refactor(room): remove duplicated multiplayer event model
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@@ -56,13 +56,13 @@ class RoomBase(SQLModel, UTCBaseModel):
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auto_start_duration: int
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status: RoomStatus
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channel_id: int | None = None
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password: str | None = Field(default=None)
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class Room(AsyncAttrs, RoomBase, table=True):
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__tablename__: str = "rooms"
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id: int = Field(default=None, primary_key=True, index=True)
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host_id: int = Field(sa_column=Column(BigInteger, ForeignKey("lazer_users.id"), index=True))
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password: str | None = Field(default=None)
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host: User = Relationship()
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playlist: list[Playlist] = Relationship(
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