refactor(beatmap,beatmapset): use to ensure beatmap exists

This commit is contained in:
MingxuanGame
2025-08-08 11:54:43 +00:00
parent 9ddcf9ec7b
commit 0ac4f1f516
5 changed files with 64 additions and 50 deletions

View File

@@ -11,6 +11,7 @@ from app.database import Beatmap, User
from app.database.score import Score
from app.database.score_token import ScoreToken
from app.dependencies.database import engine
from app.dependencies.fetcher import get_fetcher
from app.models.beatmap import BeatmapRankStatus
from app.models.mods import mods_to_int
from app.models.score import LegacyReplaySoloScoreInfo, ScoreStatistics
@@ -179,15 +180,13 @@ class SpectatorHub(Hub[StoreClientState]):
return
if state.beatmap_id is None or state.ruleset_id is None:
return
fetcher = await get_fetcher()
async with AsyncSession(engine) as session:
async with session.begin():
beatmap = (
await session.exec(
select(Beatmap).where(Beatmap.id == state.beatmap_id)
)
).first()
if not beatmap:
return
beatmap = await Beatmap.get_or_fetch(
session, fetcher, bid=state.beatmap_id
)
user = (
await session.exec(select(User).where(User.id == user_id))
).first()
@@ -237,16 +236,16 @@ class SpectatorHub(Hub[StoreClientState]):
user_id = int(client.connection_id)
store = self.get_or_create_state(client)
score = store.score
assert store.beatmap_status is not None
assert store.state is not None
assert store.score is not None
if not score or not store.score_token:
if (
score is None
or store.score_token is None
or store.beatmap_status is None
or store.state is None
):
return
if (
BeatmapRankStatus.PENDING < store.beatmap_status <= BeatmapRankStatus.LOVED
) and any(
k.is_hit() and v > 0 for k, v in store.score.score_info.statistics.items()
):
) and any(k.is_hit() and v > 0 for k, v in score.score_info.statistics.items()):
await self._process_score(store, client)
store.state = None
store.beatmap_status = None