feat(solo-score): support submit solo scores

This commit is contained in:
MingxuanGame
2025-07-27 02:33:42 +00:00
parent 9b5d952f6d
commit b359be3637
14 changed files with 4170 additions and 64 deletions

View File

@@ -2,15 +2,34 @@ from datetime import datetime
import math
from app.database.user import User
from app.models.beatmap import BeatmapRankStatus
from app.models.mods import APIMod
from app.models.score import MODE_TO_INT, GameMode, Rank
from app.models.score import (
MODE_TO_INT,
GameMode,
HitResult,
LeaderboardType,
Rank,
ScoreStatistics,
)
from .beatmap import Beatmap, BeatmapResp
from .beatmapset import BeatmapsetResp
from pydantic import BaseModel
from sqlalchemy import Column, DateTime
from sqlmodel import JSON, BigInteger, Field, Relationship, SQLModel
from sqlalchemy.orm import joinedload
from sqlmodel import (
JSON,
BigInteger,
Field,
Relationship,
SQLModel,
col,
false,
func,
select,
)
from sqlmodel.ext.asyncio.session import AsyncSession
class ScoreBase(SQLModel):
@@ -34,6 +53,9 @@ class ScoreBase(SQLModel):
room_id: int | None = Field(default=None) # multiplayer
started_at: datetime = Field(sa_column=Column(DateTime))
total_score: int = Field(default=0, sa_column=Column(BigInteger))
total_score_without_mods: int = Field(
default=0, sa_column=Column(BigInteger), exclude=True
)
type: str
# optional
@@ -41,20 +63,11 @@ class ScoreBase(SQLModel):
position: int | None = Field(default=None) # multiplayer
class ScoreStatistics(BaseModel):
count_miss: int
count_50: int
count_100: int
count_300: int
count_geki: int
count_katu: int
count_large_tick_miss: int | None = None
count_slider_tail_hit: int | None = None
class Score(ScoreBase, table=True):
__tablename__ = "scores" # pyright: ignore[reportAssignmentType]
id: int = Field(primary_key=True)
id: int | None = Field(
default=None, sa_column=Column(BigInteger, autoincrement=True, primary_key=True)
)
beatmap_id: int = Field(index=True, foreign_key="beatmaps.id")
user_id: int = Field(foreign_key="users.id", index=True)
# ScoreStatistics
@@ -72,6 +85,10 @@ class Score(ScoreBase, table=True):
beatmap: "Beatmap" = Relationship()
user: "User" = Relationship()
@property
def is_perfect_combo(self) -> bool:
return self.max_combo == self.beatmap.max_combo
class ScoreResp(ScoreBase):
id: int
@@ -85,10 +102,13 @@ class ScoreResp(ScoreBase):
beatmapset: BeatmapsetResp | None = None
# FIXME: user: APIUser | None = None
statistics: ScoreStatistics | None = None
rank_global: int | None = None
rank_country: int | None = None
@classmethod
def from_db(cls, score: Score) -> "ScoreResp":
async def from_db(cls, session: AsyncSession, score: Score) -> "ScoreResp":
s = cls.model_validate(score.model_dump())
assert score.id
s.beatmap = BeatmapResp.from_db(score.beatmap)
s.beatmapset = BeatmapsetResp.from_db(score.beatmap.beatmapset)
s.is_perfect_combo = s.max_combo == s.beatmap.max_combo
@@ -97,14 +117,203 @@ class ScoreResp(ScoreBase):
if score.best_id:
# https://osu.ppy.sh/wiki/Performance_points/Weighting_system
s.weight = math.pow(0.95, score.best_id)
s.statistics = ScoreStatistics(
count_miss=score.nmiss,
count_50=score.n50,
count_100=score.n100,
count_300=score.n300,
count_geki=score.ngeki,
count_katu=score.nkatu,
count_large_tick_miss=score.nlarge_tick_miss,
count_slider_tail_hit=score.nslider_tail_hit,
s.statistics = {
HitResult.MISS: score.nmiss,
HitResult.MEH: score.n50,
HitResult.OK: score.n100,
HitResult.GREAT: score.n300,
HitResult.PERFECT: score.ngeki,
HitResult.GOOD: score.nkatu,
}
if score.nlarge_tick_miss is not None:
s.statistics[HitResult.LARGE_TICK_MISS] = score.nlarge_tick_miss
if score.nslider_tail_hit is not None:
s.statistics[HitResult.SLIDER_TAIL_HIT] = score.nslider_tail_hit
# s.user = await convert_db_user_to_api_user(score.user)
s.rank_global = (
await get_score_position_by_id(
session,
score.map_md5,
score.id,
mode=score.gamemode,
user=score.user,
)
or None
)
s.rank_country = (
await get_score_position_by_id(
session,
score.map_md5,
