feat(multiplayer): support change mods/playstyles(freestyle)

This commit is contained in:
MingxuanGame
2025-08-02 04:24:13 +00:00
parent 86e2313c50
commit 693c18ba6e
2 changed files with 254 additions and 1 deletions

View File

@@ -103,6 +103,84 @@ class PlaylistItem(MessagePackArrayModel):
star: float star: float
freestyle: bool freestyle: bool
def validate_user_mods(
self,
user: "MultiplayerRoomUser",
proposed_mods: list[APIMod],
) -> tuple[bool, list[APIMod]]:
"""
Validates user mods against playlist item rules and returns valid mods.
Returns (is_valid, valid_mods).
"""
from typing import Literal, cast
from app.models.mods import API_MODS, init_mods
if not API_MODS:
init_mods()
ruleset_id = user.ruleset_id if user.ruleset_id is not None else self.ruleset_id
ruleset_key = cast(Literal[0, 1, 2, 3], ruleset_id)
valid_mods = []
all_proposed_valid = True
# Check if mods are valid for the ruleset
for mod in proposed_mods:
if ruleset_key not in API_MODS or mod.acronym not in API_MODS[ruleset_key]:
all_proposed_valid = False
continue
valid_mods.append(mod)
# Check mod compatibility within user mods
incompatible_mods = set()
final_valid_mods = []
for mod in valid_mods:
if mod.acronym in incompatible_mods:
all_proposed_valid = False
continue
setting_mods = API_MODS[ruleset_key].get(mod.acronym)
if setting_mods:
incompatible_mods.update(setting_mods["IncompatibleMods"])
final_valid_mods.append(mod)
# If not freestyle, check against allowed mods
if not self.freestyle:
allowed_acronyms = {mod.acronym for mod in self.allowed_mods}
filtered_valid_mods = []
for mod in final_valid_mods:
if mod.acronym not in allowed_acronyms:
all_proposed_valid = False
else:
filtered_valid_mods.append(mod)
final_valid_mods = filtered_valid_mods
# Check compatibility with required mods
required_mod_acronyms = {mod.acronym for mod in self.required_mods}
all_mod_acronyms = {
mod.acronym for mod in final_valid_mods
} | required_mod_acronyms
# Check for incompatibility between required and user mods
filtered_valid_mods = []
for mod in final_valid_mods:
mod_acronym = mod.acronym
is_compatible = True
for other_acronym in all_mod_acronyms:
if other_acronym == mod_acronym:
continue
setting_mods = API_MODS[ruleset_key].get(mod_acronym)
if setting_mods and other_acronym in setting_mods["IncompatibleMods"]:
is_compatible = False
all_proposed_valid = False
break
if is_compatible:
filtered_valid_mods.append(mod)
return all_proposed_valid, filtered_valid_mods
class _MultiplayerCountdown(MessagePackArrayModel): class _MultiplayerCountdown(MessagePackArrayModel):
id: int id: int
@@ -405,7 +483,6 @@ class MultiplayerQueue:
current_id = self.room.settings.playlist_item_id current_id = self.room.settings.playlist_item_id
return next( return next(
(item for item in self.room.playlist if item.id == current_id), (item for item in self.room.playlist if item.id == current_id),
None,
) )

