mirror of
https://github.com/Lost-MSth/Arcaea-server.git
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- Fix a bug that the level of the character can exceed the max level - Fix a bug that the response is incorrect when upgrading the characters by `generic core`
378 lines
13 KiB
Python
378 lines
13 KiB
Python
from setting import Config
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from .error import ArcError, InputError, NoData, ItemNotEnough
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from .constant import Constant
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from .item import Item, ItemCore
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class Level:
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mid_level = 20
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min_level = 1
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def __init__(self) -> None:
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self.max_level = None
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self.level = None
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self.exp = None
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@property
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def level_exp(self):
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return Constant.LEVEL_STEPS[self.level]
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def add_exp(self, exp_addition: float):
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# 添加经验计算
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exp = self.exp + exp_addition
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if exp >= Constant.LEVEL_STEPS[self.max_level]:
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self.exp = Constant.LEVEL_STEPS[self.max_level]
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self.level = self.max_level
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return None
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a = []
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b = []
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for i in Constant.LEVEL_STEPS:
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a.append(i)
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b.append(Constant.LEVEL_STEPS[i])
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if exp < b[0]: # 向下溢出,是异常状态,不该被try捕获,不然数据库无法回滚
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raise ValueError('EXP value error.')
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i = len(a) - 1
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while exp < b[i]:
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i -= 1
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self.exp = exp
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self.level = a[i]
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class Skill:
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def __init__(self) -> None:
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self.skill_id = None
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self.skill_id_uncap = None
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self.skill_unlock_level = None
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self.skill_requires_uncap = None
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class Core(Item):
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item_type = 'core'
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def __init__(self, core_type: str = '', amount: int = 0) -> None:
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super().__init__()
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self.item_id = core_type
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self.amount = amount
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self.is_available = True
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def to_dict(self):
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return {'core_type': self.item_id, 'amount': self.amount}
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class CharacterValue:
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def __init__(self, start: float = 0, mid: float = 0, end: float = 0) -> None:
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self.set_parameter(start, mid, end)
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@staticmethod
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def _calc_char_value_20(level, stata, statb, lva=1, lvb=20):
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# 计算1~20级搭档数值的核心函数,返回浮点数,来自https://redive.estertion.win/arcaea/calc/
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n = [0, 0, 0.0005831753900000081, 0.004665403120000065, 0.015745735529959858, 0.03732322495992008, 0.07289692374980007, 0.12596588423968, 0.2000291587694801, 0.29858579967923987, 0.42513485930893946,
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0.5748651406910605, 0.7014142003207574, 0.7999708412305152, 0.8740341157603029, 0.9271030762501818, 0.962676775040091, 0.9842542644700301, 0.9953345968799998, 0.9994168246100001, 1]
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e = n[lva] - n[lvb]
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a = stata - statb
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r = a / e
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d = stata - n[lva] * r
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return d + r * n[level]
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@staticmethod
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def _calc_char_value_30(level, stata, statb, lva=20, lvb=30):
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# 计算21~30级搭档数值,返回浮点数
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return (level - lva) * (statb - stata) / (lvb - lva) + stata
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def set_parameter(self, start: float = 0, mid: float = 0, end: float = 0):
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self.start = start
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self.mid = mid
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self.end = end
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def get_value(self, level: Level):
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if level.min_level <= level.level <= level.mid_level:
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return self._calc_char_value_20(level.level, self.start, self.mid)
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elif level.mid_level < level.level <= level.max_level:
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return self._calc_char_value_30(level.level, self.mid, self.end)
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else:
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return 0
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class Character:
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database_table_name = None
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def __init__(self) -> None:
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self.character_id = None
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self.name = None
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self.char_type = None
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self.is_uncapped = None
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self.is_uncapped_override = None
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self.skill = Skill()
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self.level = Level()
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self.frag = CharacterValue()
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self.prog = CharacterValue()
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self.overdrive = CharacterValue()
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self.uncap_cores = []
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self.voice = None
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@property
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def skill_id_displayed(self) -> str:
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return None
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def uncap_cores_to_dict(self):
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return [x.to_dict() for x in self.uncap_cores]
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@property
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def is_uncapped_displayed(self) -> bool:
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'''对外显示的uncap状态'''
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return False if self.is_uncapped_override else self.is_uncapped
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@property
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def is_base_character(self) -> bool:
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# 应该是只有对立这样
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return self.character_id == 1
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class UserCharacter(Character):
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'''
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用户角色类\
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property: `user` - `User`类或子类的实例
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'''
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database_table_name = 'user_char_full' if Config.CHARACTER_FULL_UNLOCK else 'user_char'
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def __init__(self, c, character_id=None, user=None) -> None:
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super().__init__()
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self.c = c
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self.character_id = character_id
