS
|
||||
self.user.current_map.reclimb(self.final_progress)
|
||||
|
||||
def _ayu_uncap(self) -> None:
|
||||
'''ayu觉醒技能,世界模式进度+5或-5,但不会小于0'''
|
||||
'''ayu 觉醒技能,世界模式进度随机变动 [-5, -5],但不会小于 0'''
|
||||
|
||||
self.character_bonus_progress = Constant.AYU_UNCAP_BONUS_PROGRESS if random(
|
||||
) >= 0.5 else -Constant.AYU_UNCAP_BONUS_PROGRESS
|
||||
self.character_bonus_progress_normalized = randint(
|
||||
-Constant.AYU_UNCAP_BONUS_PROGRESS, Constant.AYU_UNCAP_BONUS_PROGRESS)
|
||||
|
||||
self.step_value += self.character_bonus_progress
|
||||
if self.step_value < 0:
|
||||
self.character_bonus_progress += self.step_value
|
||||
self.step_value = 0
|
||||
if self.progress_normalized + self.character_bonus_progress_normalized < 0:
|
||||
self.character_bonus_progress_normalized = -self.progress_normalized
|
||||
|
||||
self.user.current_map.reclimb(self.step_value)
|
||||
self.user.current_map.reclimb(self.final_progress)
|
||||
|
||||
def _skill_fatalis(self) -> None:
|
||||
'''hikari fatalis技能,世界模式超载,打完休息60分钟'''
|
||||
@@ -743,13 +564,11 @@ class WorldPlay:
|
||||
def _skill_amane(self) -> None:
|
||||
'''
|
||||
amane技能,起始格为限速或随机,成绩小于EX时,世界模式进度减半
|
||||
偷懒在after_climb里面,需要重爬一次
|
||||
'''
|
||||
x: 'Step' = self.user.current_map.steps_for_climbing[0]
|
||||
if ('randomsong' in x.step_type or 'speedlimit' in x.step_type) and self.user_play.song_grade < 5:
|
||||
self.character_bonus_progress = -self.step_value / 2
|
||||
self.step_value = self.step_value / 2
|
||||
self.user.current_map.reclimb(self.step_value)
|
||||
self.character_bonus_progress_normalized = -self.progress_normalized / 2
|
||||
self.user.current_map.reclimb(self.final_progress)
|
||||
|
||||
def _ilith_awakened_skill(self) -> None:
|
||||
'''
|
||||
@@ -773,9 +592,7 @@ class WorldPlay:
|
||||
mithra 技能,每 150 combo 增加世界模式进度+1
|
||||
'''
|
||||
if self.user_play.combo_interval_bonus:
|
||||
self.character_bonus_progress = self.user_play.combo_interval_bonus
|
||||
self.step_value += self.character_bonus_progress
|
||||
self.user.current_map.reclimb(self.step_value)
|
||||
self.character_bonus_progress_normalized = self.user_play.combo_interval_bonus
|
||||
|
||||
def _skill_ilith_ivy(self) -> None:
|
||||
'''
|
||||
@@ -804,7 +621,402 @@ class WorldPlay:
|
||||
maya 技能,skill_flag 为 1 时,世界模式进度翻倍
|
||||
'''
|
||||
if self.character_used.skill_flag:
|
||||
self.character_bonus_progress = self.step_value
|
||||
self.step_value += self.character_bonus_progress
|
||||
self.user.current_map.reclimb(self.step_value)
|
||||
self.character_bonus_progress_normalized = self.progress_normalized
|
||||
self.user.current_map.reclimb(self.final_progress)
|
||||
self.character_used.change_skill_state()
|
||||
|
||||
def _skill_kanae_uncap(self) -> None:
|
||||
'''
|
||||
kanae 觉醒技能,保存世界模式 progress 并在下次结算
|
||||
直接加减在 progress 最后
|
||||
技能存储 base_progress * PROG / 50,下一次消耗全部存储值(无视技能和搭档,但需要非技能隐藏状态)
|
||||
'''
|
||||
self.kanae_stored_progress = self.progress_normalized
|
||||
self.user.current_map.reclimb(self.final_progress)
|
||||
|
||||
def _skill_eto_hoppe(self) -> None:
|
||||
'''
|
||||
eto_hoppe 技能,体力大于等于 6 格时,世界进度翻倍
|
||||
'''
|
||||
if self.user.stamina.stamina >= 6:
|
||||
self.character_bonus_progress_normalized = self.progress_normalized
|
||||
self.user.current_map.reclimb(self.final_progress)
|
||||
|
||||
|
||||
class BaseWorldPlay(WorldSkillMixin):
|
||||
'''
|
||||
世界模式打歌类,处理特殊角色技能,联动UserMap和UserPlay
|
||||
|
||||
parameter: `user` - `UserOnline`类或子类的实例
|
||||
'user_play` - `UserPlay`类的实例
|
||||
'''
|
||||
|
||||
def __init__(self, c=None, user=None, user_play=None) -> None:
|
||||
self.c = c
|
||||
self.user = user
|
||||
self.user_play = user_play
|
||||
self.character_used = None
|
||||
|
||||
self.character_bonus_progress_normalized: float = None
|
||||
|
||||
# wpaid: str
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
arcmap: 'UserMap' = self.user.current_map
|
||||
r = {
|
||||
"rewards": arcmap.rewards_for_climbing_to_dict(),
|
||||
"exp": self.character_used.level.exp,
|
||||
"level": self.character_used.level.level,
|
||||
"base_progress": self.base_progress,
|
||||
"progress": self.final_progress,
|
||||
"user_map": {
|
||||
"user_id": self.user.user_id,
|
||||
"curr_position": arcmap.curr_position,
|
||||
"curr_capture": arcmap.curr_capture,
|
||||
"is_locked": arcmap.is_locked,
|
||||
"map_id": arcmap.map_id,
|
||||
"prev_capture": arcmap.prev_capture,
|
||||
"prev_position": arcmap.prev_position,
|
||||
"beyond_health": arcmap.beyond_health
|
||||
},
|
||||
"char_stats": {
|
||||
"character_id": self.character_used.character_id,
|
||||
"frag": self.character_used.frag_value,
|
||||
"prog": self.character_used.prog_value,
|
||||
"overdrive": self.character_used.overdrive_value
|
||||
},
|
||||
"current_stamina": self.user.stamina.stamina,
|
||||
"max_stamina_ts": self.user.stamina.max_stamina_ts,
|
||||
'world_mode_locked_end_ts': self.user.world_mode_locked_end_ts,
|
||||
'beyond_boost_gauge': self.user.beyond_boost_gauge,
|
||||
# 'wpaid': 'helloworld', # world play id ???
|
||||
# progress_before_sub_boost
|
||||
# progress_sub_boost_amount
|
||||
# subscription_multiply
|
||||
}
|
||||
|
||||
if self.character_used.skill_id_displayed == 'skill_maya':
|
||||
r['char_stats']['skill_state'] = self.character_used.skill_state
|
||||
|
||||
if self.user_play.stamina_multiply != 1:
|
||||
r['stamina_multiply'] = self.user_play.stamina_multiply
|
||||
if self.user_play.fragment_multiply != 100:
|
||||
r['fragment_multiply'] = self.user_play.fragment_multiply
|
||||
if self.user_play.prog_boost_multiply != 0: # 源韵强化
|
||||
r['prog_boost_multiply'] = self.user_play.prog_boost_multiply
|
||||
|
||||
return r
|
||||
|
||||
@property
|
||||
def beyond_boost_gauge_addition(self) -> float:
|
||||
# guessed by Lost-MSth
|
||||
return 2.45 * self.user_play.rating ** 0.5 + 27
|
||||
|
||||
@property
|
||||
def step_times(self) -> float:
|
||||
raise NotImplementedError
|
||||
|
||||
@property
|
||||
def exp_times(self) -> float:
|
||||
return self.user_play.stamina_multiply * (self.user_play.prog_boost_multiply / 100 + 1)
|
||||
|
||||
@property
|
||||
def character_bonus_progress(self) -> float:
|
||||
return self.character_bonus_progress_normalized * self.step_times
|
||||
|
||||
@property
|
||||
def base_progress(self) -> float:
|
||||
raise NotImplementedError
|
||||
|
||||
@property
|
||||
def progress_normalized(self) -> float:
|
||||
raise NotImplementedError
|
||||
|
||||
@property
|
||||
def final_progress(self) -> float:
|
||||
raise NotImplementedError
|
||||
|
||||
def before_update(self) -> None:
|
||||
if self.user_play.prog_boost_multiply != 0:
|
||||
self.user.update_user_one_column('prog_boost', 0)
|
||||
|
||||
self.user_play.clear_play_state()
|
||||
# self.user.select_user_about_world_play()
|
||||
|
||||
self.character_used = Character()
|
||||
|
||||
self.user.character.select_character_info()
|
||||
if not self.user.is_skill_sealed:
|
||||
self.character_used = self.user.character
|
||||
if self.user_play.beyond_gauge == 0 and self.user.kanae_stored_prog > 0:
|
||||
# 实在不想拆开了,在这里判断一下,注意这段不会在 BeyondWorldPlay 中执行
|
||||
self.kanae_added_progress = self.user.kanae_stored_prog
|
||||
else:
|
||||
self.character_used.character_id = self.user.character.character_id
|
||||
self.character_used.level.level = self.user.character.level.level
|
||||
self.character_used.level.exp = self.user.character.level.exp
|
||||
self.character_used.frag.set_parameter(50, 50, 50)
|
||||
self.character_used.prog.set_parameter(50, 50, 50)
|
||||
self.character_used.overdrive.set_parameter(50, 50, 50)
|
||||
|
||||
# self.user.current_map.select_map_info()
|
||||
|
||||
def after_update(self) -> None:
|
||||
|
||||
for i in self.user.current_map.rewards_for_climbing: # 物品分发
|
||||
for j in i['items']:
|
||||
j.c = self.c
|
||||
j.user_claim_item(self.user)
|
||||
|
||||
x: 'Step' = self.user.current_map.steps_for_climbing[-1]
|
||||
if x.step_type:
|
||||
if 'plusstamina' in x.step_type and x.plus_stamina_value:
|
||||
# 体力格子
|
||||
self.user.stamina.stamina += x.plus_stamina_value
|
||||
self.user.stamina.update()
|
||||
|
||||
# 角色升级
|
||||
if self.character_used.database_table_name == 'user_char':
|
||||
self.character_used.upgrade(
|
||||
self.user, self.exp_times*self.user_play.rating*6)
|
||||
|
||||
if self.user.current_map.curr_position == self.user.current_map.step_count-1 and self.user.current_map.is_repeatable: # 循环图判断
|
||||
self.user.current_map.curr_position = 0
|
||||
|
||||
self.user.current_map.update()
|
||||
|
||||
def update(self) -> None:
|
||||
'''世界模式更新'''
|
||||
self.before_update()
|
||||
self.before_calculate()
|
||||
self.user.current_map.climb(self.final_progress)
|
||||
self.after_climb()
|
||||
self.after_update()
|
||||
|
||||
|
||||
class WorldPlay(BaseWorldPlay):
|
||||
def __init__(self, c=None, user=None, user_play=None) -> None:
|
||||
super().__init__(c, user, user_play)
|
||||
|
||||
self.prog_tempest: float = None
|
||||
self.prog_skill_increase: float = None
|
||||
|
||||
self.kanae_added_progress: float = None # 群愿往外拿
|
||||
self.kanae_stored_progress: float = None # 往群愿里塞
|
||||
# self.user.kanae_stored_prog: float 群愿有的
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
r = super().to_dict()
|
||||
|
||||
# 基础进度加上搭档倍数 不带 character_bonus_progress 但是带 kanae 技能
|
||||
r['progress_partial_after_stat'] = self.progress_normalized
|
||||
|
||||
if self.character_bonus_progress_normalized is not None:
|
||||
r['character_bonus_progress'] = self.character_bonus_progress_normalized
|
||||
# 不懂为什么两个玩意一样
|
||||
r['character_bonus_progress_normalized'] = self.character_bonus_progress_normalized
|
||||
|
||||
if self.prog_skill_increase is not None:
|
||||
r['char_stats']['prog_skill_increase'] = self.prog_skill_increase
|
||||
|
||||
if self.prog_tempest is not None:
|
||||
r['char_stats']['prog'] += self.prog_tempest # 没试过要不要这样
|
||||
r['char_stats']['prog_tempest'] = self.prog_tempest
|
||||
|
||||
if self.kanae_added_progress is not None:
|
||||
r['kanae_added_progress'] = self.kanae_added_progress
|
||||
|
||||
if self.kanae_stored_progress is not None:
|
||||
r['kanae_stored_progress'] = self.kanae_stored_progress
|
||||
|
||||
r['partner_adjusted_prog'] = self.partner_adjusted_prog
|
||||
|
||||
r["user_map"]["steps"] = [x.to_dict()
|
||||
for x in self.user.current_map.steps_for_climbing]
|
||||
return r
|
||||
|
||||
@property
|
||||
def step_times(self) -> float:
|
||||
return self.user_play.stamina_multiply * self.user_play.fragment_multiply / 100 * (self.user_play.prog_boost_multiply / 100 + 1)
|
||||
|
||||
@property
|
||||
def character_bonus_progress(self) -> float:
|
||||
return self.character_bonus_progress_normalized * self.step_times
|
||||
|
||||
@property
|
||||
def base_progress(self) -> float:
|
||||
return 2.5 + 2.45 * self.user_play.rating**0.5
|
||||
|
||||
@property
|
||||
def final_progress(self) -> float:
|
||||
return (self.progress_normalized + (self.character_bonus_progress_normalized or 0)) * self.step_times + (self.kanae_added_progress or 0) - (self.kanae_stored_progress or 0)
|
||||
|
||||
@property
|
||||
def partner_adjusted_prog(self) -> float:
|
||||
prog = self.character_used.prog.get_value(
|
||||
self.character_used.level)
|
||||
if self.prog_tempest:
|
||||
prog += self.prog_tempest
|
||||
if self.prog_skill_increase:
|
||||
prog += self.prog_skill_increase
|
||||
return prog
|
||||
|
||||
@property
|
||||
def progress_normalized(self) -> float:
|
||||
return self.base_progress * (self.partner_adjusted_prog / 50)
|
||||
|
||||
def after_update(self) -> None:
|
||||
'''世界模式更新'''
|
||||
super().after_update()
|
||||
|
||||
# 更新byd大招蓄力条
|
||||
self.user.beyond_boost_gauge += self.beyond_boost_gauge_addition
|
||||
self.user.beyond_boost_gauge = min(self.user.beyond_boost_gauge, 200)
|
||||
self.user.update_user_one_column(
|
||||
'beyond_boost_gauge', self.user.beyond_boost_gauge)
|
||||
|
||||
# 更新kanae存储进度
|
||||
if self.kanae_stored_progress is not None:
|
||||
self.user.kanae_stored_prog = self.kanae_stored_progress
|
||||
self.user.update_user_one_column(
|
||||
'kanae_stored_prog', self.user.kanae_stored_prog)
|
||||
return
|
||||
if self.kanae_added_progress is None:
|
||||
return
|
||||
self.kanae_stored_progress = 0
|
||||
self.user.update_user_one_column('kanae_stored_prog', 0)
|
||||
|
||||
|
||||
class BeyondWorldPlay(BaseWorldPlay):
|
||||
|
||||
def __init__(self, c=None, user=None, user_play=None) -> None:
|
||||
super().__init__(c, user, user_play)
|
||||
self.over_skill_increase: float = None
|
||||
|
||||
@property
|
||||
def step_times(self) -> float:
|
||||
return self.user_play.stamina_multiply * self.user_play.fragment_multiply / 100 * (1 + self.user_play.prog_boost_multiply / 100 + self.user_play.beyond_boost_gauge_usage / 100)
|
||||
|
||||
@property
|
||||
def affinity_multiplier(self) -> float:
|
||||
if self.user.current_map.character_affinity is not None and self.character_used.character_id is not None and self.character_used.character_id in self.user.current_map.character_affinity:
|
||||
return self.user.current_map.affinity_multiplier[self.user.current_map.character_affinity.index(self.character_used.character_id)]
|
||||
return 1
|
||||
|
||||
@property
|
||||
def base_progress(self) -> float:
|
||||
return self.user_play.rating**0.5 * 0.43 + (25/28 if self.user_play.clear_type == 0 else 75/28)
|
||||
|
||||
@property
|
||||
def final_progress(self) -> float:
|
||||
return self.progress_normalized * self.step_times
|
||||
|
||||
@property
|
||||
def progress_normalized(self) -> float:
|
||||
overdrive = self.character_used.overdrive_value
|
||||
if self.over_skill_increase:
|
||||
overdrive += self.over_skill_increase
|
||||
|
||||
return self.base_progress * (overdrive / 50) * self.affinity_multiplier
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
r = super().to_dict()