View File

@@ -3,6 +3,7 @@ from __future__ import annotations
from typing import override from typing import override
from app.database import Room from app.database import Room
from app.database.beatmap import Beatmap
from app.database.playlists import Playlist from app.database.playlists import Playlist
from app.dependencies.database import engine from app.dependencies.database import engine
from app.exception import InvokeException from app.exception import InvokeException
@@ -17,10 +18,13 @@ from app.models.multiplayer_hub import (
ServerMultiplayerRoom, ServerMultiplayerRoom,
) )
from app.models.room import RoomCategory, RoomStatus from app.models.room import RoomCategory, RoomStatus
from app.models.score import GameMode
from app.models.signalr import serialize_to_list from app.models.signalr import serialize_to_list
from .hub import Client, Hub from .hub import Client, Hub
from msgpack_lazer_api import APIMod
from sqlmodel import select
from sqlmodel.ext.asyncio.session import AsyncSession from sqlmodel.ext.asyncio.session import AsyncSession
@@ -219,3 +223,175 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
"PlaylistItemChanged", "PlaylistItemChanged",
serialize_to_list(item), serialize_to_list(item),
) )
async def ChangeUserStyle(
self, client: Client, beatmap_id: int | None, ruleset_id: int | None
):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
raise InvokeException("You are not in this room")
await self.change_user_style(
beatmap_id,
ruleset_id,
server_room,
user,
)
async def validate_styles(self, room: ServerMultiplayerRoom):
assert room.queue
if not room.queue.current_item.freestyle:
for user in room.room.users:
await self.change_user_style(
None,
None,
room,
user,
)
async with AsyncSession(engine) as session:
beatmap = await session.get(Beatmap, room.queue.current_item.beatmap_id)
if beatmap is None:
raise InvokeException("Beatmap not found")
beatmap_ids = (
await session.exec(
select(Beatmap.id, Beatmap.mode).where(
Beatmap.beatmapset_id == beatmap.beatmapset_id,
)
)
).all()
for user in room.room.users:
beatmap_id = user.beatmap_id
ruleset_id = user.ruleset_id
user_beatmap = next(
(b for b in beatmap_ids if b[0] == beatmap_id),
None,
)
if beatmap_id is not None and user_beatmap is None:
beatmap_id = None
beatmap_ruleset = user_beatmap[1] if user_beatmap else beatmap.mode
if (
ruleset_id is not None
and beatmap_ruleset != GameMode.OSU
and ruleset_id != beatmap_ruleset
):
ruleset_id = None
await self.change_user_style(
beatmap_id,
ruleset_id,
room,
user,
)
for user in room.room.users:
is_valid, valid_mods = room.queue.current_item.validate_user_mods(
user, user.mods
)
if not is_valid:
await self.change_user_mods(valid_mods, room, user)
async def change_user_style(
self,
beatmap_id: int | None,
ruleset_id: int | None,
room: ServerMultiplayerRoom,
user: MultiplayerRoomUser,
):
if user.beatmap_id == beatmap_id and user.ruleset_id == ruleset_id:
return
if beatmap_id is not None or ruleset_id is not None:
assert room.queue
if not room.queue.current_item.freestyle:
raise InvokeException("Current item does not allow free user styles.")
async with AsyncSession(engine) as session:
item_beatmap = await session.get(
Beatmap, room.queue.current_item.beatmap_id
)
if item_beatmap is None:
raise InvokeException("Item beatmap not found")
user_beatmap = (
item_beatmap
if beatmap_id is None
else await session.get(Beatmap, beatmap_id)
)
if user_beatmap is None:
raise InvokeException("Invalid beatmap selected.")
if user_beatmap.beatmapset_id != item_beatmap.beatmapset_id:
raise InvokeException(
"Selected beatmap is not from the same beatmap set."
)
if (
ruleset_id is not None
and user_beatmap.mode != GameMode.OSU
and ruleset_id != user_beatmap.mode
):
raise InvokeException(
"Selected ruleset is not supported for the given beatmap."
)
user.beatmap_id = beatmap_id
user.ruleset_id = ruleset_id
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"UserStyleChanged",
user.user_id,
beatmap_id,
ruleset_id,
)
async def ChangeUserMods(self, client: Client, new_mods: list[APIMod]):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
raise InvokeException("You are not in this room")
await self.change_user_mods(new_mods, server_room, user)
async def change_user_mods(
self,
new_mods: list[APIMod],
room: ServerMultiplayerRoom,
user: MultiplayerRoomUser,
):
assert room.queue
is_valid, valid_mods = room.queue.current_item.validate_user_mods(
user, new_mods
)
if not is_valid:
incompatible_mods = [
mod.acronym for mod in new_mods if mod not in valid_mods
]
raise InvokeException(
f"Incompatible mods were selected: {','.join(incompatible_mods)}"
)
if user.mods == valid_mods:
return
user.mods = valid_mods
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"UserModsChanged",
user.user_id,
valid_mods,
)