feat(multiplayer): support change mods/playstyles(freestyle)
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@@ -103,6 +103,84 @@ class PlaylistItem(MessagePackArrayModel):
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star: float
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freestyle: bool
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def validate_user_mods(
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self,
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user: "MultiplayerRoomUser",
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proposed_mods: list[APIMod],
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) -> tuple[bool, list[APIMod]]:
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"""
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Validates user mods against playlist item rules and returns valid mods.
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Returns (is_valid, valid_mods).
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"""
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from typing import Literal, cast
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from app.models.mods import API_MODS, init_mods
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if not API_MODS:
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init_mods()
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ruleset_id = user.ruleset_id if user.ruleset_id is not None else self.ruleset_id
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ruleset_key = cast(Literal[0, 1, 2, 3], ruleset_id)
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valid_mods = []
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all_proposed_valid = True
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# Check if mods are valid for the ruleset
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for mod in proposed_mods:
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if ruleset_key not in API_MODS or mod.acronym not in API_MODS[ruleset_key]:
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all_proposed_valid = False
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continue
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valid_mods.append(mod)
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# Check mod compatibility within user mods
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incompatible_mods = set()
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final_valid_mods = []
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for mod in valid_mods:
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if mod.acronym in incompatible_mods:
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all_proposed_valid = False
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continue
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setting_mods = API_MODS[ruleset_key].get(mod.acronym)
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if setting_mods:
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incompatible_mods.update(setting_mods["IncompatibleMods"])
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final_valid_mods.append(mod)
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# If not freestyle, check against allowed mods
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if not self.freestyle:
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allowed_acronyms = {mod.acronym for mod in self.allowed_mods}
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filtered_valid_mods = []
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for mod in final_valid_mods:
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if mod.acronym not in allowed_acronyms:
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all_proposed_valid = False
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else:
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filtered_valid_mods.append(mod)
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final_valid_mods = filtered_valid_mods
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# Check compatibility with required mods
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required_mod_acronyms = {mod.acronym for mod in self.required_mods}
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all_mod_acronyms = {
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mod.acronym for mod in final_valid_mods
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} | required_mod_acronyms
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# Check for incompatibility between required and user mods
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filtered_valid_mods = []
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for mod in final_valid_mods:
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mod_acronym = mod.acronym
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is_compatible = True
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for other_acronym in all_mod_acronyms:
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if other_acronym == mod_acronym:
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continue
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setting_mods = API_MODS[ruleset_key].get(mod_acronym)
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if setting_mods and other_acronym in setting_mods["IncompatibleMods"]:
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is_compatible = False
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all_proposed_valid = False
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break
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if is_compatible:
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filtered_valid_mods.append(mod)
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return all_proposed_valid, filtered_valid_mods
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class _MultiplayerCountdown(MessagePackArrayModel):
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id: int
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@@ -405,7 +483,6 @@ class MultiplayerQueue:
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current_id = self.room.settings.playlist_item_id
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return next(
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(item for item in self.room.playlist if item.id == current_id),
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None,
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)
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