Files
Arcaea-server/latest version/linkplay_server/udp_parser.py
Lost-MSth 1672d337ff [Enhance] [Refactor] Add API about characters
- Add API endpoints about characters
- Some small changes in refactoring
2023-03-22 22:27:21 +08:00

279 lines
10 KiB
Python

import time
from .udp_class import Room, bi
from .config import Config
from .udp_sender import CommandSender
class CommandParser:
route = [None, 'command_01', 'command_02', 'command_03', 'command_04', 'command_05',
'command_06', 'command_07', 'command_08', 'command_09', 'command_0a', 'command_0b']
def __init__(self, room: Room, player_index: int = 0) -> None:
self.room = room
self.player_index = player_index
self.s = CommandSender(self.room)
self.command: bytes = None
def get_commands(self, command: bytes):
self.command = command
r = getattr(self, self.route[self.command[2]])()
re = []
flag_13 = False
for i in range(max(bi(self.command[12:16]), self.room.players[self.player_index].start_command_num), self.room.command_queue_length):
if self.room.command_queue[i][2] == 0x13:
if flag_13:
break
flag_13 = True
re.append(self.room.command_queue[i])
if self.room.players[self.player_index].extra_command_queue:
re += self.room.players[self.player_index].extra_command_queue
self.room.players[self.player_index].extra_command_queue = []
if r:
re += r
return re
def command_01(self):
# 给房主
player_id = bi(self.command[24:32])
for i in self.room.players:
if i.player_id == player_id and i.online == 1:
self.room.host_id = player_id
self.s.random_code = self.command[16:24]
self.room.command_queue.append(self.s.command_10())
def command_02(self):
self.s.random_code = self.command[16:24]
song_idx = bi(self.command[24:26])
flag = 2
if self.room.state == 2:
flag = 0
self.room.state = 3
self.room.song_idx = song_idx
self.room.command_queue.append(self.s.command_11())
self.room.command_queue.append(self.s.command_13())
return [self.s.command_0d(flag)]
def command_03(self):
# 尝试进入结算
self.s.random_code = self.command[16:24]
player = self.room.players[self.player_index]
player.score = bi(self.command[24:28])
player.cleartype = self.command[28]
player.difficulty = self.command[29]
player.best_score_flag = self.command[30]
player.finish_flag = 1
player.last_timestamp -= Config.COMMAND_INTERVAL
self.room.last_song_idx = self.room.song_idx
self.room.command_queue.append(self.s.command_12(self.player_index))
if self.room.is_finish():
self.room.make_finish()
self.room.command_queue.append(self.s.command_13())
def command_04(self):
# 踢人
self.s.random_code = self.command[16:24]
player_id = bi(self.command[24:32])
flag = 2
if self.room.players[self.player_index].player_id == self.room.host_id and player_id != self.room.host_id:
for i in range(4):
if self.room.players[i].player_id == player_id:
flag = 1
self.room.delete_player(i)
self.room.command_queue.append(self.s.command_12(i))
self.room.update_song_unlock()
self.room.command_queue.append(self.s.command_14())
break
return [self.s.command_0d(flag)]
def command_05(self):
pass
def command_06(self):
self.s.random_code = self.command[16:24]
self.room.state = 1
self.room.song_idx = 0xffff
self.room.command_queue.append(self.s.command_13())
def command_07(self):
self.s.random_code = self.command[16:24]
self.room.players[self.player_index].song_unlock = self.command[24:536]
self.room.update_song_unlock()
self.room.command_queue.append(self.s.command_14())
def command_08(self):
self.room.round_switch = bi(self.command[24:25])
self.s.random_code = self.command[16:24]
self.room.command_queue.append(self.s.command_13())
def command_09(self):
re = []
self.s.random_code = self.command[16:24]
player = self.room.players[self.player_index]
if bi(self.command[12:16]) == 0:
player.online = 1
self.room.state = 1
self.room.update_song_unlock()
player.start_command_num = self.room.command_queue_length
self.room.command_queue.append(self.s.command_15())
