Files
Arcaea-server/latest version/core/redeem.py
Lost-MSth 1672d337ff [Enhance] [Refactor] Add API about characters
- Add API endpoints about characters
- Some small changes in refactoring
2023-03-22 22:27:21 +08:00

156 lines
4.8 KiB
Python

from .error import NoData, RedeemUnavailable
from .item import CollectionItemMixin, ItemFactory
class Redeem(CollectionItemMixin):
collection_item_const = {
'name': 'redeem',
'table_name': 'redeem_item',
'table_primary_key': 'code',
'id_name': 'code',
'items_name': 'items'
}
def __init__(self, c=None) -> None:
self.c = c
self.code: str = None
self.redeem_type: int = None
self.items: list = []
self.fragment: int = None
def to_dict(self, has_items: bool = True) -> dict:
r = {
'code': self.code,
'type': self.redeem_type
}
if has_items:
r['items'] = [x.to_dict() for x in self.items]
return r
def from_dict(self, d: dict) -> 'Redeem':
self.code = str(d['code'])
self.redeem_type = int(d.get('type') or d.get('redeem_type', 0))
self.items = [ItemFactory.from_dict(
i, c=self.c) for i in d.get('items', [])]
return self
def from_list(self, l: list) -> 'Redeem':
self.code = l[0]
self.redeem_type = l[1]
return self
def select_exists(self) -> bool:
self.c.execute(
'''select exists(select * from redeem where code=?)''', (self.code,))
return bool(self.c.fetchone()[0])
def select(self, code: str = None) -> 'Redeem':
if code:
self.code = code
self.c.execute('''select * from redeem where code=:a''',
{'a': self.code})
x = self.c.fetchone()
if x is None:
raise NoData(f'The redeem `{self.code}` does not exist.', 504)
self.redeem_type = x[1]
return self
def select_items(self) -> None:
self.c.execute('''select * from redeem_item where code=:a''',
{'a': self.code})
self.items = [ItemFactory.from_dict({
'item_id': i[1],
'type': i[2],
'amount': i[3] if i[3] else 1
}, self.c) for i in self.c.fetchall()]
def insert(self) -> None:
self.c.execute('''insert into redeem values(?,?)''',
(self.code, self.redeem_type))
def insert_items(self) -> None:
for i in self.items:
i.insert(ignore=True)
self.c.execute('''insert into redeem_item values(?,?,?,?)''', (
self.code, i.item_id, i.item_type, i.amount))
def insert_all(self) -> None:
self.insert()
self.insert_items()
def delete(self) -> None:
self.c.execute('''delete from redeem where code=?''', (self.code,))
def delete_redeem_item(self) -> None:
self.c.execute(
'''delete from redeem_item where code=?''', (self.code,))
def delete_all(self) -> None:
self.delete_redeem_item()
self.delete()
def update(self) -> None:
self.c.execute('''update redeem set type=? where code=?''',
(self.redeem_type, self.code))
class UserRedeem(Redeem):
'''
用户兑换码类
properties: `user` - `User`类或子类的实例
'''
def __init__(self, c=None, user=None) -> None:
super().__init__(c)
self.user = user
@property
def is_available(self) -> bool:
if self.redeem_type is None:
self.select()
if self.redeem_type == 0:
# 一次性
self.c.execute(
'''select exists(select * from user_redeem where code=:a)''', {'a': self.code})
if self.c.fetchone() == (1,):
return False
elif self.redeem_type == 1:
# 每个玩家一次
self.c.execute('''select exists(select * from user_redeem where code=:a and user_id=:b)''',
{'a': self.code, 'b': self.user.user_id})
if self.c.fetchone() == (1,):
return False
return True
def insert_user_redeem(self) -> None:
self.c.execute('''insert into user_redeem values(:b,:a)''',
{'a': self.code, 'b': self.user.user_id})
def claim_user_redeem(self, code: str = None) -> None:
if code:
self.code = code
if not self.is_available:
if self.redeem_type == 0:
raise RedeemUnavailable(
'The redeem `%s` is unavailable.' % self.code)
if self.redeem_type == 1:
raise RedeemUnavailable(
'The redeem `%s` is unavailable.' % self.code, 506)
if not self.items:
self.select_items()
self.insert_user_redeem()
self.fragment = 0
for i in self.items:
if i.item_type == 'fragment':
self.fragment += i.amount
else:
i.user_claim_item(self.user)