refactor(project): make pyright & ruff happy
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@@ -65,9 +65,7 @@ async def to_the_core(
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# using either of the mods specified: DT, NC
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if not score.passed:
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return False
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if (
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"Nightcore" not in beatmap.beatmapset.title
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) and "Nightcore" not in beatmap.beatmapset.artist:
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if ("Nightcore" not in beatmap.beatmapset.title) and "Nightcore" not in beatmap.beatmapset.artist:
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return False
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mods_ = mod_to_save(score.mods)
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if "DT" not in mods_ or "NC" not in mods_:
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@@ -118,9 +116,7 @@ async def reckless_adandon(
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fetcher = await get_fetcher()
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redis = get_redis()
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mods_ = score.mods.copy()
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attribute = await calculate_beatmap_attributes(
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beatmap.id, score.gamemode, mods_, redis, fetcher
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)
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attribute = await calculate_beatmap_attributes(beatmap.id, score.gamemode, mods_, redis, fetcher)
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if attribute.star_rating < 3:
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return False
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return True
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@@ -186,9 +182,7 @@ async def slow_and_steady(
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fetcher = await get_fetcher()
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redis = get_redis()
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mods_ = score.mods.copy()
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attribute = await calculate_beatmap_attributes(
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beatmap.id, score.gamemode, mods_, redis, fetcher
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)
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attribute = await calculate_beatmap_attributes(beatmap.id, score.gamemode, mods_, redis, fetcher)
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return attribute.star_rating >= 3
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@@ -218,9 +212,7 @@ async def sognare(
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mods_ = mod_to_save(score.mods)
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if "HT" not in mods_:
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return False
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return (
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beatmap.beatmapset.artist == "LeaF" and beatmap.beatmapset.title == "Evanescent"
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)
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return beatmap.beatmapset.artist == "LeaF" and beatmap.beatmapset.title == "Evanescent"
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async def realtor_extraordinaire(
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@@ -234,10 +226,7 @@ async def realtor_extraordinaire(
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mods_ = mod_to_save(score.mods)
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if not ("DT" in mods_ or "NC" in mods_) or "HR" not in mods_:
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return False
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return (
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beatmap.beatmapset.artist == "cYsmix"
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and beatmap.beatmapset.title == "House With Legs"
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)
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return beatmap.beatmapset.artist == "cYsmix" and beatmap.beatmapset.title == "House With Legs"
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async def impeccable(
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@@ -255,9 +244,7 @@ async def impeccable(
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fetcher = await get_fetcher()
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redis = get_redis()
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mods_ = score.mods.copy()
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attribute = await calculate_beatmap_attributes(
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beatmap.id, score.gamemode, mods_, redis, fetcher
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)
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attribute = await calculate_beatmap_attributes(beatmap.id, score.gamemode, mods_, redis, fetcher)
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return attribute.star_rating >= 4
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@@ -274,18 +261,14 @@ async def aeon(
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mods_ = mod_to_save(score.mods)
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if "FL" not in mods_ or "HD" not in mods_ or "HT" not in mods_:
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return False
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if not beatmap.beatmapset.ranked_date or beatmap.beatmapset.ranked_date > datetime(
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2012, 1, 1
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):
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if not beatmap.beatmapset.ranked_date or beatmap.beatmapset.ranked_date > datetime(2012, 1, 1):
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return False
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if beatmap.total_length < 180:
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return False
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fetcher = await get_fetcher()
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redis = get_redis()
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mods_ = score.mods.copy()
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attribute = await calculate_beatmap_attributes(
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beatmap.id, score.gamemode, mods_, redis, fetcher
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)
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attribute = await calculate_beatmap_attributes(beatmap.id, score.gamemode, mods_, redis, fetcher)
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return attribute.star_rating >= 4
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@@ -297,10 +280,7 @@ async def quick_maths(
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# Get exactly 34 misses on any difficulty of Function Phantom - Variable.
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if score.nmiss != 34:
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return False
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return (
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beatmap.beatmapset.artist == "Function Phantom"
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and beatmap.beatmapset.title == "Variable"
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)
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return beatmap.beatmapset.artist == "Function Phantom" and beatmap.beatmapset.title == "Variable"
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async def kaleidoscope(
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@@ -328,8 +308,7 @@ async def valediction(
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return (
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score.passed
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and beatmap.beatmapset.artist == "a_hisa"
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and beatmap.beatmapset.title
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== "Alexithymia | Lupinus | Tokei no Heya to Seishin Sekai"
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and beatmap.beatmapset.title == "Alexithymia | Lupinus | Tokei no Heya to Seishin Sekai"
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and score.accuracy >= 0.9
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)
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@@ -342,9 +321,7 @@ async def right_on_time(
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# Submit a score on Kola Kid - timer on the first minute of any hour
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if not score.passed:
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return False
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if not (
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beatmap.beatmapset.artist == "Kola Kid" and beatmap.beatmapset.title == "timer"
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):
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if not (beatmap.beatmapset.artist == "Kola Kid" and beatmap.beatmapset.title == "timer"):
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return False
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return score.ended_at.minute == 0
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@@ -361,9 +338,7 @@ async def not_again(
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return False
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if score.accuracy < 0.99:
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return False
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return (
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beatmap.beatmapset.artist == "ARForest" and beatmap.beatmapset.title == "Regret"
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)
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return beatmap.beatmapset.artist == "ARForest" and beatmap.beatmapset.title == "Regret"
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async def deliberation(
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@@ -377,18 +352,13 @@ async def deliberation(
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mods_ = mod_to_save(score.mods)
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if "HT" not in mods_:
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return False
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if (
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not beatmap.beatmap_status.has_pp()
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and beatmap.beatmap_status != BeatmapRankStatus.LOVED
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):
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if not beatmap.beatmap_status.has_pp() and beatmap.beatmap_status != BeatmapRankStatus.LOVED:
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return False
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fetcher = await get_fetcher()
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redis = get_redis()
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mods_copy = score.mods.copy()
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attribute = await calculate_beatmap_attributes(
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beatmap.id, score.gamemode, mods_copy, redis, fetcher
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)
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attribute = await calculate_beatmap_attributes(beatmap.id, score.gamemode, mods_copy, redis, fetcher)
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return attribute.star_rating >= 6
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