feat(multiplayer): complete validation

This commit is contained in:
MingxuanGame
2025-08-04 02:20:14 +00:00
parent f82a1bb3c0
commit 9da9f27feb
2 changed files with 129 additions and 12 deletions

View File

@@ -6,7 +6,7 @@ from collections.abc import Awaitable, Callable
from dataclasses import dataclass
from datetime import UTC, datetime, timedelta
from enum import IntEnum
from typing import TYPE_CHECKING, Annotated, Any, ClassVar, Literal, override
from typing import TYPE_CHECKING, Annotated, Any, ClassVar, Literal, cast, override
from app.database.beatmap import Beatmap
from app.dependencies.database import engine
@@ -107,6 +107,97 @@ class PlaylistItem(BaseModel):
star_rating: float
freestyle: bool
def _get_api_mods(self):
from app.models.mods import API_MODS, init_mods
if not API_MODS:
init_mods()
return API_MODS
def _validate_mod_for_ruleset(
self, mod: APIMod, ruleset_key: int, context: str = "mod"
) -> None:
from typing import Literal, cast
API_MODS = self._get_api_mods()
typed_ruleset_key = cast(Literal[0, 1, 2, 3], ruleset_key)
# Check if mod is valid for ruleset
if (
typed_ruleset_key not in API_MODS
or mod["acronym"] not in API_MODS[typed_ruleset_key]
):
raise InvokeException(
f"{context} {mod['acronym']} is invalid for this ruleset"
)
mod_settings = API_MODS[typed_ruleset_key][mod["acronym"]]
# Check if mod is unplayable in multiplayer
if mod_settings.get("UserPlayable", True) is False:
raise InvokeException(
f"{context} {mod['acronym']} is not playable by users"
)
if mod_settings.get("ValidForMultiplayer", True) is False:
raise InvokeException(
f"{context} {mod['acronym']} is not valid for multiplayer"
)
def _check_mod_compatibility(self, mods: list[APIMod], ruleset_key: int) -> None:
from typing import Literal, cast
API_MODS = self._get_api_mods()
typed_ruleset_key = cast(Literal[0, 1, 2, 3], ruleset_key)
for i, mod1 in enumerate(mods):
mod1_settings = API_MODS[typed_ruleset_key].get(mod1["acronym"])
if mod1_settings:
incompatible = set(mod1_settings.get("IncompatibleMods", []))
for mod2 in mods[i + 1 :]:
if mod2["acronym"] in incompatible:
raise InvokeException(
f"Mods {mod1['acronym']} and "
f"{mod2['acronym']} are incompatible"
)
def _check_required_allowed_compatibility(self, ruleset_key: int) -> None:
from typing import Literal, cast
API_MODS = self._get_api_mods()
typed_ruleset_key = cast(Literal[0, 1, 2, 3], ruleset_key)
allowed_acronyms = {mod["acronym"] for mod in self.allowed_mods}
for req_mod in self.required_mods:
req_acronym = req_mod["acronym"]
req_settings = API_MODS[typed_ruleset_key].get(req_acronym)
if req_settings:
incompatible = set(req_settings.get("IncompatibleMods", []))
conflicting_allowed = allowed_acronyms & incompatible
if conflicting_allowed:
conflict_list = ", ".join(conflicting_allowed)
raise InvokeException(
f"Required mod {req_acronym} conflicts with "
f"allowed mods: {conflict_list}"
)
def validate_playlist_item_mods(self) -> None:
ruleset_key = cast(Literal[0, 1, 2, 3], self.ruleset_id)
# Validate required mods
for mod in self.required_mods:
self._validate_mod_for_ruleset(mod, ruleset_key, "Required mod")
# Validate allowed mods
for mod in self.allowed_mods:
self._validate_mod_for_ruleset(mod, ruleset_key, "Allowed mod")
# Check internal compatibility of required mods
self._check_mod_compatibility(self.required_mods, ruleset_key)
# Check compatibility between required and allowed mods
self._check_required_allowed_compatibility(ruleset_key)
def validate_user_mods(
self,
user: "MultiplayerRoomUser",
@@ -118,10 +209,7 @@ class PlaylistItem(BaseModel):
"""
from typing import Literal, cast
from app.models.mods import API_MODS, init_mods
if not API_MODS:
init_mods()
API_MODS = self._get_api_mods()
ruleset_id = user.ruleset_id if user.ruleset_id is not None else self.ruleset_id
ruleset_key = cast(Literal[0, 1, 2, 3], ruleset_id)
@@ -367,7 +455,8 @@ class MultiplayerQueue:
raise InvokeException("Beatmap not found")
if item.beatmap_checksum != beatmap.checksum:
raise InvokeException("Checksum mismatch")
# TODO: mods validation
item.validate_playlist_item_mods()
item.owner_id = user.user_id
item.star_rating = float(
beatmap.difficulty_rating
@@ -410,7 +499,7 @@ class MultiplayerQueue:
"Attempted to change an item which has already been played"
)
# TODO: mods validation
item.validate_playlist_item_mods()
item.owner_id = user.user_id
item.star_rating = float(beatmap.difficulty_rating)
item.playlist_order = existing_item.playlist_order