feat(multiplay): support CreateRoom hub method

This commit is contained in:
MingxuanGame
2025-08-01 11:08:59 +00:00
parent d399cb52e2
commit a25cb852d9
11 changed files with 590 additions and 403 deletions

View File

@@ -15,8 +15,11 @@ from .lazer_user import (
User,
UserResp,
)
from .playlist_attempts import ItemAttemptsCount
from .playlists import Playlist, PlaylistResp
from .pp_best_score import PPBestScore
from .relationship import Relationship, RelationshipResp, RelationshipType
from .room import Room, RoomResp
from .score import (
Score,
ScoreBase,
@@ -43,11 +46,16 @@ __all__ = [
"DailyChallengeStats",
"DailyChallengeStatsResp",
"FavouriteBeatmapset",
"ItemAttemptsCount",
"OAuthToken",
"PPBestScore",
"Playlist",
"PlaylistResp",
"Relationship",
"RelationshipResp",
"RelationshipType",
"Room",
"RoomResp",
"Score",
"ScoreBase",
"ScoreResp",

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@@ -0,0 +1,9 @@
from sqlmodel import Field, SQLModel
class ItemAttemptsCount(SQLModel, table=True):
__tablename__ = "item_attempts_count" # pyright: ignore[reportAssignmentType]
id: int = Field(foreign_key="room_playlists.db_id", primary_key=True, index=True)
room_id: int = Field(foreign_key="rooms.id", index=True)
attempts: int = Field(default=0)
passed: int = Field(default=0)

85
app/database/playlists.py Normal file
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@@ -0,0 +1,85 @@
from datetime import datetime
from typing import TYPE_CHECKING
from app.models.model import UTCBaseModel
from app.models.mods import APIMod, msgpack_to_apimod
from app.models.multiplayer_hub import PlaylistItem
from .beatmap import Beatmap, BeatmapResp
from sqlmodel import (
JSON,
BigInteger,
Column,
DateTime,
Field,
ForeignKey,
Relationship,
SQLModel,
)
if TYPE_CHECKING:
from .room import Room
class PlaylistBase(SQLModel, UTCBaseModel):
id: int = 0
owner_id: int = Field(sa_column=Column(BigInteger, ForeignKey("lazer_users.id")))
ruleset_id: int = Field(ge=0, le=3)
expired: bool = Field(default=False)
playlist_order: int = Field(default=0)
played_at: datetime | None = Field(
sa_column=Column(DateTime(timezone=True)),
default=None,
)
allowed_mods: list[APIMod] = Field(
default_factory=list,
sa_column=Column(JSON),
)
required_mods: list[APIMod] = Field(
default_factory=list,
sa_column=Column(JSON),
)
beatmap_id: int = Field(
foreign_key="beatmaps.id",
)
freestyle: bool = Field(default=False)
class Playlist(PlaylistBase, table=True):
__tablename__ = "room_playlists" # pyright: ignore[reportAssignmentType]
db_id: int = Field(default=None, primary_key=True, index=True, exclude=True)
room_id: int = Field(foreign_key="rooms.id", exclude=True)
beatmap: Beatmap = Relationship(
sa_relationship_kwargs={
"lazy": "joined",
}
)
room: "Room" = Relationship()
@classmethod
async def from_hub(cls, playlist: PlaylistItem, room_id: int) -> "Playlist":
return cls(
id=playlist.id,
owner_id=playlist.owner_id,
ruleset_id=playlist.ruleset_id,
beatmap_id=playlist.beatmap_id,
required_mods=[msgpack_to_apimod(mod) for mod in playlist.required_mods],
allowed_mods=[msgpack_to_apimod(mod) for mod in playlist.allowed_mods],
expired=playlist.expired,
playlist_order=playlist.order,
played_at=playlist.played_at,
freestyle=playlist.freestyle,
room_id=room_id,
)
class PlaylistResp(PlaylistBase):
beatmap: BeatmapResp | None = None
@classmethod
async def from_db(cls, playlist: Playlist) -> "PlaylistResp":
resp = cls.model_validate(playlist)
resp.beatmap = await BeatmapResp.from_db(playlist.beatmap)
return resp

