refactor(project): make pyright & ruff happy

This commit is contained in:
MingxuanGame
2025-08-22 08:21:52 +00:00
parent 3b1d7a2234
commit 598fcc8b38
157 changed files with 2382 additions and 4590 deletions

View File

@@ -31,7 +31,7 @@ from app.models.spectator_hub import (
StoreClientState,
StoreScore,
)
from app.utils import unix_timestamp_to_windows
from app.utils import bg_tasks, unix_timestamp_to_windows
from .hub import Client, Hub
@@ -111,20 +111,14 @@ async def save_replay(
last_time = 0
for frame in frames:
time = round(frame.time)
frame_strs.append(
f"{time - last_time}|{frame.mouse_x or 0.0}"
f"|{frame.mouse_y or 0.0}|{frame.button_state}"
)
frame_strs.append(f"{time - last_time}|{frame.mouse_x or 0.0}|{frame.mouse_y or 0.0}|{frame.button_state}")
last_time = time
frame_strs.append("-12345|0|0|0")
compressed = lzma.compress(
",".join(frame_strs).encode("ascii"), format=lzma.FORMAT_ALONE
)
compressed = lzma.compress(",".join(frame_strs).encode("ascii"), format=lzma.FORMAT_ALONE)
data.extend(struct.pack("<i", len(compressed)))
data.extend(compressed)
data.extend(struct.pack("<q", score.id))
assert score.id
score_info = LegacyReplaySoloScoreInfo(
online_id=score.id,
mods=score.mods,
@@ -135,16 +129,12 @@ async def save_replay(
user_id=score.user_id,
total_score_without_mods=score.total_score_without_mods,
)
compressed = lzma.compress(
json.dumps(score_info).encode(), format=lzma.FORMAT_ALONE
)
compressed = lzma.compress(json.dumps(score_info).encode(), format=lzma.FORMAT_ALONE)
data.extend(struct.pack("<i", len(compressed)))
data.extend(compressed)
storage_service = get_storage_service()
replay_path = (
f"replays/{score.id}_{score.beatmap_id}_{score.user_id}_lazer_replay.osr"
)
replay_path = f"replays/{score.id}_{score.beatmap_id}_{score.user_id}_lazer_replay.osr"
await storage_service.write_file(
replay_path,
bytes(data),
@@ -173,6 +163,7 @@ class SpectatorHub(Hub[StoreClientState]):
# Use centralized offline status management
from app.service.online_status_manager import online_status_manager
await online_status_manager.set_user_offline(user_id)
if state.state:
@@ -181,13 +172,9 @@ class SpectatorHub(Hub[StoreClientState]):
# Critical fix: Notify all watched users that this spectator has disconnected
# This matches the official CleanUpState implementation
for watched_user_id in state.watched_user:
if (
target_client := self.get_client_by_id(str(watched_user_id))
) is not None:
if (target_client := self.get_client_by_id(str(watched_user_id))) is not None:
await self.call_noblock(target_client, "UserEndedWatching", user_id)
logger.debug(
f"[SpectatorHub] Notified {watched_user_id} that {user_id} stopped watching"
)
logger.debug(f"[SpectatorHub] Notified {watched_user_id} that {user_id} stopped watching")
async def on_client_connect(self, client: Client) -> None:
"""
@@ -198,6 +185,7 @@ class SpectatorHub(Hub[StoreClientState]):
# Use centralized online status management
from app.service.online_status_manager import online_status_manager
await online_status_manager.set_user_online(client.user_id, "spectator")
# Send all current player states to the new client
@@ -208,17 +196,13 @@ class SpectatorHub(Hub[StoreClientState]):
active_states.append((user_id, store.state))
if active_states:
logger.debug(
f"[SpectatorHub] Sending {len(active_states)} active player states to {client.user_id}"
)
logger.debug(f"[SpectatorHub] Sending {len(active_states)} active player states to {client.user_id}")
# Send states sequentially to avoid overwhelming the client
for user_id, state in active_states:
try:
await self.call_noblock(client, "UserBeganPlaying", user_id, state)
except Exception as e:
logger.debug(
f"[SpectatorHub] Failed to send state for user {user_id}: {e}"
)
logger.debug(f"[SpectatorHub] Failed to send state for user {user_id}: {e}")
# Also sync with MultiplayerHub for cross-hub spectating
await self._sync_with_multiplayer_hub(client)
@@ -236,10 +220,7 @@ class SpectatorHub(Hub[StoreClientState]):
for room_id, server_room in MultiplayerHubs.rooms.items():
for room_user in server_room.room.users:
# Send state for users who are playing or in results
if (
room_user.state.is_playing
and room_user.user_id not in self.state
):
if room_user.state.is_playing and room_user.user_id not in self.state:
# Create a synthetic SpectatorState for multiplayer players
# This helps with cross-hub spectating
try:
