feat(custom-rulesets): support custom rulesets (#23)

* feat(custom_ruleset): add custom rulesets support

* feat(custom-ruleset): add version check

* feat(custom-ruleset): add LegacyIO API to get ruleset hashes

* feat(pp): add check for rulesets whose pp cannot be calculated

* docs(readme): update README to include support for custom rulesets

* fix(custom-ruleset): make `rulesets` empty instead of throw a error when version check is disabled

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* chore(custom-ruleset): apply the latest changes of generator

c891bcd159

and

e25041ad3b

* feat(calculator): add fallback performance calculation for unsupported modes

* fix(calculator): remove debug print

* fix: resolve reviews

* feat(calculator): add difficulty calculation checks

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
MingxuanGame
2025-10-26 21:10:36 +08:00
committed by GitHub
parent 8f4a9d5fed
commit 33f321952d
24 changed files with 3134 additions and 74 deletions

View File

@@ -1,5 +1,6 @@
from datetime import datetime
from app.calculator import get_calculator
from app.database.beatmap import calculate_beatmap_attributes
from app.database.score import Beatmap, Score
from app.dependencies.database import get_redis
@@ -7,11 +8,24 @@ from app.dependencies.fetcher import get_fetcher
from app.models.achievement import Achievement, Medals
from app.models.beatmap import BeatmapRankStatus
from app.models.mods import get_speed_rate, mod_to_save
from app.models.performance import DifficultyAttributesUnion
from app.models.score import Rank
from sqlmodel.ext.asyncio.session import AsyncSession
async def _calculate_attributes(score: Score, beatmap: Beatmap) -> DifficultyAttributesUnion | None:
fetcher = await get_fetcher()
redis = get_redis()
mods_ = score.mods.copy()
if await get_calculator().can_calculate_difficulty(score.gamemode) is False:
return None
attribute = await calculate_beatmap_attributes(beatmap.id, score.gamemode, mods_, redis, fetcher)
return attribute
async def jackpot(
session: AsyncSession,
score: Score,
@@ -105,10 +119,10 @@ async def reckless_adandon(
mods_ = mod_to_save(score.mods)
if "HR" not in mods_ or "SD" not in mods_:
return False
fetcher = await get_fetcher()
redis = get_redis()
mods_ = score.mods.copy()
attribute = await calculate_beatmap_attributes(beatmap.id, score.gamemode, mods_, redis, fetcher)
attribute = await _calculate_attributes(score, beatmap)
if attribute is None:
return False
return not attribute.star_rating < 3
@@ -169,10 +183,10 @@ async def slow_and_steady(
mods_ = mod_to_save(score.mods)
if "HT" not in mods_ or "PF" not in mods_:
return False
fetcher = await get_fetcher()
redis = get_redis()
mods_ = score.mods.copy()
attribute = await calculate_beatmap_attributes(beatmap.id, score.gamemode, mods_, redis, fetcher)
attribute = await _calculate_attributes(score, beatmap)
if attribute is None:
return False
return attribute.star_rating >= 3
@@ -231,10 +245,10 @@ async def impeccable(
# DT and NC interchangeable
if not ("DT" in mods_ or "NC" in mods_) or "PF" not in mods_:
return False
fetcher = await get_fetcher()
redis = get_redis()
mods_ = score.mods.copy()
attribute = await calculate_beatmap_attributes(beatmap.id, score.gamemode, mods_, redis, fetcher)
attribute = await _calculate_attributes(score, beatmap)
if attribute is None:
return False
return attribute.star_rating >= 4
@@ -255,10 +269,10 @@ async def aeon(
return False
if beatmap.total_length < 180:
return False
fetcher = await get_fetcher()
redis = get_redis()
mods_ = score.mods.copy()
attribute = await calculate_beatmap_attributes(beatmap.id, score.gamemode, mods_, redis, fetcher)
attribute = await _calculate_attributes(score, beatmap)
if attribute is None:
return False
return attribute.star_rating >= 4
@@ -345,10 +359,9 @@ async def deliberation(
if not beatmap.beatmap_status.has_pp() and beatmap.beatmap_status != BeatmapRankStatus.LOVED:
return False
fetcher = await get_fetcher()
redis = get_redis()
mods_copy = score.mods.copy()
attribute = await calculate_beatmap_attributes(beatmap.id, score.gamemode, mods_copy, redis, fetcher)
attribute = await _calculate_attributes(score, beatmap)
if attribute is None:
return False
return attribute.star_rating >= 6