mirror of
https://github.com/Lost-MSth/Arcaea-server.git
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279 lines
10 KiB
Python
279 lines
10 KiB
Python
import time
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from .udp_class import Room, bi
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from .config import Config
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from .udp_sender import CommandSender
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class CommandParser:
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route = [None, 'command_01', 'command_02', 'command_03', 'command_04', 'command_05',
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'command_06', 'command_07', 'command_08', 'command_09', 'command_0a', 'command_0b']
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def __init__(self, room: Room, player_index: int = 0) -> None:
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self.room = room
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self.player_index = player_index
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self.s = CommandSender(self.room)
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self.command: bytes = None
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def get_commands(self, command: bytes):
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self.command = command
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r = getattr(self, self.route[self.command[2]])()
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re = []
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flag_13 = False
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for i in range(max(bi(self.command[12:16]), self.room.players[self.player_index].start_command_num), self.room.command_queue_length):
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if self.room.command_queue[i][2] == 0x13:
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if flag_13:
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break
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flag_13 = True
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re.append(self.room.command_queue[i])
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if self.room.players[self.player_index].extra_command_queue:
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re += self.room.players[self.player_index].extra_command_queue
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self.room.players[self.player_index].extra_command_queue = []
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if r:
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re += r
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return re
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def command_01(self):
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# 给房主
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player_id = bi(self.command[24:32])
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for i in self.room.players:
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if i.player_id == player_id and i.online == 1:
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self.room.host_id = player_id
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self.s.random_code = self.command[16:24]
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self.room.command_queue.append(self.s.command_10())
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def command_02(self):
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self.s.random_code = self.command[16:24]
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song_idx = bi(self.command[24:26])
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flag = 2
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if self.room.state == 2:
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flag = 0
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self.room.state = 3
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self.room.song_idx = song_idx
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self.room.command_queue.append(self.s.command_11())
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self.room.command_queue.append(self.s.command_13())
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return [self.s.command_0d(flag)]
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def command_03(self):
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# 尝试进入结算
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self.s.random_code = self.command[16:24]
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player = self.room.players[self.player_index]
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player.score = bi(self.command[24:28])
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player.cleartype = self.command[28]
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player.difficulty = self.command[29]
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player.best_score_flag = self.command[30]
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player.finish_flag = 1
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player.last_timestamp -= Config.COMMAND_INTERVAL
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self.room.last_song_idx = self.room.song_idx
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self.room.command_queue.append(self.s.command_12(self.player_index))
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if self.room.is_finish():
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self.room.make_finish()
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self.room.command_queue.append(self.s.command_13())
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def command_04(self):
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# 踢人
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self.s.random_code = self.command[16:24]
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player_id = bi(self.command[24:32])
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flag = 2
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if self.room.players[self.player_index].player_id == self.room.host_id and player_id != self.room.host_id:
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for i in range(4):
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if self.room.players[i].player_id == player_id:
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flag = 1
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self.room.delete_player(i)
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self.room.command_queue.append(self.s.command_12(i))
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self.room.update_song_unlock()
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self.room.command_queue.append(self.s.command_14())
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break
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return [self.s.command_0d(flag)]
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def command_05(self):
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pass
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def command_06(self):
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self.s.random_code = self.command[16:24]
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self.room.state = 1
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self.room.song_idx = 0xffff
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self.room.command_queue.append(self.s.command_13())
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def command_07(self):
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self.s.random_code = self.command[16:24]
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self.room.players[self.player_index].song_unlock = self.command[24:536]
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self.room.update_song_unlock()
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self.room.command_queue.append(self.s.command_14())
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def command_08(self):
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self.room.round_switch = bi(self.command[24:25])
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self.s.random_code = self.command[16:24]
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self.room.command_queue.append(self.s.command_13())
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def command_09(self):
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re = []
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self.s.random_code = self.command[16:24]
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player = self.room.players[self.player_index]
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if bi(self.command[12:16]) == 0:
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player.online = 1
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self.room.state = 1
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self.room.update_song_unlock()
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player.start_command_num = self.room.command_queue_length
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self.room.command_queue.append(self.s.command_15())
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else:
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if self.s.timestamp - player.last_timestamp >= Config.COMMAND_INTERVAL:
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re.append(self.s.command_0c())
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player.last_timestamp = self.s.timestamp
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# 离线判断