@@ -261,13 +242,12 @@ class SpectatorHub(Hub[StoreClientState]):
f"[SpectatorHub] Sent synthetic multiplayer state for user {room_user.user_id}"
)
except Exception as e:
logger.debug(
f"[SpectatorHub] Failed to create synthetic state: {e}"
)
logger.debug(f"[SpectatorHub] Failed to create synthetic state: {e}")
# Critical addition: Notify about finished players in multiplayer games
elif (
hasattr(room_user.state, 'name') and room_user.state.name == 'RESULTS'
hasattr(room_user.state, "name")
and room_user.state.name == "RESULTS"
and room_user.user_id not in self.state
):
try:
@@ -286,21 +266,15 @@ class SpectatorHub(Hub[StoreClientState]):
room_user.user_id,
finished_state,
)
logger.debug(
f"[SpectatorHub] Sent synthetic finished state for user {room_user.user_id}"
)
logger.debug(f"[SpectatorHub] Sent synthetic finished state for user {room_user.user_id}")
except Exception as e:
logger.debug(
f"[SpectatorHub] Failed to create synthetic finished state: {e}"
)
logger.debug(f"[SpectatorHub] Failed to create synthetic finished state: {e}")
except Exception as e:
logger.debug(f"[SpectatorHub] Failed to sync with MultiplayerHub: {e}")
# This is not critical, so we don't raise the exception
async def BeginPlaySession(
self, client: Client, score_token: int, state: SpectatorState
) -> None:
async def BeginPlaySession(self, client: Client, score_token: int, state: SpectatorState) -> None:
user_id = int(client.connection_id)
store = self.get_or_create_state(client)
if store.state is not None:
@@ -312,14 +286,10 @@ class SpectatorHub(Hub[StoreClientState]):
async with with_db() as session:
async with session.begin():
try:
beatmap = await Beatmap.get_or_fetch(
session, fetcher, bid=state.beatmap_id
)
beatmap = await Beatmap.get_or_fetch(session, fetcher, bid=state.beatmap_id)
except HTTPError:
raise InvokeException(f"Beatmap {state.beatmap_id} not found.")
user = (
await session.exec(select(User).where(User.id == user_id))
).first()
user = (await session.exec(select(User).where(User.id == user_id))).first()
if not user:
return
name = user.username
@@ -342,8 +312,8 @@ class SpectatorHub(Hub[StoreClientState]):
from app.router.v2.stats import add_playing_user
from app.service.online_status_manager import online_status_manager
asyncio.create_task(add_playing_user(user_id))
bg_tasks.add_task(add_playing_user, user_id)
# Critical fix: Maintain metadata online presence during gameplay
# This ensures the user appears online while playing
await online_status_manager.refresh_user_online_status(user_id, "playing")
@@ -367,6 +337,7 @@ class SpectatorHub(Hub[StoreClientState]):
# Critical fix: Refresh online status during active gameplay
# This prevents users from appearing offline while playing
from app.service.online_status_manager import online_status_manager
await online_status_manager.refresh_user_online_status(user_id, "playing_active")
header = frame_data.header
@@ -377,15 +348,13 @@ class SpectatorHub(Hub[StoreClientState]):
score_info.statistics = header.statistics
store.score.replay_frames.extend(frame_data.frames)
await self.broadcast_group_call(
self.group_id(user_id), "UserSentFrames", user_id, frame_data
)
await self.broadcast_group_call(self.group_id(user_id), "UserSentFrames", user_id, frame_data)
async def EndPlaySession(self, client: Client, state: SpectatorState) -> None:
user_id = int(client.connection_id)
store = self.get_or_create_state(client)
score = store.score
# Early return if no active session
if (
score is None
@@ -398,19 +367,19 @@ class SpectatorHub(Hub[StoreClientState]):
try:
# Process score if conditions are met
if (
settings.enable_all_beatmap_leaderboard
and store.beatmap_status.has_leaderboard()
) and any(k.is_hit() and v > 0 for k, v in score.score_info.statistics.items()):
if (settings.enable_all_beatmap_leaderboard and store.beatmap_status.has_leaderboard()) and any(
k.is_hit() and v > 0 for k, v in score.score_info.statistics.items()
):
await self._process_score(store, client)
# End the play session and notify watchers
await self._end_session(user_id, state, store)
# Remove from playing user tracking
from app.router.v2.stats import remove_playing_user
asyncio.create_task(remove_playing_user(user_id))
bg_tasks.add_task(remove_playing_user, user_id)
finally:
# CRITICAL FIX: Always clear state in finally block to ensure cleanup
# This matches the official C# implementation pattern
@@ -439,9 +408,9 @@ class SpectatorHub(Hub[StoreClientState]):