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self.user = user
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@property
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def skill_id_displayed(self) -> str:
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'''对外显示的技能id'''
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if self.is_uncapped_displayed and self.skill.skill_id_uncap:
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return self.skill.skill_id_uncap
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elif self.skill.skill_id and self.level.level >= self.skill.skill_unlock_level:
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return self.skill.skill_id
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else:
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return None
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def select_character_core(self):
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# 获取此角色所需核心
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self.c.execute(
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'''select item_id, amount from char_item where character_id = ? and type="core"''', (self.character_id,))
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x = self.c.fetchall()
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if x:
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self.uncap_cores = []
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for i in x:
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self.uncap_cores.append(Core(i[0], i[1]))
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def select_character_uncap_condition(self, user=None):
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# parameter: user - User类或子类的实例
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# 获取此角色的觉醒信息
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if user:
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self.user = user
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self.c.execute('''select is_uncapped, is_uncapped_override from %s where user_id = :a and character_id = :b''' % self.database_table_name,
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{'a': self.user.user_id, 'b': self.character_id})
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x = self.c.fetchone()
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if not x:
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self.is_uncapped = False
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self.is_uncapped_override = False
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# raise NoData('The character of the user does not exist.')
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else:
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self.is_uncapped = x[0] == 1
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self.is_uncapped_override = x[1] == 1
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def select_character_info(self, user=None):
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# parameter: user - User类或子类的实例
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# 获取所给用户此角色信息
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if user:
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self.user = user
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self.c.execute('''select * from %s a,character b where a.user_id=? and a.character_id=b.character_id and a.character_id=?''' % self.database_table_name,
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(self.user.user_id, self.character_id))
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y = self.c.fetchone()
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if y is None:
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raise NoData('The character of the user does not exist.')
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self.name = y[7]
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self.char_type = y[22]
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self.is_uncapped = y[4] == 1
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self.is_uncapped_override = y[5] == 1
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self.level.level = y[2]
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self.level.exp = y[3]
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self.level.max_level = y[8]
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self.frag.set_parameter(y[9], y[12], y[15])
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self.prog.set_parameter(y[10], y[13], y[16])
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self.overdrive.set_parameter(y[11], y[14], y[17])
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self.skill.skill_id = y[18]
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self.skill.skill_id_uncap = y[21]
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self.skill.skill_unlock_level = y[19]
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self.skill.skill_requires_uncap = y[20] == 1
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if self.character_id == 21 or self.character_id == 46:
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self.voice = [0, 1, 2, 3, 100, 1000, 1001]
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self.select_character_core()
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def to_dict(self) -> dict:
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if self.char_type is None:
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self.select_character_info(self.user)
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r = {'base_character': self.is_base_character,
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"is_uncapped_override": self.is_uncapped_override,
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"is_uncapped": self.is_uncapped,
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"uncap_cores": self.uncap_cores_to_dict(),
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"char_type": self.char_type,
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"skill_id_uncap": self.skill.skill_id_uncap,
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"skill_requires_uncap": self.skill.skill_requires_uncap,
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"skill_unlock_level": self.skill.skill_unlock_level,
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"skill_id": self.skill.skill_id,
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"overdrive": self.overdrive.get_value(self.level),
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"prog": self.prog.get_value(self.level),
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"frag": self.frag.get_value(self.level),
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"level_exp": self.level.level_exp,
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"exp": self.level.exp,
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"level": self.level.level,
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"name": self.name,
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"character_id": self.character_id
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}
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if self.voice:
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r['voice'] = self.voice
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if self.character_id == 55:
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r['fatalis_is_limited'] = False # emmmmmmm
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if self.character_id in [1, 6, 7, 17, 18, 24, 32, 35, 52]:
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r['base_character_id'] = 1
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return r
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def change_uncap_override(self, user=None):
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# parameter: user - User类或子类的实例
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# 切换觉醒状态
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if user:
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self.user = user
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self.c.execute('''select is_uncapped, is_uncapped_override from %s where user_id = :a and character_id = :b''' % self.database_table_name,
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{'a': self.user.user_id, 'b': self.character_id})
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x = self.c.fetchone()
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if x is None or x[0] == 0:
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raise ArcError('Unknown Error')
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self.c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
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'a': 1 if x[1] == 0 else 0, 'b': self.user.user_id})
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self.c.execute('''update %s set is_uncapped_override = :a where user_id = :b and character_id = :c''' % self.database_table_name, {
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'a': 1 if x[1] == 0 else 0, 'b': self.user.user_id, 'c': self.character_id})
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self.is_uncapped_override = x[1] == 0
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def character_uncap(self, user=None):
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# parameter: user - User类或子类的实例
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# 觉醒角色
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if user:
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self.user = user
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if Config.CHARACTER_FULL_UNLOCK:
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# 全解锁了你觉醒个鬼啊
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raise ArcError('All characters are available.')
