feat(multiplay): support CreateRoom hub method

This commit is contained in:
MingxuanGame
2025-08-01 11:08:59 +00:00
parent d399cb52e2
commit a25cb852d9
11 changed files with 590 additions and 403 deletions

View File

@@ -7,6 +7,7 @@ from . import ( # pyright: ignore[reportUnusedImport] # noqa: F401
beatmapset,
me,
relationship,
room,
score,
user,
)
@@ -14,4 +15,9 @@ from .api_router import router as api_router
from .auth import router as auth_router
from .fetcher import fetcher_router as fetcher_router
__all__ = ["api_router", "auth_router", "fetcher_router", "signalr_router"]
__all__ = [
"api_router",
"auth_router",
"fetcher_router",
"signalr_router",
]

View File

@@ -1,109 +1,86 @@
from __future__ import annotations
from app.database.room import RoomIndex
from typing import Literal
from app.database.room import RoomResp
from app.dependencies.database import get_db, get_redis
from app.dependencies.fetcher import get_fetcher
from app.fetcher import Fetcher
from app.models.room import MultiplayerRoom, MultiplayerRoomState, Room
from app.models.room import RoomStatus
from app.signalr.hub import MultiplayerHubs
from .api_router import router
from fastapi import Depends, HTTPException, Query
from fastapi import Depends, Query
from redis.asyncio import Redis
from sqlmodel import select
from sqlmodel.ext.asyncio.session import AsyncSession
@router.get("/rooms", tags=["rooms"], response_model=list[Room])
@router.get("/rooms", tags=["rooms"], response_model=list[RoomResp])
async def get_all_rooms(
mode: str | None = Query(None), # TODO: 对房间根据状态进行筛选
status: str | None = Query(None),
category: str | None = Query(
mode: Literal["open", "ended", "participated", "owned", None] = Query(
None
), # TODO: 对房间根据分类进行筛选(真的有人用这功能吗)
), # TODO: 对房间根据状态进行筛选
category: str = Query(default="realtime"), # TODO
status: RoomStatus | None = Query(None),
db: AsyncSession = Depends(get_db),
fetcher: Fetcher = Depends(get_fetcher),
redis: Redis = Depends(get_redis),
):
all_roomID = (await db.exec(select(RoomIndex))).all()
redis = get_redis()
if redis is not None:
resp: list[Room] = []
for id in all_roomID:
dumped_room = redis.get(str(id))
validated_room = MultiplayerRoom.model_validate_json(str(dumped_room))
flag: bool = False
if status is not None:
if (
validated_room.State == MultiplayerRoomState.OPEN
and status == "idle"
):
flag = True
elif validated_room != MultiplayerRoomState.CLOSED:
flag = True
if flag:
resp.append(
await Room.from_mpRoom(
MultiplayerRoom.model_validate_json(str(dumped_room)),
db,
fetcher,
)
)
return resp
else:
raise HTTPException(status_code=500, detail="Redis Error")
rooms = MultiplayerHubs.rooms.values()
return [await RoomResp.from_hub(room) for room in rooms]
@router.get("/rooms/{room}", tags=["room"], response_model=Room)
async def get_room(
room: int,
db: AsyncSession = Depends(get_db),
fetcher: Fetcher = Depends(get_fetcher),
):
redis = get_redis()
if redis:
dumped_room = str(redis.get(str(room)))
if dumped_room is not None:
resp = await Room.from_mpRoom(
MultiplayerRoom.model_validate_json(str(dumped_room)), db, fetcher
)
return resp
else:
raise HTTPException(status_code=404, detail="Room Not Found")
else:
raise HTTPException(status_code=500, detail="Redis error")
# @router.get("/rooms/{room}", tags=["room"], response_model=Room)
# async def get_room(
# room: int,
# db: AsyncSession = Depends(get_db),
# fetcher: Fetcher = Depends(get_fetcher),
# ):
# redis = get_redis()
# if redis:
# dumped_room = str(redis.get(str(room)))
# if dumped_room is not None:
# resp = await Room.from_mpRoom(
# MultiplayerRoom.model_validate_json(str(dumped_room)), db, fetcher
# )
# return resp
# else:
# raise HTTPException(status_code=404, detail="Room Not Found")
# else:
# raise HTTPException(status_code=500, detail="Redis error")
class APICreatedRoom(Room):
error: str | None
# class APICreatedRoom(Room):
# error: str | None
@router.post("/rooms", tags=["beatmap"], response_model=APICreatedRoom)
async def create_room(
room: Room,
db: AsyncSession = Depends(get_db),
fetcher: Fetcher = Depends(get_fetcher),
):
redis = get_redis()
if redis:
room_index = RoomIndex()
db.add(room_index)
await db.commit()
await db.refresh(room_index)
server_room = await MultiplayerRoom.from_apiRoom(room, db, fetcher)
redis.set(str(room_index.id), server_room.model_dump_json())
room.room_id = room_index.id
return APICreatedRoom(**room.model_dump(), error=None)
else:
raise HTTPException(status_code=500, detail="redis error")
# @router.post("/rooms", tags=["beatmap"], response_model=APICreatedRoom)
# async def create_room(
# room: Room,
# db: AsyncSession = Depends(get_db),
# fetcher: Fetcher = Depends(get_fetcher),
# ):
# redis = get_redis()
# if redis:
# room_index = RoomIndex()
# db.add(room_index)
# await db.commit()
# await db.refresh(room_index)
# server_room = await MultiplayerRoom.from_apiRoom(room, db, fetcher)
# redis.set(str(room_index.id), server_room.model_dump_json())
# room.room_id = room_index.id
# return APICreatedRoom(**room.model_dump(), error=None)
# else:
# raise HTTPException(status_code=500, detail="redis error")
@router.delete("/rooms/{room}", tags=["room"])
async def remove_room(room: int, db: AsyncSession = Depends(get_db)):
redis = get_redis()
if redis:
redis.delete(str(room))
room_index = await db.get(RoomIndex, room)
if room_index:
await db.delete(room_index)
await db.commit()
# @router.delete("/rooms/{room}", tags=["room"])
# async def remove_room(room: int, db: AsyncSession = Depends(get_db)):
# redis = get_redis()
# if redis:
# redis.delete(str(room))
# room_index = await db.get(RoomIndex, room)
# if room_index:
# await db.delete(room_index)
# await db.commit()