use uv & make lint happy

This commit is contained in:
MingxuanGame
2025-07-23 18:03:30 +08:00
parent c0246440f3
commit 7b5a50493a
17 changed files with 2117 additions and 692 deletions

View File

@@ -1,48 +1,68 @@
from typing import Dict, List, Optional
from __future__ import annotations
from datetime import datetime
from app.models import *
from app.database import User as DBUser, LazerUserStatistics, LazerUserProfile, LazerUserCountry, LazerUserKudosu, LazerUserCounts, LazerUserAchievement
from app.database import User as DBUser
from app.models import (
Country,
Cover,
DailyChallengeStats,
GameMode,
GradeCounts,
Kudosu,
Level,
Page,
PlayStyle,
RankHighest,
RankHistory,
Statistics,
Team,
User,
UserAchievement,
)
from sqlalchemy.orm import Session
def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu", db_session: Session = None) -> User:
def convert_db_user_to_api_user(
db_user: DBUser, ruleset: str = "osu", db_session: Session | None = None
) -> User:
"""将数据库用户模型转换为API用户模型使用 Lazer 表)"""
# 从db_user获取基本字段值
user_id = getattr(db_user, 'id')
user_name = getattr(db_user, 'name')
user_country = getattr(db_user, 'country')
user_id = getattr(db_user, "id")
user_name = getattr(db_user, "name")
user_country = getattr(db_user, "country")
user_country_code = user_country # 在User模型中country字段就是country_code
# 获取 Lazer 用户资料
profile = db_user.lazer_profile
if not profile:
# 如果没有 lazer 资料,使用默认值
profile = create_default_profile(db_user)
# 获取指定模式的统计信息
user_stats = None
for stat in db_user.lazer_statistics:
if stat.mode == ruleset:
user_stats = stat
break
if not user_stats:
# 如果没有找到指定模式的统计,创建默认统计
user_stats = create_default_lazer_statistics(ruleset)
# 获取国家信息
country = Country(
code=db_user.country_code,
name=get_country_name(db_user.country_code)
code=user_country_code, name=get_country_name(user_country_code)
)
# 获取 Kudosu 信息
kudosu = Kudosu(available=0, total=0)
# 获取计数信息
counts = create_default_counts()
# 转换统计信息
statistics = Statistics(
count_100=user_stats.count_100,
@@ -50,8 +70,7 @@ def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu", db_sessio
count_50=user_stats.count_50,
count_miss=user_stats.count_miss,
level=Level(
current=user_stats.level_current,
progress=user_stats.level_progress
current=user_stats.level_current, progress=user_stats.level_progress
),
global_rank=user_stats.global_rank,
global_rank_exp=user_stats.global_rank_exp,
@@ -71,12 +90,12 @@ def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu", db_sessio
ssh=user_stats.grade_ssh,
s=user_stats.grade_s,
sh=user_stats.grade_sh,
a=user_stats.grade_a
a=user_stats.grade_a,
),
country_rank=user_stats.country_rank,
rank={"country": user_stats.country_rank} if user_stats.country_rank else None
rank={"country": user_stats.country_rank} if user_stats.country_rank else None,
)
# 转换所有模式的统计信息
statistics_rulesets = {}
for stat in db_user.statistics:
@@ -104,35 +123,36 @@ def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu", db_sessio
ssh=stat.grade_ssh,
s=stat.grade_s,
sh=stat.grade_sh,
a=stat.grade_a
)
a=stat.grade_a,
),
)
# 转换国家信息
country = Country(
code=user_country_code,
name=get_country_name(user_country_code)
)
country = Country(code=user_country_code, name=get_country_name(user_country_code))
# 转换封面信息
cover_url = profile.cover_url if profile and profile.cover_url else "https://assets.ppy.sh/user-profile-covers/default.jpeg"
cover = Cover(
custom_url=profile.cover_url if profile else None,