|
||||
|
||||
# byd 进度 没有加上源韵强化 和 boost 的数值
|
||||
r['pre_boost_progress'] = self.progress_normalized * \
|
||||
self.user_play.fragment_multiply / 100
|
||||
|
||||
# r['partner_multiply'] = self.affinity_multiplier # ?
|
||||
|
||||
if self.over_skill_increase is not None:
|
||||
r['char_stats']['over_skill_increase'] = self.over_skill_increase
|
||||
|
||||
r["user_map"]["steps"] = len(self.user.current_map.steps_for_climbing)
|
||||
r['affinity_multiply'] = self.affinity_multiplier
|
||||
if self.user_play.beyond_boost_gauge_usage != 0:
|
||||
r['beyond_boost_gauge_usage'] = self.user_play.beyond_boost_gauge_usage
|
||||
|
||||
return r
|
||||
|
||||
def after_update(self) -> None:
|
||||
super().after_update()
|
||||
if self.user_play.beyond_boost_gauge_usage != 0 and self.user_play.beyond_boost_gauge_usage <= self.user.beyond_boost_gauge:
|
||||
self.user.beyond_boost_gauge -= self.user_play.beyond_boost_gauge_usage
|
||||
if abs(self.user.beyond_boost_gauge) <= 1e-5:
|
||||
self.user.beyond_boost_gauge = 0
|
||||
self.user.update_user_one_column(
|
||||
'beyond_boost_gauge', self.user.beyond_boost_gauge)
|
||||
|
||||
|
||||
class WorldLawMixin:
|
||||
def breached_before_calculate(self) -> None:
|
||||
factory_dict = {
|
||||
'over100_step50': self._over100_step50,
|
||||
'frag50': self._frag50,
|
||||
'lowlevel': self._lowlevel,
|
||||
'antiheroism': self._antiheroism
|
||||
}
|
||||
if self.user.current_map.new_law in factory_dict:
|
||||
factory_dict[self.user.current_map.new_law]()
|
||||
|
||||
def _over100_step50(self) -> None:
|
||||
'''PROG = OVER + STEP / 2'''
|
||||
over = self.character_used.overdrive_value + self.over_skill_increase
|
||||
prog = self.character_used.prog_value + self.prog_skill_increase
|
||||
self.new_law_prog = over + prog / 2
|
||||
|
||||
def _frag50(self) -> None:
|
||||
'''PROG x= FRAG'''
|
||||
self.new_law_prog = self.character_used.frag_value
|
||||
|
||||
def _lowlevel(self) -> None:
|
||||
'''PROG x= max(1.0, 2.0 - 0.1 x LEVEL)'''
|
||||
self.new_law_prog = 50 * \
|
||||
max(1, 2 - 0.1 * self.character_used.level.level)
|
||||
|
||||
def _antiheroism(self) -> None:
|
||||
'''PROG = OVER - ||OVER-FRAG|-|OVER-STEP||'''
|
||||
over = self.character_used.overdrive_value + self.over_skill_increase
|
||||
prog = self.character_used.prog_value + self.prog_skill_increase
|
||||
x = abs(over - self.character_used.frag_value)
|
||||
y = abs(over - prog)
|
||||
self.new_law_prog = over - abs(x - y)
|
||||
|
||||
|
||||
class BreachedWorldPlay(BeyondWorldPlay, WorldLawMixin):
|
||||
def __init__(self, c=None, user=None, user_play=None) -> None:
|
||||
super().__init__(c, user, user_play)
|
||||
self.new_law_prog: float = None
|
||||
|
||||
@property
|
||||
def new_law_multiply(self) -> float:
|
||||
if self.new_law_prog is None:
|
||||
return 1
|
||||
return self.new_law_prog / 50
|
||||
|
||||
@property
|
||||
def affinity_multiplier(self) -> float:
|
||||
return 1
|
||||
|
||||
@property
|
||||
def progress_normalized(self) -> float:
|
||||
if self.user.current_map.disable_over:
|
||||
return self.base_progress * self.new_law_multiply
|
||||
|
||||
overdrive = self.character_used.overdrive_value
|
||||
if self.over_skill_increase:
|
||||
overdrive += self.over_skill_increase
|
||||
return self.base_progress * (overdrive / 50) * self.new_law_multiply
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
r = super().to_dict()
|
||||
r['new_law_multiply'] = self.new_law_multiply
|
||||
return r
|
||||
|
||||
def update(self) -> None:
|
||||
self.before_update()
|
||||
self.before_calculate()
|
||||
self.breached_before_calculate()
|
||||
self.user.current_map.climb(self.final_progress)
|
||||
self.after_climb()
|
||||
self.after_update()
|
||||
|
||||
5
latest version/database/bundle/README.md
Normal file
5
latest version/database/bundle/README.md
Normal file
@@ -0,0 +1,5 @@
|
||||
## Arcaea Bundle Folder
|
||||
|
||||
[Arcaea-Bundler](https://github.com/Lost-MSth/Arcaea-Bundler)
|
||||
|
||||
There must be pairs of bundle file and JSON metadata file with the same name. The bundle file's suffix is `.cb` and the metadata file's suffix is `.json`.
|
||||
@@ -1,45 +1,45 @@
|
||||
class InitData:
|
||||
char = ['hikari', 'tairitsu', 'kou', 'sapphire', 'lethe', 'hikari&tairitsu(reunion)', 'Tairitsu(Axium)', 'Tairitsu(Grievous Lady)', 'stella', 'Hikari & Fisica', 'ilith', 'eto', 'luna', 'shirabe', 'Hikari(Zero)', 'Hikari(Fracture)', 'Hikari(Summer)', 'Tairitsu(Summer)', 'Tairitsu & Trin',
|
||||
'ayu', 'Eto & Luna', 'yume', 'Seine & Hikari', 'saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'haruna', 'nono', 'MTA-XXX', 'MDA-21', 'kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'sia', 'DORO*C', 'Tairitsu(Tempest)', 'brillante', 'Ilith(Summer)', 'etude', 'Alice & Tenniel', 'Luna & Mia', 'areus', 'seele', 'isabelle', 'mir', 'lagrange', 'linka', 'nami', 'Saya & Elizabeth', 'lily', 'kanae(midsummer)', 'alice&tenniel(minuet)', 'tairitsu(elegy)', 'marija', 'vita', 'hikari(fatalis)', 'saki', 'setsuna', 'amane', 'kou(winter)', 'lagrange(aria)', 'lethe(apophenia)', 'shama(UNiVERSE)', 'milk(UNiVERSE)', 'shikoku', 'mika yurisaki', 'Mithra Tercera', 'Toa Kozukata', 'Nami(Twilight)', 'Ilith & Ivy', 'Hikari & Vanessa', 'Maya', 'Insight(Ascendant - 8th Seeker)', 'Luin']
|
||||
'ayu', 'Eto & Luna', 'yume', 'Seine & Hikari', 'saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'haruna', 'nono', 'MTA-XXX', 'MDA-21', 'kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'sia', 'DORO*C', 'Tairitsu(Tempest)', 'brillante', 'Ilith(Summer)', 'etude', 'Alice & Tenniel', 'Luna & Mia', 'areus', 'seele', 'isabelle', 'mir', 'lagrange', 'linka', 'nami', 'Saya & Elizabeth', 'lily', 'kanae(midsummer)', 'alice&tenniel(minuet)', 'tairitsu(elegy)', 'marija', 'vita', 'hikari(fatalis)', 'saki', 'setsuna', 'amane', 'kou(winter)', 'lagrange(aria)', 'lethe(apophenia)', 'shama(UNiVERSE)', 'milk(UNiVERSE)', 'shikoku', 'mika yurisaki', 'Mithra Tercera', 'Toa Kozukata', 'Nami(Twilight)', 'Ilith & Ivy', 'Hikari & Vanessa', 'Maya', 'Insight(Ascendant - 8th Seeker)', 'Luin', 'Vita(Cadenza)', 'Ai-chan', 'Luna & Ilot', 'Eto & Hoppe']
|
||||
|
||||
skill_id = ['gauge_easy', '', '', '', 'note_mirror', 'skill_reunion', '', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
|
||||
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', '', '', 'visual_ghost_skynotes', 'skill_vita', 'skill_fatalis', 'frags_ongeki_slash', 'frags_ongeki_hard', 'skill_amane', 'skill_kou_winter', '', 'gauge_hard|note_mirror', 'skill_shama', 'skill_milk', 'skill_shikoku', 'skill_mika', 'skill_mithra', 'skill_toa', 'skill_nami_twilight', 'skill_ilith_ivy', 'skill_hikari_vanessa', 'skill_maya', 'skill_intruder', 'skill_luin']
|
||||
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', '', '', 'visual_ghost_skynotes', 'skill_vita', 'skill_fatalis', 'frags_ongeki_slash', 'frags_ongeki_hard', 'skill_amane', 'skill_kou_winter', '', 'gauge_hard|note_mirror', 'skill_shama', 'skill_milk', 'skill_shikoku', 'skill_mika', 'skill_mithra', 'skill_toa', 'skill_nami_twilight', 'skill_ilith_ivy', 'skill_hikari_vanessa', 'skill_maya', 'skill_intruder', 'skill_luin', '', 'skill_aichan', 'skill_luna_ilot', 'skill_eto_hoppe']
|
||||
|
||||
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', 'ilith_awakened_skill', 'eto_uncap', 'luna_uncap', 'shirabe_entry_fee',
|
||||
'', '', '', '', '', 'ayu_uncap', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', 'skill_luin_uncap']
|
||||
'', '', '', '', '', 'ayu_uncap', '', 'frags_yume', '', 'skill_saya_uncap', '', '', '', '', '', '', 'skill_kanae_uncap', '', '', '', 'skill_doroc_uncap', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', 'skill_luin_uncap', '', '', '', '']
|
||||
|
||||
skill_unlock_level = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
|
||||
frag1 = [55, 55, 60, 50, 47, 79, 47, 57, 41, 22, 50, 54, 60, 56, 78, 42, 41, 61, 52, 50, 52, 32,
|
||||
42, 55, 45, 58, 43, 0.5, 68, 50, 62, 45, 45, 52, 44, 27, 59, 0, 45, 50, 50, 47, 47, 61, 43, 42, 38, 25, 58, 50, 61, 45, 45, 38, 34, 27, 18, 56, 47, 30, 45, 57, 56, 47, 33, 26, 29, 66, 40, 33, 51, 27, 50, 60]
|
||||
42, 55, 45, 58, 43, 0.5, 68, 50, 62, 45, 45, 52, 44, 27, 59, 0, 45, 50, 50, 47, 47, 61, 43, 42, 38, 25, 58, 50, 61, 45, 45, 38, 34, 27, 18, 56, 47, 30, 45, 57, 56, 47, 33, 26, 29, 66, 40, 33, 51, 27, 50, 60, 45, 50, 38, 22]
|
||||
|
||||
prog1 = [35, 55, 47, 50, 60, 70, 60, 70, 58, 45, 70, 45, 42, 46, 61, 67, 49, 44, 28, 45, 24, 46, 52,
|
||||
59, 62, 33, 58, 25, 63, 69, 50, 45, 45, 51, 34, 70, 62, 70, 45, 32, 32, 61, 47, 47, 37, 42, 50, 50, 45, 41, 61, 45, 45, 58, 50, 130, 18, 57, 55, 50, 45, 70, 37.5, 29, 44, 26, 26, 35, 40, 33, 58, 31, 50, 50]
|
||||
59, 62, 33, 58, 25, 63, 69, 50, 45, 45, 51, 34, 70, 62, 70, 45, 32, 32, 61, 47, 47, 37, 42, 50, 50, 45, 41, 61, 45, 45, 58, 50, 130, 18, 57, 55, 50, 45, 70, 37.5, 29, 44, 26, 26, 35, 40, 33, 58, 31, 50, 50, 45, 41, 12, 31]
|
||||
|
||||
overdrive1 = [35, 55, 25, 50, 47, 70, 72, 57, 41, 7, 10, 32, 65, 31, 61, 53, 31, 47, 38, 12, 39, 18,
|
||||
48, 65, 45, 55, 44, 25, 46, 44, 33, 45, 45, 37, 25, 27, 50, 20, 45, 63, 21, 47, 61, 47, 65, 80, 38, 30, 49, 15, 34, 45, 45, 38, 67, 120, 44, 33, 55, 50, 45, 57, 31, 29, 65, 26, 29, 42.5, 40, 33, 58, 31, 50, 34]
|
||||
48, 65, 45, 55, 44, 25, 46, 44, 33, 45, 45, 37, 25, 27, 50, 20, 45, 63, 21, 47, 61, 47, 65, 80, 38, 30, 49, 15, 34, 45, 45, 38, 67, 120, 44, 33, 55, 50, 45, 57, 31, 29, 65, 26, 29, 42.5, 40, 33, 58, 31, 50, 34, 45, 41, 12, 19]
|
||||
|
||||
frag20 = [78, 80, 90, 75, 70, 79, 70, 79, 65, 40, 50, 80, 90, 82, 0, 61, 67, 92, 85, 50, 86, 52,
|
||||
65, 85, 67, 88, 64, 0.5, 95, 70, 95, 50, 80, 87, 71, 50, 85, 0, 80, 75, 50, 70, 70, 90, 65, 80, 61, 50, 68, 60, 90, 67, 50, 60, 51, 50, 35, 85, 47, 50, 75, 80, 90, 80, 50, 51, 54, 100, 50, 58, 51, 40, 50, 70]
|
||||
65, 85, 67, 88, 64, 0.5, 95, 70, 95, 50, 80, 87, 71, 50, 85, 0, 80, 75, 50, 70, 70, 90, 65, 80, 61, 50, 68, 60, 90, 67, 50, 60, 51, 50, 35, 85, 47, 50, 75, 80, 90, 80, 50, 51, 54, 100, 50, 58, 51, 40, 50, 70, 50, 61.6, 48, 37]
|
||||
|
||||
prog20 = [61, 80, 70, 75, 90, 70, 90, 102, 84, 78, 105, 67, 63, 68, 0, 99, 80, 66, 46, 83, 40, 73,
|
||||
80, 90, 93, 50, 86, 78, 89, 98, 75, 80, 50, 64, 55, 100, 90, 110, 80, 50, 74, 90, 70, 70, 56, 80, 79, 55, 65, 59, 90, 50, 90, 90, 75, 210, 35, 86, 92, 80, 75, 100, 60, 50, 68, 51, 50, 53, 85, 58, 96, 47, 50, 80]
|
||||
80, 90, 93, 50, 86, 78, 89, 98, 75, 80, 50, 64, 55, 100, 90, 110, 80, 50, 74, 90, 70, 70, 56, 80, 79, 55, 65, 59, 90, 50, 90, 90, 75, 210, 35, 86, 92, 80, 75, 100, 60, 50, 68, 51, 50, 53, 85, 58, 96, 47, 50, 80, 67, 41, 55, 50]
|
||||
|
||||
overdrive20 = [61, 80, 47, 75, 70, 70, 95, 79, 65, 31, 50, 59, 90, 58, 0, 78, 50, 70, 62, 49, 64,
|
||||
46, 73, 95, 67, 84, 70, 78, 69, 70, 50, 80, 80, 63, 25, 50, 72, 55, 50, 95, 55, 70, 90, 70, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50, 75, 80, 49.5, 50, 100, 51, 54, 65.5, 59.5, 58, 96, 47, 50, 54]
|
||||
46, 73, 95, 67, 84, 70, 78, 69, 70, 50, 80, 80, 63, 25, 50, 72, 55, 50, 95, 55, 70, 90, 70, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50, 75, 80, 49.5, 50, 100, 51, 54, 65.5, 59.5, 58, 96, 47, 50, 54, 90, 41, 34, 30]
|
||||
|
||||
frag30 = [88, 90, 100, 75, 80, 89, 70, 79, 65, 40, 50, 90, 100, 92, 0, 61, 67, 92, 85, 50, 86, 62,
|
||||
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80, 61, 50, 68, 60, 90, 67, 50, 60, 51, 50, 35, 85, 47, 50, 75, 80, 90, 80, 50, 51, 64, 100, 50, 58, 51, 40, 50, 80]
|
||||
65, 95, 67, 88, 74, 0.5, 105, 80, 105, 50, 80, 87, 81, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80, 61, 50, 68, 60, 90, 67, 50, 60, 51, 50, 35, 85, 47, 50, 75, 80, 90, 80, 50, 51, 64, 100, 50, 58, 51, 40, 50, 80, 50, 61.6, 48, 37]
|
||||
|
||||
prog30 = [71, 90, 80, 75, 100, 80, 90, 102, 84, 78, 110, 77, 73, 78, 0, 99, 80, 66, 46, 93, 40, 83,
|
||||
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80, 79, 55, 65, 59, 90, 50, 90, 90, 75, 210, 35, 86, 92, 80, 75, 100, 60, 50, 68, 51, 60, 53, 85, 58, 96, 47, 50, 90]
|
||||
80, 100, 93, 50, 96, 88, 99, 108, 85, 80, 50, 64, 65, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80, 79, 55, 65, 59, 90, 50, 90, 90, 75, 210, 35, 86, 92, 80, 75, 100, 60, 50, 68, 51, 60, 53, 85, 58, 96, 47, 50, 90, 67, 41, 55, 50]
|
||||
|
||||
overdrive30 = [71, 90, 57, 75, 80, 80, 95, 79, 65, 31, 50, 69, 100, 68, 0, 78, 50, 70, 62, 59, 64,
|
||||
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50, 75, 80, 49.5, 50, 100, 51, 64, 65.5, 59.5, 58, 96, 47, 50, 64]
|
||||
56, 73, 105, 67, 84, 80, 88, 79, 80, 60, 80, 80, 63, 35, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50, 75, 80, 49.5, 50, 100, 51, 64, 65.5, 59.5, 58, 96, 47, 50, 64, 90, 41, 34, 30]
|
||||
|
||||
char_type = [1, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 2, 3, 1, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 2, 2, 0, 0, 2, 0, 0, 2, 0, 2, 2, 1, 0, 2, 0, 0, 2]
|
||||
0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 2, 2, 0, 0, 2, 0, 0, 2, 0, 2, 2, 1, 0, 2, 0, 0, 2, 0, 0, 0, 0]
|
||||
|
||||
char_core = {
|
||||
0: [{'core_id': 'core_hollow', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
|
||||
@@ -61,17 +61,20 @@ class InitData:
|
||||
10: [{'core_id': 'core_umbral', 'amount': 30}],
|
||||
66: [{'core_id': 'core_chunithm', 'amount': 15}],
|
||||
5: [{'core_id': 'core_hollow', 'amount': 0}],
|
||||
73: [{'core_id': 'core_wacca', 'amount': 15}]
|
||||
73: [{'core_id': 'core_wacca', 'amount': 15}],
|
||||
30: [{'core_id': 'core_hollow', 'amount': 5}, {'core_id': 'core_sunset', 'amount': 25}],
|
||||
34: [{'core_id': 'core_tanoc', 'amount': 15}],
|
||||
23: [{'core_id': 'core_desolate', 'amount': 5}, {'core_id': 'core_serene', 'amount': 25}],
|
||||
}
|
||||
|
||||
cores = ['core_hollow', 'core_desolate', 'core_chunithm', 'core_crimson',
|
||||
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary', 'core_colorful', 'core_course_skip_purchase', 'core_umbral', 'core_wacca']
|
||||
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary', 'core_colorful', 'core_course_skip_purchase', 'core_umbral', 'core_wacca', 'core_sunset', 'core_tanoc', 'core_serene']
|
||||
|
||||
world_songs = ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster",
|
||||
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger", "bookmaker3", "laqryma3", "kyogenkigo", "hivemind", "seclusion", "quonwacca3", "bluecomet", "energysynergymatrix", "gengaozo", "lastendconductor3", "antithese3", "qualia3", "kanagawa3", "heavensdoor3", "pragmatism3", "nulctrl", "avril", "ddd", "merlin3", "omakeno3", "nekonote", "sanskia", 'altair', 'mukishitsu', 'trapcrow', 'redandblue3', 'ignotus3', 'singularity3', 'dropdead3', 'arcahv', 'freefall3', 'partyvinyl3', 'tsukinimurakumo', 'mantis', 'worldfragments', 'astrawalkthrough', 'chronicle', 'trappola3', 'letsrock', 'shadesoflight3', 'teriqma3', 'impact3', 'lostemotion', 'gimmick', 'lawlesspoint', 'hybris', 'ultimatetaste', 'rgb', 'matenrou', 'dynitikos', 'amekagura', 'fantasy', 'aloneandlorn']