)
result = await session.exec(
select(Score)
.options(joinedload(Score.beatmap)) # pyright: ignore[reportArgumentType]
.options(joinedload(Score.beatmap))
.where(
Score.id == sub_query,
Score.id == sub_query.scalar_subquery(),
Score.user_id == user_id,
)
)
@@ -472,18 +441,12 @@ class SpectatorHub(Hub[StoreClientState]):
frames=store.score.replay_frames,
)
async def _end_session(
self, user_id: int, state: SpectatorState, store: StoreClientState
) -> None:
async def _end_session(self, user_id: int, state: SpectatorState, store: StoreClientState) -> None:
async def _add_failtime():
async with with_db() as session:
failtime = await session.get(FailTime, state.beatmap_id)
total_length = (
await session.exec(
select(Beatmap.total_length).where(
Beatmap.id == state.beatmap_id
)
)
await session.exec(select(Beatmap.total_length).where(Beatmap.id == state.beatmap_id))
).one()
index = clamp(round((exit_time / total_length) * 100), 0, 99)
if failtime is not None:
@@ -495,7 +458,8 @@ class SpectatorHub(Hub[StoreClientState]):
elif state.state == SpectatedUserState.Quit:
resp.exit[index] += 1
new_failtime = FailTime.from_resp(state.beatmap_id, resp) # pyright: ignore[reportArgumentType]
assert state.beatmap_id
new_failtime = FailTime.from_resp(state.beatmap_id, resp)
if failtime is not None:
await session.merge(new_failtime)
else:
@@ -527,9 +491,7 @@ class SpectatorHub(Hub[StoreClientState]):
if state.state == SpectatedUserState.Playing:
state.state = SpectatedUserState.Quit
logger.debug(
f"[SpectatorHub] Changed state from Playing to Quit for user {user_id}"
)
logger.debug(f"[SpectatorHub] Changed state from Playing to Quit for user {user_id}")
# Calculate exit time safely
exit_time = 0
@@ -558,10 +520,7 @@ class SpectatorHub(Hub[StoreClientState]):
self.tasks.add(task)
task.add_done_callback(self.tasks.discard)
logger.info(
f"[SpectatorHub] {user_id} finished playing {state.beatmap_id} "
f"with {state.state}"
)
logger.info(f"[SpectatorHub] {user_id} finished playing {state.beatmap_id} with {state.state}")
await self.broadcast_group_call(
self.group_id(user_id),
"UserFinishedPlaying",
@@ -585,9 +544,7 @@ class SpectatorHub(Hub[StoreClientState]):
# CRITICAL FIX: Only send state if user is actually playing
# Don't send state for finished/quit games
if target_store.state.state == SpectatedUserState.Playing:
logger.debug(
f"[SpectatorHub] {target_id} is currently playing, sending state"
)
logger.debug(f"[SpectatorHub] {target_id} is currently playing, sending state")
# Send current state to the watcher immediately
await self.call_noblock(
client,
@@ -613,25 +570,17 @@ class SpectatorHub(Hub[StoreClientState]):
# Get watcher's username and notify the target user
try:
async with with_db() as session:
username = (
await session.exec(select(User.username).where(User.id == user_id))
).first()
username = (await session.exec(select(User.username).where(User.id == user_id))).first()
if not username:
logger.warning(
f"[SpectatorHub] Could not find username for user {user_id}"
)
logger.warning(f"[SpectatorHub] Could not find username for user {user_id}")
return
# Notify target user that someone started watching
if (target_client := self.get_client_by_id(str(target_id))) is not None:
# Create watcher info array (matches official format)
watcher_info = [[user_id, username]]
await self.call_noblock(
target_client, "UserStartedWatching", watcher_info
)
logger.debug(
f"[SpectatorHub] Notified {target_id} that {username} started watching"
)
await self.call_noblock(target_client, "UserStartedWatching", watcher_info)
logger.debug(f"[SpectatorHub] Notified {target_id} that {username} started watching")
except Exception as e:
logger.error(f"[SpectatorHub] Error notifying target user {target_id}: {e}")
@@ -654,10 +603,6 @@ class SpectatorHub(Hub[StoreClientState]):
# Notify target user that watcher stopped watching
if (target_client := self.get_client_by_id(str(target_id))) is not None:
await self.call_noblock(target_client, "UserEndedWatching", user_id)
logger.debug(
f"[SpectatorHub] Notified {target_id} that {user_id} stopped watching"
)
logger.debug(f"[SpectatorHub] Notified {target_id} that {user_id} stopped watching")
else:
logger.debug(
f"[SpectatorHub] Target user {target_id} not found for end watching notification"
)
logger.debug(f"[SpectatorHub] Target user {target_id} not found for end watching notification")