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flag_13, player_index_list = self.room.check_player_online(
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self.s.timestamp)
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for i in player_index_list:
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self.room.command_queue.append(self.s.command_12(i))
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flag_11 = False
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flag_12 = False
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if player.online == 0:
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flag_12 = True
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player.online = 1
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if self.room.is_ready(1, 1):
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flag_13 = True
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self.room.state = 2
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if player.player_state != self.command[32]:
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flag_12 = True
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player.player_state = self.command[32]
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if player.difficulty != self.command[33] and player.player_state != 5 and player.player_state != 6 and player.player_state != 7 and player.player_state != 8:
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flag_12 = True
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player.difficulty = self.command[33]
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if player.cleartype != self.command[34] and player.player_state != 7 and player.player_state != 8:
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flag_12 = True
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player.cleartype = self.command[34]
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if player.download_percent != self.command[35]:
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flag_12 = True
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player.download_percent = self.command[35]
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if player.character_id != self.command[36]:
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flag_12 = True
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player.character_id = self.command[36]
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if player.is_uncapped != self.command[37]:
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flag_12 = True
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player.is_uncapped = self.command[37]
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if self.room.state == 3 and player.score != bi(self.command[24:28]):
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flag_12 = True
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player.score = bi(self.command[24:28])
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if self.room.is_ready(3, 4):
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flag_13 = True
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self.room.countdown = Config.COUNTDOWM_TIME
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self.room.timestamp = round(time.time() * 1000)
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self.room.state = 4
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if self.room.round_switch == 1:
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# 将换房主时间提前到此刻
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self.room.make_round()
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if self.room.state in (4, 5, 6):
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timestamp = round(time.time() * 1000)
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self.room.countdown -= timestamp - self.room.timestamp
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self.room.timestamp = timestamp
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if self.room.state == 4 and self.room.countdown <= 0:
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# 此处不清楚
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self.room.state = 5
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self.room.countdown = 5999
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flag_11 = True
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flag_13 = True
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if self.room.state == 5 and self.room.is_ready(5, 6):
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self.room.state = 6
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flag_13 = True
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if self.room.state == 5 and self.room.is_ready(5, 7):
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self.room.state = 7
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self.room.countdown = 0xffffffff
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flag_13 = True
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if self.room.state == 5 and self.room.countdown <= 0:
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print('我怎么知道这是啥')
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if self.room.state == 6 and self.room.countdown <= 0:
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# 此处不清楚
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self.room.state = 7
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self.room.countdown = 0xffffffff
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flag_13 = True
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self.room.countdown = self.room.countdown if self.room.countdown > 0 else 0
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if self.room.state in (7, 8):
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if player.timer < bi(self.command[28:32]) or bi(self.command[28:32]) == 0 and player.timer != 0:
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player.last_timer = player.timer
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player.last_score = player.score
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player.timer = bi(self.command[28:32])
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player.score = bi(self.command[24:28])
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if player.timer != 0 or self.room.state != 8:
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for i in self.room.players:
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i.extra_command_queue.append(
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self.s.command_0e(self.player_index))
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if self.room.is_ready(8, 1):
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flag_13 = True
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self.room.state = 1
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self.room.song_idx = 0xffff
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for i in self.room.players:
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i.timer = 0
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i.score = 0
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if self.room.is_finish():
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# 有人退房导致的结算
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self.room.make_finish()
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flag_13 = True
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if flag_11:
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self.room.command_queue.append(self.s.command_11())
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if flag_12:
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self.room.command_queue.append(
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self.s.command_12(self.player_index))
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if flag_13:
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self.room.command_queue.append(self.s.command_13())
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return re
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def command_0a(self):
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# 退出房间
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self.room.delete_player(self.player_index)
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self.room.command_queue.append(self.s.command_12(self.player_index))
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if self.room.state in (2, 3):
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self.room.state = 1
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self.room.song_idx = 0xffff
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# self.room.command_queue.append(self.s.command_11())
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self.room.command_queue.append(self.s.command_13())
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self.room.command_queue.append(self.s.command_14())
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def command_0b(self):
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# 推荐歌曲
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song_idx = bi(self.command[16:18])
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for i in range(4):
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if self.player_index != i and self.room.players[i].online == 1:
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self.room.players[i].extra_command_queue.append(
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self.s.command_0f(self.player_index, song_idx))
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