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if not self.uncap_cores:
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self.select_character_core()
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if self.is_uncapped is None:
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self.c.execute(
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'''select is_uncapped from user_char where user_id=? and character_id=?''', (self.user.user_id, self.character_id))
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x = self.c.fetchone()
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if x and x[0] == 1:
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raise ArcError('The character has been uncapped.')
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elif self.is_uncapped:
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raise ArcError('The character has been uncapped.')
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for i in self.uncap_cores:
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self.c.execute(
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'''select amount from user_item where user_id=? and item_id=? and type="core"''', (self.user.user_id, i.item_id))
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y = self.c.fetchone()
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if not y or i.amount > y[0]:
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raise ItemNotEnough('The cores are not enough.')
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for i in self.uncap_cores:
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ItemCore(self.c, i, reverse=True).user_claim_item(self.user)
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self.c.execute('''update user_char set is_uncapped=1, is_uncapped_override=0 where user_id=? and character_id=?''',
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(self.user.user_id, self.character_id))
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self.is_uncapped = True
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self.is_uncapped_override = False
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def upgrade(self, user=None, exp_addition: float = 0) -> None:
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# parameter: user - User类或子类的实例
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# 升级角色
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if user:
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self.user = user
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if exp_addition == 0:
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return None
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if Config.CHARACTER_FULL_UNLOCK:
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# 全解锁了你升级个鬼啊
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raise ArcError('All characters are available.')
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if self.level.exp is None:
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self.select_character_info(self.user)
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if self.is_uncapped is None:
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self.c.execute(
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'''select is_uncapped from user_char where user_id=? and character_id=?''', (self.user.user_id, self.character_id))
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x = self.c.fetchone()
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if x:
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self.is_uncapped = x[0] == 1
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self.level.max_level = 30 if self.is_uncapped else 20
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self.level.add_exp(exp_addition)
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self.c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
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(self.level.level, self.level.exp, self.user.user_id, self.character_id))
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def upgrade_by_core(self, user=None, core=None):
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'''
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以太之滴升级,注意这里core.amount应该是负数\
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parameter: `user` - `User`类或子类的实例\
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`core` - `ItemCore`类或子类的实例
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'''
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if user:
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self.user = user
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if not core:
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raise InputError('No `core_generic`.')
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if core.item_id != 'core_generic':
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raise ArcError('Core type error.')
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if core.amount >= 0:
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raise InputError(
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'The amount of `core_generic` should be negative.')
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core.user_claim_item(self.user)
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self.upgrade(self.user, - core.amount * Constant.CORE_EXP)
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class UserCharacterList:
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'''
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用户拥有角色列表类\
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properties: `user` - `User`类或子类的实例
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'''
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database_table_name = 'user_char_full' if Config.CHARACTER_FULL_UNLOCK else 'user_char'
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def __init__(self, c=None, user=None):
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self.c = c
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self.user = user
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self.characters: list = []
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def select_user_characters(self):
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self.c.execute(
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'''select character_id from %s where user_id=?''' % self.database_table_name, (self.user.user_id,))
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x = self.c.fetchall()
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self.characters: list = []
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if x:
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for i in x:
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self.characters.append(UserCharacter(self.c, i[0], self.user))
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def select_characters_info(self):
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for i in self.characters:
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i.select_character_info(self.user)
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