feat(multiplay): support CreateRoom hub method
This commit is contained in:
@@ -1,6 +1,103 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from .hub import Hub
|
||||
from typing import override
|
||||
|
||||
from app.database import Room
|
||||
from app.database.playlists import Playlist
|
||||
from app.dependencies.database import engine
|
||||
from app.log import logger
|
||||
from app.models.multiplayer_hub import (
|
||||
MultiplayerClientState,
|
||||
MultiplayerRoom,
|
||||
MultiplayerRoomUser,
|
||||
ServerMultiplayerRoom,
|
||||
)
|
||||
from app.models.room import RoomCategory, RoomStatus
|
||||
from app.models.signalr import serialize_to_list
|
||||
from app.signalr.exception import InvokeException
|
||||
|
||||
from .hub import Client, Hub
|
||||
|
||||
from sqlmodel.ext.asyncio.session import AsyncSession
|
||||
|
||||
|
||||
class MultiplayerHub(Hub): ...
|
||||
class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
@override
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.rooms: dict[int, ServerMultiplayerRoom] = {}
|
||||
|
||||
@staticmethod
|
||||
def group_id(room: int) -> str:
|
||||
return f"room:{room}"
|
||||
|
||||
@override
|
||||
def create_state(self, client: Client) -> MultiplayerClientState:
|
||||
return MultiplayerClientState(
|
||||
connection_id=client.connection_id,
|
||||
connection_token=client.connection_token,
|
||||
)
|
||||
|
||||
async def CreateRoom(self, client: Client, room: MultiplayerRoom):
|
||||
logger.info(f"[MultiplayerHub] {client.user_id} creating room")
|
||||
async with AsyncSession(engine) as session:
|
||||
async with session:
|
||||
db_room = Room(
|
||||
name=room.settings.name,
|
||||
category=RoomCategory.NORMAL,
|
||||
type=room.settings.match_type,
|
||||
queue_mode=room.settings.queue_mode,
|
||||
auto_skip=room.settings.auto_skip,
|
||||
auto_start_duration=room.settings.auto_start_duration,
|
||||
host_id=client.user_id,
|
||||
status=RoomStatus.IDLE,
|
||||
)
|
||||
session.add(db_room)
|
||||
await session.commit()
|
||||
await session.refresh(db_room)
|
||||
playitem = room.playlist[0]
|
||||
playitem.owner_id = client.user_id
|
||||
playitem.order = 1
|
||||
db_playlist = await Playlist.from_hub(playitem, db_room.id)
|
||||
session.add(db_playlist)
|
||||
room.room_id = db_room.id
|
||||
starts_at = db_room.starts_at
|
||||
await session.commit()
|
||||
await session.refresh(db_playlist)
|
||||
# room.playlist.append()
|
||||
server_room = ServerMultiplayerRoom(
|
||||
room=room,
|
||||
category=RoomCategory.NORMAL,
|
||||
status=RoomStatus.IDLE,
|
||||
start_at=starts_at,
|
||||
)
|
||||
self.rooms[room.room_id] = server_room
|
||||
return await self.JoinRoomWithPassword(
|
||||
client, room.room_id, room.settings.password
|
||||
)
|
||||
|
||||
async def JoinRoomWithPassword(self, client: Client, room_id: int, password: str):
|
||||
logger.info(f"[MultiplayerHub] {client.user_id} joining room {room_id}")
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id != 0:
|
||||
raise InvokeException("You are already in a room")
|
||||
user = MultiplayerRoomUser(user_id=client.user_id)
|
||||
if room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[room_id]
|
||||
room = server_room.room
|
||||
for u in room.users:
|
||||
if u.user_id == client.user_id:
|
||||
raise InvokeException("You are already in this room")
|
||||
if room.settings.password != password:
|
||||
raise InvokeException("Incorrect password")
|
||||
if room.host is None:
|
||||
# from CreateRoom
|
||||
room.host = user
|
||||
store.room_id = room_id
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room_id), "UserJoined", serialize_to_list(user)
|
||||
)
|
||||
room.users.append(user)
|
||||
self.add_to_group(client, self.group_id(room_id))
|
||||
return serialize_to_list(room)
|
||||
|
||||
Reference in New Issue
Block a user