url=str(cover_url),
id=None
cover_url = (
profile.cover_url
if profile and profile.cover_url
else "https://assets.ppy.sh/user-profile-covers/default.jpeg"
)
cover = Cover(
custom_url=profile.cover_url if profile else None, url=str(cover_url), id=None
)
# 转换 Kudosu 信息
kudosu = Kudosu(available=0, total=0)
# 转换成就信息
user_achievements = []
if db_user.lazer_achievements:
for achievement in db_user.lazer_achievements:
user_achievements.append(UserAchievement(
achieved_at=achievement.achieved_at,
achievement_id=achievement.achievement_id
))
user_achievements.append(
UserAchievement(
achieved_at=achievement.achieved_at,
achievement_id=achievement.achievement_id,
)
)
# 转换排名历史
rank_history = None
@@ -141,10 +161,10 @@ def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu", db_sessio
if rh.mode == ruleset:
rank_history_data = rh.rank_data
break
if rank_history_data:
rank_history = RankHistory(mode=ruleset, data=rank_history_data)
# 转换每日挑战统计
daily_challenge_stats = None
if db_user.daily_challenge_stats:
@@ -159,17 +179,17 @@ def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu", db_sessio
top_50p_placements=dcs.top_50p_placements,
user_id=dcs.user_id,
weekly_streak_best=dcs.weekly_streak_best,
weekly_streak_current=dcs.weekly_streak_current
weekly_streak_current=dcs.weekly_streak_current,
)
# 转换最高排名
rank_highest = None
if user_stats.rank_highest:
rank_highest = RankHighest(
rank=user_stats.rank_highest,
updated_at=user_stats.rank_highest_updated_at or datetime.utcnow()
updated_at=user_stats.rank_highest_updated_at or datetime.utcnow(),
)
# 转换团队信息
team = None
if db_user.team_membership:
@@ -178,39 +198,43 @@ def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu", db_sessio
flag_url=team_member.team.flag_url or "",
id=team_member.team.id,
name=team_member.team.name,
short_name=team_member.team.short_name
short_name=team_member.team.short_name,
)
# 创建用户对象
# 从db_user获取基本字段值
user_id = getattr(db_user, 'id')
user_name = getattr(db_user, 'name')
user_country = getattr(db_user, 'country')
user_id = getattr(db_user, "id")
user_name = getattr(db_user, "name")
user_country = getattr(db_user, "country")
# 获取用户头像URL
avatar_url = None
# 首先检查 profile 中的 avatar_url
if profile and hasattr(profile, 'avatar_url') and profile.avatar_url:
if profile and hasattr(profile, "avatar_url") and profile.avatar_url:
avatar_url = str(profile.avatar_url)
# 然后检查是否有关联的头像记录
if avatar_url is None and hasattr(db_user, 'avatar') and db_user.avatar is not None:
if avatar_url is None and hasattr(db_user, "avatar") and db_user.avatar is not None:
if db_user.avatar.r2_game_url:
# 优先使用游戏用的头像URL
avatar_url = str(db_user.avatar.r2_game_url)
elif db_user.avatar.r2_original_url:
# 其次使用原始头像URL
avatar_url = str(db_user.avatar.r2_original_url)
# 如果还是没有找到,通过查询获取
if db_session and avatar_url is None:
try:
# 导入UserAvatar模型
from app.database import UserAvatar
# 尝试查找用户的头像记录
avatar_record = db_session.query(UserAvatar).filter_by(user_id=user_id, is_active=True).first()
avatar_record = (
db_session.query(UserAvatar)
.filter_by(user_id=user_id, is_active=True)
.first()
)
if avatar_record is not None:
if avatar_record.r2_game_url is not None:
# 优先使用游戏用的头像URL
@@ -223,7 +247,7 @@ def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu", db_sessio
print(f"最终头像URL: {avatar_url}")
# 如果仍然没有找到头像URL则使用默认URL
if avatar_url is None:
avatar_url = f"https://a.gu-osu.gmoe.cc/api/users/avatar/1"
