feat(multiplayer): support change mods/playstyles(freestyle)

This commit is contained in:
MingxuanGame
2025-08-02 04:24:13 +00:00
parent 86e2313c50
commit 693c18ba6e
2 changed files with 254 additions and 1 deletions

View File

@@ -103,6 +103,84 @@ class PlaylistItem(MessagePackArrayModel):
star: float
freestyle: bool
def validate_user_mods(
self,
user: "MultiplayerRoomUser",
proposed_mods: list[APIMod],
) -> tuple[bool, list[APIMod]]:
"""
Validates user mods against playlist item rules and returns valid mods.
Returns (is_valid, valid_mods).
"""
from typing import Literal, cast
from app.models.mods import API_MODS, init_mods
if not API_MODS:
init_mods()
ruleset_id = user.ruleset_id if user.ruleset_id is not None else self.ruleset_id
ruleset_key = cast(Literal[0, 1, 2, 3], ruleset_id)
valid_mods = []
all_proposed_valid = True
# Check if mods are valid for the ruleset
for mod in proposed_mods:
if ruleset_key not in API_MODS or mod.acronym not in API_MODS[ruleset_key]:
all_proposed_valid = False
continue
valid_mods.append(mod)
# Check mod compatibility within user mods
incompatible_mods = set()
final_valid_mods = []
for mod in valid_mods:
if mod.acronym in incompatible_mods:
all_proposed_valid = False
continue
setting_mods = API_MODS[ruleset_key].get(mod.acronym)
if setting_mods:
incompatible_mods.update(setting_mods["IncompatibleMods"])
final_valid_mods.append(mod)
# If not freestyle, check against allowed mods
if not self.freestyle:
allowed_acronyms = {mod.acronym for mod in self.allowed_mods}
filtered_valid_mods = []
for mod in final_valid_mods:
if mod.acronym not in allowed_acronyms:
all_proposed_valid = False
else:
filtered_valid_mods.append(mod)
final_valid_mods = filtered_valid_mods
# Check compatibility with required mods
required_mod_acronyms = {mod.acronym for mod in self.required_mods}
all_mod_acronyms = {
mod.acronym for mod in final_valid_mods
} | required_mod_acronyms
# Check for incompatibility between required and user mods
filtered_valid_mods = []
for mod in final_valid_mods:
mod_acronym = mod.acronym
is_compatible = True
for other_acronym in all_mod_acronyms:
if other_acronym == mod_acronym:
continue
setting_mods = API_MODS[ruleset_key].get(mod_acronym)
if setting_mods and other_acronym in setting_mods["IncompatibleMods"]:
is_compatible = False
all_proposed_valid = False
break
if is_compatible:
filtered_valid_mods.append(mod)
return all_proposed_valid, filtered_valid_mods
class _MultiplayerCountdown(MessagePackArrayModel):
id: int
@@ -405,7 +483,6 @@ class MultiplayerQueue:
current_id = self.room.settings.playlist_item_id
return next(
(item for item in self.room.playlist if item.id == current_id),
None,
)