|
||||
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger", "bookmaker3", "laqryma3", "kyogenkigo", "hivemind", "seclusion", "quonwacca3", "bluecomet", "energysynergymatrix", "gengaozo", "lastendconductor3", "antithese3", "qualia3", "kanagawa3", "heavensdoor3", "pragmatism3", "nulctrl", "avril", "ddd", "merlin3", "omakeno3", "nekonote", "sanskia", 'altair', 'mukishitsu', 'trapcrow', 'redandblue3', 'ignotus3', 'singularity3', 'dropdead3', 'arcahv', 'freefall3', 'partyvinyl3', 'tsukinimurakumo', 'mantis', 'worldfragments', 'astrawalkthrough', 'chronicle', 'trappola3', 'letsrock', 'shadesoflight3', 'teriqma3', 'impact3', 'lostemotion', 'gimmick', 'lawlesspoint', 'hybris', 'ultimatetaste', 'rgb', 'matenrou', 'dynitikos', 'amekagura', 'fantasy', 'aloneandlorn', 'felys', 'onandon', 'hotarubinoyuki', 'oblivia3', 'libertas3', 'einherjar3', 'purpleverse3', 'viciousheroism3', 'inkarusi3', 'cyberneciacatharsis3', 'alephzero', 'hellohell', 'ichirin', 'awakeninruins', 'morningloom', 'lethalvoltage', 'leaveallbehind', 'desive', 'oldschoolsalvage', 'distortionhuman', 'epitaxy', 'hailstone', 'furetemitai']
|
||||
|
||||
world_unlocks = ["scenery_chap1", "scenery_chap2",
|
||||
"scenery_chap3", "scenery_chap4", "scenery_chap5", "scenery_chap6", "scenery_chap7"]
|
||||
"scenery_chap3", "scenery_chap4", "scenery_chap5", "scenery_chap6", "scenery_chap7", "scenery_beyond"]
|
||||
|
||||
course_banners = ['course_banner_' + str(i) for i in range(1, 12)]
|
||||
|
||||
|
||||
@@ -790,5 +790,77 @@
|
||||
],
|
||||
"orig_price": 500,
|
||||
"price": 500
|
||||
},
|
||||
{
|
||||
"name": "extend_3",
|
||||
"items": [
|
||||
{
|
||||
"type": "pack",
|
||||
"id": "extend_3",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 7,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"price": 700,
|
||||
"orig_price": 700
|
||||
},
|
||||
{
|
||||
"name": "groovecoaster_append_1",
|
||||
"items": [
|
||||
{
|
||||
"type": "pack",
|
||||
"id": "groovecoaster_append_1",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 3,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"price": 300,
|
||||
"orig_price": 300
|
||||
},
|
||||
{
|
||||
"name": "nihil",
|
||||
"items": [
|
||||
{
|
||||
"type": "pack",
|
||||
"id": "nihil",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 5,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 500,
|
||||
"price": 500
|
||||
},
|
||||
{
|
||||
"name": "rotaeno",
|
||||
"items": [
|
||||
{
|
||||
"type": "pack",
|
||||
"id": "rotaeno",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 5,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 500,
|
||||
"price": 500
|
||||
}
|
||||
]
|
||||
@@ -1558,5 +1558,365 @@
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "overdrive",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "overdrive",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "lightmyway",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "lightmyway",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "lunarossa",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "lunarossa",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "ionostream",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "ionostream",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "masqueradelegion",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "masqueradelegion",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "kyorenromance",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "kyorenromance",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "qovat",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "qovat",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "mirinae",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "mirinae",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "ultradiaxon",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "ultradiaxon",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "distortedfate",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "distortedfate",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "floatingworld",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "floatingworld",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "chromafill",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "chromafill",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "backtobasics",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "backtobasics",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "tasogare",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "tasogare",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "beautifuldreamer",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "beautifuldreamer",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "hypervision",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "hypervision",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "stargateextreme",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "stargateextreme",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "shrink",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "shrink",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "rainofconflict",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "rainofconflict",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
},
|
||||
{
|
||||
"name": "gensounosatellite",
|
||||
"items": [
|
||||
{
|
||||
"type": "single",
|
||||
"id": "gensounosatellite",
|
||||
"is_available": true
|
||||
},
|
||||
{
|
||||
"type": "core",
|
||||
"amount": 1,
|
||||
"id": "core_generic",
|
||||
"is_available": true
|
||||
}
|
||||
],
|
||||
"orig_price": 100,
|
||||
"price": 100
|
||||
}
|
||||
]
|
||||
@@ -34,7 +34,9 @@ next_fragstam_ts int,
|
||||
max_stamina_ts int,
|
||||
stamina int,
|
||||
world_mode_locked_end_ts int,
|
||||
beyond_boost_gauge real default 0
|
||||
beyond_boost_gauge real default 0,
|
||||
kanae_stored_prog real default 0,
|
||||
mp_notification_enabled int default 1
|
||||
);
|
||||
create table if not exists login(access_token text,
|
||||
user_id int,
|
||||
@@ -60,7 +62,8 @@ modifier int,
|
||||
time_played int,
|
||||
best_clear_type int,
|
||||
clear_type int,
|
||||
rating real,
|
||||
rating real default 0,
|
||||
score_v2 real default 0,
|
||||
primary key(user_id, song_id, difficulty)
|
||||
);
|
||||
create table if not exists user_char(user_id int,
|
||||
@@ -106,67 +109,22 @@ type text,
|
||||
amount int,
|
||||
primary key(character_id, item_id, type)
|
||||
);
|
||||
create table if not exists recent30(user_id int primary key,
|
||||
r0 real,
|
||||
song_id0 text,
|
||||
r1 real,
|
||||
song_id1 text,
|
||||
r2 real,
|
||||
song_id2 text,
|
||||
r3 real,
|
||||
song_id3 text,
|
||||
r4 real,
|
||||
song_id4 text,
|
||||
r5 real,
|
||||
song_id5 text,
|
||||
r6 real,
|
||||
song_id6 text,
|
||||
r7 real,
|
||||
song_id7 text,
|
||||
r8 real,
|
||||
song_id8 text,
|
||||
r9 real,
|
||||
song_id9 text,
|
||||
r10 real,
|
||||
song_id10 text,
|
||||
r11 real,
|
||||
song_id11 text,
|
||||
r12 real,
|
||||
song_id12 text,
|
||||
r13 real,
|
||||
song_id13 text,
|
||||
r14 real,
|
||||
song_id14 text,
|
||||
r15 real,
|
||||
song_id15 text,
|
||||
r16 real,
|
||||
song_id16 text,
|
||||
r17 real,
|
||||
song_id17 text,
|
||||
r18 real,
|
||||
song_id18 text,
|
||||
r19 real,
|
||||
song_id19 text,
|
||||
r20 real,
|
||||
song_id20 text,
|
||||
r21 real,
|
||||
song_id21 text,
|
||||
r22 real,
|
||||
song_id22 text,
|
||||
r23 real,
|
||||
song_id23 text,
|
||||
r24 real,
|
||||
song_id24 text,
|
||||
r25 real,
|
||||
song_id25 text,
|
||||
r26 real,
|
||||
song_id26 text,
|
||||
r27 real,
|
||||
song_id27 text,
|
||||
r28 real,
|
||||
song_id28 text,
|
||||
r29 real,
|
||||
song_id29 text
|
||||
create table if not exists recent30(
|
||||
user_id int,
|
||||
r_index int,
|
||||
time_played int,
|
||||
song_id text,
|
||||
difficulty int,
|
||||
score int default 0,
|
||||
shiny_perfect_count int default 0,
|
||||
perfect_count int default 0,
|
||||
near_count int default 0,
|
||||
miss_count int default 0,
|
||||
health int default 0,
|
||||
modifier int default 0,
|
||||
clear_type int default 0,
|
||||
rating real default 0,
|
||||
primary key(user_id, r_index)
|
||||
);
|
||||
create table if not exists user_world(user_id int,
|
||||
map_id text,
|
||||
@@ -240,10 +198,11 @@ primary key(present_id, item_id, type)
|
||||
);
|
||||
create table if not exists chart(song_id text primary key,
|
||||
name text,
|
||||
rating_pst int,
|
||||
rating_prs int,
|
||||
rating_ftr int,
|
||||
rating_byn int
|
||||
rating_pst int default -1,
|
||||
rating_prs int default -1,
|
||||
rating_ftr int default -1,
|
||||
rating_byn int default -1,
|
||||
rating_etr int default -1
|
||||
);
|
||||
create table if not exists redeem(code text primary key,
|
||||
type int
|
||||
@@ -310,6 +269,12 @@ type text,
|
||||
amount int,
|
||||
primary key(course_id, item_id, type)
|
||||
);
|
||||
create table if not exists user_mission(
|
||||
user_id int,
|
||||
mission_id text,
|
||||
status int,
|
||||
primary key(user_id, mission_id)
|
||||
);
|
||||
|
||||
create index if not exists best_score_1 on best_score (song_id, difficulty);
|
||||
|
||||
|
||||
80
latest version/database/map/byd_inkarusi.json
Normal file
80
latest version/database/map/byd_inkarusi.json
Normal file
@@ -0,0 +1,80 @@
|
||||
{
|
||||
"map_id": "byd_inkarusi",
|
||||
"is_legacy": false,
|
||||
"character_affinity": [],
|
||||
"affinity_multiplier": [],
|
||||
"chapter": 2001,
|
||||
"available_from": -1,
|
||||
"available_to": 9999999999999,
|
||||
"is_repeatable": false,
|
||||
"require_id": "inkarusi2",
|
||||
"require_type": "chart_unlock",
|
||||
"is_breached": true,
|
||||
"stamina_cost": 3,
|
||||
"new_law": "over100_step50",
|
||||
"disable_over": true,
|
||||
"coordinate": "500,0",
|
||||
"beyond_health": 200,
|
||||
"step_count": 5,
|
||||
"custom_bg": "",
|
||||
"is_beyond": true,
|
||||
"requires": [
|
||||
{
|
||||
"type": "chart_unlock",
|
||||
"id": "inkarusi2"
|
||||
}
|
||||
],
|
||||
"steps": [
|
||||
{
|
||||
"map_id": "byd_inkarusi",
|
||||
"position": 0,
|
||||
"capture": 50
|
||||
},
|
||||
{
|
||||
"map_id": "byd_inkarusi",
|
||||
"position": 1,
|
||||
"capture": 50,
|
||||
"items": [
|
||||
{
|
||||
"type": "core",
|
||||
"id": "core_generic",
|
||||
"amount": 2
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"map_id": "byd_inkarusi",
|
||||
"position": 2,
|
||||
"capture": 50,
|
||||
"items": [
|
||||
{
|
||||
"type": "fragment",
|
||||
"amount": 500
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"map_id": "byd_inkarusi",
|
||||
"position": 3,
|
||||
"capture": 50,
|
||||
"items": [
|
||||
{
|
||||
"type": "core",
|
||||
"id": "core_generic",
|
||||
"amount": 2
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"map_id": "byd_inkarusi",
|
||||
"position": 4,
|
||||
"capture": 0,
|
||||
"items": [
|
||||
{
|
||||
"id": "inkarusi3",
|
||||
"type": "world_song"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -8,7 +8,7 @@ def encrypt(key, plaintext, associated_data):
|
||||
iv = urandom(12)
|
||||
encryptor = Cipher(
|
||||
algorithms.AES(key),
|
||||
modes.GCM(iv, min_tag_length=12),
|
||||
modes.GCM(iv, min_tag_length=16),
|
||||
).encryptor()
|
||||
encryptor.authenticate_additional_data(associated_data)
|
||||
ciphertext = encryptor.update(plaintext) + encryptor.finalize()
|
||||
@@ -18,7 +18,7 @@ def encrypt(key, plaintext, associated_data):
|
||||
def decrypt(key, associated_data, iv, ciphertext, tag):
|
||||
decryptor = Cipher(
|
||||
algorithms.AES(key),
|
||||
modes.GCM(iv, tag, min_tag_length=12),
|
||||
modes.GCM(iv, tag, min_tag_length=16),
|
||||
).decryptor()
|
||||
decryptor.authenticate_additional_data(associated_data)
|
||||
return decryptor.update(ciphertext) + decryptor.finalize()
|
||||
|
||||
@@ -24,9 +24,16 @@ class Config:
|
||||
|
||||
COMMAND_INTERVAL = 1000000
|
||||
|
||||
COUNTDOWM_TIME = 3999
|
||||
|
||||
PLAYER_PRE_TIMEOUT = 3000000
|
||||
PLAYER_TIMEOUT = 20000000
|
||||
PLAYER_TIMEOUT = 15000000
|
||||
|
||||
LINK_PLAY_UNLOCK_LENGTH = 512
|
||||
|
||||
COUNTDOWN_SONG_READY = 4 * 1000000
|
||||
COUNTDOWN_SONG_START = 6 * 1000000
|
||||
|
||||
# 计时模式
|
||||
COUNTDOWN_MATCHING = 15 * 1000000
|
||||
COUNTDOWN_SELECT_SONG = 45 * 1000000
|
||||
COUNTDOWN_SELECT_DIFFICULTY = 45 * 1000000
|
||||
COUNTDOWN_RESULT = 60 * 1000000
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# import binascii
|
||||
import binascii
|
||||
import logging
|
||||
import socketserver
|
||||
import threading
|
||||
@@ -21,11 +21,12 @@ class UDP_handler(socketserver.BaseRequestHandler):
|
||||
try:
|
||||
token = client_msg[:8]
|
||||
iv = client_msg[8:20]
|
||||
tag = client_msg[20:32]
|
||||
ciphertext = client_msg[32:]
|
||||
if bi(token) not in Store.link_play_data:
|
||||
tag = client_msg[20:36]
|
||||
ciphertext = client_msg[36:]
|
||||
|
||||
user = Store.link_play_data.get(bi(token))
|
||||
if user is None:
|
||||
return None
|
||||
user = Store.link_play_data[bi(token)]
|
||||
|
||||
plaintext = decrypt(user['key'], b'', iv, ciphertext, tag)
|
||||
except Exception as e:
|
||||
@@ -52,8 +53,7 @@ class UDP_handler(socketserver.BaseRequestHandler):
|
||||
# logging.info(
|
||||
# f'UDP-To-{self.client_address[0]}-{binascii.b2a_hex(i)}')
|
||||
|
||||
server.sendto(token + iv + tag[:12] +
|
||||
ciphertext, self.client_address)
|
||||
server.sendto(token + iv + tag + ciphertext, self.client_address)
|
||||
|
||||
|
||||
AUTH_LEN = len(Config.AUTHENTICATION)
|
||||
@@ -77,7 +77,7 @@ class TCP_handler(socketserver.StreamRequestHandler):
|
||||
return None
|
||||
|
||||
iv = self.rfile.read(12)
|
||||
tag = self.rfile.read(12)
|
||||
tag = self.rfile.read(16)
|
||||
ciphertext = self.rfile.read(cipher_len)
|
||||
|
||||
self.data = decrypt(TCP_AES_KEY, b'', iv, ciphertext, tag)
|
||||
@@ -96,8 +96,8 @@ class TCP_handler(socketserver.StreamRequestHandler):
|
||||
if Config.DEBUG:
|
||||
logging.info(f'TCP-To-{self.client_address[0]}-{r}')
|
||||
iv, ciphertext, tag = encrypt(TCP_AES_KEY, r.encode('utf-8'), b'')
|
||||
r = len(ciphertext).to_bytes(8, byteorder='little') + \
|
||||
iv + tag[:12] + ciphertext
|
||||
r = len(ciphertext).to_bytes(
|
||||
8, byteorder='little') + iv + tag + ciphertext
|
||||
except Exception as e:
|
||||
logging.error(e)
|
||||
return None
|
||||
|
||||
@@ -7,15 +7,18 @@ from time import time
|
||||
|
||||
from .config import Config
|
||||
from .udp_class import Player, Room, bi
|
||||
from .udp_sender import CommandSender
|
||||
|
||||
|
||||
class Store:
|
||||
# token: {'key': key, 'room': Room, 'player_index': player_index, 'player_id': player_id}
|
||||
link_play_data = {}
|
||||
room_id_dict = {} # 'room_id': Room
|
||||
room_id_dict: "dict[int, Room]" = {} # 'room_id': Room
|
||||
room_code_dict = {} # 'room_code': Room
