mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2025-12-14 08:06:23 +08:00
201 lines
6.3 KiB
Python
201 lines
6.3 KiB
Python
import socket
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from base64 import b64decode, b64encode
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from json import dumps, loads
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from core.error import ArcError, Timeout
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from .constant import Constant
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from .user import UserInfo
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from .util import aes_gcm_128_decrypt, aes_gcm_128_encrypt
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socket.setdefaulttimeout(Constant.LINKPLAY_TIMEOUT)
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def get_song_unlock(client_song_map: 'dict[str, list]') -> bytes:
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'''处理可用歌曲bit,返回bytes'''
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user_song_unlock = [0] * Constant.LINKPLAY_UNLOCK_LENGTH
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for k, v in client_song_map.items():
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for i in range(5):
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if not v[i]:
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continue
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index = int(k) * 5 + i
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user_song_unlock[index // 8] |= 1 << (index % 8)
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return bytes(user_song_unlock)
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class Player(UserInfo):
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def __init__(self, c=None, user_id=None) -> None:
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super().__init__(c, user_id)
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self.player_id: int = 0
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self.token: int = 0
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self.key: bytes = None
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self.__song_unlock: bytes = None
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self.client_song_map: dict = None
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def to_dict(self) -> dict:
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return {
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'userId': self.user_id,
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'playerId': str(self.player_id),
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'token': str(self.token),
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'key': (b64encode(self.key)).decode()
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}
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@property
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def song_unlock(self) -> bytes:
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if self.__song_unlock is None:
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self.get_song_unlock()
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return self.__song_unlock
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def get_song_unlock(self, client_song_map: dict = None) -> bytes:
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if client_song_map is not None:
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self.client_song_map = client_song_map
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self.__song_unlock = get_song_unlock(self.client_song_map)
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class Room:
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def __init__(self) -> None:
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self.room_id: int = 0
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self.room_code: str = 'AAAA00'
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self.song_unlock: bytes = None
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def to_dict(self) -> dict:
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return {
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'roomId': str(self.room_id),
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'roomCode': self.room_code,
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'orderedAllowedSongs': (b64encode(self.song_unlock)).decode()
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}
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class RemoteMultiPlayer:
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TCP_AES_KEY = Constant.LINKPLAY_TCP_SECRET_KEY.encode(
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'utf-8').ljust(16, b'\x00')[:16]
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def __init__(self) -> None:
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self.user: 'Player' = None
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self.room: 'Room' = None
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self.data_recv: 'dict | list' = None
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def to_dict(self) -> dict:
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return dict(self.room.to_dict(), **self.user.to_dict())
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@staticmethod
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def tcp(data: bytes) -> bytes:
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with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
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sock.connect((Constant.LINKPLAY_HOST,
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Constant.LINKPLAY_TCP_PORT))
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sock.sendall(data)
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try:
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cipher_len = int.from_bytes(sock.recv(8), byteorder='little')
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if cipher_len > Constant.LINKPLAY_TCP_MAX_LENGTH:
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raise ArcError(
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'Too long body from link play server', status=400)
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iv = sock.recv(12)
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tag = sock.recv(12)
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ciphertext = sock.recv(cipher_len)
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received = aes_gcm_128_decrypt(
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RemoteMultiPlayer.TCP_AES_KEY, b'', iv, ciphertext, tag)
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except socket.timeout as e:
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raise Timeout(
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'Timeout when waiting for data from link play server.', status=400) from e
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# print(received)
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return received
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def data_swap(self, data: dict) -> dict:
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iv, ciphertext, tag = aes_gcm_128_encrypt(
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self.TCP_AES_KEY, dumps(data).encode('utf-8'), b'')
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send_data = Constant.LINKPLAY_AUTHENTICATION.encode(
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'utf-8') + len(ciphertext).to_bytes(8, byteorder='little') + iv + tag[:12] + ciphertext
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recv_data = self.tcp(send_data)
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self.data_recv = loads(recv_data)
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code = self.data_recv['code']
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if code != 0:
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raise ArcError(f'Link Play error code: {code}', code, status=400)
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return self.data_recv
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def create_room(self, user: 'Player' = None) -> None:
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'''创建房间'''
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if user is not None:
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self.user = user
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user.select_user_one_column('name')
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self.data_swap({
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'endpoint': 'create_room',
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'data': {
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'name': self.user.name,
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'song_unlock': b64encode(self.user.song_unlock).decode('utf-8')
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}
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})
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self.room = Room()
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x = self.data_recv['data']
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self.room.room_code = x['room_code']
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self.room.room_id = int(x['room_id'])
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self.room.song_unlock = self.user.song_unlock
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self.user.token = int(x['token'])
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self.user.key = b64decode(x['key'])
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self.user.player_id = int(x['player_id'])
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def join_room(self, room: 'Room' = None, user: 'Player' = None) -> None:
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'''加入房间'''
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if user is not None:
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self.user = user
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if room is not None:
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self.room = room
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self.user.select_user_one_column('name')
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self.data_swap({
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'endpoint': 'join_room',
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'data': {
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'name': self.user.name,
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'song_unlock': b64encode(self.user.song_unlock).decode('utf-8'),
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'room_code': self.room.room_code
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}
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})
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x = self.data_recv['data']
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self.room.room_code = x['room_code']
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self.room.room_id = int(x['room_id'])
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self.room.song_unlock = b64decode(x['song_unlock'])
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self.user.token = int(x['token'])
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self.user.key = b64decode(x['key'])
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self.user.player_id = int(x['player_id'])
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def update_room(self, user: 'Player' = None) -> None:
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'''更新房间'''
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if user is not None:
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self.user = user
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self.data_swap({
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'endpoint': 'update_room',
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'data': {
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'token': self.user.token
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}
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})
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self.room = Room()
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x = self.data_recv['data']
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self.room.room_code = x['room_code']
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self.room.room_id = int(x['room_id'])
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self.room.song_unlock = b64decode(x['song_unlock'])
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self.user.key = b64decode(x['key'])
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self.user.player_id = int(x['player_id'])
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def get_rooms(self, offset=0, limit=50) -> dict:
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'''获取房间列表'''
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self.data_swap({
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'endpoint': 'get_rooms',
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'data': {
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'offset': offset,
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'limit': limit
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}
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})
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return self.data_recv['data']
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