avatar_url = "https://a.gu-osu.gmoe.cc/api/users/avatar/1"
user = User(
id=user_id,
@@ -248,21 +272,25 @@ def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu", db_sessio
location=profile.location if profile else None,
max_blocks=profile.max_blocks if profile else 100,
max_friends=profile.max_friends if profile else 500,
occupation=None, # 职业字段,默认为 None #待修改
#playmode=GameMode(db_user.playmode),
playmode=GameMode("osu"), #待修改
playstyle=[PlayStyle.MOUSE, PlayStyle.KEYBOARD, PlayStyle.TABLET], #待修改
# playmode=GameMode(db_user.playmode),
playmode=GameMode("osu"), # 待修改
playstyle=[PlayStyle.MOUSE, PlayStyle.KEYBOARD, PlayStyle.TABLET], # 待修改
post_count=0,
profile_hue=None,
profile_order= ['me', 'recent_activity', 'top_ranks', 'medals', 'historical', 'beatmaps', 'kudosu'],
profile_order=[
"me",
"recent_activity",
"top_ranks",
"medals",
"historical",
"beatmaps",
"kudosu",
],
title=None,
title_url=None,
twitter=None,
website='https://gmoe.cc',
website="https://gmoe.cc",
session_verified=True,
support_level=0,
country=country,
@@ -295,7 +323,7 @@ def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu", db_sessio
daily_challenge_user_stats=None,
groups=[],
monthly_playcounts=[],
#page=Page(html=db_user.page_html, raw=db_user.page_raw),
# page=Page(html=db_user.page_html, raw=db_user.page_raw),
page=Page(), # Provide a default Page object
previous_usernames=[],
rank_highest=rank_highest,
@@ -303,9 +331,9 @@ def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu", db_sessio
rankHistory=rank_history, # 兼容性别名
replays_watched_counts=[],
team=team,
user_achievements=user_achievements
user_achievements=user_achievements,
)
return user
@@ -329,6 +357,7 @@ def get_country_name(country_code: str) -> str:
def create_default_profile(db_user: DBUser):
"""创建默认的用户资料"""
class MockProfile:
def __init__(self):
self.is_active = True
@@ -340,7 +369,7 @@ def create_default_profile(db_user: DBUser):
self.session_verified = False
self.has_supported = False
self.pm_friends_only = False
self.default_group = 'default'
self.default_group = "default"
self.last_visit = None
self.join_date = db_user.join_date
self.profile_colour = None
@@ -355,19 +384,20 @@ def create_default_profile(db_user: DBUser):
self.interests = None
self.location = None
self.occupation = None
self.playmode = 'osu'
self.playmode = "osu"
self.support_level = 0
self.max_blocks = 100
self.max_friends = 500
self.post_count = 0
self.page_html = None
self.page_raw = None
return MockProfile()
def create_default_lazer_statistics(mode: str):
"""创建默认的 Lazer 统计信息"""
class MockLazerStatistics:
def __init__(self, mode: str):
self.mode = mode
@@ -398,32 +428,35 @@ def create_default_lazer_statistics(mode: str):
self.country_rank = None
self.rank_highest = None
self.rank_highest_updated_at = None
return MockLazerStatistics(mode)
def create_default_country(country_code: str):
"""创建默认的国家信息"""
class MockCountry:
def __init__(self, code: str):
self.code = code
self.name = get_country_name(code)
return MockCountry(country_code)
def create_default_kudosu():
"""创建默认的 Kudosu 信息"""
class MockKudosu:
def __init__(self):
self.available = 0
self.total = 0
return MockKudosu()
def create_default_counts():
"""创建默认的计数信息"""
class MockCounts:
def __init__(self):
self.beatmap_playcounts_count = 0
@@ -443,5 +476,5 @@ def create_default_counts():
self.scores_first_count = 0
self.scores_pinned_count = 0
self.scores_recent_count = 0
return MockCounts()