|
||||
player_dict = {} # 'player_id' : Player
|
||||
|
||||
share_token_dict = {} # 'share_token': Room
|
||||
|
||||
lock = RLock()
|
||||
|
||||
|
||||
@@ -28,6 +31,14 @@ def random_room_code():
|
||||
return re
|
||||
|
||||
|
||||
def random_share_token():
|
||||
CHARSET = 'abcdefghijklmnopqrstuvwxyz0123456789'
|
||||
re = ''
|
||||
for _ in range(10):
|
||||
re += CHARSET[randint(0, 35)]
|
||||
return re
|
||||
|
||||
|
||||
def unique_random(dataset, length=8, random_func=None):
|
||||
'''无重复随机,且默认非0,没处理可能的死循环'''
|
||||
if random_func is None:
|
||||
@@ -45,18 +56,27 @@ def clear_player(token):
|
||||
# 清除玩家信息和token
|
||||
player_id = Store.link_play_data[token]['player_id']
|
||||
logging.info(f'Clean player `{Store.player_dict[player_id].name}`')
|
||||
del Store.player_dict[player_id]
|
||||
del Store.link_play_data[token]
|
||||
with Store.lock:
|
||||
if player_id in Store.player_dict:
|
||||
del Store.player_dict[player_id]
|
||||
if token in Store.link_play_data:
|
||||
del Store.link_play_data[token]
|
||||
|
||||
|
||||
def clear_room(room):
|
||||
# 清除房间信息
|
||||
room_id = room.room_id
|
||||
room_code = room.room_code
|
||||
share_token = room.share_token
|
||||
logging.info(f'Clean room `{room_code}`')
|
||||
del Store.room_id_dict[room_id]
|
||||
del Store.room_code_dict[room_code]
|
||||
del room
|
||||
with Store.lock:
|
||||
if room_id in Store.room_id_dict:
|
||||
del Store.room_id_dict[room_id]
|
||||
if room_code in Store.room_code_dict:
|
||||
del Store.room_code_dict[room_code]
|
||||
if share_token in Store.share_token_dict:
|
||||
del Store.share_token_dict[share_token]
|
||||
del room
|
||||
|
||||
|
||||
def memory_clean(now):
|
||||
@@ -92,6 +112,8 @@ class TCPRouter:
|
||||
'join_room',
|
||||
'update_room',
|
||||
'get_rooms',
|
||||
'select_room',
|
||||
'get_match_rooms'
|
||||
}
|
||||
|
||||
def __init__(self, raw_data: 'dict | list'):
|
||||
@@ -115,12 +137,12 @@ class TCPRouter:
|
||||
def handle(self) -> dict:
|
||||
self.clean_check()
|
||||
if self.endpoint not in self.router:
|
||||
return None
|
||||
return {'code': 999}
|
||||
try:
|
||||
r = getattr(self, self.endpoint)()
|
||||
except Exception as e:
|
||||
logging.error(e)
|
||||
return 999
|
||||
return {'code': 999}
|
||||
if isinstance(r, int):
|
||||
return {'code': r}
|
||||
return {
|
||||
@@ -144,7 +166,7 @@ class TCPRouter:
|
||||
room_id = unique_random(Store.room_id_dict)
|
||||
room = Room()
|
||||
room.room_id = room_id
|
||||
room.timestamp = round(time() * 1000)
|
||||
room.timestamp = round(time() * 1000000)
|
||||
Store.room_id_dict[room_id] = room
|
||||
|
||||
room_code = unique_random(
|
||||
@@ -152,6 +174,11 @@ class TCPRouter:
|
||||
room.room_code = room_code
|
||||
Store.room_code_dict[room_code] = room
|
||||
|
||||
share_token = unique_random(
|
||||
Store.share_token_dict, random_func=random_share_token)
|
||||
room.share_token = share_token
|
||||
Store.share_token_dict[share_token] = room
|
||||
|
||||
return room
|
||||
|
||||
def create_room(self) -> dict:
|
||||
@@ -160,6 +187,9 @@ class TCPRouter:
|
||||
# song_unlock: base64 str
|
||||
name = self.data['name']
|
||||
song_unlock = b64decode(self.data['song_unlock'])
|
||||
rating_ptt = self.data.get('rating_ptt', 0)
|
||||
is_hide_rating = self.data.get('is_hide_rating', False)
|
||||
match_times = self.data.get('match_times', None)
|
||||
|
||||
key = urandom(16)
|
||||
with Store.lock:
|
||||
@@ -167,6 +197,9 @@ class TCPRouter:
|
||||
player = self.generate_player(name)
|
||||
|
||||
player.song_unlock = song_unlock
|
||||
player.rating_ptt = rating_ptt
|
||||
player.is_hide_rating = is_hide_rating
|
||||
player.player_index = 0
|
||||
room.song_unlock = song_unlock
|
||||
room.host_id = player.player_id
|
||||
room.players[0] = player
|
||||
@@ -174,6 +207,12 @@ class TCPRouter:
|
||||
token = room.room_id
|
||||
player.token = token
|
||||
|
||||
# 匹配模式追加
|
||||
if match_times is not None:
|
||||
room.is_public = 1
|
||||
room.round_mode = 3
|
||||
room.timed_mode = 1
|
||||
|
||||
Store.link_play_data[token] = {
|
||||
'key': key,
|
||||
'room': room,
|
||||
@@ -198,6 +237,9 @@ class TCPRouter:
|
||||
key = urandom(16)
|
||||
name = self.data['name']
|
||||
song_unlock = b64decode(self.data['song_unlock'])
|
||||
rating_ptt = self.data.get('rating_ptt', 0)
|
||||
is_hide_rating = self.data.get('is_hide_rating', False)
|
||||
match_times = self.data.get('match_times', None)
|
||||
|
||||
with Store.lock:
|
||||
if room_code not in Store.room_code_dict:
|
||||
@@ -212,7 +254,7 @@ class TCPRouter:
|
||||
if player_num == 0:
|
||||
# 房间不存在
|
||||
return 1202
|
||||
if room.state != 2:
|
||||
if room.state not in (0, 1, 2) or (room.is_public and match_times is None):
|
||||
# 无法加入
|
||||
return 1205
|
||||
|
||||
@@ -221,16 +263,18 @@ class TCPRouter:
|
||||
player = self.generate_player(name)
|
||||
player.token = token
|
||||
player.song_unlock = song_unlock
|
||||
player.rating_ptt = rating_ptt
|
||||
player.is_hide_rating = is_hide_rating
|
||||
room.update_song_unlock()
|
||||
for i in range(4):
|
||||
if room.players[i].player_id == 0:
|
||||
room.players[i] = player
|
||||
player_index = i
|
||||
player.player_index = i
|
||||
break
|
||||
Store.link_play_data[token] = {
|
||||
'key': key,
|
||||
'room': room,
|
||||
'player_index': player_index,
|
||||
'player_index': player.player_index,
|
||||
'player_id': player.player_id
|
||||
}
|
||||
|
||||
@@ -248,11 +292,23 @@ class TCPRouter:
|
||||
# 房间信息更新
|
||||
# data = ['3', token]
|
||||
token = int(self.data['token'])
|
||||
rating_ptt = self.data.get('rating_ptt', 0)
|
||||
is_hide_rating = self.data.get('is_hide_rating', False)
|
||||
|
||||
with Store.lock:
|
||||
if token not in Store.link_play_data:
|
||||
return 108
|
||||
r = Store.link_play_data[token]
|
||||
room = r['room']
|
||||
|
||||
# 更新玩家信息
|
||||
player_index = r['player_index']
|
||||
player = room.players[player_index]
|
||||
player.rating_ptt = rating_ptt
|
||||
player.is_hide_rating = is_hide_rating
|
||||
cs = CommandSender(room)
|
||||
room.command_queue.append(cs.command_12(player_index))
|
||||
|
||||
logging.info(f'TCP-Room `{room.room_code}` info update')
|
||||
return {
|
||||
'room_code': room.room_code,
|
||||
@@ -300,3 +356,55 @@ class TCPRouter:
|
||||
'has_more': f2,
|
||||
'rooms': rooms
|
||||
}
|
||||
|
||||
def select_room(self) -> dict:
|
||||
# 查询房间信息
|
||||
|
||||
room_code = self.data.get('room_code', None)
|
||||
share_token = self.data.get('share_token', None)
|
||||
|
||||
if room_code is not None:
|
||||
room = Store.room_code_dict.get(room_code, None)
|
||||
elif share_token is not None:
|
||||
room = Store.share_token_dict.get(share_token, None)
|
||||
if room is None:
|
||||
return 108
|
||||
|
||||
return {
|
||||
'room_id': room.room_id,
|
||||
'room_code': room.room_code,
|
||||
'share_token': room.share_token,
|
||||
'is_enterable': room.is_enterable,
|
||||
'is_matchable': room.is_matchable,
|
||||
'is_playing': room.is_playing,
|
||||
'is_public': room.is_public == 1,
|
||||
'timed_mode': room.timed_mode == 1,
|
||||
}
|
||||
|
||||
def get_match_rooms(self):
|
||||
n = 0
|
||||
rooms = []
|
||||
|
||||
for room in Store.room_id_dict.values():
|
||||
if not room.is_matchable:
|
||||
continue
|
||||
|
||||
rooms.append({
|
||||
'room_id': room.room_id,
|
||||
'room_code': room.room_code,
|
||||
'share_token': room.share_token,
|
||||
'is_matchable': room.is_matchable,
|
||||
'next_state_timestamp': room.next_state_timestamp,
|
||||
'song_unlock': b64encode(room.song_unlock).decode('utf-8'),
|
||||
'players': [{
|
||||
'player_id': i.player_id,
|
||||
'name': i.name,
|
||||
'rating_ptt': i.rating_ptt
|
||||
} for i in room.players]
|
||||
})
|
||||
if n >= 100:
|
||||
break
|
||||
return {
|
||||
'amount': n,
|
||||
'rooms': rooms
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import logging
|
||||
from time import time
|
||||
from random import randint
|
||||
|
||||
from .config import Config
|
||||
|
||||
@@ -12,26 +13,73 @@ def bi(value):
|
||||
return int.from_bytes(value, byteorder='little')
|
||||
|
||||
|
||||
class Player:
|
||||
class Score:
|
||||
def __init__(self) -> None:
|
||||
self.difficulty = 0xff
|
||||
|
||||
self.score = 0
|
||||
self.cleartype = 0
|
||||
self.timer = 0
|
||||
|
||||
self.best_score_flag = 0 # personal best
|
||||
self.best_player_flag = 0 # high score
|
||||
|
||||
# 5.10 新增
|
||||
self.shiny_perfect_count = 0 # 2 bytes
|
||||
self.perfect_count = 0 # 2 bytes
|
||||
self.near_count = 0 # 2 bytes
|
||||
self.miss_count = 0 # 2 bytes
|
||||
self.early_count = 0 # 2 bytes
|
||||
self.late_count = 0 # 2 bytes
|
||||
|
||||
self.healthy = 0 # 4 bytes signed? 不确定,但似乎没影响
|
||||
|
||||
def copy(self, x: 'Score'):
|
||||
self.difficulty = x.difficulty
|
||||
self.score = x.score
|
||||
self.cleartype = x.cleartype
|
||||
self.timer = x.timer
|
||||
self.best_score_flag = x.best_score_flag
|
||||
self.best_player_flag = x.best_player_flag
|
||||
self.shiny_perfect_count = x.shiny_perfect_count
|
||||
self.perfect_count = x.perfect_count
|
||||
self.near_count = x.near_count
|
||||
self.miss_count = x.miss_count
|
||||
self.early_count = x.early_count
|
||||
self.late_count = x.late_count
|
||||
self.healthy = x.healthy
|
||||
|
||||
def clear(self):
|
||||
self.difficulty = 0xff
|
||||
self.score = 0
|
||||
self.cleartype = 0
|
||||
self.timer = 0
|
||||
self.best_score_flag = 0
|
||||
self.best_player_flag = 0
|
||||
self.shiny_perfect_count = 0
|
||||
self.perfect_count = 0
|
||||
self.near_count = 0
|
||||
self.miss_count = 0
|
||||
self.early_count = 0
|
||||
self.late_count = 0
|
||||
self.healthy = 0
|
||||
|
||||
def __str__(self):
|
||||
return f'Score: {self.score}, Cleartype: {self.cleartype}, Difficulty: {self.difficulty}, Timer: {self.timer}, Best Score Flag: {self.best_score_flag}, Best Player Flag: {self.best_player_flag}, Shiny Perfect: {self.shiny_perfect_count}, Perfect: {self.perfect_count}, Near: {self.near_count}, Miss: {self.miss_count}, Early: {self.early_count}, Late: {self.late_count}, Healthy: {self.healthy}'
|
||||
|
||||
|
||||
class Player:
|
||||
def __init__(self, player_index: int = 0) -> None:
|
||||
self.player_id = 0
|
||||
self.player_name = b'\x45\x6d\x70\x74\x79\x50\x6c\x61\x79\x65\x72\x00\x00\x00\x00\x00'
|
||||
self.token = 0
|
||||
|
||||
self.character_id = 0xff
|
||||
self.last_character_id = 0xff
|
||||
self.is_uncapped = 0
|
||||
|
||||
self.difficulty = 0xff
|
||||
self.last_difficulty = 0xff
|
||||
self.score = 0
|
||||
self.last_score = 0
|
||||
self.timer = 0
|
||||
self.last_timer = 0
|
||||
self.cleartype = 0
|
||||
self.last_cleartype = 0
|
||||
self.best_score_flag = 0
|
||||
self.best_player_flag = 0
|
||||
self.score = Score()
|
||||
self.last_score = Score()
|
||||
|
||||
self.finish_flag = 0
|
||||
|
||||
self.player_state = 1
|
||||
@@ -45,6 +93,16 @@ class Player:
|
||||
|
||||
self.start_command_num = 0
|
||||
|
||||
# 5.10 新增
|
||||
|
||||
self.voting: int = 0x8000 # 2 bytes, song_idx, 0xffff 为不选择,0x8000 为默认值
|
||||
self.player_index: int = player_index # 1 byte 不确定对不对
|
||||
self.switch_2: int = 0 # 1 byte
|
||||
|
||||
self.rating_ptt: int = 0 # 2 bytes
|
||||
self.is_hide_rating: int = 0 # 1 byte
|
||||
self.is_staff: int = 0 # 1 byte
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self.player_name.decode('ascii').rstrip('\x00')
|
||||
@@ -56,15 +114,23 @@ class Player:
|
||||
'is_online': self.online == 1,
|
||||
'character_id': self.character_id,
|
||||
'is_uncapped': self.is_uncapped == 1,
|
||||
'rating_ptt': self.rating_ptt,
|
||||
'is_hide_rating': self.is_hide_rating == 1,
|
||||
'last_song': {
|
||||
'difficulty': self.last_difficulty,
|
||||
'score': self.last_score,
|
||||
'cleartype': self.last_cleartype,
|
||||
'difficulty': self.last_score.difficulty,
|
||||
'score': self.last_score.score,
|
||||
'cleartype': self.last_score.cleartype,
|
||||
'shine_perfect': self.last_score.shiny_perfect_count,
|
||||
'perfect': self.last_score.perfect_count,
|
||||
'near': self.last_score.near_count,
|
||||
'miss': self.last_score.miss_count,
|
||||
'early': self.last_score.early_count,
|
||||
'late': self.last_score.late_count,
|
||||
},
|
||||
'song': {
|
||||
'difficulty': self.difficulty,
|
||||
'score': self.score,
|
||||
'cleartype': self.cleartype,
|
||||
'difficulty': self.score.difficulty,
|
||||
'score': self.score.score,
|
||||
'cleartype': self.score.cleartype,
|
||||
},
|
||||
'player_state': self.player_state,
|
||||
'last_timestamp': self.last_timestamp,
|
||||
@@ -77,52 +143,140 @@ class Player:
|
||||
else:
|
||||
self.player_name += b'\x00' * (16 - len(self.player_name))
|
||||
|
||||
@property
|
||||
def info(self) -> bytes:
|
||||
re = bytearray()
|
||||
re.extend(b(self.player_id, 8))
|
||||
re.append(self.character_id)
|
||||
re.append(self.is_uncapped)
|
||||
re.append(self.score.difficulty)
|
||||
re.extend(b(self.score.score, 4))
|
||||
re.extend(b(self.score.timer, 4))
|
||||
re.append(self.score.cleartype)
|
||||
re.append(self.player_state)
|
||||
re.append(self.download_percent)
|
||||
re.append(self.online)
|
||||
|
||||
re.extend(b(self.voting, 2))
|
||||
re.append(self.player_index)
|
||||
re.append(self.switch_2)
|
||||
re.extend(b(self.rating_ptt, 2))
|
||||
re.append(self.is_hide_rating)
|
||||
re.append(self.is_staff)
|
||||
|
||||
return bytes(re)
|
||||
|
||||
@property
|
||||
def last_score_info(self) -> bytes:
|
||||
if self.player_id == 0:
|
||||
return b'\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00'
|
||||
x = self.last_score
|
||||
re = bytearray()
|
||||
re.append(self.character_id)
|
||||
re.append(x.difficulty)
|
||||
re.extend(b(x.score, 4))
|
||||
re.append(x.cleartype)
|
||||
re.append(x.best_score_flag)
|
||||
re.append(x.best_player_flag)
|
||||
re.extend(b(x.shiny_perfect_count, 2))
|
||||
re.extend(b(x.perfect_count, 2))
|
||||
re.extend(b(x.near_count, 2))
|
||||
re.extend(b(x.miss_count, 2))
|
||||
re.extend(b(x.early_count, 2))
|
||||
re.extend(b(x.late_count, 2))
|
||||
re.extend(b(x.healthy, 4))
|
||||
|
||||
return bytes(re)
|
||||
|
||||
|
||||
class Room:
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.room_id = 0
|
||||
self.room_code = 'AAAA00'
|
||||
self.share_token = 'abcde12345' # 5.10 新增
|
||||
|
||||
self.countdown = 0xffffffff
|
||||
self.timestamp = 0
|
||||
self.state = 0
|
||||
self.song_idx = 0xffff
|
||||
self.last_song_idx = 0xffff
|
||||
self._state = 0
|
||||
self.song_idx = 0xffff # 疑似 idx * 5
|
||||
self.last_song_idx = 0xffff # 疑似 idx * 5
|
||||
|
||||
self.song_unlock = b'\xFF' * Config.LINK_PLAY_UNLOCK_LENGTH
|
||||
|
||||
self.host_id = 0
|
||||
self.players = [Player(), Player(), Player(), Player()]
|
||||
self.players = [Player(0), Player(1), Player(2), Player(3)]
|
||||
|
||||
self.interval = 1000
|
||||
self.times = 100
|
||||
self.times = 100 # ???
