import sqlite3 import server.info def b2int(x): # int与布尔值转换 if x: return 1 else: return 0 def int2b(x): # int与布尔值转换 if x is None or x == 0: return False else: return True def change_char(user_id, character_id, skill_sealed): # 角色改变,包括技能封印的改变,返回成功与否的布尔值 conn = sqlite3.connect('./database/arcaea_database.db') c = conn.cursor() c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''', {'a': user_id, 'b': character_id}) x = c.fetchone() if x is not None: if skill_sealed == 'false': skill_sealed = False else: skill_sealed = True c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', { 'a': b2int(skill_sealed), 'b': character_id, 'c': x[0], 'd': x[1], 'e': user_id}) conn.commit() conn.close() return True conn.commit() conn.close() return False def change_char_uncap(user_id, character_id): # 角色觉醒改变,返回字典 conn = sqlite3.connect('./database/arcaea_database.db') c = conn.cursor() c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''', {'a': user_id, 'b': character_id}) x = c.fetchone() r = None if x is not None and x[0] == 1: c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', { 'a': b2int(x[1] == 0), 'b': user_id}) c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', { 'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id}) c.execute('''select * from user_char where user_id = :a and character_id = :b''', {'a': user_id, 'b': character_id}) y = c.fetchone() c.execute( '''select name from character where character_id = :x''', {'x': y[1]}) z = c.fetchone() if z is not None: char_name = z[0] if y is not None: r = { "is_uncapped_override": int2b(y[14]), "is_uncapped": int2b(y[13]), "uncap_cores": [], "char_type": y[12], "skill_id_uncap": y[11], "skill_requires_uncap": int2b(y[10]), "skill_unlock_level": y[9], "skill_id": y[8], "overdrive": y[7], "prog": y[6], "frag": y[5], "level_exp": y[4], "exp": y[3], "level": y[2], "name": char_name, "character_id": y[1] } conn.commit() conn.close() return r def arc_sys_set(user_id, value, set_arg): # 三个设置,PTT隐藏、体力满通知、最爱角色,无返回 conn = sqlite3.connect('./database/arcaea_database.db') c = conn.cursor() if 'favorite_character' in set_arg: value = int(value) c.execute('''update user set favorite_character = :a where user_id = :b''', { 'a': value, 'b': user_id}) else: if value == 'false': value = False else: value = True if 'is_hide_rating' in set_arg: c.execute('''update user set is_hide_rating = :a where user_id = :b''', { 'a': b2int(value), 'b': user_id}) if 'max_stamina_notification_enabled' in set_arg: c.execute('''update user set max_stamina_notification_enabled = :a where user_id = :b''', { 'a': b2int(value), 'b': user_id}) conn.commit() conn.close() return None def arc_add_friend(user_id, friend_id): # 加好友,返回好友列表,或者是错误码602、604 if user_id == friend_id: return 604 conn = sqlite3.connect('./database/arcaea_database.db') c = conn.cursor() c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''', {'x': user_id, 'y': friend_id}) r = None if c.fetchone() == (0,): c.execute('''insert into friend values(:a, :b)''', {'a': user_id, 'b': friend_id}) r = server.info.get_user_friend(c, user_id) else: return 602 conn.commit() conn.close() return r def arc_delete_friend(user_id, friend_id): # 删好友,返回好友列表 conn = sqlite3.connect('./database/arcaea_database.db') c = conn.cursor() c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''', {'x': user_id, 'y': friend_id}) r = None if c.fetchone() == (1,): c.execute('''delete from friend where user_id_me = :x and user_id_other = :y''', {'x': user_id, 'y': friend_id}) r = server.info.get_user_friend(c, user_id) conn.commit() conn.close() return r