import socketserver import threading import os import random import time # import binascii from . import aes from .udp_parser import CommandParser from .udp_class import Room, Player, bi from .udp_config import Config # token: {'key': key, 'room': Room, 'player_index': player_index, 'player_id': player_id} link_play_data = {} room_id_dict = {} # 'room_id': Room room_code_dict = {} # 'room_code': Room player_dict = {} # 'player_id' : Player clean_timer = 0 def random_room_code(): # 随机生成房间号 re = '' for _ in range(4): re += chr(random.randint(65, 90)) for _ in range(2): re += str(random.randint(0, 9)) return re def clear_player(token): # 清除玩家信息和token del player_dict[link_play_data[token]['player_id']] del link_play_data[token] def clear_room(room): # 清除房间信息 room_id = room.room_id room_code = room.room_code del room_id_dict[room_id] del room_code_dict[room_code] del room def memory_clean(now): # 内存清理 clean_room_list = [] clean_player_list = [] for token in link_play_data: room = link_play_data[token]['room'] if now - room.timestamp >= Config.TIME_LIMIT: clean_room_list.append(room.room_id) if now - room.players[link_play_data[token]['player_index']].last_timestamp // 1000 >= Config.TIME_LIMIT: clean_player_list.append(token) for room_id in room_id_dict: if now - room_id_dict[room_id].timestamp >= Config.TIME_LIMIT: clean_room_list.append(room_id) for room_id in clean_room_list: if room_id in room_id_dict: clear_room(room_id_dict[room_id]) for token in clean_player_list: clear_player(token) class UDPhandler(socketserver.BaseRequestHandler): def handle(self): client_msg, server = self.request token = client_msg[:8] iv = client_msg[8:20] tag = client_msg[20:32] ciphertext = client_msg[32:] if int.from_bytes(token, byteorder='little') in link_play_data: user = link_play_data[bi(token)] else: return None plaintext = aes.decrypt(user['key'], b'', iv, ciphertext, tag) # print(binascii.b2a_hex(plaintext)) commands = CommandParser( user['room'], user['player_index']).get_commands(plaintext) if user['room'].players[user['player_index']].player_id == 0: clear_player(bi(token)) temp = [] for i in commands: if i[:3] == b'\x06\x16\x12': temp.append(i) commands = temp # 处理不能正确被踢的问题 for i in commands: iv, ciphertext, tag = aes.encrypt(user['key'], i, b'') # print(binascii.b2a_hex(i)) server.sendto(token + iv + tag[:12] + ciphertext, self.client_address) def server_run(ip, port): server = socketserver.ThreadingUDPServer((ip, port), UDPhandler) server.serve_forever() def data_swap(conn): clean_timer = 0 while True: try: data = conn.recv() except EOFError: break now = round(time.time() * 1000) if now - clean_timer >= Config.TIME_LIMIT: clean_timer = now memory_clean(now) if data[0] == 1: # 开房 key = os.urandom(16) room_id = bi(os.urandom(8)) while room_id in room_id_dict and room_id == 0: room_id = bi(os.urandom(8)) room = Room() room.room_id = room_id room_id_dict[room_id] = room player_id = bi(os.urandom(3)) while player_id in player_dict and player_id == 0: player_id = bi(os.urandom(3)) player = Player() player.player_id = player_id player.set_player_name(data[1]) player_dict[player_id] = player player.song_unlock = data[2] room.song_unlock = data[2] room.host_id = player_id room.players[0] = player room.player_num = 1 room_code = random_room_code() while room_code in room_code_dict: room_code = random_room_code() room.room_code = room_code room_code_dict[room_code] = room token = room_id player.token = token link_play_data[token] = {'key': key, 'room': room, 'player_index': 0, 'player_id': player_id} conn.send((0, room_code, room_id, token, key, player_id)) elif data[0] == 2: room_code = data[3].upper() if room_code not in room_code_dict: # 房间号错误 conn.send((1202, )) else: room = room_code_dict[room_code] if room.player_num == 4: # 满人 conn.send((1201, )) elif room.state != 2: # 无法加入 conn.send((1205, )) else: key = os.urandom(16) token = bi(os.urandom(8)) player_id = bi(os.urandom(3)) while player_id in player_dict and player_id == 0: player_id = bi(os.urandom(3)) player = Player() player.player_id = player_id player.set_player_name(data[1]) player.token = token player_dict[player_id] = player player.song_unlock = data[2] room.update_song_unlock() for i in range(4): if room.players[i].player_id == 0: room.players[i] = player player_index = i break link_play_data[token] = {'key': key, 'room': room, 'player_index': player_index, 'player_id': player_id} conn.send((0, room_code, room.room_id, token, key, player_id, room.song_unlock)) elif data[0] == 3: token = data[1] if token in link_play_data: r = link_play_data[token] conn.send((0, r['room'].room_code, r['room'].room_id, r['key'], r['room'].players[r['player_index']].player_id, r['room'].song_unlock)) else: conn.send((108, )) def link_play(conn, ip: str, port: int): try: server = threading.Thread(target=server_run, args=(ip, port)) data_exchange = threading.Thread(target=data_swap, args=(conn,)) server.start() data_exchange.start() except: pass