|
||||
|
||||
self.round_switch = 0
|
||||
self.round_mode: int = 1 # 5.10 从 bool 修改为 int 1~3
|
||||
self.is_public = 0 # 5.10 新增
|
||||
self.timed_mode = 0 # 5.10 新增
|
||||
|
||||
self.selected_voter_player_id: int = 0 # 5.10 新增
|
||||
|
||||
self.command_queue = []
|
||||
|
||||
self.next_state_timestamp = 0 # 计时模式下一个状态时间
|
||||
|
||||
@property
|
||||
def state(self) -> int:
|
||||
return self._state
|
||||
|
||||
@state.setter
|
||||
def state(self, value: int):
|
||||
self._state = value
|
||||
self.countdown = 0xffffffff
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
p = [i.to_dict() for i in self.players if i.player_id != 0]
|
||||
for i in p:
|
||||
i['is_host'] = i['player_id'] == self.host_id
|
||||
i['is_host'] = i['multiplay_player_id'] == self.host_id
|
||||
return {
|
||||
'room_id': self.room_id,
|
||||
'room_code': self.room_code,
|
||||
'share_token': self.share_token,
|
||||
'state': self.state,
|
||||
'song_idx': self.song_idx,
|
||||
'last_song_idx': self.last_song_idx if not self.is_playing else 0xffff,
|
||||
'host_id': self.host_id,
|
||||
'players': p,
|
||||
'round_switch': self.round_switch == 1,
|
||||
'round_mode': self.round_mode,
|
||||
'last_timestamp': self.timestamp,
|
||||
'is_enterable': self.is_enterable,
|
||||
'is_matchable': self.is_matchable,
|
||||
'is_playing': self.is_playing,
|
||||
'is_public': self.is_public == 1,
|
||||
'timed_mode': self.timed_mode == 1,
|
||||
}
|
||||
|
||||
@property
|
||||
def room_info(self) -> bytes:
|
||||
re = bytearray()
|
||||
re.extend(b(self.host_id, 8))
|
||||
re.append(self.state)
|
||||
re.extend(b(self.countdown, 4))
|
||||
re.extend(b(self.timestamp, 8))
|
||||
re.extend(b(self.song_idx, 2))
|
||||
re.extend(b(self.interval, 2))
|
||||
re.extend(b(self.times, 7))
|
||||
re.extend(self.get_player_last_score())
|
||||
re.extend(b(self.last_song_idx, 2))
|
||||
re.append(self.round_mode)
|
||||
re.append(self.is_public)
|
||||
re.append(self.timed_mode)
|
||||
re.extend(b(self.selected_voter_player_id, 8))
|
||||
return bytes(re)
|
||||
|
||||
@property
|
||||
def is_enterable(self) -> bool:
|
||||
return 0 < self.player_num < 4 and self.state == 2
|
||||
|
||||
@property
|
||||
def is_matchable(self) -> bool:
|
||||
return self.is_public and 0 < self.player_num < 4 and self.state == 1
|
||||
|
||||
@property
|
||||
def is_playing(self) -> bool:
|
||||
return self.state in (4, 5, 6, 7)
|
||||
@@ -133,7 +287,9 @@ class Room:
|
||||
|
||||
@property
|
||||
def player_num(self) -> int:
|
||||
self.check_player_online()
|
||||
now = round(time() * 1000000)
|
||||
if now - self.timestamp >= 1000000:
|
||||
self.check_player_online(now)
|
||||
return sum(i.player_id != 0 for i in self.players)
|
||||
|
||||
def check_player_online(self, now: int = None):
|
||||
@@ -156,29 +312,18 @@ class Room:
|
||||
|
||||
def get_players_info(self):
|
||||
# 获取所有玩家信息
|
||||
re = b''
|
||||
re = bytearray()
|
||||
for i in self.players:
|
||||
re += b(i.player_id, 8) + b(i.character_id) + b(i.is_uncapped) + b(i.difficulty) + b(i.score, 4) + \
|
||||
b(i.timer, 4) + b(i.cleartype) + b(i.player_state) + \
|
||||
b(i.download_percent) + b(i.online) + b'\x00' + i.player_name
|
||||
return re
|
||||
re.extend(i.info)
|
||||
re.append(0)
|
||||
re.extend(i.player_name)
|
||||
return bytes(re)
|
||||
|
||||
def get_player_last_score(self):
|
||||
# 获取上次曲目玩家分数,返回bytes
|
||||
if self.last_song_idx == 0xffff:
|
||||
return b'\xff\xff\x00\x00\x00\x00\x00\x00\x00' * 4
|
||||
re = b''
|
||||
|
||||
for i in range(4):
|
||||
player = self.players[i]
|
||||
|
||||
if player.player_id != 0:
|
||||
re += b(player.last_character_id) + b(player.last_difficulty) + b(player.last_score, 4) + b(
|
||||
player.last_cleartype) + b(player.best_score_flag) + b(player.best_player_flag)
|
||||
else:
|
||||
re += b'\xff\xff\x00\x00\x00\x00\x00\x00\x00'
|
||||
|
||||
return re
|
||||
return b'\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00' * 4
|
||||
return b''.join(i.last_score_info for i in self.players)
|
||||
|
||||
def make_round(self):
|
||||
# 轮换房主
|
||||
@@ -203,9 +348,18 @@ class Room:
|
||||
f'Player `{player.name}` leaves room `{self.room_code}`')
|
||||
|
||||
self.players[player_index].online = 0
|
||||
self.players[player_index] = Player()
|
||||
self.players[player_index] = Player(player_index)
|
||||
self.update_song_unlock()
|
||||
|
||||
if self.state in (2, 3):
|
||||
self.state = 1
|
||||
self.song_idx = 0xffff
|
||||
self.voting_clear()
|
||||
|
||||
if self.state in (1, 2) and self.timed_mode and self.player_num <= 1:
|
||||
self.next_state_timestamp = 0
|
||||
self.countdown = 0xffffffff
|
||||
|
||||
def update_song_unlock(self):
|
||||
# 更新房间可用歌曲
|
||||
r = bi(b'\xff' * Config.LINK_PLAY_UNLOCK_LENGTH)
|
||||
@@ -227,7 +381,7 @@ class Room:
|
||||
|
||||
def is_finish(self):
|
||||
# 是否全部进入结算
|
||||
if self.state == 8:
|
||||
if self.state != 7:
|
||||
return False
|
||||
|
||||
for i in self.players:
|
||||
@@ -245,27 +399,110 @@ class Room:
|
||||
max_score_i = []
|
||||
for i in range(4):
|
||||
player = self.players[i]
|
||||
if player.player_id != 0:
|
||||
player.finish_flag = 0
|
||||
player.last_timer = player.timer
|
||||
player.last_score = player.score
|
||||
player.last_cleartype = player.cleartype
|
||||
player.last_character_id = player.character_id
|
||||
player.last_difficulty = player.difficulty
|
||||
player.best_player_flag = 0
|
||||
if player.player_id == 0:
|
||||
continue
|
||||
player.finish_flag = 0
|
||||
player.last_score.copy(player.score)
|
||||
player.last_score.best_player_flag = 0
|
||||
|
||||
if player.last_score > max_score:
|
||||
max_score = player.last_score
|
||||
max_score_i = [i]
|
||||
elif player.last_score == max_score:
|
||||
max_score_i.append(i)
|
||||
if player.last_score.score > max_score:
|
||||
max_score = player.last_score.score
|
||||
max_score_i = [i]
|
||||
elif player.last_score.score == max_score:
|
||||
max_score_i.append(i)
|
||||
|
||||
for i in max_score_i:
|
||||
self.players[i].best_player_flag = 1
|
||||
self.players[i].last_score.best_player_flag = 1
|
||||
|
||||
self.voting_clear()
|
||||
for i in self.players:
|
||||
i.score.clear()
|
||||
|
||||
logging.info(
|
||||
f'Room `{self.room_code}` finishes song `{self.song_idx}`')
|
||||
for i in self.players:
|
||||
if i.player_id != 0:
|
||||
logging.info(
|
||||
f'- Player `{i.name}` - Score: {i.last_score} Cleartype: {i.last_cleartype} Difficulty: {i.last_difficulty}')
|
||||
logging.info(f'- Player `{i.name}` - {i.last_score}')
|
||||
|
||||
@property
|
||||
def is_all_player_voted(self) -> bool:
|
||||
# 是否所有玩家都投票
|
||||
if self.state != 2:
|
||||
return False
|
||||
|
||||
for i in self.players:
|
||||
if i.player_id != 0 and i.voting == 0x8000:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def random_song(self):
|
||||
random_list = []
|
||||
for i in range(Config.LINK_PLAY_UNLOCK_LENGTH):
|
||||
for j in range(8):
|
||||
if self.song_unlock[i] & (1 << j):
|
||||
random_list.append(i * 8 + j)
|
||||
|
||||
if not random_list:
|
||||
self.song_idx = 0
|
||||
else:
|
||||
self.song_idx = random_list[randint(0, len(random_list) - 1)]
|
||||
|
||||
def make_voting(self):
|
||||
# 投票
|
||||
self.state = 3
|
||||
self.selected_voter_player_id = 0
|
||||
|
||||
random_list = []
|
||||
random_list_player_id = []
|
||||
for i in self.players:
|
||||
if i.player_id == 0 or i.voting == 0xffff or i.voting == 0x8000:
|
||||
continue
|
||||
random_list.append(i.voting)
|
||||
random_list_player_id.append(i.player_id)
|
||||
|
||||
if random_list:
|
||||
idx = randint(0, len(random_list) - 1)
|
||||
self.song_idx = random_list[idx] * 5
|
||||
self.selected_voter_player_id = random_list_player_id[idx]
|
||||
else:
|
||||
self.random_song()
|
||||
|
||||
logging.info(
|
||||
f'Room `{self.room_code}` votes song `{self.song_idx}`')
|
||||
|
||||
def voting_clear(self):
|
||||
# 清除投票
|
||||
self.selected_voter_player_id = 0
|
||||
for i in self.players:
|
||||
i.voting = 0x8000
|
||||
|
||||
@property
|
||||
def should_next_state(self) -> bool:
|
||||
if not self.timed_mode and self.state not in (4, 5, 6):
|
||||
self.countdown = 0xffffffff
|
||||
return False
|
||||
now = round(time() * 1000000)
|
||||
if self.countdown == 0xffffffff:
|
||||
# 还没开始计时
|
||||
if self.is_public and self.state == 1:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_MATCHING
|
||||
elif self.state == 2:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_SELECT_SONG
|
||||
elif self.state == 3:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_SELECT_DIFFICULTY
|
||||
elif self.state == 4:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_SONG_READY
|
||||
elif self.state == 5 or self.state == 6:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_SONG_START
|
||||
elif self.state == 8:
|
||||
self.next_state_timestamp = now + Config.COUNTDOWN_RESULT
|
||||
else:
|
||||
return False
|
||||
|
||||
# 不是哥们,616 你脑子怎么长的,上个版本是毫秒时间戳,新版本变成了微秒???那你这倒计时怎么还是毫秒啊!!!
|
||||
self.countdown = (self.next_state_timestamp - now) // 1000
|
||||
if self.countdown <= 0:
|
||||
self.countdown = 0
|
||||
return True
|
||||
return False
|
||||
|
||||
@@ -1,14 +1,27 @@
|
||||
import logging
|
||||
import time
|
||||
|
||||
from .udp_class import Room, bi
|
||||
from .config import Config
|
||||
from .udp_class import Room, bi
|
||||
from .udp_sender import CommandSender
|
||||
|
||||
|
||||
class CommandParser:
|
||||
route = [None, 'command_01', 'command_02', 'command_03', 'command_04', 'command_05',
|
||||
'command_06', 'command_07', 'command_08', 'command_09', 'command_0a', 'command_0b']
|
||||
|
||||
route = {
|
||||
0x01: 'command_01',
|
||||
0x02: 'command_02',
|
||||
0x03: 'command_03',
|
||||
0x04: 'command_04',
|
||||
0x06: 'command_06',
|
||||
0x07: 'command_07',
|
||||
0x08: 'command_08',
|
||||
0x09: 'command_09',
|
||||
0x0a: 'command_0a',
|
||||
0x0b: 'command_0b',
|
||||
0x20: 'command_20',
|
||||
0x22: 'command_22',
|
||||
0x23: 'command_23',
|
||||
}
|
||||
|
||||
def __init__(self, room: Room, player_index: int = 0) -> None:
|
||||
self.room = room
|
||||
@@ -31,7 +44,7 @@ class CommandParser:
|
||||
re.append(self.room.command_queue[i])
|
||||
|
||||
if self.room.players[self.player_index].extra_command_queue:
|
||||
re += self.room.players[self.player_index].extra_command_queue
|
||||
re += self.room.players[self.player_index].extra_command_queue[-12:]
|
||||
self.room.players[self.player_index].extra_command_queue = []
|
||||
|
||||
if r:
|
||||
@@ -52,10 +65,14 @@ class CommandParser:
|
||||
self.room.command_queue.append(self.s.command_10())
|
||||
|
||||
def command_02(self):
|
||||
# 房主选歌
|
||||
if self.room.round_mode == 3:
|
||||
logging.warning('Error: round_mode == 3 in command 02')
|
||||
return None
|
||||
self.s.random_code = self.command[16:24]
|
||||
song_idx = bi(self.command[24:26])
|
||||
|
||||
flag = 2
|
||||
flag = 5
|
||||
if self.room.state == 2:
|
||||
flag = 0
|
||||
self.room.state = 3
|
||||
@@ -69,10 +86,17 @@ class CommandParser:
|
||||
# 尝试进入结算
|
||||
self.s.random_code = self.command[16:24]
|
||||
player = self.room.players[self.player_index]
|
||||
player.score = bi(self.command[24:28])
|
||||
player.cleartype = self.command[28]
|
||||
player.difficulty = self.command[29]
|
||||
player.best_score_flag = self.command[30]
|
||||
player.score.score = bi(self.command[24:28])
|
||||
player.score.cleartype = self.command[28]
|
||||
player.score.difficulty = self.command[29]
|
||||
player.score.best_score_flag = self.command[30]
|
||||
player.score.shiny_perfect_count = bi(self.command[31:33])
|
||||
player.score.perfect_count = bi(self.command[33:35])
|
||||
player.score.near_count = bi(self.command[35:37])
|
||||
player.score.miss_count = bi(self.command[37:39])
|
||||
player.score.early_count = bi(self.command[39:41])
|
||||
player.score.late_count = bi(self.command[41:43])
|
||||
player.score.healthy = bi(self.command[43:47])
|
||||
player.finish_flag = 1
|
||||
player.last_timestamp -= Config.COMMAND_INTERVAL
|
||||
self.room.last_song_idx = self.room.song_idx
|
||||
@@ -94,19 +118,16 @@ class CommandParser:
|
||||
flag = 1
|
||||
self.room.delete_player(i)
|
||||
self.room.command_queue.append(self.s.command_12(i))
|
||||
self.room.update_song_unlock()
|
||||
self.room.command_queue.append(self.s.command_14())
|
||||
break
|
||||
|
||||
return [self.s.command_0d(flag)]
|
||||
|
||||
def command_05(self):
|
||||
pass
|
||||
|
||||
def command_06(self):
|
||||
self.s.random_code = self.command[16:24]
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
self.room.voting_clear()
|
||||
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
|
||||
@@ -117,13 +138,17 @@ class CommandParser:
|
||||
|
||||
self.room.command_queue.append(self.s.command_14())
|
||||
|
||||
# 07 可能需要一个 0d 响应,code = 0x0b
|
||||
|
||||
def command_08(self):
|
||||
self.room.round_switch = bi(self.command[24:25])
|
||||
self.s.random_code = self.command[16:24]
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
# 可能弃用
|
||||
logging.warning('Command 08 is outdated')
|
||||
pass
|
||||
# self.room.round_mode = bi(self.command[24:25])
|
||||
# self.s.random_code = self.command[16:24]
|
||||
# self.room.command_queue.append(self.s.command_13())
|
||||
|
||||
def command_09(self):
|
||||
re = []
|
||||
self.s.random_code = self.command[16:24]
|
||||
player = self.room.players[self.player_index]
|
||||
|
||||
@@ -133,133 +158,167 @@ class CommandParser:
|
||||
self.room.update_song_unlock()
|
||||
player.start_command_num = self.room.command_queue_length
|
||||
self.room.command_queue.append(self.s.command_15())
|
||||
else:
|
||||
if self.s.timestamp - player.last_timestamp >= Config.COMMAND_INTERVAL:
|
||||
re.append(self.s.command_0c())
|
||||
player.last_timestamp = self.s.timestamp
|
||||
return None
|
||||
|
||||
# 离线判断
|
||||
flag_13, player_index_list = self.room.check_player_online(
|
||||
self.s.timestamp)
|
||||
for i in player_index_list:
|
||||
self.room.command_queue.append(self.s.command_12(i))
|
||||
flag_0c = False
|
||||
|
||||
flag_11 = False
|
||||
flag_12 = False
|
||||
if self.s.timestamp - player.last_timestamp >= Config.COMMAND_INTERVAL:
|
||||
flag_0c = True
|
||||
player.last_timestamp = self.s.timestamp
|
||||
|
||||
if player.online == 0:
|
||||
flag_12 = True
|
||||
player.online = 1
|
||||
# 离线判断
|
||||
flag_13, player_index_list = self.room.check_player_online(
|
||||
self.s.timestamp)
|
||||
for i in player_index_list:
|
||||
self.room.command_queue.append(self.s.command_12(i))
|
||||
|
||||
if self.room.is_ready(1, 1):
|
||||
flag_11 = False
|
||||
flag_12 = False
|
||||
|
||||
if player.online == 0:
|
||||
flag_12 = True
|
||||
player.online = 1
|
||||
|
||||
if self.room.timed_mode and self.room.state in (1, 2) and player.player_state == 8:
|
||||
# 还在结算给踢了
|
||||
# 冗余,为了保险
|
||||
self.room.delete_player(self.player_index)
|
||||
self.room.command_queue.append(
|
||||
self.s.command_12(self.player_index))
|
||||
self.room.command_queue.append(self.s.command_14())
|
||||
|
||||
if self.room.is_ready(1, 1) and ((self.room.player_num > 1 and not self.room.is_public) or (self.room.is_public and self.room.player_num == 4)):
|
||||
flag_13 = True
|
||||
self.room.state = 2
|
||||
|
||||
if self.room.state == 1 and self.room.is_public and self.room.player_num > 1 and self.room.should_next_state:
|
||||
flag_0c = True
|
||||
flag_13 = True
|
||||
self.room.state = 2
|
||||
|
||||
if self.room.state in (2, 3) and self.room.player_num < 2:
|
||||
flag_13 = True
|
||||
self.room.state = 1
|
||||
|
||||
if self.room.state == 2 and self.room.should_next_state:
|
||||
flag_0c = True
|
||||
self.room.state = 3
|
||||
flag_13 = True
|
||||
if self.room.round_mode == 3:
|
||||
self.room.make_voting()
|
||||
else:
|
||||
self.room.random_song()
|
||||
|
||||
if player.player_state != self.command[32]:
|
||||
flag_12 = True
|
||||
player.player_state = self.command[32]
|
||||
|
||||
if player.score.difficulty != self.command[33] and player.player_state not in (5, 6, 7, 8):
|
||||
flag_12 = True
|
||||
player.score.difficulty = self.command[33]
|
||||
|
||||
if player.score.cleartype != self.command[34] and player.player_state != 7 and player.player_state != 8:
|
||||
flag_12 = True
|
||||
player.score.cleartype = self.command[34]
|
||||
|
||||
if player.download_percent != self.command[35]:
|
||||
flag_12 = True
|
||||
player.download_percent = self.command[35]
|
||||
|
||||
if player.character_id != self.command[36]:
|
||||
flag_12 = True
|
||||
player.character_id = self.command[36]
|
||||
|
||||
if player.is_uncapped != self.command[37]:
|
||||
flag_12 = True
|
||||
player.is_uncapped = self.command[37]
|
||||
|
||||
if self.room.state == 3 and player.score.score != bi(self.command[24:28]):
|
||||
flag_12 = True
|
||||
player.score.score = bi(self.command[24:28])
|
||||
|
||||
if self.room.is_ready(3, 4) or (self.room.state == 3 and self.room.should_next_state):
|
||||
flag_13 = True
|
||||
flag_0c = True
|
||||
self.room.state = 4
|
||||
|
||||
if self.room.round_mode == 2:
|
||||
# 将换房主时间提前到此刻
|
||||
self.room.make_round()
|
||||
logging.info(f'Room `{self.room.room_code}` starts playing')
|
||||
|
||||
if self.room.state == 4:
|
||||
# 这好像会误判
|
||||
# if player.download_percent < 99:
|
||||
# # 有人没下载完把他踢了!
|
||||
# self.room.delete_player(self.player_index)
|
||||
# self.room.command_queue.append(
|
||||
# self.s.command_12(self.player_index))
|
||||
# self.room.command_queue.append(self.s.command_14())
|
||||
|
||||
if self.room.should_next_state:
|
||||
self.room.state = 5
|
||||
flag_11 = True
|
||||
flag_13 = True
|
||||
self.room.state = 2
|
||||
|
||||
if player.player_state != self.command[32]:
|
||||
flag_12 = True
|
||||
player.player_state = self.command[32]
|
||||
if self.room.state == 5:
|
||||
flag_13 = True
|
||||
if self.room.is_ready(5, 6):
|
||||
self.room.state = 6
|
||||
if self.room.is_ready(5, 7):
|
||||
self.room.state = 7
|
||||
|
||||
if player.difficulty != self.command[33] and player.player_state != 5 and player.player_state != 6 and player.player_state != 7 and player.player_state != 8:
|
||||
flag_12 = True
|
||||
player.difficulty = self.command[33]
|
||||
if self.room.state in (5, 6) and self.room.should_next_state:
|
||||
# 此处不清楚
|
||||
self.room.state = 7
|
||||
flag_13 = True
|
||||
|
||||
if player.cleartype != self.command[34] and player.player_state != 7 and player.player_state != 8:
|
||||
flag_12 = True
|
||||
player.cleartype = self.command[34]
|
||||
if self.room.state in (7, 8):
|
||||
player_now_timer = bi(self.command[28:32])
|
||||
if player.score.timer < player_now_timer or player_now_timer == 0 and player.score.timer != 0:
|
||||
player.last_score.timer = player.score.timer
|
||||
player.last_score.score = player.score.score
|
||||
player.score.timer = player_now_timer
|
||||
player.score.score = bi(self.command[24:28])
|
||||
|
||||
if player.download_percent != self.command[35]:
|
||||
flag_12 = True
|
||||
player.download_percent = self.command[35]
|
||||
if player.score.timer != 0 or self.room.state != 8:
|
||||
for i in self.room.players:
|
||||
i.extra_command_queue.append(
|
||||
self.s.command_0e(self.player_index))
|
||||
|
||||
if player.character_id != self.command[36]:
|
||||
flag_12 = True
|
||||
player.character_id = self.command[36]
|
||||
|
||||
if player.is_uncapped != self.command[37]:
|
||||
flag_12 = True
|
||||
player.is_uncapped = self.command[37]
|
||||
|
||||
if self.room.state == 3 and player.score != bi(self.command[24:28]):
|
||||
flag_12 = True
|
||||
player.score = bi(self.command[24:28])
|
||||
|
||||
if self.room.is_ready(3, 4):
|
||||
if self.room.is_ready(8, 1):
|
||||
flag_13 = True
|
||||
self.room.countdown = Config.COUNTDOWM_TIME
|
||||
self.room.timestamp = round(time.time() * 1000)
|
||||
self.room.state = 4
|
||||
if self.room.round_switch == 1:
|
||||
# 将换房主时间提前到此刻
|
||||
self.room.make_round()
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
|
||||
logging.info(f'Room `{self.room.room_code}` starts playing')
|
||||
if self.room.state == 8 and self.room.should_next_state:
|
||||
flag_0c = True
|
||||
flag_13 = True
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
|
||||
if self.room.state in (4, 5, 6):
|
||||
timestamp = round(time.time() * 1000)
|
||||
self.room.countdown -= timestamp - self.room.timestamp
|
||||
self.room.timestamp = timestamp
|
||||
if self.room.state == 4 and self.room.countdown <= 0:
|
||||
# 此处不清楚
|
||||
self.room.state = 5
|
||||
self.room.countdown = 5999
|
||||
flag_11 = True
|
||||
flag_13 = True
|
||||
|
||||
if self.room.state == 5 and self.room.is_ready(5, 6):
|
||||
self.room.state = 6
|
||||
flag_13 = True
|
||||
|
||||
if self.room.state == 5 and self.room.is_ready(5, 7):
|
||||
self.room.state = 7
|
||||
self.room.countdown = 0xffffffff
|
||||
flag_13 = True
|
||||
|
||||
if self.room.state == 5 and self.room.countdown <= 0:
|
||||
print('我怎么知道这是啥')
|
||||
|
||||
if self.room.state == 6 and self.room.countdown <= 0:
|
||||
# 此处不清楚
|
||||
self.room.state = 7
|
||||
self.room.countdown = 0xffffffff
|
||||
flag_13 = True
|
||||
|
||||
self.room.countdown = self.room.countdown if self.room.countdown > 0 else 0
|
||||
|
||||
if self.room.state in (7, 8):
|
||||
if player.timer < bi(self.command[28:32]) or bi(self.command[28:32]) == 0 and player.timer != 0:
|
||||
player.last_timer = player.timer
|
||||
player.last_score = player.score
|
||||
player.timer = bi(self.command[28:32])
|
||||
player.score = bi(self.command[24:28])
|
||||
|
||||
if player.timer != 0 or self.room.state != 8:
|
||||
for i in self.room.players:
|
||||
i.extra_command_queue.append(
|
||||
self.s.command_0e(self.player_index))
|
||||
|
||||
if self.room.is_ready(8, 1):
|
||||
flag_13 = True
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
|
||||
for i in self.room.players:
|
||||
i.timer = 0
|
||||
i.score = 0
|
||||
|
||||
if self.room.is_finish():
|
||||
# 有人退房导致的结算
|
||||
self.room.make_finish()
|
||||
flag_13 = True
|
||||
|
||||
if flag_11:
|
||||
self.room.command_queue.append(self.s.command_11())
|
||||
if flag_12:
|
||||
if self.room.timed_mode and self.room.state in (1, 2) and player.player_state == 8:
|
||||
# 还在结算给踢了
|
||||
self.room.delete_player(self.player_index)
|
||||
self.room.command_queue.append(
|
||||
self.s.command_12(self.player_index))
|
||||
if flag_13:
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
self.room.command_queue.append(self.s.command_14())
|
||||
|
||||
return re
|
||||
if self.room.is_finish():
|
||||
# 有人退房导致的结算
|
||||
self.room.make_finish()
|
||||
flag_13 = True
|
||||
|
||||
if flag_11:
|
||||
self.room.command_queue.append(self.s.command_11())
|
||||
if flag_12:
|
||||
self.room.command_queue.append(
|
||||
self.s.command_12(self.player_index))
|
||||
if flag_13:
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
|
||||
if flag_0c:
|
||||
return [self.s.command_0c()]
|
||||
|
||||
def command_0a(self):
|
||||
# 退出房间
|
||||
@@ -267,9 +326,6 @@ class CommandParser:
|
||||
|
||||
self.room.command_queue.append(self.s.command_12(self.player_index))
|
||||
|
||||
if self.room.state in (2, 3):
|
||||
self.room.state = 1
|
||||
self.room.song_idx = 0xffff
|
||||
# self.room.command_queue.append(self.s.command_11())
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
self.room.command_queue.append(self.s.command_14())
|
||||
@@ -281,3 +337,45 @@ class CommandParser:
|
||||
if self.player_index != i and self.room.players[i].online == 1:
|
||||
self.room.players[i].extra_command_queue.append(
|
||||
self.s.command_0f(self.player_index, song_idx))
|
||||
|
||||
def command_20(self):
|
||||
# 表情
|
||||
sticker_id = bi(self.command[16:18])
|
||||
for i in range(4):
|
||||
if self.player_index != i and self.room.players[i].online == 1:
|
||||
self.room.players[i].extra_command_queue.append(
|
||||
self.s.command_21(self.player_index, sticker_id))
|
||||
|
||||
def command_22(self):
|
||||
# 房间设置,懒得判断房主
|
||||
self.s.random_code = self.command[16:24]
|
||||
self.room.is_public = self.command[25]
|
||||
if self.room.is_public == 0:
|
||||
self.room.round_mode = self.command[24]
|
||||
self.room.timed_mode = self.command[26]
|
||||
else:
|
||||
self.room.round_mode = 3
|
||||
self.room.timed_mode = 1
|
||||
self.room.state = 1
|
||||
self.room.command_queue.append(self.s.command_11())
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
return [self.s.command_0d(1)]
|
||||
|
||||
def command_23(self):
|
||||
# 歌曲投票
|
||||
self.s.random_code = self.command[16:24]
|
||||
if self.room.player_num < 2:
|
||||
return [self.s.command_0d(6)]
|
||||
if self.room.state != 2:
|
||||
return [self.s.command_0d(5)]
|
||||
player = self.room.players[self.player_index]
|
||||
player.voting = bi(self.command[24:26])
|
||||
logging.info(
|
||||
f'Player `{player.name}` votes for song `{player.voting}`')
|
||||
self.room.command_queue.append(self.s.command_12(self.player_index))
|
||||
|
||||
if self.room.is_all_player_voted:
|
||||
self.room.make_voting()
|
||||
self.room.command_queue.append(self.s.command_13())
|
||||
|
||||
return [self.s.command_0d(1)]
|
||||
|
||||
@@ -1,28 +1,43 @@
|
||||
from os import urandom
|
||||
from time import time
|
||||
|
||||
from .udp_class import Room, b
|
||||
|
||||
|
||||
PADDING = [b(i) * i for i in range(16)] + [b'']
|
||||
|
||||
|
||||
class CommandSender:
|
||||
|
||||
PROTOCOL_NAME = b'\x06\x16'
|
||||
PROTOCOL_VERSION = b'\x09'
|
||||
PROTOCOL_VERSION = b'\x0D'
|
||||
|
||||
def __init__(self, room: Room = None) -> None:
|
||||
self.room = room
|
||||
self.timestamp = round(time() * 1000000)
|
||||
self.room.timestamp = self.timestamp + 1
|
||||
|
||||
self.random_code = b'\x11\x11\x11\x11\x00\x00\x00\x00'
|
||||
self._random_code = None
|
||||
|
||||
@property
|
||||
def random_code(self):
|
||||
if self._random_code is None:
|
||||
self._random_code = urandom(4) + b'\x00\x00\x00\x00'
|
||||
return self._random_code
|
||||
|
||||
@random_code.setter
|
||||
def random_code(self, value):
|
||||
self._random_code = value
|
||||
|
||||
@staticmethod
|
||||
def command_encode(t: tuple):
|
||||
r = b''.join(t)
|
||||
x = 16 - len(r) % 16
|
||||
return r + b(x) * x
|
||||
return r + PADDING[x]
|
||||
|
||||
def command_prefix(self, command: bytes):
|
||||
length = self.room.command_queue_length
|
||||
if command >= b'\x10':
|
||||
if b'\x10' <= command <= b'\x1f':
|
||||
length += 1
|
||||
|
||||
return (self.PROTOCOL_NAME, command, self.PROTOCOL_VERSION, b(self.room.room_id, 8), b(length, 4))
|
||||
@@ -31,12 +46,18 @@ class CommandSender:
|
||||
return self.command_encode((*self.command_prefix(b'\x0c'), self.random_code, b(self.room.state), b(self.room.countdown, 4), b(self.timestamp, 8)))
|
||||
|
||||
def command_0d(self, code: int):
|
||||
# 3 你不是房主
|
||||
# 5 有玩家目前无法开始
|
||||
# 6 需要更多玩家以开始
|
||||
# 7 有玩家无法游玩这首歌
|
||||
|
||||
return self.command_encode((*self.command_prefix(b'\x0d'), self.random_code, b(code)))
|
||||
|
||||
def command_0e(self, player_index: int):
|
||||
# 分数广播
|
||||
# 我猜,616 写错了,首先 4 个 00 大概是分数使用了 8 bytes 转换,其次上一个分数根本就不需要哈哈哈哈哈哈!
|
||||
player = self.room.players[player_index]
|
||||
return self.command_encode((*self.command_prefix(b'\x0e'), b(player.player_id, 8), b(player.character_id), b(player.is_uncapped), b(player.difficulty), b(player.score, 4), b(player.timer, 4), b(player.cleartype), b(player.player_state), b(player.download_percent), b'\x01', b(player.last_score, 4), b(player.last_timer, 4), b(player.online)))
|
||||
return self.command_encode((*self.command_prefix(b'\x0e'), player.info, b(player.last_score.score, 4), b'\x00' * 4, b(player.last_score.timer, 4), b'\x00' * 4))
|
||||
|
||||
def command_0f(self, player_index: int, song_idx: int):
|
||||
# 歌曲推荐
|
||||
@@ -52,13 +73,17 @@ class CommandSender:
|
||||
|
||||
def command_12(self, player_index: int):
|
||||
player = self.room.players[player_index]
|
||||
return self.command_encode((*self.command_prefix(b'\x12'), self.random_code, b(player_index), b(player.player_id, 8), b(player.character_id), b(player.is_uncapped), b(player.difficulty), b(player.score, 4), b(player.timer, 4), b(player.cleartype), b(player.player_state), b(player.download_percent), b(player.online)))
|
||||
return self.command_encode((*self.command_prefix(b'\x12'), self.random_code, b(player_index), player.info))
|
||||
|
||||
def command_13(self):
|
||||
return self.command_encode((*self.command_prefix(b'\x13'), self.random_code, b(self.room.host_id, 8), b(self.room.state), b(self.room.countdown, 4), b(self.timestamp, 8), b(self.room.song_idx, 2), b(self.room.interval, 2), b(self.room.times, 7), self.room.get_player_last_score(), b(self.room.last_song_idx, 2), b(self.room.round_switch, 1)))
|
||||
return self.command_encode((*self.command_prefix(b'\x13'), self.random_code, self.room.room_info))
|
||||
|
||||
def command_14(self):
|
||||
return self.command_encode((*self.command_prefix(b'\x14'), self.random_code, self.room.song_unlock))
|
||||
|
||||
def command_15(self):
|
||||
return self.command_encode((*self.command_prefix(b'\x15'), self.room.get_players_info(), self.room.song_unlock, b(self.room.host_id, 8), b(self.room.state), b(self.room.countdown, 4), b(self.timestamp, 8), b(self.room.song_idx, 2), b(self.room.interval, 2), b(self.room.times, 7), self.room.get_player_last_score(), b(self.room.last_song_idx, 2), b(self.room.round_switch, 1)))
|
||||
return self.command_encode((*self.command_prefix(b'\x15'), self.room.get_players_info(), self.room.song_unlock, self.room.room_info))
|
||||
|
||||
def command_21(self, player_index: int, sticker_id: int):
|
||||
player = self.room.players[player_index]
|
||||
return self.command_encode((*self.command_prefix(b'\x21'), b(player.player_id, 8), b(sticker_id, 2)))
|
||||
|
||||
@@ -27,6 +27,7 @@ import server
|
||||
import web.index
|
||||
import web.login
|
||||
# import webapi
|
||||
from core.bundle import BundleDownload
|
||||
from core.constant import Constant
|
||||
from core.download import UserDownload
|
||||
from core.error import ArcError, NoAccess, RateLimit
|
||||
@@ -54,7 +55,7 @@ app.config['SESSION_TYPE'] = 'filesystem'
|
||||
app.register_blueprint(web.login.bp)
|
||||
app.register_blueprint(web.index.bp)
|
||||
app.register_blueprint(api.bp)
|
||||
app.register_blueprint(server.bp)
|
||||
list(map(app.register_blueprint, server.get_bps()))
|
||||
# app.register_blueprint(webapi.bp)
|
||||
|
||||
|
||||
@@ -81,7 +82,8 @@ def download(file_path):
|
||||
x.song_id, x.file_name = file_path.split('/', 1)
|
||||
x.select_for_check()
|
||||
if x.is_limited:
|
||||
raise RateLimit('You have reached the download limit.', 903)
|
||||
raise RateLimit(
|
||||
f'User `{x.user.user_id}` has reached the download limit.', 903)
|
||||
if not x.is_valid:
|
||||
raise NoAccess('Expired token.')