else:
if self.s.timestamp - player.last_timestamp >= Config.COMMAND_INTERVAL:
re.append(self.s.command_0c())
player.last_timestamp = self.s.timestamp
# 离线判断
flag_13, player_index_list = self.room.check_player_online(
self.s.timestamp)
for i in player_index_list:
self.room.command_queue.append(self.s.command_12(i))
flag_11 = False
flag_12 = False
if player.online == 0:
flag_12 = True
player.online = 1
if self.room.is_ready(1, 1):
flag_13 = True
self.room.state = 2
if player.player_state != self.command[32]:
flag_12 = True
player.player_state = self.command[32]
if player.difficulty != self.command[33] and player.player_state != 5 and player.player_state != 6 and player.player_state != 7 and player.player_state != 8:
flag_12 = True
player.difficulty = self.command[33]
if player.cleartype != self.command[34] and player.player_state != 7 and player.player_state != 8:
flag_12 = True
player.cleartype = self.command[34]
if player.download_percent != self.command[35]:
flag_12 = True
player.download_percent = self.command[35]
if player.character_id != self.command[36]:
flag_12 = True
player.character_id = self.command[36]
if player.is_uncapped != self.command[37]:
flag_12 = True
player.is_uncapped = self.command[37]
if self.room.state == 3 and player.score != bi(self.command[24:28]):
flag_12 = True
player.score = bi(self.command[24:28])
if self.room.is_ready(3, 4):
flag_13 = True
self.room.countdown = Config.COUNTDOWM_TIME
self.room.timestamp = round(time.time() * 1000)
self.room.state = 4
if self.room.round_switch == 1:
# 将换房主时间提前到此刻
self.room.make_round()
if self.room.state in (4, 5, 6):
timestamp = round(time.time() * 1000)
self.room.countdown -= timestamp - self.room.timestamp
self.room.timestamp = timestamp
if self.room.state == 4 and self.room.countdown <= 0:
# 此处不清楚
self.room.state = 5
self.room.countdown = 5999
flag_11 = True
flag_13 = True
if self.room.state == 5 and self.room.is_ready(5, 6):
self.room.state = 6
flag_13 = True
if self.room.state == 5 and self.room.is_ready(5, 7):
self.room.state = 7
self.room.countdown = 0xffffffff
flag_13 = True
if self.room.state == 5 and self.room.countdown <= 0:
print('我怎么知道这是啥')
if self.room.state == 6 and self.room.countdown <= 0:
# 此处不清楚
self.room.state = 7
self.room.countdown = 0xffffffff
flag_13 = True
self.room.countdown = self.room.countdown if self.room.countdown > 0 else 0
if self.room.state in (7, 8):
if player.timer < bi(self.command[28:32]) or bi(self.command[28:32]) == 0 and player.timer != 0:
player.last_timer = player.timer
player.last_score = player.score
player.timer = bi(self.command[28:32])
player.score = bi(self.command[24:28])
if player.timer != 0 or self.room.state != 8:
for i in self.room.players:
i.extra_command_queue.append(
self.s.command_0e(self.player_index))
if self.room.is_ready(8, 1):
flag_13 = True
self.room.state = 1
self.room.song_idx = 0xffff
for i in self.room.players:
i.timer = 0
i.score = 0
if self.room.is_finish():
# 有人退房导致的结算
self.room.make_finish()
flag_13 = True
if flag_11:
self.room.command_queue.append(self.s.command_11())
if flag_12:
self.room.command_queue.append(
self.s.command_12(self.player_index))
if flag_13:
self.room.command_queue.append(self.s.command_13())
return re
def command_0a(self):
# 退出房间
self.room.delete_player(self.player_index)
self.room.command_queue.append(self.s.command_12(self.player_index))
if self.room.state in (2, 3):
self.room.state = 1
self.room.song_idx = 0xffff
# self.room.command_queue.append(self.s.command_11())
self.room.command_queue.append(self.s.command_13())
self.room.command_queue.append(self.s.command_14())
def command_0b(self):
# 推荐歌曲
song_idx = bi(self.command[16:18])
for i in range(4):
if self.player_index != i and self.room.players[i].online == 1:
self.room.players[i].extra_command_queue.append(
self.s.command_0f(self.player_index, song_idx))