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Arcaea-server/latest version/server/info.py
2021-07-21 18:14:26 +08:00

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from server.sql import Connect
import server.arcworld
import server.arcpurchase
import server.arcdownload
import server.character
import server.item
import time
from setting import Config
MAX_STAMINA = 12
STAMINA_RECOVER_TICK = 1800000
CORE_EXP = 250
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_recent_score(c, user_id):
# 得到用户最近一次的成绩,返回列表
c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone()
if x is not None:
if x[11] is not None:
c.execute('''select best_clear_type from best_score where user_id=:u and song_id=:s and difficulty=:d''', {
'u': user_id, 's': x[11], 'd': x[12]})
y = c.fetchone()
if y is not None:
best_clear_type = y[0]
else:
best_clear_type = x[21]
return [{
"rating": x[22],
"modifier": x[19],
"time_played": x[20],
"health": x[18],
"best_clear_type": best_clear_type,
"clear_type": x[21],
"miss_count": x[17],
"near_count": x[16],
"perfect_count": x[15],
"shiny_perfect_count": x[14],
"score": x[13],
"difficulty": x[12],
"song_id": x[11]
}]
return []
def get_user_friend(c, user_id):
# 得到用户的朋友列表,返回列表
c.execute('''select user_id_other from friend where user_id_me = :user_id''', {
'user_id': user_id})
x = c.fetchall()
s = []
if x != [] and x[0][0] is not None:
for i in x:
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': i[0], 'y': user_id})
if c.fetchone() == (1,):
is_mutual = True
else:
is_mutual = False
c.execute('''select * from user where user_id = :x''', {'x': i[0]})
y = c.fetchone()
if y is not None:
character = y[6]
is_char_uncapped = int2b(y[8])
is_char_uncapped_override = int2b(y[9])
if y[23] != -1:
character = y[23]
if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', {
'a': i[0], 'b': character})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id=:a and character_id=:b''', {
'a': i[0], 'b': character})
z = c.fetchone()
if z:
is_char_uncapped = int2b(z[0])
is_char_uncapped_override = int2b(z[1])
rating = y[5]
if int2b(y[10]):
rating = -1
s.append({
"is_mutual": is_mutual,
"is_char_uncapped_override": is_char_uncapped_override,
"is_char_uncapped": is_char_uncapped,
"is_skill_sealed": int2b(y[7]),
"rating": rating,
"join_date": int(y[3]),
"character": character,
"recent_score": get_recent_score(c, i[0]),
"name": y[1],
"user_id": i[0]
})
s.sort(key=lambda item: item["recent_score"][0]["time_played"] if len(
item["recent_score"]) > 0 else 0, reverse=True)
return s
def get_user_me(c, user_id):
# 构造user/me的数据返回字典
c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone()
r = {}
if x is not None:
user_character = server.character.get_user_character(c, user_id)
# 下面没有使用get_user_characters函数是为了节省一次查询
characters = []
for i in user_character:
characters.append(i['character_id'])
character_id = x[6]
if character_id not in characters:
character_id = 0
c.execute(
'''update user set character_id=0 where user_id=?''', (user_id,))
favorite_character_id = x[23]
if favorite_character_id not in characters: # 这是考虑有可能favourite_character设置了用户未拥有的角色
favorite_character_id = -1
c.execute(
'''update user set favorite_character=-1 where user_id=?''', (user_id,))
# 计算世界排名
c.execute(
'''select world_rank_score from user where user_id=?''', (user_id,))
y = c.fetchone()
if y and y[0]:
c.execute(
'''select count(*) from user where world_rank_score > ?''', (y[0],))
y = c.fetchone()
if y and y[0] + 1 <= Config.WORLD_RANK_MAX:
world_rank = y[0] + 1
else:
world_rank = 0
else:
world_rank = 0
# 源点强化
prog_boost = 0
if x[27] and x[27] != 0:
prog_boost = 300
# 体力计算
next_fragstam_ts = -1
max_stamina_ts = 1586274871917
stamina = 12
if x[31]:
next_fragstam_ts = x[31]
if x[32]:
max_stamina_ts = x[32]
if x[33]:
stamina = x[33]
r = {"is_aprilfools": Config.IS_APRILFOOLS,
"curr_available_maps": server.arcworld.get_available_maps(),
"character_stats": user_character,
"friends": get_user_friend(c, user_id),
"settings": {
"favorite_character": favorite_character_id,
"is_hide_rating": int2b(x[10]),
"max_stamina_notification_enabled": int2b(x[24])
},
"user_id": user_id,
"name": x[1],
"user_code": x[4],
"display_name": x[1],
"ticket": x[26],
"character": character_id,
"is_locked_name_duplicate": False,
"is_skill_sealed": int2b(x[7]),
"current_map": x[25],
"prog_boost": prog_boost,
"next_fragstam_ts": next_fragstam_ts,
"max_stamina_ts": max_stamina_ts,
"stamina": server.arcworld.calc_stamina(max_stamina_ts, stamina),
"world_unlocks": server.item.get_user_items(c, user_id, 'world_unlock'),
"world_songs": server.item.get_user_items(c, user_id, 'world_song'),
"singles": server.item.get_user_items(c, user_id, 'single'),
"packs": server.item.get_user_items(c, user_id, 'pack'),
"characters": characters,
"cores": server.item.get_user_cores(c, user_id),
"recent_score": get_recent_score(c, user_id),
"max_friend": 50,
"rating": x[5],
"join_date": int(x[3]),
"global_rank": world_rank
}
return r
def arc_aggregate_small(user_id):
# 返回用户数据
r = {"success": False}
with Connect() as c:
r = {"success": True,
"value": [{
"id": 0,
"value": get_user_me(c, user_id)
}]}
return r
def arc_aggregate_big(user_id):
# 返回比较全的用户数据
r = {"success": False}
with Connect() as c:
# 防止数据库锁
id_2 = server.arcdownload.get_all_songs(user_id, url_flag=False)
id_5 = {
"current_map": server.arcworld.get_current_map(user_id),
"user_id": user_id,
"maps": server.arcworld.get_world_all(user_id)
}
r = {"success": True,
"value": [{
"id": 0,
"value": get_user_me(c, user_id)
}, {
"id": 1,
"value": server.arcpurchase.get_purchase(c, 'pack')
}, {
"id": 2,
"value": id_2
}, {
"id": 3,
"value": {
"max_stamina": MAX_STAMINA,
"stamina_recover_tick": STAMINA_RECOVER_TICK,
"core_exp": CORE_EXP,
"curr_ts": int(time.time()*1000),
"level_steps": server.character.get_level_steps(),
"world_ranking_enabled": True,
"is_byd_chapter_unlocked": True
}
}, {
"id": 4,
"value": server.arcpurchase.get_user_present(c, user_id)
}, {
"id": 5,
"value": id_5
}
]}
return r