feat(custom-rulesets): support custom rulesets (#23)

* feat(custom_ruleset): add custom rulesets support

* feat(custom-ruleset): add version check

* feat(custom-ruleset): add LegacyIO API to get ruleset hashes

* feat(pp): add check for rulesets whose pp cannot be calculated

* docs(readme): update README to include support for custom rulesets

* fix(custom-ruleset): make `rulesets` empty instead of throw a error when version check is disabled

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* chore(custom-ruleset): apply the latest changes of generator

c891bcd159

and

e25041ad3b

* feat(calculator): add fallback performance calculation for unsupported modes

* fix(calculator): remove debug print

* fix: resolve reviews

* feat(calculator): add difficulty calculation checks

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
MingxuanGame
2025-10-26 21:10:36 +08:00
committed by GitHub
parent 8f4a9d5fed
commit 33f321952d
24 changed files with 3134 additions and 74 deletions

View File

@@ -374,13 +374,29 @@ async def create_solo_score(
db: Database,
beatmap_id: Annotated[int, Path(description="谱面 ID")],
beatmap_hash: Annotated[str, Form(description="谱面文件哈希")],
ruleset_id: Annotated[int, Form(..., ge=0, le=3, description="ruleset 数字 ID (0-3)")],
ruleset_id: Annotated[int, Form(..., description="ruleset 数字 ID (0-3)")],
current_user: ClientUser,
version_hash: Annotated[str, Form(description="游戏版本哈希")] = "",
ruleset_hash: Annotated[str, Form(description="ruleset 版本哈希")] = "",
):
# 立即获取用户ID避免懒加载问题
user_id = current_user.id
try:
gamemode = GameMode.from_int(ruleset_id)
except ValueError:
raise HTTPException(status_code=400, detail="Invalid ruleset ID")
if not (result := gamemode.check_ruleset_version(ruleset_hash)):
logger.info(
f"Ruleset version check failed for user {current_user.id} on beatmap {beatmap_id} "
f"(ruleset: {ruleset_id}, hash: {ruleset_hash})"
)
raise HTTPException(
status_code=422,
detail=result.error_msg or "Ruleset version check failed",
)
background_task.add_task(_preload_beatmap_for_pp_calculation, beatmap_id)
async with db:
score_token = ScoreToken(
@@ -428,10 +444,26 @@ async def create_playlist_score(
playlist_id: int,
beatmap_id: Annotated[int, Form(description="谱面 ID")],
beatmap_hash: Annotated[str, Form(description="游戏版本哈希")],
ruleset_id: Annotated[int, Form(..., ge=0, le=3, description="ruleset 数字 ID (0-3)")],
ruleset_id: Annotated[int, Form(..., description="ruleset 数字 ID (0-3)")],
current_user: ClientUser,
version_hash: Annotated[str, Form(description="谱面版本哈希")] = "",
ruleset_hash: Annotated[str, Form(description="ruleset 版本哈希")] = "",
):
try:
gamemode = GameMode.from_int(ruleset_id)
except ValueError:
raise HTTPException(status_code=400, detail="Invalid ruleset ID")
if not (result := gamemode.check_ruleset_version(ruleset_hash)):
logger.info(
f"Ruleset version check failed for user {current_user.id} on room {room_id}, playlist {playlist_id},"
f" (ruleset: {ruleset_id}, hash: {ruleset_hash})"
)
raise HTTPException(
status_code=422,
detail=result.error_msg or "Ruleset version check failed",
)
if await current_user.is_restricted(session):
raise HTTPException(status_code=403, detail="You are restricted from submitting multiplayer scores")