feat(beatmap): implement get beatmap arrtibutes
This commit is contained in:
28
app/utils.py
28
app/utils.py
@@ -8,6 +8,9 @@ from app.database import (
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LazerUserStatistics,
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User as DBUser,
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)
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from app.models.beatmap import BeatmapAttributes
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from app.models.mods import APIMod
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from app.models.score import GameMode
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from app.models.user import (
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Country,
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Cover,
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@@ -22,6 +25,8 @@ from app.models.user import (
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UserAchievement,
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)
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import rosu_pp_py as rosu
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async def convert_db_user_to_api_user(db_user: DBUser, ruleset: str = "osu") -> User:
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"""将数据库用户模型转换为API用户模型(使用 Lazer 表)"""
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@@ -425,3 +430,26 @@ def get_country_name(country_code: str) -> str:
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# 可以添加更多国家
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}
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return country_names.get(country_code, "Unknown")
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def calculate_beatmap_attribute(
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beatmap: str,
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gamemode: GameMode | None = None,
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mods: int | list[APIMod] | list[str] = 0,
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) -> BeatmapAttributes:
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map = rosu.Beatmap(content=beatmap)
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if gamemode is not None:
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map.convert(gamemode.to_rosu(), mods)
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diff = rosu.Difficulty(mods=mods).calculate(map)
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return BeatmapAttributes(
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star_rating=diff.stars,
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max_combo=diff.max_combo,
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aim_difficulty=diff.aim,
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aim_difficult_slider_count=diff.aim_difficult_slider_count,
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speed_difficulty=diff.speed,
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speed_note_count=diff.speed_note_count,
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slider_factor=diff.slider_factor,
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aim_difficult_strain_count=diff.aim_difficult_strain_count,
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speed_difficult_strain_count=diff.speed_difficult_strain_count,
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mono_stamina_factor=diff.stamina,
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)
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