refactor(score): replace MODE_TO_INT INT_TO_MODE with int(mode) GameMode.from_int
This commit is contained in:
@@ -7,7 +7,7 @@ from app.calculator import calculate_beatmap_attribute
|
||||
from app.config import settings
|
||||
from app.models.beatmap import BeatmapAttributes, BeatmapRankStatus
|
||||
from app.models.mods import APIMod
|
||||
from app.models.score import MODE_TO_INT, GameMode
|
||||
from app.models.score import GameMode
|
||||
|
||||
from .beatmap_playcounts import BeatmapPlaycounts
|
||||
from .beatmapset import Beatmapset, BeatmapsetResp
|
||||
@@ -176,7 +176,7 @@ class BeatmapResp(BeatmapBase):
|
||||
else:
|
||||
beatmap_["status"] = beatmap_status.name.lower()
|
||||
beatmap_["ranked"] = beatmap_status.value
|
||||
beatmap_["mode_int"] = MODE_TO_INT[beatmap.mode]
|
||||
beatmap_["mode_int"] = int(beatmap.mode)
|
||||
if not from_set:
|
||||
beatmap_["beatmapset"] = await BeatmapsetResp.from_db(
|
||||
beatmap.beatmapset, session=session, user=user
|
||||
|
||||
@@ -24,8 +24,6 @@ from app.models.model import (
|
||||
)
|
||||
from app.models.mods import APIMod, mods_can_get_pp
|
||||
from app.models.score import (
|
||||
INT_TO_MODE,
|
||||
MODE_TO_INT,
|
||||
GameMode,
|
||||
HitResult,
|
||||
LeaderboardType,
|
||||
@@ -189,7 +187,7 @@ class ScoreResp(ScoreBase):
|
||||
)
|
||||
s.is_perfect_combo = s.max_combo == s.beatmap.max_combo
|
||||
s.legacy_perfect = s.max_combo == s.beatmap.max_combo
|
||||
s.ruleset_id = MODE_TO_INT[score.gamemode]
|
||||
s.ruleset_id = int(score.gamemode)
|
||||
best_id = await get_best_id(session, score.id)
|
||||
if best_id:
|
||||
s.best_id = best_id
|
||||
@@ -728,7 +726,7 @@ async def process_score(
|
||||
acronyms = [mod["acronym"] for mod in info.mods]
|
||||
is_rx = "RX" in acronyms
|
||||
is_ap = "AP" in acronyms
|
||||
gamemode = INT_TO_MODE[info.ruleset_id]
|
||||
gamemode = GameMode.from_int(info.ruleset_id)
|
||||
if settings.enable_osu_rx and is_rx and gamemode == GameMode.OSU:
|
||||
gamemode = GameMode.OSURX
|
||||
elif settings.enable_osu_ap and is_ap and gamemode == GameMode.OSU:
|
||||
|
||||
Reference in New Issue
Block a user