feat(room): 添加创建房间功能并优化房间获取接口

- 在 room 路由中添加 POST 请求处理,用于创建新房间
- 实现 MultiplayerRoom 和 MultiplayerRoomSettings 的 from_apiRoom 方法
- 优化 get_all_rooms 接口,增加对 status 参数的处理
- 调整 RoomIndex 表结构,将 id 字段类型改为 int
This commit is contained in:
jimmy-sketch
2025-07-29 14:57:30 +00:00
parent 9402eaece6
commit 804700d502
3 changed files with 69 additions and 15 deletions

View File

@@ -139,6 +139,17 @@ class MultiplayerRoomSettings(BaseModel):
AutoStartDuration: timedelta
AutoSkip: bool
@classmethod
def from_apiRoom(cls, room: Room):
s = cls.model_validate(room.model_dump())
s.Name = room.name
s.Password = room.password if room.password is not None else ""
s.MatchType = room.type
s.QueueMode = room.queue_mode
s.AutoStartDuration = timedelta(seconds=room.auto_start_duration)
s.AutoSkip = room.auto_skip
return s
class BeatmapAvailability(BaseModel):
State: DownloadState
@@ -314,6 +325,19 @@ class MultiplayerRoom(BaseModel):
def CanAddPlayistItem(cls, user: MultiplayerRoomUser) -> bool:
return user == cls.Host or cls.Settings.QueueMode != QueueMode.HOST_ONLY
@classmethod
async def from_apiRoom(cls, room: Room, db: AsyncSession, fetcher: Fetcher):
s = cls.model_validate(room.model_dump())
s.RoomId = room.room_id if room.room_id is not None else 0
s.ChannelID = room.channel_id
s.Settings = MultiplayerRoomSettings.from_apiRoom(room)
s.Host = await MultiplayerRoomUser.from_id(room.host.id if room.host else 0, db)
s.Playlist = [
await MultiPlayerListItem.from_apiItem(item, db, fetcher)
for item in room.playlist
]
return s
class Room(BaseModel):
room_id: int