|
||||
x.download_hit()
|
||||
@@ -99,6 +101,26 @@ def download(file_path):
|
||||
return error_return()
|
||||
|
||||
|
||||
@app.route('/bundle_download/<string:token>', methods=['GET']) # 热更新下载
|
||||
def bundle_download(token: str):
|
||||
with Connect(in_memory=True) as c_m:
|
||||
try:
|
||||
file_path = BundleDownload(c_m).get_path_by_token(
|
||||
token, request.remote_addr)
|
||||
if Config.DOWNLOAD_USE_NGINX_X_ACCEL_REDIRECT:
|
||||
# nginx X-Accel-Redirect
|
||||
response = make_response()
|
||||
response.headers['Content-Type'] = 'application/octet-stream'
|
||||
response.headers['X-Accel-Redirect'] = Config.BUNDLE_NGINX_X_ACCEL_REDIRECT_PREFIX + file_path
|
||||
return response
|
||||
return send_from_directory(Constant.CONTENT_BUNDLE_FOLDER_PATH, file_path, as_attachment=True, conditional=True)
|
||||
except ArcError as e:
|
||||
if Config.ALLOW_WARNING_LOG:
|
||||
app.logger.warning(format_exc())
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
if Config.DEPLOY_MODE == 'waitress':
|
||||
# 给waitress加个日志
|
||||
@app.after_request
|
||||
@@ -124,7 +146,7 @@ def tcp_server_run():
|
||||
elif Config.DEPLOY_MODE == 'waitress':
|
||||
# waitress WSGI server
|
||||
import logging
|
||||
from waitress import serve
|
||||
from waitress import serve # type: ignore
|
||||
logger = logging.getLogger('waitress')
|
||||
logger.setLevel(logging.INFO)
|
||||
serve(app, host=Config.HOST, port=Config.PORT)
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
flask>=2.0.2
|
||||
cryptography>=3.0.0
|
||||
cryptography>=35.0.0
|
||||
limits>=2.7.0
|
||||
|
||||
@@ -1,18 +1,39 @@
|
||||
from flask import Blueprint
|
||||
from flask import Blueprint, jsonify
|
||||
|
||||
from core.config_manager import Config
|
||||
|
||||
from . import (auth, course, friend, multiplayer, others, present, purchase,
|
||||
score, user, world)
|
||||
score, user, world, mission)
|
||||
|
||||
bp = Blueprint('server', __name__, url_prefix=Config.GAME_API_PREFIX)
|
||||
bp.register_blueprint(user.bp)
|
||||
bp.register_blueprint(auth.bp)
|
||||
bp.register_blueprint(friend.bp)
|
||||
bp.register_blueprint(score.bp)
|
||||
bp.register_blueprint(world.bp)
|
||||
bp.register_blueprint(purchase.bp)
|
||||
bp.register_blueprint(present.bp)
|
||||
bp.register_blueprint(others.bp)
|
||||
bp.register_blueprint(multiplayer.bp)
|
||||
bp.register_blueprint(course.bp)
|
||||
|
||||
__bp_old = Blueprint('old_server', __name__)
|
||||
|
||||
|
||||
@__bp_old.route('/<path:any>', methods=['GET', 'POST']) # 旧版 API 提示
|
||||
def server_hello(any):
|
||||
return jsonify({"success": False, "error_code": 5})
|
||||
|
||||
|
||||
def get_bps():
|
||||
def string_to_list(s):
|
||||
if isinstance(s, str):
|
||||
s = [s]
|
||||
elif not isinstance(s, list):
|
||||
s = []
|
||||
return s
|
||||
|
||||
bp = Blueprint('server', __name__)
|
||||
list(map(bp.register_blueprint, [user.bp, auth.bp, friend.bp, score.bp,
|
||||
world.bp, purchase.bp, present.bp, others.bp, multiplayer.bp, course.bp, mission.bp]))
|
||||
|
||||
bps = [Blueprint(x, __name__, url_prefix=x)
|
||||
for x in string_to_list(Config.GAME_API_PREFIX)]
|
||||
for x in bps:
|
||||
x.register_blueprint(bp)
|
||||
|
||||
old_bps = [Blueprint(x, __name__, url_prefix=x)
|
||||
for x in string_to_list(Config.OLD_GAME_API_PREFIX)]
|
||||
for x in old_bps:
|
||||
x.register_blueprint(__bp_old)
|
||||
|
||||
return bps + old_bps
|
||||
|
||||
@@ -3,8 +3,9 @@ from traceback import format_exc
|
||||
|
||||
from flask import current_app, g, jsonify
|
||||
|
||||
from core.bundle import BundleParser
|
||||
from core.config_manager import Config
|
||||
from core.error import ArcError, NoAccess
|
||||
from core.error import ArcError, LowVersion, NoAccess
|
||||
|
||||
has_arc_hash = False
|
||||
try:
|
||||
@@ -22,7 +23,9 @@ def error_return(e: ArcError = default_error): # 错误返回
|
||||
# -4 您的账号已在别处登录
|
||||
# -3 无法连接至服务器
|
||||
# 2 Arcaea服务器正在维护
|
||||
# 5 请更新 Arcaea 到最新版本
|
||||
# 9 新版本请等待几分钟
|
||||
# 11 有游戏内容需要更新,即将返回主界面
|
||||
# 100 无法在此ip地址下登录游戏
|
||||
# 101 用户名占用
|
||||
# 102 电子邮箱已注册
|
||||
@@ -41,7 +44,7 @@ def error_return(e: ArcError = default_error): # 错误返回
|
||||
# 150 非常抱歉您已被限制使用此功能
|
||||
# 151 目前无法使用此功能
|
||||
# 160 账户未邮箱认证,请检查邮箱
|
||||
# 161 账户认证过期,请重新注册
|
||||
# 161 账户认证过期,请重新注册
|
||||
# 401 用户不存在
|
||||
# 403 无法连接至服务器
|
||||
# 501 502 -6 此物品目前无法获取
|
||||
@@ -65,7 +68,7 @@ def error_return(e: ArcError = default_error): # 错误返回
|
||||
# 9803 下载已取消
|
||||
# 9905 没有在云端发现任何数据
|
||||
# 9907 更新数据时发生了问题
|
||||
# 9908 服务器只支持最新的版本,请更新Arcaea
|
||||
# 9908 服务器只支持最新的版本,请更新 Arcaea
|
||||
# 其它 发生未知错误
|
||||
r = {"success": False, "error_code": e.error_code}
|
||||
if e.extra_data:
|
||||
@@ -106,7 +109,9 @@ def header_check(request) -> ArcError:
|
||||
headers = request.headers
|
||||
if Config.ALLOW_APPVERSION: # 版本检查
|
||||
if 'AppVersion' not in headers or headers['AppVersion'] not in Config.ALLOW_APPVERSION:
|
||||
return NoAccess('Invalid app version', 1203)
|
||||
return LowVersion('Invalid app version', 5)
|
||||
if request.method == 'GET' and 'ContentBundle' in headers and headers['ContentBundle'] != BundleParser.max_bundle_version.get(headers.get('AppVersion', ''), '0.0.0'):
|
||||
return LowVersion('Invalid content bundle version', 11)
|
||||
|
||||
if has_arc_hash and not ArcHashChecker(request).check():
|
||||
return NoAccess('Invalid request')
|
||||
|
||||
68
latest version/server/mission.py
Normal file
68
latest version/server/mission.py
Normal file
@@ -0,0 +1,68 @@
|
||||
from flask import Blueprint, request
|
||||
|
||||
from core.error import NoData
|
||||
from core.mission import MISSION_DICT
|
||||
from core.sql import Connect
|
||||
from core.user import UserOnline
|
||||
|
||||
from .auth import auth_required
|
||||
from .func import arc_try, success_return
|
||||
|
||||
bp = Blueprint('mission', __name__, url_prefix='/mission')
|
||||
|
||||
|
||||
def parse_mission_form(multidict) -> list:
|
||||
r = []
|
||||
|
||||
x = multidict.get('mission_1')
|
||||
i = 1
|
||||
while x:
|
||||
r.append(x)
|
||||
x = multidict.get(f'mission_{i + 1}')
|
||||
i += 1
|
||||
return r
|
||||
|
||||
|
||||
@bp.route('/me/clear', methods=['POST']) # 新手任务确认完成
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
def mission_clear(user_id):
|
||||
m = parse_mission_form(request.form)
|
||||
r = []
|
||||
for i, mission_id in enumerate(m):
|
||||
if mission_id not in MISSION_DICT:
|
||||
return NoData(f'Mission `{mission_id}` not found')
|
||||
with Connect() as c:
|
||||
x = MISSION_DICT[mission_id](c)
|
||||
x.user_clear_mission(UserOnline(c, user_id))
|
||||
d = x.to_dict()
|
||||
d['request_id'] = i + 1
|
||||
r.append(d)
|
||||
|
||||
return success_return({'missions': r})
|
||||
|
||||
|
||||
@bp.route('/me/claim', methods=['POST']) # 领取新手任务奖励
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
def mission_claim(user_id):
|
||||
m = parse_mission_form(request.form)
|
||||
r = []
|
||||
|
||||
with Connect() as c:
|
||||
user = UserOnline(c, user_id)
|
||||
|
||||
for i, mission_id in enumerate(m):
|
||||
if mission_id not in MISSION_DICT:
|
||||
return NoData(f'Mission `{mission_id}` not found')
|
||||
|
||||
x = MISSION_DICT[mission_id](c)
|
||||
x.user_claim_mission(user)
|
||||
d = x.to_dict(has_items=True)
|
||||
d['request_id'] = i + 1
|
||||
r.append(d)
|
||||
|
||||
return success_return({
|
||||
'missions': r,
|
||||
'user': user.to_dict()
|
||||
})
|
||||
@@ -2,7 +2,8 @@ from flask import Blueprint, request
|
||||
|
||||
from core.config_manager import Config
|
||||
from core.error import ArcError
|
||||
from core.linkplay import Player, RemoteMultiPlayer, Room
|
||||
from core.linkplay import MatchStore, Player, RemoteMultiPlayer, Room
|
||||
from core.notification import RoomInviteNotification
|
||||
from core.sql import Connect
|
||||
|
||||
from .auth import auth_required
|
||||
@@ -68,3 +69,104 @@ def multiplayer_update(user_id):
|
||||
':')[0] if Config.LINKPLAY_DISPLAY_HOST == '' else Config.LINKPLAY_DISPLAY_HOST
|
||||
r['port'] = int(Config.LINKPLAY_UDP_PORT)
|
||||
return success_return(r)
|
||||
|
||||
|
||||
@bp.route('/me/room/<room_code>/invite', methods=['POST']) # 邀请
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
def room_invite(user_id, room_code):
|
||||
if not Config.LINKPLAY_HOST:
|
||||
raise ArcError('The link play server is unavailable.', 151, status=404)
|
||||
|
||||
other_user_id = request.form.get('to', type=int)
|
||||
|
||||
x = RemoteMultiPlayer()
|
||||
share_token = x.select_room(room_code=room_code)['share_token']
|
||||
|
||||
with Connect(in_memory=True) as c_m:
|
||||
with Connect() as c:
|
||||
sender = Player(c, user_id)
|
||||
sender.select_user_about_link_play()
|
||||
n = RoomInviteNotification.from_sender(
|
||||
sender, Player(c, other_user_id), share_token, c_m)
|
||||
n.insert()
|
||||
|
||||
return success_return({}) # 无返回
|
||||
|
||||
|
||||
@bp.route('/me/room/status', methods=['POST']) # 房间号码获取
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
def room_status(user_id):
|
||||
if not Config.LINKPLAY_HOST:
|
||||
raise ArcError('The link play server is unavailable.', 151, status=404)
|
||||
|
||||
share_token = request.form.get('shareToken', type=str)
|
||||
|
||||
x = RemoteMultiPlayer()
|
||||
room_code = x.select_room(share_token=share_token)['room_code']
|
||||
|
||||
return success_return({
|
||||
'roomId': room_code,
|
||||
})
|
||||
|
||||
|
||||
@bp.route('/me/matchmaking/join/', methods=['POST']) # 匹配
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
def matchmaking_join(user_id):
|
||||
if not Config.LINKPLAY_HOST:
|
||||
raise ArcError('The link play server is unavailable.', 151, status=404)
|
||||
|
||||
with Connect() as c:
|
||||
user = Player(None, user_id)
|
||||
user.get_song_unlock(request.json['clientSongMap'])
|
||||
|
||||
x = MatchStore(c)
|
||||
x.init_player(user)
|
||||
r = x.match(user_id)
|
||||
|
||||
if r is None:
|
||||
return success_return({
|
||||
'userId': user_id,
|
||||
'status': 2,
|
||||
})
|
||||
|
||||
r['endPoint'] = request.host.split(
|
||||
':')[0] if Config.LINKPLAY_DISPLAY_HOST == '' else Config.LINKPLAY_DISPLAY_HOST
|
||||
r['port'] = int(Config.LINKPLAY_UDP_PORT)
|
||||
return success_return(r)
|
||||
|
||||
|
||||
@bp.route('/me/matchmaking/status/', methods=['POST']) # 匹配状态,5s 一次
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
def matchmaking_status(user_id):
|
||||
if not Config.LINKPLAY_HOST:
|
||||
raise ArcError('The link play server is unavailable.', 151, status=404)
|
||||
|
||||
with Connect() as c:
|
||||
|
||||
r = MatchStore(c).match(user_id)
|
||||
if r is None:
|
||||
return success_return({
|
||||
'userId': user_id,
|
||||
'status': 0,
|
||||
})
|
||||
|
||||
r['endPoint'] = request.host.split(
|
||||
':')[0] if Config.LINKPLAY_DISPLAY_HOST == '' else Config.LINKPLAY_DISPLAY_HOST
|
||||
r['port'] = int(Config.LINKPLAY_UDP_PORT)
|
||||
return success_return(r)
|
||||
|
||||
|
||||
@bp.route('/me/matchmaking/leave/', methods=['POST']) # 退出匹配
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
def matchmaking_leave(user_id):
|
||||
if not Config.LINKPLAY_HOST:
|
||||
raise ArcError('The link play server is unavailable.', 151, status=404)
|
||||
|
||||
MatchStore().clear_player(user_id)
|
||||
|
||||
return success_return({})
|
||||
|
||||
@@ -4,8 +4,11 @@ from urllib.parse import parse_qs, urlparse
|
||||
from flask import Blueprint, jsonify, request
|
||||
from werkzeug.datastructures import ImmutableMultiDict
|
||||
|
||||
from core.bundle import BundleDownload
|
||||
from core.download import DownloadList
|
||||
from core.error import RateLimit
|
||||
from core.item import ItemCharacter
|
||||
from core.notification import NotificationFactory
|
||||
from core.sql import Connect
|
||||
from core.system import GameInfo
|
||||
from core.user import UserOnline
|
||||
@@ -13,7 +16,7 @@ from core.user import UserOnline
|
||||
from .auth import auth_required
|
||||
from .func import arc_try, error_return, success_return
|
||||
from .present import present_info
|
||||
from .purchase import bundle_bundle, bundle_pack
|
||||
from .purchase import bundle_bundle, bundle_pack, get_single
|
||||
from .score import song_score_friend
|
||||
from .user import user_me
|
||||
from .world import world_all
|
||||
@@ -26,6 +29,30 @@ def game_info():
|
||||
return success_return(GameInfo().to_dict())
|
||||
|
||||
|
||||
@bp.route('/notification/me', methods=['GET']) # 通知
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
def notification_me(user_id):
|
||||
with Connect(in_memory=True) as c_m:
|
||||
x = NotificationFactory(c_m, UserOnline(c_m, user_id))
|
||||
return success_return([i.to_dict() for i in x.get_notification()])
|
||||
|
||||
|
||||
@bp.route('/game/content_bundle', methods=['GET']) # 热更新
|
||||
@arc_try
|
||||
def game_content_bundle():
|
||||
# error code 5, 9 work
|
||||
app_version = request.headers.get('AppVersion')
|
||||
bundle_version = request.headers.get('ContentBundle')
|
||||
device_id = request.headers.get('DeviceId')
|
||||
with Connect(in_memory=True) as c_m:
|
||||
x = BundleDownload(c_m)
|
||||
x.set_client_info(app_version, bundle_version, device_id)
|
||||
return success_return({
|
||||
'orderedResults': x.get_bundle_list()
|
||||
})
|
||||
|
||||
|
||||
@bp.route('/serve/download/me/song', methods=['GET']) # 歌曲下载
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
@@ -49,34 +76,57 @@ def finale_progress():
|
||||
|
||||
|
||||
@bp.route('/finale/finale_start', methods=['POST'])
|
||||
def finale_start():
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
def finale_start(user_id):
|
||||
# testify开始,对立再见
|
||||
# 没数据
|
||||
return success_return({})
|
||||
# 但是对立不再见
|
||||
|
||||
with Connect() as c:
|
||||
item = ItemCharacter(c)
|
||||
item.set_id('55') # Hikari (Fatalis)
|
||||
item.user_claim_item(UserOnline(c, user_id))
|
||||
return success_return({})
|
||||
|
||||
|
||||
@bp.route('/finale/finale_end', methods=['POST'])
|
||||
def finale_end():
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
def finale_end(user_id):
|
||||
|
||||
with Connect() as c:
|
||||
item = ItemCharacter(c)
|
||||
item.set_id('5') # Hikari & Tairitsu (Reunion)
|
||||
item.user_claim_item(UserOnline(c, user_id))
|
||||
return success_return({})
|
||||
|
||||
|
||||
@bp.route('/applog/me/log', methods=['POST'])
|
||||
def applog_me():
|
||||
# 异常日志,不处理
|
||||
return success_return({})
|
||||
|
||||
|
||||
map_dict = {'/user/me': user_me,
|
||||
'/purchase/bundle/pack': bundle_pack,
|
||||
'/serve/download/me/song': download_song,
|
||||
'/game/info': game_info,
|
||||
'/present/me': present_info,
|
||||
'/world/map/me': world_all,
|
||||
'/score/song/friend': song_score_friend,
|
||||
'/purchase/bundle/bundle': bundle_bundle,
|
||||
'/finale/progress': finale_progress}
|
||||
map_dict = {
|
||||
'/user/me': user_me,
|
||||
'/purchase/bundle/pack': bundle_pack,
|
||||
'/serve/download/me/song': download_song,
|
||||
'/game/info': game_info,
|
||||
'/present/me': present_info,
|
||||
'/world/map/me': world_all,
|
||||
'/score/song/friend': song_score_friend,
|
||||
'/purchase/bundle/bundle': bundle_bundle,
|
||||
'/finale/progress': finale_progress,
|
||||
'/purchase/bundle/single': get_single
|
||||
}
|
||||
|
||||
|
||||
@bp.route('/compose/aggregate', methods=['GET']) # 集成式请求
|
||||
def aggregate():
|
||||
try:
|
||||
#global request
|
||||
# global request
|
||||
finally_response = {'success': True, 'value': []}
|
||||
#request_ = request
|
||||
# request_ = request
|
||||
get_list = json.loads(request.args.get('calls'))
|
||||
if len(get_list) > 10:
|
||||
# 请求太多驳回
|
||||
@@ -101,13 +151,13 @@ def aggregate():
|
||||
'error_code'), 'id': i['id']}
|
||||
if "extra" in resp:
|
||||
finally_response['extra'] = resp['extra']
|
||||
#request = request_
|
||||
# request = request_
|
||||
return jsonify(finally_response)
|
||||
|
||||
finally_response['value'].append(
|
||||
{'id': i.get('id'), 'value': resp['value'] if hasattr(resp, 'get') else resp})
|
||||
|
||||
#request = request_
|
||||
# request = request_
|
||||
return jsonify(finally_response)
|
||||
except KeyError:
|
||||
return error_return()
|
||||
|
||||
@@ -2,6 +2,7 @@ from time import time
|
||||
|
||||
from flask import Blueprint, request
|
||||
|
||||
from core.constant import Constant
|
||||
from core.error import InputError, ItemUnavailable, PostError
|
||||
from core.item import ItemFactory, Stamina6
|
||||
from core.purchase import Purchase, PurchaseList
|
||||
@@ -105,6 +106,8 @@ def buy_special(user_id):
|
||||
x.discount_from = -1
|
||||
x.discount_to = -1
|
||||
x.items = [ItemFactory(c).get_item(item_id)]
|
||||
# request.form['ticket_used'] == 'true'
|
||||
# memory_boost_ticket: x-1
|
||||
x.buy()
|
||||
|
||||
r = {'user_id': x.user.user_id, 'ticket': x.user.ticket}
|
||||
@@ -130,7 +133,7 @@ def purchase_stamina(user_id, buy_stamina_type):
|
||||
return ItemUnavailable('Buying stamina by fragment is not available yet.', 905)
|
||||
|
||||
user.update_user_one_column(
|
||||
'next_fragstam_ts', now + 24 * 3600 * 1000)
|
||||
'next_fragstam_ts', now + Constant.FRAGSTAM_RECOVER_TICK)
|
||||
s = Stamina6(c)
|
||||
s.user_claim_item(user)
|
||||
return success_return({
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
from flask import Blueprint, current_app, request
|
||||
|
||||
from core.character import UserCharacter
|
||||
from core.config_manager import Config
|
||||
from core.error import ArcError
|
||||
from core.item import ItemCore
|
||||
from core.operation import DeleteOneUser
|
||||
from core.save import SaveData
|
||||
from core.sql import Connect
|
||||
from core.user import User, UserLogin, UserOnline, UserRegister
|
||||
@@ -30,12 +32,12 @@ def register():
|
||||
else:
|
||||
device_id = 'low_version'
|
||||
|
||||
new_user.register()
|
||||
ip = request.remote_addr
|
||||
new_user.register(device_id, ip)
|
||||
|
||||
# 注册后自动登录
|
||||
user = UserLogin(c)
|
||||
user.login(new_user.name, new_user.password,
|
||||
device_id, request.remote_addr)
|
||||
user.login(new_user.name, new_user.password, device_id, ip)
|
||||
current_app.logger.info(f'New user `{user.user_id}` registered')
|
||||
return success_return({'user_id': user.user_id, 'access_token': user.token})
|
||||
|
||||
@@ -155,7 +157,7 @@ def sys_set(user_id, set_arg):
|
||||
user.change_favorite_character(int(value))
|
||||
else:
|
||||
value = 'true' == value
|
||||
if set_arg in ('is_hide_rating', 'max_stamina_notification_enabled'):
|
||||
if set_arg in ('is_hide_rating', 'max_stamina_notification_enabled', 'mp_notification_enabled'):
|
||||
user.update_user_one_column(set_arg, value)
|
||||
return success_return(user.to_dict())
|
||||
|
||||
@@ -164,7 +166,10 @@ def sys_set(user_id, set_arg):
|
||||
@auth_required(request)
|
||||
@arc_try
|
||||
def user_delete(user_id):
|
||||
raise ArcError('Cannot delete the account.', 151, status=404)
|
||||
if not Config.ALLOW_SELF_ACCOUNT_DELETE:
|
||||
raise ArcError('Cannot delete the account.', 151, status=404)
|
||||
DeleteOneUser().set_params(user_id).run()
|
||||
return success_return({'user_id': user_id})
|
||||
|
||||
|
||||
@bp.route('/email/resend_verify', methods=['POST']) # 邮箱验证重发
|
||||
|
||||
@@ -2,7 +2,7 @@ from flask import Blueprint, request
|
||||
|
||||
from core.sql import Connect
|
||||
from core.user import UserOnline
|
||||
from core.world import UserMap, get_world_all
|
||||
from core.world import MapParser, UserMap
|
||||
|
||||
from .auth import auth_required
|
||||
from .func import arc_try, success_return
|
||||
@@ -20,7 +20,7 @@ def world_all(user_id):
|
||||
return success_return({
|
||||
"current_map": user.current_map.map_id,
|
||||
"user_id": user_id,
|
||||
"maps": [x.to_dict(has_map_info=True, has_rewards=True) for x in get_world_all(c, user)]
|
||||
"maps": [x.to_dict(has_map_info=True, has_rewards=True) for x in MapParser.get_world_all(c, user)]
|
||||
})
|
||||
|
||||
|
||||
|
||||
@@ -173,6 +173,12 @@ input[type=submit] {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.difficulty_etr {
|
||||
font-size: 0.9em;
|
||||
background-color: rgb(161, 132, 181);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.rank {
|
||||
font-size: 0.8em;
|
||||
margin-left: 4px;
|
||||
|
||||
@@ -34,6 +34,11 @@
|
||||
<span class="difficulty_byd">BYD</span>
|
||||
<span class="song-rating">{{song['rating_byn']}}</span>
|
||||
{% endif %}
|
||||
<br />
|
||||
{% if song['rating_etr'] %}
|
||||
<span class="difficulty_etr">ETR</span>
|
||||
<span class="song-rating">{{song['rating_etr']}}</span>
|
||||
{% endif %}
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
<option value='fragment'>Fragment</option>
|
||||
<option value='memory'>Memory</option>
|
||||
<option value='anni5tix'>Anniversary 5 ticket</option>
|
||||
<option value='pick_ticket'>Pick ticket</option>
|
||||
</select>
|
||||
</div>
|
||||
<label for="amount">Amount</label>
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
<option value='fragment'>Fragment</option>
|
||||
<option value='memory'>Memory</option>
|
||||
<option value='anni5tix'>Anniversary 5 ticket</option>
|
||||
<option value='pick_ticket'>Pick ticket</option>
|
||||
</select>
|
||||
</div>
|
||||
<label for="amount">Amount</label>
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
<input name="rating_ftr" id="rating_ftr" required>
|
||||
<label for="rating_byd">Beyond chart const</label>
|
||||
<input name="rating_byd" id="rating_byd" required>
|
||||
<label for="rating_etr">Eternal chart const</label>
|
||||
<input name="rating_etr" id="rating_etr" required>
|
||||
<div class="content">如果没有某个谱面,应该填入-1。</div>
|
||||
<div class="content">If there is no some chart, fill in -1 please.</div>
|
||||
<input type="submit" value="Add">
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
这里可以将旧版本的数据库同步到新版本的数据库,并刷新用户拥有的全角色列表。<br />
|
||||
可上传文件: arcaea_database.db<br />
|
||||
新数据库不存在的数据会被添加,存在的重复数据也会被改变。<br /><br />
|
||||
Here you can synchronize the old version of the database to the new version of the database and refresh the list of full
|
||||
Here you can synchronize the old version of the database to the new version of the database and refresh the list of
|
||||
full
|
||||
characters owned by players.<br />
|
||||
Uploadable files: arcaea_database.db<br />
|
||||
Data that does not exist in the new database will be added and the existing duplicate data will also be changed.
