feat(event): 添加排名丢失事件
- 在用户得分进入前50名或前1%时,检查是否有其他用户的排名被取代 - 如果有用户排名被取代,创建排名丢失事件
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@@ -613,6 +613,59 @@ async def process_user(
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statistics.ranked_score += difference
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statistics.level_current = calculate_score_to_level(statistics.total_score)
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statistics.maximum_combo = max(statistics.maximum_combo, score.max_combo)
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new_score_position = await get_score_position_by_user(
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session, score.beatmap_id, user, score.gamemode
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)
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total_users = await session.exec(select(func.count()).select_from(User))
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assert total_users is not None
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score_range = min(50, math.ceil(float(total_users.one()) * 0.01))
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if new_score_position <= score_range and new_score_position > 0:
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# Get the scores that might be displaced
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displaced_scores_query = (
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select(BestScore)
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.where(
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BestScore.beatmap_id == score.beatmap_id,
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BestScore.gamemode == score.gamemode,
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BestScore.user_id != user.id, # Not the current user
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)
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.order_by(col(BestScore.total_score).desc())
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.limit(score_range)
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)
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displaced_scores = (await session.exec(displaced_scores_query)).all()
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# Check if any scores were pushed out of the top positions
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for i, displaced_score in enumerate(displaced_scores):
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# Get the position of this displaced score
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displaced_position = await get_score_position_by_id(
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session, score.beatmap_id, displaced_score.score_id, score.gamemode
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)
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# If this score was previously in top positions but now pushed out
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if (
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i < score_range
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and displaced_position > score_range
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and displaced_position is not None
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):
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# Create rank lost event for the displaced user
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rank_lost_event = Event(
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created_at=datetime.now(UTC),
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type=EventType.RANK_LOST,
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user_id=displaced_score.user_id,
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)
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rank_lost_event.event_payload = {
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"mode": str(score.gamemode),
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"beatmap": {
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"title": score.beatmap.version,
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"url": score.beatmap.url,
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},
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"user": {
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"username": user.username,
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"url": str(Settings.frontend_url)
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+ "/users/"
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+ str(user.id),
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},
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}
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session.add(rank_lost_event)
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if score.passed and ranked:
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if previous_score_best_mod is not None:
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previous_score_best_mod.mods = mod_for_save
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