feat(pp-calculator): support other pp calculators (#57)
New configurations:
- CALCULATOR="rosu": specific pp calculator
- CALCULATOR_CONFIG='{}': argument passed through into calculator
This commit is contained in:
169
app/calculators/performance/rosu.py
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169
app/calculators/performance/rosu.py
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from asyncio import get_event_loop
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from copy import deepcopy
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from typing import TYPE_CHECKING
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from app.calculator import clamp
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from app.models.mods import APIMod, parse_enum_to_str
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from app.models.performance import (
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DIFFICULTY_CLASS,
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PERFORMANCE_CLASS,
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BeatmapAttributes,
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ManiaPerformanceAttributes,
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OsuBeatmapAttributes,
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OsuPerformanceAttributes,
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PerformanceAttributes,
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TaikoBeatmapAttributes,
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TaikoPerformanceAttributes,
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)
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from app.models.score import GameMode
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from ._base import (
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CalculateError,
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ConvertError,
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DifficultyError,
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PerformanceCalculator as BasePerformanceCalculator,
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PerformanceError,
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)
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if TYPE_CHECKING:
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from app.database.score import Score
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try:
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import rosu_pp_py as rosu
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except ImportError:
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raise ImportError(
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"rosu-pp-py is not installed. "
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"Please install it.\n"
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" Official: uv add rosu-pp-py\n"
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" gu: uv add git+https://github.com/GooGuTeam/gu-pp-py.git"
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)
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class PerformanceCalculator(BasePerformanceCalculator):
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@classmethod
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def _to_rosu_mode(cls, mode: GameMode) -> rosu.GameMode:
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return {
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GameMode.OSU: rosu.GameMode.Osu,
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GameMode.TAIKO: rosu.GameMode.Taiko,
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GameMode.FRUITS: rosu.GameMode.Catch,
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GameMode.MANIA: rosu.GameMode.Mania,
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GameMode.OSURX: rosu.GameMode.Osu,
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GameMode.OSUAP: rosu.GameMode.Osu,
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GameMode.TAIKORX: rosu.GameMode.Taiko,
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GameMode.FRUITSRX: rosu.GameMode.Catch,
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}[mode]
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@classmethod
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def _from_rosu_mode(cls, mode: rosu.GameMode) -> GameMode:
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return {
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rosu.GameMode.Osu: GameMode.OSU,
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rosu.GameMode.Taiko: GameMode.TAIKO,
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rosu.GameMode.Catch: GameMode.FRUITS,
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rosu.GameMode.Mania: GameMode.MANIA,
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}[mode]
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@classmethod
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def _perf_attr_to_model(cls, attr: rosu.PerformanceAttributes, gamemode: GameMode) -> PerformanceAttributes:
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attr_class = PERFORMANCE_CLASS.get(gamemode, PerformanceAttributes)
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if attr_class is OsuPerformanceAttributes:
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return OsuPerformanceAttributes(
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pp=attr.pp,
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aim=attr.pp_aim or 0,
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speed=attr.pp_speed or 0,
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accuracy=attr.pp_accuracy or 0,
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flashlight=attr.pp_flashlight or 0,
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effective_miss_count=attr.effective_miss_count or 0,
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speed_deviation=attr.speed_deviation,
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)
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elif attr_class is TaikoPerformanceAttributes:
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return TaikoPerformanceAttributes(
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pp=attr.pp,
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difficulty=attr.pp_difficulty or 0,
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accuracy=attr.pp_accuracy or 0,
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estimated_unstable_rate=attr.estimated_unstable_rate,
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)
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elif attr_class is ManiaPerformanceAttributes:
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return ManiaPerformanceAttributes(
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pp=attr.pp,
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difficulty=attr.pp_difficulty or 0,
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)
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else:
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return PerformanceAttributes(pp=attr.pp)
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async def calculate_performance(self, beatmap_raw: str, score: "Score") -> PerformanceAttributes:
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try:
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map = rosu.Beatmap(content=beatmap_raw)
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mods = deepcopy(score.mods.copy())
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parse_enum_to_str(int(score.gamemode), mods)
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map.convert(self._to_rosu_mode(score.gamemode), mods) # pyright: ignore[reportArgumentType]
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perf = rosu.Performance(
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mods=mods,
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lazer=True,
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accuracy=clamp(score.accuracy * 100, 0, 100),
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combo=score.max_combo,
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large_tick_hits=score.nlarge_tick_hit or 0,
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slider_end_hits=score.nslider_tail_hit or 0,
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small_tick_hits=score.nsmall_tick_hit or 0,
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n_geki=score.ngeki,
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n_katu=score.nkatu,
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n300=score.n300,
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n100=score.n100,
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n50=score.n50,
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misses=score.nmiss,
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)
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attr = await get_event_loop().run_in_executor(None, perf.calculate, map)
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return self._perf_attr_to_model(attr, score.gamemode.to_base_ruleset())
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except rosu.ParseError as e: # pyright: ignore[reportAttributeAccessIssue]
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raise PerformanceError(f"Beatmap parse error: {e}")
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except Exception as e:
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raise CalculateError(f"Unknown error: {e}") from e
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@classmethod
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def _diff_attr_to_model(cls, diff: rosu.DifficultyAttributes, gamemode: GameMode) -> BeatmapAttributes:
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attr_class = DIFFICULTY_CLASS.get(gamemode, BeatmapAttributes)
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if attr_class is OsuBeatmapAttributes:
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return OsuBeatmapAttributes(
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star_rating=diff.stars,
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max_combo=diff.max_combo,
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aim_difficulty=diff.aim or 0,
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aim_difficult_slider_count=diff.aim_difficult_slider_count or 0,
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speed_difficulty=diff.speed or 0,
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speed_note_count=diff.speed_note_count or 0,
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slider_factor=diff.slider_factor or 0,
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aim_difficult_strain_count=diff.aim_difficult_strain_count or 0,
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speed_difficult_strain_count=diff.speed_difficult_strain_count or 0,
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flashlight_difficulty=diff.flashlight or 0,
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)
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elif attr_class is TaikoBeatmapAttributes:
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return TaikoBeatmapAttributes(
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star_rating=diff.stars,
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max_combo=diff.max_combo,
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rhythm_difficulty=diff.rhythm or 0,
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mono_stamina_factor=diff.stamina or 0,
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)
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else:
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return BeatmapAttributes(
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star_rating=diff.stars,
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max_combo=diff.max_combo,
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)
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async def calculate_difficulty(
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self, beatmap_raw: str, mods: list[APIMod] | None = None, gamemode: GameMode | None = None
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) -> BeatmapAttributes:
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try:
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map = rosu.Beatmap(content=beatmap_raw)
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if gamemode is not None:
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map.convert(self._to_rosu_mode(gamemode), mods) # pyright: ignore[reportArgumentType]
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diff_calculator = rosu.Difficulty(mods=mods)
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diff = await get_event_loop().run_in_executor(None, diff_calculator.calculate, map)
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return self._diff_attr_to_model(
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diff, gamemode.to_base_ruleset() if gamemode else self._from_rosu_mode(diff.mode)
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)
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except rosu.ConvertError as e: # pyright: ignore[reportAttributeAccessIssue]
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raise ConvertError(f"Beatmap convert error: {e}")
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except rosu.ParseError as e: # pyright: ignore[reportAttributeAccessIssue]
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raise DifficultyError(f"Beatmap parse error: {e}")
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except Exception as e:
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raise CalculateError(f"Unknown error: {e}") from e
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