View File

@@ -1,6 +1,135 @@
from sqlmodel import Field, SQLModel
from datetime import UTC, datetime
from app.models.multiplayer_hub import ServerMultiplayerRoom
from app.models.room import (
MatchType,
QueueMode,
RoomCategory,
RoomDifficultyRange,
RoomPlaylistItemStats,
RoomStatus,
)
from .lazer_user import User, UserResp
from .playlist_attempts import ItemAttemptsCount
from .playlists import Playlist, PlaylistResp
from sqlmodel import (
BigInteger,
Column,
DateTime,
Field,
ForeignKey,
Relationship,
SQLModel,
)
class RoomIndex(SQLModel, table=True):
__tablename__ = "mp_room_index" # pyright: ignore[reportAssignmentType]
id: int = Field(default=None, primary_key=True, index=True) # pyright: ignore[reportCallIssue]
class RoomBase(SQLModel):
name: str = Field(index=True)
category: RoomCategory = Field(default=RoomCategory.NORMAL, index=True)
duration: int | None = Field(default=None) # minutes
starts_at: datetime = Field(
sa_column=Column(
DateTime(timezone=True),
),
default=datetime.now(UTC),
)
ended_at: datetime | None = Field(
sa_column=Column(
DateTime(timezone=True),
),
default=None,
)
participant_count: int = Field(default=0)
max_attempts: int | None = Field(default=None) # playlists
type: MatchType
queue_mode: QueueMode
auto_skip: bool
auto_start_duration: int
status: RoomStatus
# TODO: channel_id
# recent_participants: list[User]
class Room(RoomBase, table=True):
__tablename__ = "rooms" # pyright: ignore[reportAssignmentType]
id: int = Field(default=None, primary_key=True, index=True)
host_id: int = Field(
sa_column=Column(BigInteger, ForeignKey("lazer_users.id"), index=True)
)
host: User = Relationship()
playlist: list[Playlist] = Relationship(
sa_relationship_kwargs={
"lazy": "joined",
"cascade": "all, delete-orphan",
"overlaps": "room",
}
)
# playlist_item_attempts: list["ItemAttemptsCount"] = Relationship(
# sa_relationship_kwargs={
# "lazy": "joined",
# "cascade": "all, delete-orphan",
# "primaryjoin": "ItemAttemptsCount.room_id == Room.id",
# }
# )
class RoomResp(RoomBase):
id: int
password: str | None = None
host: UserResp | None = None
playlist: list[PlaylistResp] = []
playlist_item_stats: RoomPlaylistItemStats | None = None
difficulty_range: RoomDifficultyRange | None = None
current_playlist_item: PlaylistResp | None = None
playlist_item_attempts: list[ItemAttemptsCount] = []
@classmethod
async def from_db(cls, room: Room) -> "RoomResp":
resp = cls.model_validate(room.model_dump())
stats = RoomPlaylistItemStats(count_active=0, count_total=0)
difficulty_range = RoomDifficultyRange(
min=0,
max=0,
)
rulesets = set()
for playlist in room.playlist:
stats.count_total += 1
if not playlist.expired:
stats.count_active += 1
rulesets.add(playlist.ruleset_id)
difficulty_range.min = min(
difficulty_range.min, playlist.beatmap.difficulty_rating
)
difficulty_range.max = max(
difficulty_range.max, playlist.beatmap.difficulty_rating
)
resp.playlist.append(await PlaylistResp.from_db(playlist))
stats.ruleset_ids = list(rulesets)
resp.playlist_item_stats = stats
resp.difficulty_range = difficulty_range
resp.current_playlist_item = resp.playlist[-1] if resp.playlist else None
# resp.playlist_item_attempts = room.playlist_item_attempts
return resp
@classmethod
async def from_hub(cls, server_room: ServerMultiplayerRoom) -> "RoomResp":
room = server_room.room
resp = cls(
id=room.room_id,
name=room.settings.name,
type=room.settings.match_type,
queue_mode=room.settings.queue_mode,
auto_skip=room.settings.auto_skip,
auto_start_duration=room.settings.auto_start_duration,
status=server_room.status,
category=server_room.category,
# duration = room.settings.duration,
starts_at=server_room.start_at,
participant_count=len(room.users),
)
return resp