score.id,
score.gamemode,
score.user,
)
or None
)
return s
async def get_leaderboard(
session: AsyncSession,
beatmap_md5: str,
mode: GameMode,
type: LeaderboardType = LeaderboardType.GLOBAL,
mods: list[APIMod] | None = None,
user: User | None = None,
limit: int = 50,
) -> list[Score]:
scores = []
if type == LeaderboardType.GLOBAL:
query = (
select(Score)
.where(
col(Beatmap.beatmap_status).in_(
[
BeatmapRankStatus.RANKED,
BeatmapRankStatus.LOVED,
BeatmapRankStatus.QUALIFIED,
BeatmapRankStatus.APPROVED,
]
),
Score.map_md5 == beatmap_md5,
Score.gamemode == mode,
col(Score.passed).is_(True),
Score.mods == mods if user and user.is_supporter else false(),
)
.limit(limit)
.order_by(
col(Score.total_score).desc(),
)
)
result = await session.exec(query)
scores = list[Score](result.all())
elif type == LeaderboardType.FRIENDS and user and user.is_supporter:
# TODO
...
elif type == LeaderboardType.TEAM and user and user.team_membership:
team_id = user.team_membership.team_id
query = (
select(Score)
.join(Beatmap)
.options(joinedload(Score.user)) # pyright: ignore[reportArgumentType]
.where(
Score.map_md5 == beatmap_md5,
Score.gamemode == mode,
col(Score.passed).is_(True),
col(Score.user.team_membership).is_not(None),
Score.user.team_membership.team_id == team_id, # pyright: ignore[reportOptionalMemberAccess]
Score.mods == mods if user and user.is_supporter else false(),
)
.limit(limit)
.order_by(
col(Score.total_score).desc(),
)
)
result = await session.exec(query)
scores = list[Score](result.all())
if user:
user_score = (
await session.exec(
select(Score).where(
Score.map_md5 == beatmap_md5,
Score.gamemode == mode,
Score.user_id == user.id,
col(Score.passed).is_(True),
)
)
).first()
if user_score and user_score not in scores:
scores.append(user_score)
return scores
async def get_score_position_by_user(
session: AsyncSession,
beatmap_md5: str,
user: User,
mode: GameMode,
type: LeaderboardType = LeaderboardType.GLOBAL,
mods: list[APIMod] | None = None,
) -> int:
where_clause = [
Score.map_md5 == beatmap_md5,
Score.gamemode == mode,
col(Score.passed).is_(True),
col(Beatmap.beatmap_status).in_(
[
BeatmapRankStatus.RANKED,
BeatmapRankStatus.LOVED,
BeatmapRankStatus.QUALIFIED,
BeatmapRankStatus.APPROVED,
]
),
]
if mods and user.is_supporter:
where_clause.append(Score.mods == mods)
else:
where_clause.append(false())
if type == LeaderboardType.FRIENDS and user.is_supporter:
# TODO
...
elif type == LeaderboardType.TEAM and user.team_membership:
team_id = user.team_membership.team_id
where_clause.append(
col(Score.user.team_membership).is_not(None),
)
where_clause.append(
Score.user.team_membership.team_id == team_id, # pyright: ignore[reportOptionalMemberAccess]
)
rownum = (
func.row_number()
.over(
partition_by=Score.map_md5,
order_by=col(Score.total_score).desc(),
)
.label("row_number")
)
subq = select(Score, rownum).join(Beatmap).where(*where_clause).subquery()
stmt = select(subq.c.row_number).where(subq.c.user == user)
result = await session.exec(stmt)
s = result.one_or_none()
return s if s else 0
async def get_score_position_by_id(
session: AsyncSession,
beatmap_md5: str,
score_id: int,
mode: GameMode,
user: User | None = None,
type: LeaderboardType = LeaderboardType.GLOBAL,
mods: list[APIMod] | None = None,
) -> int:
where_clause = [
Score.map_md5 == beatmap_md5,
Score.id == score_id,
Score.gamemode == mode,
col(Beatmap.beatmap_status).in_(
[
BeatmapRankStatus.RANKED,
BeatmapRankStatus.LOVED,
BeatmapRankStatus.QUALIFIED,
BeatmapRankStatus.APPROVED,
]
),
]
if mods and user and user.is_supporter:
where_clause.append(Score.mods == mods)
elif mods:
where_clause.append(false())
rownum = (
func.row_number()
.over(
partition_by=Score.map_md5,
order_by=col(Score.total_score).desc(),
)
.label("row_number")
)
subq = select(Score, rownum).join(Beatmap).where(*where_clause).subquery()
stmt = select(subq.c.row_number).where(subq.c.id == score_id)
result = await session.exec(stmt)
s = result.one_or_none()
return s if s else 0