|
||||
@@ -40,4 +41,16 @@
|
||||
<div class="content">Here you can refresh the ratings of all scores in the database. The purpose is to deal
|
||||
with the updating of songs' chart consts.</div>
|
||||
</form>
|
||||
<br />
|
||||
<hr />
|
||||
<form action="/web/updatedatabase/refreshsbundle" method="post">
|
||||
<div class="title">Refresh content bundles</div>
|
||||
<br />
|
||||
<input type="submit" value="Refresh">
|
||||
|
||||
<div class="content">这里可以刷新储存在内存中的 bundle 文件夹下所有热更新文件的信息。目的是应对热更新文件的修改。</div>
|
||||
<div class="content">Here you can refresh the information of all the files stored in the bundle folder in memory.
|
||||
The purpose
|
||||
is to deal with the updating of content bundles.</div>
|
||||
</form>
|
||||
{% endblock %}
|
||||
@@ -1,16 +1,19 @@
|
||||
import os
|
||||
import time
|
||||
|
||||
from core.init import FileChecker
|
||||
from core.operation import RefreshAllScoreRating, RefreshSongFileCache, SaveUpdateScore, UnlockUserItem
|
||||
from core.rank import RankList
|
||||
from core.sql import Connect
|
||||
from core.user import User
|
||||
from flask import Blueprint, flash, redirect, render_template, request, url_for
|
||||
from werkzeug.utils import secure_filename
|
||||
|
||||
import web.system
|
||||
import web.webscore
|
||||
from core.init import FileChecker
|
||||
from core.operation import (DeleteUserScore, RefreshAllScoreRating,
|
||||
RefreshBundleCache, RefreshSongFileCache,
|
||||
SaveUpdateScore, UnlockUserItem)
|
||||
from core.rank import RankList
|
||||
from core.score import Potential
|
||||
from core.sql import Connect
|
||||
from core.user import User
|
||||
from web.login import login_required
|
||||
|
||||
UPLOAD_FOLDER = 'database'
|
||||
@@ -97,8 +100,11 @@ def single_player_ptt():
|
||||
user_id = user_id[0]
|
||||
user = web.webscore.get_user(c, user_id)
|
||||
posts = web.webscore.get_user_score(c, user_id, 30)
|
||||
recent, recentptt = web.webscore.get_user_recent30(
|
||||
c, user_id)
|
||||
u = User()
|
||||
u.user_id = user_id
|
||||
p = Potential(c, u)
|
||||
recentptt = p.recent_10 / 10
|
||||
recent = p.recent_30_to_dict_list()
|
||||
if not posts:
|
||||
error = '无成绩 No score.'
|
||||
else:
|
||||
@@ -191,13 +197,15 @@ def all_song():
|
||||
if x:
|
||||
posts = []
|
||||
for i in x:
|
||||
posts.append({'song_id': i[0],
|
||||
'name_en': i[1],
|
||||
'rating_pst': defnum(i[2]),
|
||||
'rating_prs': defnum(i[3]),
|
||||
'rating_ftr': defnum(i[4]),
|
||||
'rating_byn': defnum(i[5])
|
||||
})
|
||||
posts.append({
|
||||
'song_id': i[0],
|
||||
'name_en': i[1],
|
||||
'rating_pst': defnum(i[2]),
|
||||
'rating_prs': defnum(i[3]),
|
||||
'rating_ftr': defnum(i[4]),
|
||||
'rating_byn': defnum(i[5]),
|
||||
'rating_etr': defnum(i[6])
|
||||
})
|
||||
else:
|
||||
error = '没有谱面数据 No song data.'
|
||||
|
||||
@@ -297,6 +305,18 @@ def update_song_hash():
|
||||
return render_template('web/updatedatabase.html')
|
||||
|
||||
|
||||
@bp.route('/updatedatabase/refreshsbundle', methods=['POST'])
|
||||
@login_required
|
||||
def update_content_bundle():
|
||||
# 更新 bundle
|
||||
try:
|
||||
RefreshBundleCache().run()
|
||||
flash('数据刷新成功 Success refresh data.')
|
||||
except:
|
||||
flash('Something error!')
|
||||
return render_template('web/updatedatabase.html')
|
||||
|
||||
|
||||
@bp.route('/updatedatabase/refreshsongrating', methods=['POST'])
|
||||
@login_required
|
||||
def update_song_rating():
|
||||
@@ -335,6 +355,7 @@ def add_song():
|
||||
rating_prs = get_rating(request.form['rating_prs'])
|
||||
rating_ftr = get_rating(request.form['rating_ftr'])
|
||||
rating_byd = get_rating(request.form['rating_byd'])
|
||||
rating_etr = get_rating(request.form['rating_etr'])
|
||||
if len(song_id) >= 256:
|
||||
song_id = song_id[:200]
|
||||
if len(name_en) >= 256:
|
||||
@@ -344,8 +365,8 @@ def add_song():
|
||||
c.execute(
|
||||
'''select exists(select * from chart where song_id=:a)''', {'a': song_id})
|
||||
if c.fetchone() == (0,):
|
||||
c.execute('''insert into chart values(:a,:b,:c,:d,:e,:f)''', {
|
||||
'a': song_id, 'b': name_en, 'c': rating_pst, 'd': rating_prs, 'e': rating_ftr, 'f': rating_byd})
|
||||
c.execute('''insert into chart values(:a,:b,:c,:d,:e,:f,:g)''', {
|
||||
'a': song_id, 'b': name_en, 'c': rating_pst, 'd': rating_prs, 'e': rating_ftr, 'f': rating_byd, 'g': rating_etr})
|
||||
flash('歌曲添加成功 Successfully add the song.')
|
||||
else:
|
||||
error = '歌曲已存在 The song exists.'
|
||||
@@ -422,7 +443,7 @@ def all_character():
|
||||
def change_character():
|
||||
# 修改角色数据
|
||||
skill_ids = ['No_skill', 'gauge_easy', 'note_mirror', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
|
||||
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', 'eto_uncap', 'luna_uncap', 'frags_preferred_song', 'visual_ghost_skynotes', 'ayu_uncap', 'skill_vita', 'skill_fatalis', 'skill_reunion', 'frags_ongeki_slash', 'frags_ongeki_hard', 'skill_amane', 'skill_kou_winter', 'gauge_hard|note_mirror', 'skill_shama', 'skill_milk', 'skill_shikoku', 'skill_mika', 'ilith_awakened_skill', 'skill_mithra', 'skill_toa', 'skill_nami_twilight', 'skill_ilith_ivy', 'skill_hikari_vanessa', 'skill_maya', 'skill_luin', 'skill_luin_uncap']
|
||||
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', 'eto_uncap', 'luna_uncap', 'frags_preferred_song', 'visual_ghost_skynotes', 'ayu_uncap', 'skill_vita', 'skill_fatalis', 'skill_reunion', 'frags_ongeki_slash', 'frags_ongeki_hard', 'skill_amane', 'skill_kou_winter', 'gauge_hard|note_mirror', 'skill_shama', 'skill_milk', 'skill_shikoku', 'skill_mika', 'ilith_awakened_skill', 'skill_mithra', 'skill_toa', 'skill_nami_twilight', 'skill_ilith_ivy', 'skill_hikari_vanessa', 'skill_maya', 'skill_luin', 'skill_luin_uncap', 'skill_kanae_uncap', 'skill_doroc_uncap', 'skill_saya_uncap', 'skill_luna_ilot', 'skill_eto_hoppe', 'skill_aichan']
|
||||
return render_template('web/changechar.html', skill_ids=skill_ids)
|
||||
|
||||
|
||||
@@ -1366,7 +1387,10 @@ def delete_user_score():
|
||||
user_id = c.fetchone()
|
||||
if user_id:
|
||||
user_id = user_id[0]
|
||||
web.system.clear_user_score(c, user_id)
|
||||
c.execute('''update user set rating_ptt=0, song_id='', difficulty=0, score=0, shiny_perfect_count=0, perfect_count=0, near_count=0, miss_count=0, health=0, time_played=0, rating=0, world_rank_score=0 where user_id=:a''', {
|
||||
'a': user_id})
|
||||
c.connection.commit()
|
||||
DeleteUserScore().set_params(user_id=user_id).run()
|
||||
flash("用户成绩删除成功 Successfully delete the user's scores.")
|
||||
|
||||
else:
|
||||
|
||||
@@ -261,12 +261,3 @@ def ban_one_user(c, user_id):
|
||||
{'a': user_id})
|
||||
c.execute('''delete from login where user_id=:a''', {'a': user_id})
|
||||
return
|
||||
|
||||
|
||||
def clear_user_score(c, user_id):
|
||||
# 清除用户所有成绩,包括best_score和recent30,以及recent数据,但不包括云端存档
|
||||
c.execute('''update user set rating_ptt=0, song_id='', difficulty=0, score=0, shiny_perfect_count=0, perfect_count=0, near_count=0, miss_count=0, health=0, time_played=0, rating=0, world_rank_score=0 where user_id=:a''',
|
||||
{'a': user_id})
|
||||
c.execute('''delete from best_score where user_id=:a''', {'a': user_id})
|
||||
c.execute('''delete from recent30 where user_id=:a''', {'a': user_id})
|
||||
return
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
import time
|
||||
|
||||
from core.score import Potential
|
||||
|
||||
|
||||
def get_user_score(c, user_id, limit=-1, offset=0):
|
||||
# 返回用户的所有歌曲数据,带排名,返回字典列表
|
||||
@@ -74,37 +76,3 @@ def get_user(c, user_id):
|
||||
}
|
||||
|
||||
return r
|
||||
|
||||
|
||||
def get_user_recent30(c, user_id):
|
||||
# 获取玩家recent30信息并计算recent10的ptt,返回字典列表和一个值
|
||||
c.execute('''select * from recent30 where user_id=:a''', {'a': user_id})
|
||||
sumr = 0
|
||||
x = c.fetchone()
|
||||
r = []
|
||||
if x is not None:
|
||||
r30 = []
|
||||
s30 = []
|
||||
for i in range(1, 61, 2):
|
||||
if x[i] is not None:
|
||||
r30.append(float(x[i]))
|
||||
s30.append(x[i+1])
|
||||
else:
|
||||
r30.append(0)
|
||||
s30.append('')
|
||||
r30, s30 = (list(t) for t in zip(*sorted(zip(r30, s30), reverse=True)))
|
||||
songs = []
|
||||
i = 0
|
||||
while len(songs) < 10 and i <= 29 and s30[i] != '' and s30[i] is not None:
|
||||
if s30[i] not in songs:
|
||||
sumr += r30[i]
|
||||
songs.append(s30[i])
|
||||
i += 1
|
||||
for i in range(0, 30):
|
||||
if s30[i]:
|
||||
r.append({
|
||||
'song_id': s30[i][:-1],
|
||||
'difficulty': int(s30[i][-1]),
|
||||
'rating': r30[i]
|
||||
})
|
||||
return r, sumr / 10
|
||||
|
||||
19
tools/server_maintenance.py
Normal file
19
tools/server_maintenance.py
Normal file
@@ -0,0 +1,19 @@
|
||||
from flask import Flask, jsonify
|
||||
|
||||
app = Flask(__name__)
|
||||
|
||||
HOST = '0.0.0.0'
|
||||
PORT = '80'
|
||||
|
||||
@app.route('/favicon.ico', methods=['GET'])
|
||||
def favicon():
|
||||
return ''
|
||||
|
||||
@app.route('/<path:p>')
|
||||
def hello(p):
|
||||
r = {"success": False, "error_code": 2}
|
||||
return jsonify(r)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
app.run(host=HOST, port=PORT)
|
||||
@@ -34,7 +34,7 @@ class Connect():
|
||||
return True
|
||||
|
||||
|
||||
def insert(cursor, song_id, name, a, b, c, d, update_type=0):
|
||||
def insert(cursor, song_id, name, a, b, c, d, e, update_type=0):
|
||||
'''Insert a new song into database.'''
|
||||
if update_type == 0 or update_type == 1:
|
||||
cursor.execute(
|
||||
@@ -45,12 +45,12 @@ def insert(cursor, song_id, name, a, b, c, d, update_type=0):
|
||||
return
|
||||
elif update_type == 1:
|
||||
# 重复则更新,以`arcsong.db`数据为准
|
||||
cursor.execute('''update chart set name=?, rating_pst=?, rating_prs=?, rating_ftr=?, rating_byn=? where song_id=?''',
|
||||
(name, a, b, c, d, song_id))
|
||||
cursor.execute('''update chart set name=?, rating_pst=?, rating_prs=?, rating_ftr=?, rating_byn=?, rating_etr=? where song_id=?''',
|
||||
(name, a, b, c, d, e, song_id))
|
||||
return
|
||||
|
||||
cursor.execute(
|
||||
'''insert into chart values (?,?,?,?,?,?)''', (song_id, name, a, b, c, d))
|
||||
'''insert into chart values (?,?,?,?,?,?,?)''', (song_id, name, a, b, c, d, e))
|
||||
|
||||
|
||||
def from_song_datebase():
|
||||
@@ -61,17 +61,19 @@ def from_song_datebase():
|
||||
if 'songs' in tables:
|
||||
c.execute(
|
||||
'''select sid, name_en, rating_pst, rating_prs, rating_ftr, rating_byn from songs''')
|
||||
data = c.fetchall()
|
||||
data = []
|
||||
for x in c.fetchall():
|
||||
data.append((x[0], x[1], x[2], x[3], x[4], x[5], -1))
|
||||
elif 'charts' in tables:
|
||||
c.execute(
|
||||
'''select song_id, rating_class, name_en, rating from charts''')
|
||||
songs = {}
|
||||
for song_id, rating_class, name_en, rating in c.fetchall():
|
||||
if song_id not in songs:
|
||||
songs[song_id] = [-1, -1, -1, -1, name_en]
|
||||
songs[song_id] = [-1, -1, -1, -1, -1, name_en]
|
||||
songs[song_id][rating_class] = rating
|
||||
|
||||
data = [(x, y[-1], y[0], y[1], y[2], y[3])
|
||||
data = [(x, y[-1], y[0], y[1], y[2], y[3], y[4])
|
||||
for x, y in songs.items()]
|
||||
else:
|
||||
print('Error: Cannot find table `songs` or `charts` in the database.')
|
||||
@@ -91,7 +93,7 @@ def from_song_datebase():
|
||||
# 清空数据表后更新
|
||||
c.execute('''delete from chart''')
|
||||
for x in data:
|
||||
insert(c, x[0], x[1], x[2], x[3], x[4], x[5], update_type)
|
||||
insert(c, x[0], x[1], x[2], x[3], x[4], x[5], x[6], update_type)
|
||||
|
||||
print('Seems to be done.')
|
||||
|
||||
|
||||
Reference in New Issue
Block a user